Individual skill
tower-defense
Build a tower defense: enemies pathing along lanes, wave spawning, towers that auto-target and fire, an economy, and lives. Use for a tower-defense/wave-defense game, or balancing waves and economy.
skills/genres/tower-defense/SKILL.md
Source commit dcf3bbbb83f365632402c086bf595048aa24aaa8
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Network or broad shell
- Last checked
- Nov 11, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
Install this skill
Choose an agent in your Stack or copy a command below. Commands fetch the pinned commit and copy only this skill directory. Existing destinations are refused. Copying a command does not install anything.
An install command is unavailable: current rules, complete repository and skill scans, an eligible behavior level and a permitted license are required.
Repository context
- Repository stars (not skill ratings)
- 8,349
- Repository last updated
- Nov 10, 2026
- License
- Apache-2.0
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- agent-skills Repository topic
- ai-agents Repository topic
- awesome-list Repository topic
- claude-code Repository topic
- game-development Repository topic
- gamedev Repository topic
- godot Repository topic
- kiro Repository topic
- skills Repository topic
- unity Repository topic
- engineering Derived category
Files and excerpt
File metadata and permitted, redacted excerpts come from the recorded scan. Source links are pinned to that commit.
Browse files
SKILL.mdcore · 6,901 bytesSKILL.mdcore · 6,901 bytesSKILL.mdcore · 6,901 bytesSKILL.mdcore · 6,901 bytesreferences/balancing.mddoc · 6,022 bytes
Read excerpt
# Tower Defense
A playbook for tower defense — enemy pathing, wave spawning, tower targeting, and the
economy that ties them together. This is a **compositional** skill: it orchestrates pathing,
AI, and UI into a TD loop. It does not re-teach pathfinding; it defines the systems and the
balance levers (DPS vs. HP vs. income) that decide whether a TD is tense or trivial.
## When to use
- Use when building a game where the player **places towers** that automatically attack
**waves of enemies** following a path, spends earned currency to expand/upgrade, and loses
if too many enemies leak through.
- Use when designing wave composition/pacing, tower targeting priorities, or the gold economy.