Individual skill

create-game-assets

Plan, generate, source, normalize, and validate cohesive visual game assets. Use for art direction, style bibles, sprites, tilesets, backgrounds, UI art, icons, textures, concept art, or 3D asset briefs.

skills/disciplines/create-game-assets/SKILL.md

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# Create Game Assets

Turn a game's visual intent into a consistent, engine-ready asset set. Treat image generation as
one production tool inside a controlled pipeline, never as proof that an asset is shippable.

## Core workflow

1. **Inspect before inventing.** Find existing screenshots, concept art, sprites, models, fonts,
   import settings, camera framing, target resolution, and naming conventions. Preserve a coherent
   existing direction unless the user asks for a redesign.
2. **Lock the technical frame.** Record engine, 2D/3D, camera/view, native display size, asset
   dimensions, world scale, transparency, palette, filtering, animation frames, texture budget,
   and target platforms. Use `assets/art-direction-brief.md` as a copyable brief.
3. **Name the visual system.** Define shape language, silhouette priorities, value structure,
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