Individual skill
create-game-assets
Plan, generate, source, normalize, and validate cohesive visual game assets. Use for art direction, style bibles, sprites, tilesets, backgrounds, UI art, icons, textures, concept art, or 3D asset briefs.
skills/disciplines/create-game-assets/SKILL.md
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- agent-skills Repository topic
- ai-agents Repository topic
- awesome-list Repository topic
- claude-code Repository topic
- game-development Repository topic
- gamedev Repository topic
- godot Repository topic
- kiro Repository topic
- skills Repository topic
- unity Repository topic
- design Derived category
- design-interface Derived category
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SKILL.mdcore · 8,152 bytesSKILL.mdcore · 8,152 bytesSKILL.mdcore · 8,152 bytesSKILL.mdcore · 8,152 bytesSKILL.mdcore · 8,152 bytesSKILL.mdcore · 8,152 bytesSKILL.mdcore · 8,152 bytesSKILL.mdcore · 8,152 bytesagents/openai.yamlasset · 231 bytesassets/art-direction-brief.mddoc · 858 bytesassets/asset-manifest.jsonasset · 969 bytesreferences/art-direction.mddoc · 3,876 bytesreferences/provenance.mddoc · 2,605 bytesreferences/raster-pipeline.mddoc · 4,236 bytesreferences/three-d-pipeline.mddoc · 3,163 bytesscripts/asset_report.pyruns · 5,392 bytesscripts/build_preview_sheet.pyruns · 3,353 bytesscripts/requirements.txtdoc · 15 bytes
Read excerpt
# Create Game Assets
Turn a game's visual intent into a consistent, engine-ready asset set. Treat image generation as
one production tool inside a controlled pipeline, never as proof that an asset is shippable.
## Core workflow
1. **Inspect before inventing.** Find existing screenshots, concept art, sprites, models, fonts,
import settings, camera framing, target resolution, and naming conventions. Preserve a coherent
existing direction unless the user asks for a redesign.
2. **Lock the technical frame.** Record engine, 2D/3D, camera/view, native display size, asset
dimensions, world scale, transparency, palette, filtering, animation frames, texture budget,
and target platforms. Use `assets/art-direction-brief.md` as a copyable brief.
3. **Name the visual system.** Define shape language, silhouette priorities, value structure,