Individual skill

godot-ui-control

Build Godot 4.7 user interfaces with Control nodes: anchors and offsets for responsive layout, Container nodes (VBox/HBox/Grid/Margin) for automatic arrangement, Theme resources for consistent styling, and keyboard/gamepad focus navigation. Use when laying out a HUD, menu, or UI in a Godot project, working with Control/Container nodes, anchors, themes, or focus in a .tscn.

skills/godot/godot-ui-control/SKILL.md

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# Godot UI / Control nodes (4.x)

Lay out responsive UI with `Control` anchors and `Container` nodes, style it with a
`Theme`, and make it navigable by keyboard and gamepad. Targets **Godot 4.7**.

## When to use

- Use when building HUDs, menus, inventories, dialog boxes, or settings screens with
  `Control`-derived nodes; arranging UI that adapts to window size; theming; or wiring
  focus navigation for controller/keyboard.

**When *not* to use:** in-world 2D nodes (`Node2D`/sprites) → `godot-nodes-scenes`;
animating UI transitions → `godot-animation` (Tween); genre UIs like card hands →
`card-game`/`visual-novel`. For full input rebinding → `input-systems`.
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