Individual skill
survival-crafting
Build a survival-crafting game: resource gathering, inventory, crafting and a tech tree, needs (hunger/thirst/temperature), and base building. Use for a survival or crafting/base-building game.
skills/genres/survival-crafting/SKILL.md
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# Survival Crafting
A playbook for survival-crafting games — the gather → craft → build loop, survival needs, the
crafting/tech progression, and base building. This is a **compositional** skill: it orchestrates
inventory data, world content, persistence, and threats. It does not re-teach those primitives;
it defines the loop and the pressure systems (needs, scarcity, escalation) that make survival
tense rather than tedious.
## When to use
- Use when the player **gathers resources, crafts items/structures, manages survival needs, and
builds a base** against escalating threats: survival sandbox, crafting/base-building game.
- Use when designing needs (hunger/thirst/temperature), a crafting tech tree, gathering loops,
or base placement/building.