Individual skill
ebitengine-game
Create, improve, debug and package playable 2D games in Go with Ebitengine (github.com/hajimehoshi/ebiten/v2). Use for Ebitengine game requests: game design translated into a complete loop, input, rendering, text, audio, scenes, gameplay tests and desktop, browser or mobile builds. Also use when fixing these systems in an existing Ebitengine game. Do not apply to unrelated Go software or engine-internal patches merely because they depend on Ebitengine.
skills/ebitengine/ebitengine-game/SKILL.md
Source commit dcf3bbbb83f365632402c086bf595048aa24aaa8
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- Last checked
- Nov 11, 2026
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Repository context
- Repository stars (not skill ratings)
- 8,264
- Repository last updated
- Nov 10, 2026
- License
- Apache-2.0
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- agent-skills Repository topic
- ai-agents Repository topic
- awesome-list Repository topic
- claude-code Repository topic
- game-development Repository topic
- gamedev Repository topic
- godot Repository topic
- kiro Repository topic
- skills Repository topic
- unity Repository topic
- engineering Derived category
- design Derived category
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SKILL.mdcore · 12,210 bytesSKILL.mdcore · 12,210 bytesSKILL.mdcore · 12,210 bytesSKILL.mdcore · 12,210 bytesSKILL.mdcore · 12,210 bytesSKILL.mdcore · 12,210 bytesagents/openai.yamlasset · 207 bytesassets/ci/github-actions.ymlasset · 5,196 bytesassets/starter/assets.goruns · 1,738 bytesassets/starter/game.goruns · 2,513 bytesassets/starter/input.goruns · 3,205 bytesassets/starter/licenses/Go-Fonts.txtdoc · 1,913 bytesassets/starter/main.goruns · 1,733 bytesassets/starter/scenes.goruns · 5,976 bytesassets/starter/sound.goruns · 1,723 bytesassets/starter/web/index.htmlasset · 917 bytesassets/starter/world/world.goruns · 4,714 bytesassets/starter/world/world_test.goruns · 3,731 bytesreferences/architecture-and-testing.mddoc · 11,347 bytesreferences/assets-and-animation.mddoc · 4,273 bytesreferences/audio.mddoc · 6,955 bytesreferences/ci-and-release.mddoc · 4,204 bytesreferences/design-and-quality.mddoc · 8,216 bytesreferences/gameplay-systems.mddoc · 12,311 bytesreferences/input.mddoc · 9,196 bytesreferences/monetization.mddoc · 5,512 bytesreferences/networking.mddoc · 7,448 bytesreferences/playtest-diagnostics.mddoc · 3,850 bytesreferences/project-and-builds.mddoc · 7,610 bytesreferences/publishing-and-platforms.mddoc · 6,719 bytesreferences/rendering.mddoc · 10,822 bytesreferences/text-and-ui.mddoc · 14,263 bytesreferences/tilemaps.mddoc · 12,400 bytesscripts/check_ebitengine.pyruns · 17,667 bytesscripts/new_game.pyruns · 6,597 bytesscripts/package_macos_app.pyruns · 8,869 bytes
Read excerpt
# Ebitengine game
Deliver a game that is understandable, responsive and complete at the requested
scope. One request can include several internal build/play/refine passes. A
scaffold, successful build or attractive screenshot alone is not a finished game.
For a focused fix, preserve the project's design and limit the workflow to the
affected behavior.
The bundled starter targets **Ebitengine v2.10.5 / Go 1.25+**. This is a pinned
baseline, not a claim about the latest release. Keep an existing project's
versions unless an upgrade is needed and authorized. Check the pinned version's
public API before using newer or experimental APIs. References contain patterns
to adapt; only the bundled scripts and starter are executable deliverables.
Their checks do not validate every reference snippet.