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furkantokkan/agent-foundry

100+ reusable skills for Codex and Claude Code. Build Unity games with workflows for planning, coding, testing, UI polish, Blender assets, and AI 3D.

History

Review weekly changes to SKILL.md before updating. Dates mark the weeks in which we observed each version; checks apply to the recorded commits.

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plugins/agent-foundry/skills/adaptive-skills/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

e1a5a792f458 → e1a5a792f458

Compare on GitHub

Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → e1a5a792f458

No earlier version was observed for comparison.

Compare on GitHub

plugins/agent-foundry/skills/adopt/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

e1a5a792f458 → e1a5a792f458

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → e1a5a792f458

No earlier version was observed for comparison.

Compare on GitHub

plugins/agent-foundry/skills/agent-orchestration/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

e1a5a792f458 → e1a5a792f458

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → e1a5a792f458

No earlier version was observed for comparison.

Compare on GitHub

plugins/agent-foundry/skills/architecture-decision/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

e1a5a792f458 → e1a5a792f458

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → e1a5a792f458

No earlier version was observed for comparison.

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plugins/agent-foundry/skills/architecture-review/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

e1a5a792f458 → e1a5a792f458

Compare on GitHub

Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → e1a5a792f458

No earlier version was observed for comparison.

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plugins/agent-foundry/skills/art-bible/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

e1a5a792f458 → e1a5a792f458

Compare on GitHub

Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → e1a5a792f458

No earlier version was observed for comparison.

Compare on GitHub

plugins/agent-foundry/skills/asset-audit/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

e1a5a792f458 → e1a5a792f458

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → e1a5a792f458

No earlier version was observed for comparison.

Compare on GitHub

plugins/agent-foundry/skills/asset-spec/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

e1a5a792f458 → e1a5a792f458

Compare on GitHub

Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → e1a5a792f458

No earlier version was observed for comparison.

Compare on GitHub

plugins/agent-foundry/skills/balance-check/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

e1a5a792f458 → e1a5a792f458

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → e1a5a792f458

No earlier version was observed for comparison.

Compare on GitHub

plugins/agent-foundry/skills/brainstorm/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

e1a5a792f458 → e1a5a792f458

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → e1a5a792f458

No earlier version was observed for comparison.

Compare on GitHub

plugins/agent-foundry/skills/bug-report/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

e1a5a792f458 → e1a5a792f458

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → e1a5a792f458

No earlier version was observed for comparison.

Compare on GitHub

plugins/agent-foundry/skills/bug-triage/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

e1a5a792f458 → e1a5a792f458

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → e1a5a792f458

No earlier version was observed for comparison.

Compare on GitHub

plugins/agent-foundry/skills/changelog/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

e1a5a792f458 → e1a5a792f458

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → e1a5a792f458

No earlier version was observed for comparison.

Compare on GitHub

plugins/agent-foundry/skills/clean-oop-architecture/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

e1a5a792f458 → e1a5a792f458

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → e1a5a792f458

No earlier version was observed for comparison.

Compare on GitHub

plugins/agent-foundry/skills/consistency-check/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

e1a5a792f458 → e1a5a792f458

Compare on GitHub

Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → e1a5a792f458

No earlier version was observed for comparison.

Compare on GitHub

plugins/agent-foundry/skills/content-audit/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

e1a5a792f458 → e1a5a792f458

Compare on GitHub

Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → e1a5a792f458

No earlier version was observed for comparison.

Compare on GitHub

plugins/agent-foundry/skills/create-architecture/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

e1a5a792f458 → e1a5a792f458

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → e1a5a792f458

No earlier version was observed for comparison.

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plugins/agent-foundry/skills/create-control-manifest/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

e1a5a792f458 → e1a5a792f458

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → e1a5a792f458

No earlier version was observed for comparison.

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plugins/agent-foundry/skills/create-epics/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

e1a5a792f458 → e1a5a792f458

Compare on GitHub

Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → e1a5a792f458

No earlier version was observed for comparison.

Compare on GitHub

plugins/agent-foundry/skills/create-stories/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

e1a5a792f458 → e1a5a792f458

Compare on GitHub

Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → e1a5a792f458

No earlier version was observed for comparison.

Compare on GitHub

plugins/agent-foundry/skills/create-task/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

e1a5a792f458 → e1a5a792f458

Compare on GitHub

Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → e1a5a792f458

No earlier version was observed for comparison.

Compare on GitHub

plugins/agent-foundry/skills/daily-handoff/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

e1a5a792f458 → e1a5a792f458

Compare on GitHub

Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → e1a5a792f458

No earlier version was observed for comparison.

Compare on GitHub

plugins/agent-foundry/skills/day-one-patch/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

e1a5a792f458 → e1a5a792f458

Compare on GitHub

Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → e1a5a792f458

No earlier version was observed for comparison.

Compare on GitHub

plugins/agent-foundry/skills/design-review/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

e1a5a792f458 → e1a5a792f458

Compare on GitHub

Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → e1a5a792f458

No earlier version was observed for comparison.

Compare on GitHub

plugins/agent-foundry/skills/design-system/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

e1a5a792f458 → e1a5a792f458

Compare on GitHub

Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → e1a5a792f458

No earlier version was observed for comparison.

Compare on GitHub

plugins/agent-foundry/skills/dev-story/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

e1a5a792f458 → e1a5a792f458

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → e1a5a792f458

No earlier version was observed for comparison.

Compare on GitHub

plugins/agent-foundry/skills/estimate/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

e1a5a792f458 → e1a5a792f458

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → e1a5a792f458

No earlier version was observed for comparison.

Compare on GitHub

plugins/agent-foundry/skills/firebase-game-backend/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

e1a5a792f458 → e1a5a792f458

Compare on GitHub

Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → e1a5a792f458

No earlier version was observed for comparison.

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plugins/agent-foundry/skills/game-code-review/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

e1a5a792f458 → e1a5a792f458

Compare on GitHub

Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → e1a5a792f458

No earlier version was observed for comparison.

Compare on GitHub

plugins/agent-foundry/skills/game-design-studio/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

e1a5a792f458 → e1a5a792f458

Compare on GitHub

Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → e1a5a792f458

No earlier version was observed for comparison.

Compare on GitHub

plugins/agent-foundry/skills/game-feel-polish/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

e1a5a792f458 → e1a5a792f458

Compare on GitHub

Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → e1a5a792f458

No earlier version was observed for comparison.

Compare on GitHub

plugins/agent-foundry/skills/game-studio-orchestration/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Local scripts → After Local scripts

e1a5a792f458 → e1a5a792f458

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Local scripts

First observation → e1a5a792f458

No earlier version was observed for comparison.

Compare on GitHub

plugins/agent-foundry/skills/gate-check/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

e1a5a792f458 → e1a5a792f458

Compare on GitHub

Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → e1a5a792f458

No earlier version was observed for comparison.

Compare on GitHub

plugins/agent-foundry/skills/help/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

e1a5a792f458 → e1a5a792f458

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → e1a5a792f458

No earlier version was observed for comparison.

Compare on GitHub

plugins/agent-foundry/skills/hotfix/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

e1a5a792f458 → e1a5a792f458

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → e1a5a792f458

No earlier version was observed for comparison.

Compare on GitHub

plugins/agent-foundry/skills/implement-task/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

e1a5a792f458 → e1a5a792f458

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → e1a5a792f458

No earlier version was observed for comparison.

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plugins/agent-foundry/skills/javascript-game-tools/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

e1a5a792f458 → e1a5a792f458

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → e1a5a792f458

No earlier version was observed for comparison.

Compare on GitHub

plugins/agent-foundry/skills/launch-checklist/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

e1a5a792f458 → e1a5a792f458

Compare on GitHub

Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → e1a5a792f458

No earlier version was observed for comparison.

Compare on GitHub

plugins/agent-foundry/skills/localize/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

e1a5a792f458 → e1a5a792f458

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → e1a5a792f458

No earlier version was observed for comparison.

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plugins/agent-foundry/skills/map-systems/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

e1a5a792f458 → e1a5a792f458

Compare on GitHub

Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → e1a5a792f458

No earlier version was observed for comparison.

Compare on GitHub

plugins/agent-foundry/skills/milestone-review/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

e1a5a792f458 → e1a5a792f458

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → e1a5a792f458

No earlier version was observed for comparison.

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plugins/agent-foundry/skills/onboard/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

e1a5a792f458 → e1a5a792f458

Compare on GitHub

Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → e1a5a792f458

No earlier version was observed for comparison.

Compare on GitHub

plugins/agent-foundry/skills/patch-notes/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

e1a5a792f458 → e1a5a792f458

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → e1a5a792f458

No earlier version was observed for comparison.

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plugins/agent-foundry/skills/perf-profile/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

e1a5a792f458 → e1a5a792f458

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → e1a5a792f458

No earlier version was observed for comparison.

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plugins/agent-foundry/skills/playtest-report/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

e1a5a792f458 → e1a5a792f458

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → e1a5a792f458

No earlier version was observed for comparison.

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plugins/agent-foundry/skills/project-stage-detect/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

e1a5a792f458 → e1a5a792f458

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → e1a5a792f458

No earlier version was observed for comparison.

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plugins/agent-foundry/skills/propagate-design-change/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

e1a5a792f458 → e1a5a792f458

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → e1a5a792f458

No earlier version was observed for comparison.

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plugins/agent-foundry/skills/prototype/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → e1a5a792f458

No earlier version was observed for comparison.

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plugins/agent-foundry/skills/qa-plan/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

e1a5a792f458 → e1a5a792f458

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → e1a5a792f458

No earlier version was observed for comparison.

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plugins/agent-foundry/skills/quick-design/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → e1a5a792f458

No earlier version was observed for comparison.

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plugins/agent-foundry/skills/regression-suite/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

e1a5a792f458 → e1a5a792f458

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → e1a5a792f458

No earlier version was observed for comparison.

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plugins/agent-foundry/skills/release-checklist/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

e1a5a792f458 → e1a5a792f458

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → e1a5a792f458

No earlier version was observed for comparison.

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plugins/agent-foundry/skills/retrospective/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → e1a5a792f458

No earlier version was observed for comparison.

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plugins/agent-foundry/skills/reverse-document/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → e1a5a792f458

No earlier version was observed for comparison.

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plugins/agent-foundry/skills/review-all-gdds/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

e1a5a792f458 → e1a5a792f458

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → e1a5a792f458

No earlier version was observed for comparison.

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plugins/agent-foundry/skills/scope-check/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

e1a5a792f458 → e1a5a792f458

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → e1a5a792f458

No earlier version was observed for comparison.

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plugins/agent-foundry/skills/security-audit/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

e1a5a792f458 → e1a5a792f458

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → e1a5a792f458

No earlier version was observed for comparison.

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plugins/agent-foundry/skills/setup-engine/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

e1a5a792f458 → e1a5a792f458

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → e1a5a792f458

No earlier version was observed for comparison.

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plugins/agent-foundry/skills/skill-improve/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

e1a5a792f458 → e1a5a792f458

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → e1a5a792f458

No earlier version was observed for comparison.

Compare on GitHub

plugins/agent-foundry/skills/skill-test/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

e1a5a792f458 → e1a5a792f458

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → e1a5a792f458

No earlier version was observed for comparison.

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plugins/agent-foundry/skills/smoke-check/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

e1a5a792f458 → e1a5a792f458

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → e1a5a792f458

No earlier version was observed for comparison.

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plugins/agent-foundry/skills/soak-test/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

e1a5a792f458 → e1a5a792f458

Compare on GitHub

Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → e1a5a792f458

No earlier version was observed for comparison.

Compare on GitHub

plugins/agent-foundry/skills/sprint-plan/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

e1a5a792f458 → e1a5a792f458

Compare on GitHub

Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → e1a5a792f458

No earlier version was observed for comparison.

Compare on GitHub

plugins/agent-foundry/skills/sprint-status/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

e1a5a792f458 → e1a5a792f458

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → e1a5a792f458

No earlier version was observed for comparison.

Compare on GitHub

plugins/agent-foundry/skills/start/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

e1a5a792f458 → e1a5a792f458

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Week of Oct 26, 2026 · Line counts unavailable

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plugins/agent-foundry/skills/story-done/SKILL.md

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plugins/agent-foundry/skills/story-readiness/SKILL.md

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plugins/agent-foundry/skills/task-bug/SKILL.md

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plugins/agent-foundry/skills/task-cycle/SKILL.md

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plugins/agent-foundry/skills/team-audio/SKILL.md

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plugins/agent-foundry/skills/team-combat/SKILL.md

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plugins/agent-foundry/skills/team-level/SKILL.md

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plugins/agent-foundry/skills/team-live-ops/SKILL.md

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plugins/agent-foundry/skills/team-narrative/SKILL.md

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plugins/agent-foundry/skills/team-polish/SKILL.md

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plugins/agent-foundry/skills/team-qa/SKILL.md

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plugins/agent-foundry/skills/team-release/SKILL.md

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plugins/agent-foundry/skills/team-ui/SKILL.md

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plugins/agent-foundry/skills/tech-debt/SKILL.md

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plugins/agent-foundry/skills/test-evidence-review/SKILL.md

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plugins/agent-foundry/skills/test-flakiness/SKILL.md

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plugins/agent-foundry/skills/test-helpers/SKILL.md

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plugins/agent-foundry/skills/test-setup/SKILL.md

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plugins/agent-foundry/skills/unity-agentic-workflow/SKILL.md

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plugins/agent-foundry/skills/unity-cli/SKILL.md

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plugins/agent-foundry/skills/unity-game-dev/SKILL.md

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plugins/agent-foundry/skills/unity-grid-drag-puzzle/SKILL.md

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plugins/agent-foundry/skills/unity-grid-level-editor/SKILL.md

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plugins/agent-foundry/skills/unity-grid-puzzle-effects/SKILL.md

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plugins/agent-foundry/skills/unity-life-economy/SKILL.md

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plugins/agent-foundry/skills/unity-optimization/SKILL.md

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plugins/agent-foundry/skills/unity-transactional-boosters/SKILL.md

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plugins/agent-foundry/skills/ux-design/SKILL.md

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plugins/agent-foundry/skills/ux-review/SKILL.md

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plugins/agent-foundry/skills/verification-before-completion/SKILL.md

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plugins/agent-foundry/skills/vertical-slice/SKILL.md

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plugins/ai-3d-foundry/skills/alpha-scene-gen/SKILL.md

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plugins/ai-3d-foundry/skills/blender-superskill/SKILL.md

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plugins/ai-3d-foundry/skills/hunyuan3d/SKILL.md

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plugins/blender-texture-foundry/skills/ambientcg-assets/SKILL.md

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plugins/blender-texture-foundry/skills/asset-optimization/SKILL.md

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plugins/blender-texture-foundry/skills/blender-modeler/SKILL.md

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plugins/blender-texture-foundry/skills/camera-cinematography/SKILL.md

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plugins/blender-texture-foundry/skills/export-pipeline/SKILL.md

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plugins/blender-texture-foundry/skills/geometry-nodes/SKILL.md

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plugins/blender-texture-foundry/skills/hand-painted-style/SKILL.md

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plugins/blender-texture-foundry/skills/hard-surface/SKILL.md

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plugins/blender-texture-foundry/skills/lighting/SKILL.md

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plugins/blender-texture-foundry/skills/lookdev/SKILL.md

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plugins/blender-texture-foundry/skills/materials/SKILL.md

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plugins/blender-texture-foundry/skills/rendering/SKILL.md

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plugins/blender-texture-foundry/skills/texture-discovery/SKILL.md

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plugins/blender-texture-foundry/skills/texture-workflow/SKILL.md

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plugins/blender-texture-foundry/skills/unity-export/SKILL.md

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plugins/blender-texture-foundry/skills/uv-workflow/SKILL.md

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View on GitHubAdd to my skills

Verified commit e1a5a792f45899379b42c06e7a332ff40caa7c2f

git clone --filter=blob:none --no-checkout https://github.com/furkantokkan/agent-foundry.git .hotskills/furkantokkan-agent-foundry && git -C .hotskills/furkantokkan-agent-foundry checkout --detach e1a5a792f45899379b42c06e7a332ff40caa7c2f # Copy each selected skill directory from .hotskills/furkantokkan-agent-foundry into .claude/skills/<skill-name>/
13GitHub stars
2stars in 7 days
118skills in this repository
19commits in 30 days

Heat

3.8
  • Star growth, last 7 daysNot available
  • Star growth, last 24 hoursNot available
  • Rank movement, last 7 daysNot available
  • Commits, last 30 daysNot available
  • Accounts asking about it through MCP, last 7 daysNot available
  • Hot votes this weekNot available

Heat never changes the order by stars, and sponsorship never touches it. How heat works

Stars over time

Oct 25, 2026Nov 5, 202613

30-day change not yet available: not enough history.

Individual skills in this repository

How it works

adaptive-skills

When your agent uses it

Use when a task may span multiple personal skills and Codex should choose the smallest relevant skill set across Unity, Unity performance, Clean OOP, Firebase backend, JavaScript tooling, game design/UX, tracked task lifecycle, Steam launch, code review, and web/SaaS work.

What it loads into context

Frontmatter

66 tokens

Always available to the agent

SKILL.md

1,405 tokens

When the skill is activated

Reference documents

0 tokens

Loaded on request

Token counts are estimates. Scripts run separately; they are not counted as reference context.

The playbook

  1. Selection Rules
  2. Baseline Defaults

Files

  • ../../../../.claude-plugin/marketplace.jsonasset977 bytes
  • ../../.claude-plugin/plugin.jsonasset523 bytes
  • SKILL.mdcore5,978 bytes
  • SKILL.mdcore5,978 bytes
  • ../../../ai-3d-foundry/.claude-plugin/plugin.jsonasset421 bytes
  • ../../../blender-texture-foundry/.claude-plugin/plugin.jsonasset448 bytes
Read SKILL.md

# Adaptive Skills

Use this skill when the best skill choice is not obvious or the task crosses
multiple game-development domains.

## Selection Rules

Choose the smallest relevant skill set:

- Unity implementation, debugging, refactoring, setup, or tests:
  use `unity-game-dev`.
- Grid dragging and gate exits: use `unity-grid-drag-puzzle`; composable
  Arrow/Ice and cell restrictions: use `unity-grid-puzzle-effects`.
- Inventory-backed targeting and starting boosters: use
View the complete source on GitHub

Skills included

  • adaptive-skills
  • adopt
  • agent-orchestration
  • architecture-decision
  • architecture-review
  • art-bible
  • asset-audit
  • asset-spec
  • balance-check
  • brainstorm
  • bug-report
  • bug-triage
  • changelog
  • clean-oop-architecture
  • consistency-check
  • content-audit
  • create-architecture
  • create-control-manifest
  • create-epics
  • create-stories
  • create-task
  • daily-handoff
  • day-one-patch
  • design-review
  • design-system
  • dev-story
  • estimate
  • firebase-game-backend
  • game-code-review
  • game-design-studio
  • game-feel-polish
  • game-studio-orchestration
  • gate-check
  • help
  • hotfix
  • implement-task
  • javascript-game-tools
  • launch-checklist
  • localize
  • map-systems
  • milestone-review
  • onboard
  • patch-notes
  • perf-profile
  • playtest-report
  • project-stage-detect
  • propagate-design-change
  • prototype
  • qa-plan
  • quick-design
  • regression-suite
  • release-checklist
  • retrospective
  • reverse-document
  • review-all-gdds
  • scope-check
  • security-audit
  • setup-engine
  • skill-improve
  • skill-test
  • smoke-check
  • soak-test
  • sprint-plan
  • sprint-status
  • start
  • steam-store-launch
  • story-done
  • story-readiness
  • task-bug
  • task-cycle
  • task-done
  • task-status
  • team-audio
  • team-combat
  • team-level
  • team-live-ops
  • team-narrative
  • team-polish
  • team-qa
  • team-release
  • team-ui
  • tech-debt
  • test-evidence-review
  • test-flakiness
  • test-helpers
  • test-setup
  • unity-agentic-workflow
  • unity-cli
  • unity-game-dev
  • unity-grid-drag-puzzle
  • unity-grid-level-editor
  • unity-grid-puzzle-effects
  • unity-life-economy
  • unity-optimization
  • unity-transactional-boosters
  • ux-design
  • ux-review
  • verification-before-completion
  • vertical-slice
  • alpha-scene-gen
  • blender-superskill
  • hunyuan3d
  • ambientcg-assets
  • asset-optimization
  • blender-modeler
  • camera-cinematography
  • export-pipeline
  • geometry-nodes
  • hand-painted-style
  • hard-surface
  • lighting
  • lookdev
  • materials
  • rendering
  • texture-discovery
  • texture-workflow
  • unity-export
  • uv-workflow

Repository facts

License
MIT
Created
Sep 7, 2026
Last pushed
Oct 22, 2026
Forks
0
Open issues
0
Project activity
Active

Before you install

Network or broad shell

Automated signals, not a guarantee

Checked Nov 5, 2026

Not fully analyzed: some files were too long, unreadable or missing. This never lowers the level.

Show 85 notes
  • plugins/agent-foundry/skills/adaptive-skills/SKILL.md:1 Analysis incomplete: Referenced executable target unavailable; not analyzed
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Show all 439 signals by file

plugins/agent-foundry/.claude-plugin/plugin.json

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    "name": "Furkan Tokkan"   },   "homepage": "https://github.com/furkantokkan/agent-foundry",
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    },   "homepage": "https://github.com/furkantokkan/agent-foundry",   "repository": "https://github.com/furkantokkan/agent-foundry",
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    "homepage": "https://github.com/furkantokkan/agent-foundry",
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    "repository": "https://github.com/furkantokkan/agent-foundry",

plugins/agent-foundry/skills/agent-orchestration/references/model-routing.md

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    The Sonnet mapping and minimum version were checked against [Claude Code model configuration](https://code.claude.com/docs/en/model-config).
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    [Claude Code model configuration](https://code.claude.com/docs/en/model-config).
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    The Sol ID was verified in the installed Codex host's model catalog, in OpenAI's official [GPT-6.1 Sol model page](https://developers.openai.com/api/docs/models/gpt-6.1-sol), and in the [Codex model list](https://learn.chatgpt.com/docs/mode
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    OpenAI's official [GPT-6.1 Sol model page](https://developers.openai.com/api/docs/models/gpt-6.1-sol),
  • Network accessline 44
    and in the [Codex model list](https://learn.chatgpt.com/docs/models). Links were

plugins/agent-foundry/skills/agent-orchestration/references/provenance.md

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    Generic delegation, self-contained assignments, bounded capacity, exact-session supervision, quota provenance, and verification concepts were adapted from [avenoxai/avenoxskills](https://github.com/avenoxai/avenoxskills/tree/8a8035a989ea02c

plugins/agent-foundry/skills/changelog/references/claude-skill.md

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    Read Glob Grep Bash Write

plugins/agent-foundry/skills/clean-oop-architecture/references/unity-oop.md

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    typed events. - If Onity is not installed, propose adding   `https://github.com/furkantokkan/Onity.git#upm` and ask before changing
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    - If Onity is not installed, propose adding   `https://github.com/furkantokkan/Onity.git#upm` and ask before changing   package files unless the user explicitly asked to install dependencies.
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    `https://github.com/furkantokkan/Onity.git#upm` and ask before changing

plugins/agent-foundry/skills/consistency-check/references/claude-skill.md

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    Read Glob Grep Write Edit Bash AskUserQuestion

plugins/agent-foundry/skills/create-architecture/references/claude-skill.md

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    Read Glob Grep Write Bash AskUserQuestion Task

plugins/agent-foundry/skills/day-one-patch/references/claude-skill.md

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    Read Glob Grep Write Edit Bash Task AskUserQuestion

plugins/agent-foundry/skills/dev-story/references/claude-skill.md

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    Read Glob Grep Write Bash Agent AskUserQuestion

plugins/agent-foundry/skills/firebase-game-backend/SKILL.md

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    - Unity SDK: https://firebase.google.com/docs/unity/setup
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    - Web SDK: https://firebase.google.com/docs/web/setup
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    - Security Rules: https://firebase.google.com/docs/rules/
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    - Firestore Rules: https://firebase.google.com/docs/firestore/security/get-started

plugins/agent-foundry/skills/game-feel-polish/THIRD_PARTY_NOTICES.md

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    Source: https://github.com/Miisan-png/godot-liquid-ui

plugins/agent-foundry/skills/game-feel-polish/references/unity-ui-toolkit.md

  • Network accessline 75
    Reviewed upstream commit: 91311f7c4535ca29619add25a1ff72b0f9c6fa1b on 2026-09-20: [Miisan's Liquid UI Kit](https://github.com/Miisan-png/godot-liquid-ui/tree/91311f7c4535ca29619add25a1ff72b0f9c6fa1b).
  • Network accessline 76
    [Miisan's Liquid UI Kit](https://github.com/Miisan-png/godot-liquid-ui/tree/91311f7c4535ca29619add25a1ff72b0f9c6fa1b).
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    - [Custom visual generation](https://docs.unity.com/en-us/engine/6000.6/script-reference/unityengine/uielements/visualelement/generatevisualcontent)
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    - [VisualElement and repaint](https://docs.unity.com/en-us/engine/6000.0/script-reference/unityengine/uielements/visualelement)
  • Network accessline 87
    - [Navigation events](https://docs.unity.com/en-us/engine/6000.7/manual/uitoolkits/uielements/uie-events/reference/uie-navigation-events)

plugins/agent-foundry/skills/game-studio-orchestration/references/hooks/detect-gaps.sh

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    #!/bin/bash

plugins/agent-foundry/skills/game-studio-orchestration/references/hooks/log-agent-stop.sh

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    #!/bin/bash

plugins/agent-foundry/skills/game-studio-orchestration/references/hooks/log-agent.sh

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    #!/bin/bash

plugins/agent-foundry/skills/game-studio-orchestration/references/hooks/notify.sh

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    #!/usr/bin/env bash

plugins/agent-foundry/skills/game-studio-orchestration/references/hooks/post-compact.sh

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    #!/usr/bin/env bash

plugins/agent-foundry/skills/game-studio-orchestration/references/hooks/pre-compact.sh

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    #!/bin/bash

plugins/agent-foundry/skills/game-studio-orchestration/references/hooks/session-start.sh

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    #!/bin/bash

plugins/agent-foundry/skills/game-studio-orchestration/references/hooks/session-stop.sh

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    #!/bin/bash

plugins/agent-foundry/skills/game-studio-orchestration/references/hooks/validate-assets.sh

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    #!/bin/bash

plugins/agent-foundry/skills/game-studio-orchestration/references/hooks/validate-commit.sh

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    #!/bin/bash

plugins/agent-foundry/skills/game-studio-orchestration/references/hooks/validate-push.sh

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    #!/bin/bash

plugins/agent-foundry/skills/game-studio-orchestration/references/hooks/validate-skill-change.sh

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    #!/bin/bash

plugins/agent-foundry/skills/game-studio-orchestration/references/templates/accessibility-requirements.md

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    | Resource | URL | Relevance | |----------|-----|-----------| | WCAG 2.1 (Web Content Accessibility Guidelines) | https://www.w3.org/TR/WCAG21/ | Foundational accessibility standard — contrast ratios, text sizing, input requirements |
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    |----------|-----|-----------| | WCAG 2.1 (Web Content Accessibility Guidelines) | https://www.w3.org/TR/WCAG21/ | Foundational accessibility standard — contrast ratios, text sizing, input requirements | | Game Accessibility Guidelines | ht
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    | WCAG 2.1 (Web Content Accessibility Guidelines) | https://www.w3.org/TR/WCAG21/ | Foundational accessibility standard — contrast ratios, text sizing, input requirements |
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    | Game Accessibility Guidelines | https://gameaccessibilityguidelines.com | Comprehensive game-specific checklist organized by category and cost |
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    | AbleGamers Player Panel | https://ablegamers.org/player-panel/ | User testing service and consulting with disabled gamers |
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    | Xbox Accessibility Guidelines (XAG) | https://docs.microsoft.com/gaming/accessibility/guidelines | Required reading for Xbox certification; well-structured feature checklist |
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    | PlayStation Accessibility Guidelines | https://www.playstation.com/en-us/accessibility/ | Sony platform requirements; also contains well-written design guidance |
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    | Colour Blindness Simulator (Coblis) | https://www.color-blindness.com/coblis-color-blindness-simulator/ | Free tool for simulating colorblind modes on screenshots |
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    | Accessible Games Database | https://accessible.games | Research and examples of accessible game design decisions |
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    | CVAA (21st Century Communications and Video Accessibility Act) | https://www.fcc.gov/consumers/guides/21st-century-communications-and-video-accessibility-act-cvaa | US legal requirement for games with communication features (voice chat, m

plugins/agent-foundry/skills/gate-check/references/claude-skill.md

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    Read Glob Grep Bash Write Task AskUserQuestion

plugins/agent-foundry/skills/hotfix/references/claude-skill.md

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    Read Glob Grep Write Edit Bash Task AskUserQuestion

plugins/agent-foundry/skills/localize/references/claude-skill.md

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plugins/agent-foundry/skills/patch-notes/references/claude-skill.md

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plugins/agent-foundry/skills/perf-profile/references/claude-skill.md

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    Read Glob Grep Bash

plugins/agent-foundry/skills/project-stage-detect/references/claude-skill.md

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    Read Glob Grep Bash Write

plugins/agent-foundry/skills/propagate-design-change/references/claude-skill.md

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    Read Glob Grep Write Bash Task

plugins/agent-foundry/skills/prototype/references/claude-skill.md

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    Read Glob Grep Write Edit Bash Task AskUserQuestion

plugins/agent-foundry/skills/retrospective/references/claude-skill.md

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    Read Glob Grep Write Bash AskUserQuestion

plugins/agent-foundry/skills/reverse-document/references/claude-skill.md

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    Read Glob Grep Write Edit Bash

plugins/agent-foundry/skills/review-all-gdds/references/claude-skill.md

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    Read Glob Grep Write Bash AskUserQuestion Task

plugins/agent-foundry/skills/scope-check/references/claude-skill.md

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    Read Glob Grep Bash

plugins/agent-foundry/skills/security-audit/references/claude-skill.md

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    Read Glob Grep Bash Write Task
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    - Are there any eval() or dynamic code execution calls near save loading?
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    [Credential-related source omitted]

plugins/agent-foundry/skills/skill-test/references/claude-skill.md

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    Read Glob Grep Write Bash Agent

plugins/agent-foundry/skills/smoke-check/references/claude-skill.md

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plugins/agent-foundry/skills/steam-store-launch/references/how-to-market-a-game-index.md

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    Source: https://howtomarketagame.com/blog/
  • Network accessline 25
    - [Launching a Steam Coming Soon Page the right way](https://howtomarketagame.com/2023/06/06/launching-a-steam-coming-soon-page-the-right-way/) - use for initial page timing, traffic expectations, and page-live planning.
  • Network accessline 26
    - [When should I post my Steam coming-soon page?](https://howtomarketagame.com/2025/03/10/when-should-i-post-my-steam-coming-soon-page/) - use for timing tradeoffs before public page launch.
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    - [What is the difference between a Steam Wishlist and a Follower?](https://howtomarketagame.com/2023/05/01/what-is-the-difference-between-a-steam-wishlist-and-a-follower/) - use when explaining Steam follower vs wishlist behavior.
  • Network accessline 28
    - [Do wishlists matter any more?](https://howtomarketagame.com/2024/01/29/do-wishlists-matter-any-more/) - use when challenging wishlist strategy assumptions.
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    - [Do wishlists get old?](https://howtomarketagame.com/2025/01/27/do-wishlists-get-old/) - use when deciding whether an early page or long campaign is harmful.
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    - [Why am I not getting wishlists? A step by step solution](https://howtomarketagame.com/2023/12/05/why-am-i-not-getting-wishlists-a-step-by-step-solution/) - use for diagnosing weak page conversion.
  • Network accessline 31
    - [What is Wishlist Velocity and is it a better indicator of success?](https://howtomarketagame.com/2024/06/04/what-is-wishlist-velocity-and-is-it-a-better-indicator-of-success/) - use for interpreting momentum rather than raw totals.
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    - [Where visibility comes from](https://howtomarketagame.com/2023/07/10/where-visibility-comes-from/) - use for visibility source planning.
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    - [Killing the myths behind Steam's visibility](https://howtomarketagame.com/2023/09/04/killing-the-myths-behind-steams-visibility/) - use to correct common Steam algorithm myths.
  • Network accessline 34
    - [Steam Vs People Algorithms](https://howtomarketagame.com/2025/01/20/steam-vs-people-algorithms/) - use when balancing algorithm thinking against player-facing appeal.
  • Network accessline 35
    - [What Jonas Tyroller's Games reveal about the Steam Algorithm](https://howtomarketagame.com/2024/10/07/what-jonas-tyrollers-games-reveal-about-the-steam-algorithm/) - use for Steam algorithm case-study reasoning.
  • Network accessline 36
    - [Valve just took away a valuable visibility tool](https://howtomarketagame.com/2024/08/21/valve-just-took-away-a-valuable-visibility-tool/) - use when evaluating outdated Steam visibility tactics.
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    - [Frequently asked questions about Steam Next Fest](https://howtomarketagame.com/2023/08/16/frequently-asked-questions-about-steam-next-fest/) - use for Next Fest planning questions, then verify current Steamworks rules.
  • Network accessline 41
    - [Steam Next Fest October 2022: How did games perform](https://howtomarketagame.com/2022/11/04/steam-next-fest-october-2022-how-did-games-perform/) - use as historical context only.
  • Network accessline 42
    - [Steam Next Fest June 2024: Top demos and genre](https://howtomarketagame.com/2024/06/27/steam-next-fest-june-2024-top-demos-and-genre/) - use for genre patterns in demo performance.
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    - [Do demos help earn wishlists? Steam Next Fest June 2024](https://howtomarketagame.com/2024/06/24/do-demos-help-earn-wishlists-steam-next-fest-june-2024/) - use for demo and wishlist planning.
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    - [The double jump trick to Steam Next Fest](https://howtomarketagame.com/2024/06/18/the-double-jump-trick-to-steam-next-fest/) - use for event timing strategy.
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    - [Should you launch your game immediately after you appear in Steam Next Fest?](https://howtomarketagame.com/2024/07/08/should-you-launch-your-game-immediately-after-you-appear-in-steam-next-fest/) - use for launch timing after festival ex
  • Network accessline 46
    - [How was the October 2024 Steam Next Fest](https://howtomarketagame.com/2024/11/04/how-was-the-october-2024-steam-next-fest/) - use as event benchmark context.
  • Network accessline 47
    - [How do you promote a game before Steam Next Fest?](https://howtomarketagame.com/2024/11/13/how-do-you-promote-a-game-before-steam-next-fest/) - use for pre-festival promotion planning.
  • Network accessline 48
    - [Steam Next Fest Feb 2025](https://howtomarketagame.com/2025/03/04/steam-next-fest-feb-2025/) - use for recent event observations.
  • Network accessline 49
    - [Benchmarks: How Many Wishlists Can I get From Steam Next Fest](https://howtomarketagame.com/2025/03/26/benchmarks-how-many-wishlists-can-i-get-from-steam-next-fest/) - use for wishlist range expectations.
  • Network accessline 50
    - [Steam Next Fest October 2025: Checking in on the games that broke through](https://howtomarketagame.com/2025/10/20/steam-next-fest-october-2025-checking-in-on-the-games-that-broke-through/) - use for recent breakthrough examples.
  • Network accessline 51
    - [Making sense of the February 2026 Steam Next Fest](https://howtomarketagame.com/2026/04/13/making-sense-of-the-february-2026-steam-next-fest/) - use for the latest indexed SNF analysis.
  • Network accessline 52
    - [Steam's themed events are huge opportunity for visibility and sales](https://howtomarketagame.com/2023/05/08/steams-themed-events-are-huge-opportunity-for-visibility-and-sales/) - use for themed festival planning.
  • Network accessline 53
    - [Launching during a big Store event](https://howtomarketagame.com/2024/09/16/launching-during-a-big-festival/) - use for store event launch tradeoffs.
  • Network accessline 54
    - [The Counterintuitive Advantage of Launching During Steam's Busiest Event](https://howtomarketagame.com/2026/02/18/the-counterintuitive-advantage-of-launching-during-steams-busiest-event/) - use when evaluating crowded launch windows.
  • Network accessline 55
    - [Why demos don't hurt your visibility](https://howtomarketagame.com/2023/03/07/why-demos-dont-hurt-your-visibility/) - use when deciding whether to expose a demo.
  • Network accessline 56
    - [What is a good median play time for a demo?](https://howtomarketagame.com/2022/10/26/what-is-a-good-median-play-time-for-a-demo-benchmark/) - use for demo quality metrics.
  • Network accessline 57
    - [What Steam's big demo update means for your marketing strategy](https://howtomarketagame.com/2024/07/31/what-steams-big-demo-update-means-for-your-marketing-strategy/) - use for demo-page strategy, then verify current Steam docs.
  • Network accessline 58
    - [Should you keep your demo up post launch?](https://howtomarketagame.com/2026/02/02/should-you-keep-your-demo-up-post-launch/) - use for post-launch demo decisions.
  • Network accessline 62
    - [10 Reasons why you shouldn't delay contacting content creators](https://howtomarketagame.com/2025/09/16/10-reasons-why-you-shouldnt-hold-back-on-contacting-content-creators/) - use for creator outreach timing.
  • Network accessline 63
    - [How to get TikTok Influencers to cover your game and earn millions of impressions](https://howtomarketagame.com/2024/02/07/how-to-get-tiktok-influencers-to-cover-your-game-and-earn-millions-of-impressions/) - use for TikTok creator resea
  • Network accessline 64
    - [How to get wishlists using Twitter game aggregators](https://howtomarketagame.com/2023/08/07/how-to-get-wishlists-using-twitter-game-aggregators/) - use for X/Twitter aggregator outreach, then verify current account relevance.
  • Network accessline 65
    - [2026 Tips for making your tweets go viral](https://howtomarketagame.com/2026/05/07/2026-tips-for-making-your-tweets-go-viral/) - use for recent social clip/post heuristics.
  • Network accessline 66
    - [Marketing your Steam game before you have a Steam Page: The Tiny Glade story](https://howtomarketagame.com/2023/06/12/marketing-your-steam-game-before-you-have-a-steam-page-the-tiny-glade-story/) - use for pre-Steam-page audience buildin
  • Network accessline 67
    - [You don't need to be an extrovert to be good at marketing](https://howtomarketagame.com/2024/09/26/you-dont-need-to-be-an-extrovert-to-be-good-at-marketing/) - use when designing a sustainable solo-dev marketing routine.
  • Network accessline 68
    - [What happens when the mainstream media covers indie games?](https://howtomarketagame.com/2023/04/17/what-happens-when-the-mainstream-media-covers-indie-games/) - use for press expectation-setting.
  • Network accessline 69
    - [How to add Steam Key codes to your business cards](https://howtomarketagame.com/2024/03/04/how-to-add-steam-key-codes-to-your-business-cards/) - use for event and conference outreach tactics.
  • Network accessline 70
    - [Done with Twitter? You should start a blog instead](https://howtomarketagame.com/2022/11/14/done-with-twitter-you-should-start-a-blog-instead-of-joining-another-social-media-site/) - use for owned-channel planning.
  • Network accessline 74
    - [The games that you like probably aren't the ones that sell well on Steam](https://howtomarketagame.com/2023/04/10/the-games-that-you-like-probably-arent-the-ones-that-sell-well/) - use when checking market reality against taste.
  • Network accessline 75
    - [Pay attention to these secretly popular sub-genres](https://howtomarketagame.com/2023/01/23/pay-attention-to-these-secretly-popular-sub-genres/) - use for subgenre opportunity research.
  • Network accessline 76
    - [How New Genres Are Invented](https://howtomarketagame.com/2023/02/27/how-new-genres-are-invented/) - use for genre framing and differentiation.
  • Network accessline 77
    - [Editorial: Maybe mixing genres is a bad idea](https://howtomarketagame.com/2023/02/22/editorial-maybe-mixing-genres-is-a-bad-idea/) - use to challenge unclear genre blends.
  • Network accessline 78
    - [The cycle of a hit genre](https://howtomarketagame.com/2025/11/12/the-cycle-of-a-hit-genre/) - use for genre lifecycle analysis.
  • Network accessline 79
    - [2026 State of Bullet Heavens: How Vital Shell Succeeded](https://howtomarketagame.com/2026/05/19/2026-state-of-bullet-heavens-how-vital-shell-succeeded/) - use for Bullet Heaven/Vampire Survivors-like genre analysis.
  • Network accessline 80
    - [What games are selling on Steam: The Q2 Report](https://howtomarketagame.com/2024/07/16/what-games-are-selling-q2-2024/) - use as market snapshot context.
  • Network accessline 81
    - [What the hell happened in 2024?](https://howtomarketagame.com/2025/01/15/what-the-hell-happened-in-2024/) - use for annual market review.
  • Network accessline 82
    - [How many games were released in 2025?](https://howtomarketagame.com/2026/01/08/how-many-games-were-released-in-2025/) - use for saturation context.
  • Network accessline 83
    - [2026 Q1 Games](https://howtomarketagame.com/2026/05/14/2026-q1-games/) - use for recent Steam market temperature.
  • Network accessline 84
    - [Why Educational Games Don't Work on Steam](https://howtomarketagame.com/2023/12/13/why-educational-games-dont-work-on-steam/) - use for educational/serious-game positioning risk.
  • Network accessline 85
    - [Do Steam Players Like Hard Games or Approachable Games?](https://howtomarketagame.com/2024/05/22/do-steam-players-like-hard-games-or-accessible-games/) - use for difficulty/accessibility positioning.
  • Network accessline 86
    - [Are game names getting longer](https://howtomarketagame.com/2025/02/03/are-game-names-getting-longer-how-to-quit-your-job-and-write-a-title-for-your-steam-game-in-2025-naming-seo-tips-faq-guide-profits-earnings-optimization/) - use for S
  • Network accessline 90
    - [How Cosmoteer's 4.5 year marketing campaign shows that wishlists don't get stale](https://howtomarketagame.com/2023/02/06/how-cosmoteers-4-5-year-marketing-campaign-shows-that-wishlists-dont-get-stale/) - use for long pre-release campaig
  • Network accessline 91
    - [Lighting the ZERO Sievert fuse: what a Steam Strategist actually does](https://howtomarketagame.com/2023/01/30/lighting-the-zero-sievert-fuse-what-a-steam-strategist-actually-does/) - use for tactical Steam marketing work.
  • Network accessline 92
    - [How a pixel art shooter achieved a million dollar launch](https://howtomarketagame.com/2023/01/18/how-a-pixel-art-shooter-achieved-a-million-dollar-launch-the-zero-sievert-story/) - use for launch case study.
  • Network accessline 93
    - [Tape To Tape: How an indie sports title generated amazing sales](https://howtomarketagame.com/2023/05/16/tape-to-tape-how-an-indie-sports-title-generated-amazing-sales/) - use for niche sports positioning.
  • Network accessline 94
    - [How Dome Keeper Achieved A Million Dollar Launch](https://howtomarketagame.com/2022/10/17/how-dome-keeper-achieved-a-million-dollar-launch/) - use for launch case study.
  • Network accessline 95
    - [6 Interesting lessons from the Dome Keeper Launch](https://howtomarketagame.com/2022/10/19/6-interesting-lessons-from-the-dome-keeper-launch/) - use for follow-up launch lessons.
  • Network accessline 96
    - [How creating a spinoff for a hot genre lead to success for Deep Rock Galactic Survivor](https://howtomarketagame.com/2024/04/08/how-creating-a-spinoff-for-a-hot-genre-lead-to-success-for-deep-rock-galactic-survivor/) - use for genre spin
  • Network accessline 97
    - [How We Harvest Shadows earned 220,000 wishlists in 3 months](https://howtomarketagame.com/2024/11/18/how-we-harvest-shadows-220000-wishlists-in-3-months/) - use for aggressive wishlist campaign study.
  • Network accessline 98
    - [The demo effect: From 7000 wishlists to 42,000](https://howtomarketagame.com/2025/08/26/the-demo-effect-from-7000-wishlists-to-42000/) - use for demo-driven growth example.
  • Network accessline 99
    - [Success after a slow EA launch, the Terminus story](https://howtomarketagame.com/2024/09/09/success-after-a-slow-ea-launch-the-terminus-story/) - use for Early Access recovery context.
  • Network accessline 100
    - [Success via a game inspired by YouTube Content](https://howtomarketagame.com/2024/05/15/success-by-making-a-game-using-youtube-trending-content/) - use for content-platform-inspired game ideas.
  • Network accessline 104
    - [What's the best day to release an indie game?](https://howtomarketagame.com/2023/02/14/whats-the-best-day-to-release-an-indie-game/) - use for launch day discussion.
  • Network accessline 105
    - [Only 28 games recovered from a bad launch in 2024](https://howtomarketagame.com/2026/02/12/only-28-games-recovered-from-a-bad-launch-in-2024-what-do-they-have-in-common/) - use for launch-risk warnings.
  • Network accessline 106
    - [How likely are you to overcome a failed launch?](https://howtomarketagame.com/2025/02/10/how-likely-are-you-to-overcome-a-failed-launch-so-youre-telling-me-theres-a-chance/) - use for post-launch recovery expectation-setting.
  • Network accessline 107
    - [What is the post launch Discovery Queue](https://howtomarketagame.com/2025/02/19/what-is-the-post-launch-discovery-queue/) - use for post-launch Steam visibility planning.
  • Network accessline 108
    - [Should you do Early Access?](https://howtomarketagame.com/2023/07/27/should-you-do-early-access/) - use for Early Access decision-making.
  • Network accessline 109
    - [Estimating Early Access success](https://howtomarketagame.com/2023/08/21/estimating-early-access-success/) - use for EA benchmarks if accessible.
  • Network accessline 110
    - [Early Access Tips Part 3](https://howtomarketagame.com/2023/09/19/early-access-tips-part-3/) - use for EA planning.
  • Network accessline 111
    - [Benchmark: How much money can you make from DLC?](https://howtomarketagame.com/2026/03/03/benchmark-how-much-money-can-you-make-from-dlc/) - use for DLC expectations.
  • Network accessline 112
    - [Don't make your game free](https://howtomarketagame.com/2025/07/29/dont-make-your-game-free/) - use for pricing/free-game decisions.
  • Network accessline 113
    - [How to cross promote under the new Steam Rules](https://howtomarketagame.com/2024/08/26/how-to-cross-promote-under-the-new-steam-rules/) - use for current cross-promotion constraints, then verify Steam's rules.

plugins/agent-foundry/skills/steam-store-launch/references/steamworks-store-page.md

  • Network accessline 8
    - Coming Soon: https://partner.steamgames.com/doc/store/coming_soon
  • Network accessline 9
    - Review Process: https://partner.steamgames.com/doc/store/review_process
  • Network accessline 10
    - Release Process: https://partner.steamgames.com/doc/store/releasing
  • Network accessline 11
    - Graphical Assets: https://partner.steamgames.com/doc/store/assets
  • Network accessline 12
    - Graphical Asset Rules: https://partner.steamgames.com/doc/store/assets/rules
  • Network accessline 13
    - Store Page Description: https://partner.steamgames.com/doc/store/page/description
  • Network accessline 14
    - Steam Tags: https://partner.steamgames.com/doc/store/tags
  • Network accessline 15
    - Trailers: https://partner.steamgames.com/doc/store/trailer
  • Network accessline 16
    - Wishlists: https://partner.steamgames.com/doc/marketing/wishlist
  • Network accessline 17
    - UTM Analytics: https://partner.steamgames.com/doc/marketing/utm_analytics
  • Network accessline 18
    - Visibility on Steam: https://partner.steamgames.com/doc/marketing/visibility
  • Network accessline 19
    - Upcoming Steam Events: https://partner.steamgames.com/doc/marketing/upcoming_events
  • Network accessline 20
    - Steam Next Fest: https://partner.steamgames.com/doc/marketing/upcoming_events/nextfest

plugins/agent-foundry/skills/steam-store-launch/references/wishlist-campaign.md

  • Network accessline 65
    - Read each subreddit developer/self-promotion rules. - For PC gaming, read the developer rules page:   https://www.reddit.com/r/pcgaming/wiki/developers
  • Network accessline 66
    - For PC gaming, read the developer rules page:   https://www.reddit.com/r/pcgaming/wiki/developers - Lead with a concrete playable or visual story.
  • Network accessline 67
    https://www.reddit.com/r/pcgaming/wiki/developers
  • Network accessline 74
    - https://www.reddit.com/r/gaming/comments/rrbkqs/i_spent_a_whole_year_and_all_my_personal_savings/
  • Network accessline 75
    - https://www.reddit.com/r/gaming/comments/jahg7z/im_working_on_a_game_where_you_build_a_village_on/
  • Network accessline 81
    - https://twitter.com/Valheimgame/status/963773979151556608
  • Network accessline 82
    - https://twitter.com/raveofravendale/status/1387058984532811778
  • Network accessline 83
    - https://twitter.com/ParalivesGame/status/1189966213503426560
  • Network accessline 84
    - https://twitter.com/KitfoxGames/status/921012357387685888
  • Network accessline 85
    - https://twitter.com/LilGatorGame/status/1373404487616970752
  • Network accessline 86
    - https://twitter.com/ctmatthews/status/1435261869200183308
  • Network accessline 87
    - https://twitter.com/StrayFawnStudio/status/1316021917250277376

plugins/agent-foundry/skills/story-done/references/claude-skill.md

  • Broad permissionsline 1
    Read Glob Grep Bash Write Edit AskUserQuestion Agent

plugins/agent-foundry/skills/task-done/SKILL.md

  • Broad permissionsline 1
    Read Glob Grep Edit Write Bash

plugins/agent-foundry/skills/team-audio/references/claude-skill.md

  • Broad permissionsline 1
    Read Glob Grep Write Edit Bash Task AskUserQuestion TodoWrite

plugins/agent-foundry/skills/team-combat/references/claude-skill.md

  • Broad permissionsline 1
    Read Glob Grep Write Edit Bash Task AskUserQuestion TodoWrite

plugins/agent-foundry/skills/team-level/references/claude-skill.md

  • Broad permissionsline 1
    Read Glob Grep Write Edit Bash Task AskUserQuestion TodoWrite

plugins/agent-foundry/skills/team-live-ops/references/claude-skill.md

  • Broad permissionsline 1
    Read Glob Grep Write Edit Bash Task AskUserQuestion TodoWrite

plugins/agent-foundry/skills/team-polish/references/claude-skill.md

  • Broad permissionsline 1
    Read Glob Grep Write Edit Bash Task AskUserQuestion TodoWrite

plugins/agent-foundry/skills/team-release/references/claude-skill.md

  • Broad permissionsline 1
    Read Glob Grep Write Edit Bash Task AskUserQuestion TodoWrite

plugins/agent-foundry/skills/team-ui/references/claude-skill.md

  • Broad permissionsline 1
    Read Glob Grep Write Edit Bash Task AskUserQuestion TodoWrite

plugins/agent-foundry/skills/test-helpers/references/claude-skill.md

  • Broad permissionsline 1
    Read Glob Grep Write Edit Bash AskUserQuestion

plugins/agent-foundry/skills/test-setup/references/claude-skill.md

  • Broad permissionsline 1
    Read Glob Grep Write Edit Bash AskUserQuestion

plugins/agent-foundry/skills/unity-cli/CHANGELOG.md

  • Network accessline 3
    All notable changes to the `unity-cli` skill documentation are recorded here. The skill documents the published [`unity` CLI](https://public-cdn.cloud.unity3d.com/hub/prod/cli/);
  • Network accessline 4
    skill documents the published [`unity` CLI](https://public-cdn.cloud.unity3d.com/hub/prod/cli/);
  • Network accessline 7
    The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/), with one

plugins/agent-foundry/skills/unity-cli/SECURITY.md

  • Network accessline 3
    This skill documents the official first-party [`unity` CLI](https://public-cdn.cloud.unity3d.com/hub/prod/cli/). A few of its capabilities are powerful by design and are flagged by automated skill scanners. They are intentional, first-party

plugins/agent-foundry/skills/unity-cli/SKILL.md

  • Broad permissionsline 1
    Bash
  • Network accessline 96
    3. Use MCP for Unity for live Editor control. Pin a release tag in    `Packages/manifest.json`:    `"com.coplaydev.unity-mcp": "https://github.com/CoplayDev/unity-mcp.git?path=/MCPForUnity#v10.2.0"`.
  • Network accessline 97
    `Packages/manifest.json`:    `"com.coplaydev.unity-mcp": "https://github.com/CoplayDev/unity-mcp.git?path=/MCPForUnity#v10.2.0"`.    Adding the package is still a package change and needs explicit target
  • Network accessline 98
    `"com.coplaydev.unity-mcp": "https://github.com/CoplayDev/unity-mcp.git?path=/MCPForUnity#v10.2.0"`.
  • Network accessline 99
    Adding the package is still a package change and needs explicit target    authorization. 4. Use server name `unityMCP` over HTTP at `http://127.0.0.1:<port>/mcp`. Take
  • Network accessline 100
    authorization. 4. Use server name `unityMCP` over HTTP at `http://127.0.0.1:<port>/mcp`. Take    the port from the project's `AGENTS.md`, `.mcp.json`, or
  • Network accessline 101
    4. Use server name `unityMCP` over HTTP at `http://127.0.0.1:<port>/mcp`. Take
  • Network accessline 166
    Source schema: [instance discovery](https://github.com/CoplayDev/unity-mcp/blob/v10.2.0/Server/src/services/resources/unity_instances.py),
  • Network accessline 167
    [project info](https://github.com/CoplayDev/unity-mcp/blob/v10.2.0/Server/src/services/resources/project_info.py),
  • Network accessline 168
    and [instance selection](https://github.com/CoplayDev/unity-mcp/blob/v10.2.0/Server/src/services/tools/set_active_instance.py).
  • Dangerous shell operationline 417
    unity command eval 'new UnityEngine.GameObject("Joe");'
  • Network accessline 458
    curl -fsSLo /tmp/unity-cli-install.sh https://public-cdn.cloud.unity3d.com/hub/prod/cli/install.sh
  • Network accessline 465
    $installer = Join-Path $env:TEMP 'unity-cli-install.ps1' Invoke-WebRequest https://public-cdn.cloud.unity3d.com/hub/prod/cli/install.ps1 -OutFile $installer
  • Network accessline 466
    Invoke-WebRequest https://public-cdn.cloud.unity3d.com/hub/prod/cli/install.ps1 -OutFile $installer
  • Access to secretsline 538
    [Credential-related source omitted]
  • Access to secretsline 543
    [Credential-related source omitted]
  • Access to secretsline 685
    [Credential-related source omitted]
  • Network accessline 721
    a token flag when the user already has a working credential helper. If they want a different token per organization, that is `git config --global credential.useHttpPath true` plus a multi-account helper such as [Git Credential Manager](http
  • Network accessline 722
    per organization, that is `git config --global credential.useHttpPath true` plus a multi-account helper such as [Git Credential Manager](https://github.com/git-ecosystem/git-credential-manager). The CLI passes the full repo URL so the helpe
  • Network accessline 723
    helper such as [Git Credential Manager](https://github.com/git-ecosystem/git-credential-manager).
  • Network accessline 733
    git init -b main # Download (do not pipe to a shell) a maintained Unity .gitignore: curl -fsSL https://raw.githubusercontent.com/github/gitignore/main/Unity.gitignore -o .gitignore
  • Network accessline 735
    curl -fsSL https://raw.githubusercontent.com/github/gitignore/main/Unity.gitignore -o .gitignore
  • Access to secretsline 793
    [Credential-related source omitted]

plugins/agent-foundry/skills/unity-cli/references/auth-license-cloud.md

  • Access to secretsline 40
    [Credential-related source omitted]
  • Access to secretsline 94
    [Credential-related source omitted]
  • Access to secretsline 98
    [Credential-related source omitted]

plugins/agent-foundry/skills/unity-cli/references/build-run-test.md

  • Network accessline 163
    `--format github` is a global format value — accepted on every command, and settable via `UNITY_FORMAT` — that emits [GitHub Actions workflow commands](https://docs.github.com/actions/reference/workflow-commands-for-github-actions) for fail
  • Network accessline 183
    `--coverage` drives Unity's [Code Coverage package](https://docs.unity3d.com/Packages/com.unity.testtools.codecoverage@latest) by passing `-enableCodeCoverage -coverageResultsPath <path>` (plus `-coverageOptions` when `--coverage-options` i
  • Network accessline 424
    The [Unity Accelerator](https://docs.unity3d.com/Manual/UnityAccelerator.html) is Unity's asset-import cache server: on import the Editor downloads a prebuilt artifact on a hash hit instead of re-importing. It pays off exactly where the CLI

plugins/agent-foundry/skills/unity-cli/references/collaboration.md

  • Network accessline 16
    **In-Editor counterpart.** These commands operate on the same annotation data as the [`com.unity.cloud.collaboration.tools`](https://packages.unity.com/com.unity.cloud.collaboration.tools)
  • Network accessline 17
    [`com.unity.cloud.collaboration.tools`](https://packages.unity.com/com.unity.cloud.collaboration.tools)
  • Network accessline 435
    # One-time setup: validate credentials, persist server, add a Jira project, link Unity project unity collaboration jira server test --organization-id $ORG \   --url https://jira.example.com --username bot@example.com --key $JIRA_TOKEN
  • Network accessline 436
    [Credential-related source omitted]
  • Access to secretsline 436
    [Credential-related source omitted]
  • Network accessline 437
    [Credential-related source omitted]
  • Access to secretsline 437
    [Credential-related source omitted]
  • Network accessline 438
    [Credential-related source omitted]
  • Access to secretsline 438
    [Credential-related source omitted]
  • Network accessline 439
    [Credential-related source omitted]
  • Access to secretsline 439
    [Credential-related source omitted]
  • Network accessline 461
    "jiraProjectConfigId": "6997204de238d85bc249625b",         "jiraIssueKey": "PROJ-1",         "jiraIssueUrl": "https://yourcompany.atlassian.net/browse/PROJ-1",
  • Network accessline 462
    "jiraIssueKey": "PROJ-1",         "jiraIssueUrl": "https://yourcompany.atlassian.net/browse/PROJ-1",         "sourceAnnotationId": "698e04cb85335d04c814ea67",
  • Network accessline 463
    "jiraIssueUrl": "https://yourcompany.atlassian.net/browse/PROJ-1",

plugins/agent-foundry/skills/unity-cli/references/config-hub.md

  • Network accessline 22
    # Persist a proxy URL unity config proxy http://proxy.example.com:8080
  • Network accessline 23
    unity config proxy http://proxy.example.com:8080
  • Network accessline 29
    # Persist with bypass list (hosts that should NOT go through the proxy) unity config proxy http://proxy.example.com:8080 --bypass "localhost,127.0.0.1,*.internal"
  • Network accessline 30
    unity config proxy http://proxy.example.com:8080 --bypass "localhost,127.0.0.1,*.internal"
  • Network accessline 32
    # SOCKS / PAC variants unity config proxy socks5://proxy.example.com:1080 unity config proxy pac+http://wpad.example.com/proxy.pac
  • Network accessline 33
    unity config proxy socks5://proxy.example.com:1080 unity config proxy pac+http://wpad.example.com/proxy.pac unity config proxy pac+file:///etc/proxy.pac
  • Network accessline 34
    unity config proxy pac+http://wpad.example.com/proxy.pac
  • Network accessline 41
    **Supported schemes:** `http://`, `https://`, `socks://`, `socks4://`, `socks4a://`, `socks5://`, `socks5h://`, `pac+http://`, `pac+https://`, `pac+file://`.
  • Network accessline 65
    View or change the [Unity Accelerator](https://docs.unity3d.com/Manual/UnityAccelerator.html) (asset-import cache server) endpoint. Once persisted, `unity run`, `unity test` and `unity build` inject it into the Editor automatically — see [b
  • Network accessline 82
    **The value is `host:port`, not a URL.** A scheme is rejected rather than stripped (`http://cache.example.com:10080` fails with exit 6), because `-cacheServerEndpoint` takes a host and a port — persisting a URL would produce a silent non-co
  • Network accessline 120
    | Key | Same as | Notes | |---|---|---| | `proxy` | `unity config proxy <url>` | Secret-shaped values are redacted on read/echo (`http://***:***@host`) — the real value is still stored and used. |
  • Network accessline 121
    |---|---|---| | `proxy` | `unity config proxy <url>` | Secret-shaped values are redacted on read/echo (`http://***:***@host`) — the real value is still stored and used. | | `proxy.bypass` | `unity config proxy <url> --bypass <hosts>` | Comm
  • Network accessline 122
    | `proxy` | `unity config proxy <url>` | Secret-shaped values are redacted on read/echo (`http://***:***@host`) — the real value is still stored and used. |

plugins/agent-foundry/skills/unity-cli/references/diagnostics-maintenance.md

  • Network accessline 49
    A **"Third-party components"** section lists every open-source runtime dependency the binary bundles — the .NET runtime plus each direct NuGet package — with its version and SPDX license identifier, and points at `https://spdx.org/licenses/
  • Dangerous shell operationline 396
    - **`curl | sh` install** — keeps updating itself in place.
  • Network accessline 396
    - **`curl | sh` install** — keeps updating itself in place.
  • Dangerous shell operationline 398
    - **Package-manager install** — points you at the owning manager instead of replacing the binary. The `.deb` and `.rpm` packages are published to Unity's apt and rpm repositories on every beta and GA release (rpm packages are GPG-signed), s

plugins/agent-foundry/skills/unity-cli/references/integration-advanced.md

  • Dangerous shell operationline 233
    unity command eval "return Application.unityVersion;" --project-path /path/to/MyProject
  • Dangerous shell operationline 249
    unity command eval "return Application.unityVersion;"
  • Dangerous shell operationline 401
    `unity command eval "return Application.unityVersion;"` or `unity command eval_file snippet.cs`.
  • Network accessline 614
    unity shell # unity> status --format json # unity> config proxy http://proxy:8080
  • Network accessline 615
    # unity> status --format json # unity> config proxy http://proxy:8080 # unity> config proxy            # the write above is visible to this read
  • Network accessline 616
    # unity> config proxy http://proxy:8080

plugins/agent-foundry/skills/unity-cli/references/projects-templates.md

  • Access to secretsline 106
    [Credential-related source omitted]
  • Network accessline 159
    # Clone an arbitrary git URL instead (HTTPS, or SSH via the standard # git user@host:path shorthand) — no --vcs/--vcs-namespace/--vcs-repo needed unity projects clone https://github.com/my-org/my-game.git
  • Network accessline 160
    # git user@host:path shorthand) — no --vcs/--vcs-namespace/--vcs-repo needed unity projects clone https://github.com/my-org/my-game.git unity projects clone --ref develop <ssh-clone-url-for-your-host>
  • Network accessline 161
    unity projects clone https://github.com/my-org/my-game.git
  • Access to secretsline 169
    [Credential-related source omitted]
  • Network accessline 283
    gh auth login --hostname ghe.example.com glab auth login --hostname gitlab.example.com tea login add --name work --url https://gitea.example.com
  • Network accessline 285
    tea login add --name work --url https://gitea.example.com
  • Access to secretsline 296
    [Credential-related source omitted]
  • Network accessline 487
    --vcs github --git-namespace my-org --git-repo my-game --git-token-stdin # Attach to an ALREADY-EXISTING remote instead of creating one — pass its URL unity projects link vcs /path/to/MyProject https://github.com/my-org/my-game.git
  • Network accessline 488
    # Attach to an ALREADY-EXISTING remote instead of creating one — pass its URL unity projects link vcs /path/to/MyProject https://github.com/my-org/my-game.git # Remove a project's git remotes (the remote repositories are NOT deleted)
  • Network accessline 489
    unity projects link vcs /path/to/MyProject https://github.com/my-org/my-game.git

plugins/agent-foundry/skills/unity-cli/scripts/test_unity_editor_open.py

  • Executable scriptline 1
    Executable file
  • Access to secretsline 29
    [Credential-related source omitted]
  • Access to secretsline 30
    [Credential-related source omitted]
  • Access to secretsline 32
    [Credential-related source omitted]
  • Access to secretsline 34
    [Credential-related source omitted]
  • Access to secretsline 120
    [Credential-related source omitted]
  • Access to secretsline 121
    [Credential-related source omitted]
  • Access to secretsline 151
    [Credential-related source omitted]
  • Access to secretsline 213
    [Credential-related source omitted]
  • Access to secretsline 222
    [Credential-related source omitted]
  • Access to secretsline 271
    [Credential-related source omitted]
  • Access to secretsline 293
    [Credential-related source omitted]
  • Access to secretsline 395
    [Credential-related source omitted]

plugins/agent-foundry/skills/unity-cli/scripts/test_unity_test_batch.py

  • Executable scriptline 1
    Executable file
  • Access to secretsline 38
    [Credential-related source omitted]
  • Access to secretsline 40
    [Credential-related source omitted]
  • Access to secretsline 57
    [Credential-related source omitted]
  • Access to secretsline 58
    [Credential-related source omitted]
  • Access to secretsline 92
    [Credential-related source omitted]
  • Access to secretsline 200
    [Credential-related source omitted]

plugins/agent-foundry/skills/unity-cli/scripts/unity_compile_check.py

  • Executable scriptline 1
    Executable file

plugins/agent-foundry/skills/unity-cli/scripts/unity_editor_open.py

  • Executable scriptline 1
    Executable file
  • Access to secretsline 121
    [Credential-related source omitted]
  • Possible obfuscationline 134
    text = completed.stdout.lstrip("<U+FEFF>").strip()
  • Access to secretsline 333
    [Credential-related source omitted]

plugins/agent-foundry/skills/unity-cli/scripts/unity_test_batch.py

  • Executable scriptline 1
    Executable file
  • Access to secretsline 95
    [Credential-related source omitted]
  • Access to secretsline 98
    [Credential-related source omitted]
  • Access to secretsline 103
    [Credential-related source omitted]
  • Network accessline 169
    def pending(self) -> list[Path]:         return sorted(self.requests.glob("*.json"))
  • Network accessline 170
    return sorted(self.requests.glob("*.json"))
  • Access to secretsline 465
    [Credential-related source omitted]

plugins/agent-foundry/skills/unity-game-dev/references/cysharp-packages.md

  • Network accessline 78
    - UniTask UPM:   `https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask`
  • Network accessline 79
    `https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask`
  • Network accessline 81
    - R3 Unity:   install NuGet `R3`, then   `https://github.com/Cysharp/R3.git?path=src/R3.Unity/Assets/R3.Unity`
  • Network accessline 82
    install NuGet `R3`, then   `https://github.com/Cysharp/R3.git?path=src/R3.Unity/Assets/R3.Unity`   Code namespace: `R3`.
  • Network accessline 83
    `https://github.com/Cysharp/R3.git?path=src/R3.Unity/Assets/R3.Unity`
  • Network accessline 86
    install core plus the adapter matching the DI container. Unity requires   UniTask and explicit message/handler registration for IL2CPP:   `https://github.com/Cysharp/MessagePipe.git?path=src/MessagePipe.Unity/Assets/Plugins/MessagePipe`
  • Network accessline 87
    UniTask and explicit message/handler registration for IL2CPP:   `https://github.com/Cysharp/MessagePipe.git?path=src/MessagePipe.Unity/Assets/Plugins/MessagePipe`   `https://github.com/Cysharp/MessagePipe.git?path=src/MessagePipe.Unity/Asse
  • Network accessline 88
    `https://github.com/Cysharp/MessagePipe.git?path=src/MessagePipe.Unity/Assets/Plugins/MessagePipe`
  • Network accessline 89
    `https://github.com/Cysharp/MessagePipe.git?path=src/MessagePipe.Unity/Assets/Plugins/MessagePipe.VContainer`
  • Network accessline 90
    `https://github.com/Cysharp/MessagePipe.git?path=src/MessagePipe.Unity/Assets/Plugins/MessagePipe.Zenject`
  • Network accessline 92
    - ZLinq Unity:   install NuGet `ZLinq`, then   `https://github.com/Cysharp/ZLinq.git?path=src/ZLinq.Unity/Assets/ZLinq.Unity`
  • Network accessline 93
    install NuGet `ZLinq`, then   `https://github.com/Cysharp/ZLinq.git?path=src/ZLinq.Unity/Assets/ZLinq.Unity`   Code namespace: `ZLinq`; call `AsValueEnumerable()`.
  • Network accessline 94
    `https://github.com/Cysharp/ZLinq.git?path=src/ZLinq.Unity/Assets/ZLinq.Unity`
  • Network accessline 95
    Code namespace: `ZLinq`; call `AsValueEnumerable()`. - ZString Unity:   `https://github.com/Cysharp/ZString.git?path=src/ZString.Unity/Assets/Scripts/ZString`
  • Network accessline 96
    - ZString Unity:   `https://github.com/Cysharp/ZString.git?path=src/ZString.Unity/Assets/Scripts/ZString`   Code namespace: `Cysharp.Text`.
  • Network accessline 97
    `https://github.com/Cysharp/ZString.git?path=src/ZString.Unity/Assets/Scripts/ZString`
  • Network accessline 99
    - MemoryPack Unity:   install NuGet `MemoryPack`, then   `https://github.com/Cysharp/MemoryPack.git?path=src/MemoryPack.Unity/Assets/MemoryPack.Unity`
  • Network accessline 100
    install NuGet `MemoryPack`, then   `https://github.com/Cysharp/MemoryPack.git?path=src/MemoryPack.Unity/Assets/MemoryPack.Unity`   Code namespace: `MemoryPack`; use `[MemoryPackable] partial` DTOs.
  • Network accessline 101
    `https://github.com/Cysharp/MemoryPack.git?path=src/MemoryPack.Unity/Assets/MemoryPack.Unity`
  • Network accessline 104
    install NuGetForUnity, YetAnotherHttpHandler, gRPC libraries,   `MagicOnion.Client`, then   `https://github.com/Cysharp/MagicOnion.git?path=src/MagicOnion.Client.Unity/Assets/Scripts/MagicOnion.Client.Unity#{Version}`
  • Network accessline 105
    `MagicOnion.Client`, then   `https://github.com/Cysharp/MagicOnion.git?path=src/MagicOnion.Client.Unity/Assets/Scripts/MagicOnion.Client.Unity#{Version}`   Code namespaces: `MagicOnion`, `MagicOnion.Client`, `Grpc.Net.Client`, and
  • Network accessline 106
    `https://github.com/Cysharp/MagicOnion.git?path=src/MagicOnion.Client.Unity/Assets/Scripts/MagicOnion.Client.Unity#{Version}`
  • Network accessline 112
    - https://github.com/Cysharp/UniTask
  • Network accessline 113
    - https://github.com/Cysharp/R3
  • Network accessline 114
    - https://github.com/Cysharp/MessagePipe
  • Network accessline 115
    - https://github.com/Cysharp/ZLinq
  • Network accessline 116
    - https://github.com/Cysharp/ZString
  • Network accessline 117
    - https://github.com/Cysharp/MemoryPack
  • Network accessline 118
    - https://github.com/Cysharp/MagicOnion
  • Network accessline 119
    - https://cysharp.github.io/MagicOnion/installation/unity
  • Network accessline 120
    - https://www.nuget.org/profiles/Cysharp

plugins/agent-foundry/skills/unity-game-dev/references/onity.md

  • Network accessline 33
    https://github.com/furkantokkan/Onity.git#upm
  • Network accessline 39
    "com.onity.framework": "https://github.com/furkantokkan/Onity.git#upm"
  • Network accessline 58
    - https://github.com/furkantokkan/Onity
  • Network accessline 59
    - https://furkantokkan.github.io/Onity

plugins/agent-foundry/skills/unity-game-dev/references/unity-csharp-style-guide.md

  • Network accessline 30
    reactive types, and disposal pattern. 4. If Onity is not installed, propose adding    `https://github.com/furkantokkan/Onity.git#upm` and ask before changing
  • Network accessline 31
    4. If Onity is not installed, propose adding    `https://github.com/furkantokkan/Onity.git#upm` and ask before changing    package files unless the user explicitly asked to install dependencies.
  • Network accessline 32
    `https://github.com/furkantokkan/Onity.git#upm` and ask before changing

plugins/agent-foundry/skills/vertical-slice/references/claude-skill.md

  • Broad permissionsline 1
    Read Glob Grep Write Edit Bash Task AskUserQuestion

plugins/ai-3d-foundry/.claude-plugin/plugin.json

  • Network accessline 4
    "description": "Reference-first Blender modeling, image-to-textured-3D generation, and safe AI 3D scene assembly.",   "author": {"name": "Furkan Tokkan"},   "homepage": "https://github.com/furkantokkan/agent-foundry",
  • Network accessline 5
    "author": {"name": "Furkan Tokkan"},   "homepage": "https://github.com/furkantokkan/agent-foundry",   "repository": "https://github.com/furkantokkan/agent-foundry",
  • Network accessline 6
    "homepage": "https://github.com/furkantokkan/agent-foundry",
  • Network accessline 7
    "repository": "https://github.com/furkantokkan/agent-foundry",

plugins/ai-3d-foundry/skills/alpha-scene-gen/SKILL.md

  • Network accessline 269
    Each asset has a GLB download URL: for a `generate` asset it comes from its completed `get_job`; for a `reuse` asset it comes from `fetch(id)`. The
  • Network accessline 270
    completed `get_job`; for a `reuse` asset it comes from `fetch(id)`. The

plugins/ai-3d-foundry/skills/alpha-scene-gen/references/blender_helpers.md

  • Network accessline 44
    def download_and_stage_glb(url: str, timeout: int = 180) -> str:     with urllib.request.urlopen(url, timeout=timeout) as resp:
  • Network accessline 45
    with urllib.request.urlopen(url, timeout=timeout) as resp:

plugins/ai-3d-foundry/skills/alpha-scene-gen/references/providers/alpha3d.md

  • Network accessline 9
    | **generate** (text or image to 3D) | `generate_3d` | | **poll** (job status) | `get_job(job_id)` | | **download URL** (a GLB) | in the completed `get_job` result, or `fetch(id)` for an existing asset |
  • Network accessline 10
    | **poll** (job status) | `get_job(job_id)` | | **download URL** (a GLB) | in the completed `get_job` result, or `fetch(id)` for an existing asset | | **balance / pricing** | `get_credit_balance` + `list_generation_options` (live per-op cos
  • Network accessline 11
    | **download URL** (a GLB) | in the completed `get_job` result, or `fetch(id)` for an existing asset |
  • Network accessline 12
    | **balance / pricing** | `get_credit_balance` + `list_generation_options` (live per-op cost) | | **refine** | `retopologize`, `uv_unwrap`, `texture_3d`, `rig_3d`, `segment_3d`, `convert_format` | | **reuse from library** | `search`, `list_
  • Network accessline 14
    | **reuse from library** | `search`, `list_library`, then `fetch(id)` |
  • Network accessline 110
    - **`search(query)`**: search the user's OWN models by title, tags, or   category. Returns matches with ids. - **`fetch(id)`**: full details of one model, including **fresh presigned
  • Network accessline 111
    category. Returns matches with ids. - **`fetch(id)`**: full details of one model, including **fresh presigned   download links for every available format** (a `formats` list + a
  • Network accessline 112
    - **`fetch(id)`**: full details of one model, including **fresh presigned
  • Network accessline 138
    authoritative per-operation cost right before you build an estimate. The same pricing as the Alpha3D platform applies (see the pricing page at `https://alpha3d.io/pricing`), and it can change, so the live tool is the
  • Network accessline 139
    same pricing as the Alpha3D platform applies (see the pricing page at `https://alpha3d.io/pricing`), and it can change, so the live tool is the only number you should quote to the user.
  • Network accessline 140
    `https://alpha3d.io/pricing`), and it can change, so the live tool is the

plugins/ai-3d-foundry/skills/alpha-scene-gen/references/providers/meshy.md

  • Access to secretsline 28
    [Credential-related source omitted]
  • Access to secretsline 33
    [Credential-related source omitted]

plugins/ai-3d-foundry/skills/alpha-scene-gen/references/providers/tripo.md

  • Access to secretsline 28
    [Credential-related source omitted]
  • Access to secretsline 31
    [Credential-related source omitted]
  • Network accessline 35
    Get an API key (`tsk_...`) from the console at [platform.tripo3d.ai](https://platform.tripo3d.ai). Connect, for Claude Code:
  • Network accessline 36
    [platform.tripo3d.ai](https://platform.tripo3d.ai). Connect, for Claude Code:

plugins/ai-3d-foundry/skills/blender-superskill/scripts/blender_orchestrator.py

  • Executable scriptline 1
    #!/usr/bin/env python3

plugins/ai-3d-foundry/skills/hunyuan3d/scripts/hunyuan3d_generate.py

  • Executable scriptline 1
    #!/usr/bin/env python3
  • Network accessline 238
    [Credential-related source omitted]
  • Access to secretsline 238
    [Credential-related source omitted]
  • Network accessline 239
    [Credential-related source omitted]
  • Network accessline 240
    timeout = httpx.Timeout(300.0, connect=60.0)

plugins/blender-texture-foundry/.claude-plugin/plugin.json

  • Network accessline 4
    "description": "Blender modeling, PBR materials, CC0 texture discovery, baking, look development, rendering, and Unity export.",   "author": {"name": "Furkan Tokkan"},   "homepage": "https://github.com/furkantokkan/agent-foundry",
  • Network accessline 5
    "author": {"name": "Furkan Tokkan"},   "homepage": "https://github.com/furkantokkan/agent-foundry",   "repository": "https://github.com/furkantokkan/agent-foundry",
  • Network accessline 6
    "homepage": "https://github.com/furkantokkan/agent-foundry",
  • Network accessline 7
    "repository": "https://github.com/furkantokkan/agent-foundry",

plugins/blender-texture-foundry/skills/ambientcg-assets/scripts/__init__.py

  • Executable scriptline 1
    Executable file

plugins/blender-texture-foundry/skills/ambientcg-assets/scripts/_ambientcg.py

  • Executable scriptline 1
    Executable file
  • Network accessline 11
    BASE_URL = "https://ambientcg.com/api/v3/assets"
  • Network accessline 12
    DOWNLOAD_HEADERS = {     "User-Agent": "dcc-mcp/0.19 (+https://github.com/dcc-mcp)",     "Referer": "https://ambientcg.com/",
  • Network accessline 13
    "User-Agent": "dcc-mcp/0.19 (+https://github.com/dcc-mcp)",
  • Network accessline 14
    "Referer": "https://ambientcg.com/",
  • Network accessline 38
    query.setdefault("include", INCLUDE_FIELDS)     url = BASE_URL + "?" + urllib.parse.urlencode(query)     request = urllib.request.Request(url, headers=DOWNLOAD_HEADERS)
  • Network accessline 39
    url = BASE_URL + "?" + urllib.parse.urlencode(query)     request = urllib.request.Request(url, headers=DOWNLOAD_HEADERS)     with urllib.request.urlopen(request, timeout=30) as resp:
  • Network accessline 40
    request = urllib.request.Request(url, headers=DOWNLOAD_HEADERS)
  • Network accessline 41
    with urllib.request.urlopen(request, timeout=30) as resp:
  • Network accessline 61
    def fetch(url: str, output_dir: str) -> str:
  • Network accessline 68
    raise ValueError("ambientCG download URL has no file name")     target = destination / name     request = urllib.request.Request(url, headers=DOWNLOAD_HEADERS)
  • Network accessline 69
    target = destination / name     request = urllib.request.Request(url, headers=DOWNLOAD_HEADERS)     partial = target.with_suffix(target.suffix + ".part")
  • Network accessline 70
    request = urllib.request.Request(url, headers=DOWNLOAD_HEADERS)
  • Network accessline 72
    try:         with (             urllib.request.urlopen(request, timeout=180) as response,
  • Network accessline 73
    with (             urllib.request.urlopen(request, timeout=180) as response,             partial.open("wb") as output,
  • Network accessline 74
    urllib.request.urlopen(request, timeout=180) as response,

plugins/blender-texture-foundry/skills/ambientcg-assets/scripts/download_ambientcg_asset.py

  • Executable scriptline 1
    Executable file
  • Network accessline 21
    ],         attribution=AssetAttribution(             source_url=f"https://ambientcg.com/a/{asset_id}",
  • Network accessline 22
    attribution=AssetAttribution(             source_url=f"https://ambientcg.com/a/{asset_id}",             license_spdx="CC0-1.0",
  • Network accessline 23
    source_url=f"https://ambientcg.com/a/{asset_id}",
  • Network accessline 47
    if not url:             return skill_error("ambientCG download URL missing", download_attribute, row=row)         path = fetch(url, output_dir)
  • Network accessline 48
    return skill_error("ambientCG download URL missing", download_attribute, row=row)         path = fetch(url, output_dir)         return skill_success(
  • Network accessline 49
    path = fetch(url, output_dir)

plugins/blender-texture-foundry/skills/ambientcg-assets/scripts/list_ambientcg_downloads.py

  • Executable scriptline 1
    Executable file

plugins/blender-texture-foundry/skills/ambientcg-assets/scripts/search_ambientcg_assets.py

  • Executable scriptline 1
    Executable file

plugins/blender-texture-foundry/skills/asset-optimization/SKILL.md

  • Network accessline 6
    license: MIT metadata:   author: https://github.com/arjun988
  • Network accessline 7
    metadata:   author: https://github.com/arjun988   version: "1.0.0"
  • Network accessline 8
    author: https://github.com/arjun988

plugins/blender-texture-foundry/skills/blender-modeler/SKILL.md

  • Network accessline 6
    license: MIT metadata:   author: https://github.com/arjun988
  • Network accessline 7
    metadata:   author: https://github.com/arjun988   version: "1.0.0"
  • Network accessline 8
    author: https://github.com/arjun988

plugins/blender-texture-foundry/skills/camera-cinematography/SKILL.md

  • Network accessline 6
    license: MIT metadata:   author: https://github.com/arjun988
  • Network accessline 7
    metadata:   author: https://github.com/arjun988   version: "1.0.0"
  • Network accessline 8
    author: https://github.com/arjun988

plugins/blender-texture-foundry/skills/export-pipeline/SKILL.md

  • Network accessline 6
    license: MIT metadata:   author: https://github.com/arjun988
  • Network accessline 7
    metadata:   author: https://github.com/arjun988   version: "1.0.0"
  • Network accessline 8
    author: https://github.com/arjun988

plugins/blender-texture-foundry/skills/geometry-nodes/SKILL.md

  • Network accessline 6
    license: MIT metadata:   author: https://github.com/arjun988
  • Network accessline 7
    metadata:   author: https://github.com/arjun988   version: "1.0.0"
  • Network accessline 8
    author: https://github.com/arjun988

plugins/blender-texture-foundry/skills/hand-painted-style/SKILL.md

  • Network accessline 6
    license: MIT metadata:   author: https://github.com/arjun988
  • Network accessline 7
    metadata:   author: https://github.com/arjun988   version: "1.0.0"
  • Network accessline 8
    author: https://github.com/arjun988

plugins/blender-texture-foundry/skills/hard-surface/SKILL.md

  • Network accessline 6
    license: MIT metadata:   author: https://github.com/arjun988
  • Network accessline 7
    metadata:   author: https://github.com/arjun988   version: "1.0.0"
  • Network accessline 8
    author: https://github.com/arjun988

plugins/blender-texture-foundry/skills/lighting/SKILL.md

  • Network accessline 6
    license: MIT metadata:   author: https://github.com/arjun988
  • Network accessline 7
    metadata:   author: https://github.com/arjun988   version: "1.0.0"
  • Network accessline 8
    author: https://github.com/arjun988

plugins/blender-texture-foundry/skills/lookdev/SKILL.md

  • Network accessline 6
    license: MIT metadata:   author: https://github.com/arjun988
  • Network accessline 7
    metadata:   author: https://github.com/arjun988   version: "1.0.0"
  • Network accessline 8
    author: https://github.com/arjun988

plugins/blender-texture-foundry/skills/materials/SKILL.md

  • Network accessline 6
    license: MIT metadata:   author: https://github.com/arjun988
  • Network accessline 7
    metadata:   author: https://github.com/arjun988   version: "1.0.0"
  • Network accessline 8
    author: https://github.com/arjun988

plugins/blender-texture-foundry/skills/rendering/SKILL.md

  • Network accessline 6
    license: MIT metadata:   author: https://github.com/arjun988
  • Network accessline 7
    metadata:   author: https://github.com/arjun988   version: "1.0.0"
  • Network accessline 8
    author: https://github.com/arjun988

plugins/blender-texture-foundry/skills/texture-discovery/SKILL.md

  • Network accessline 22
    | Source | Best for | License | | --- | --- | --- | | [Poly Haven](https://polyhaven.com/textures) | Blender-ready PBR sets, HDRIs, and models | CC0 |
  • Network accessline 23
    | --- | --- | --- | | [Poly Haven](https://polyhaven.com/textures) | Blender-ready PBR sets, HDRIs, and models | CC0 | | [ambientCG](https://ambientcg.com/) | Broad material, decal, atlas, terrain, and HDRI library | CC0 |
  • Network accessline 24
    | [Poly Haven](https://polyhaven.com/textures) | Blender-ready PBR sets, HDRIs, and models | CC0 |
  • Network accessline 25
    | [ambientCG](https://ambientcg.com/) | Broad material, decal, atlas, terrain, and HDRI library | CC0 |
  • Network accessline 53
    $assets = Invoke-RestMethod 'https://api.polyhaven.com/assets?type=textures'
  • Network accessline 62
    Invoke-RestMethod 'https://api.polyhaven.com/files/wood_floor' |

plugins/blender-texture-foundry/skills/texture-workflow/SKILL.md

  • Network accessline 6
    license: MIT metadata:   author: https://github.com/arjun988
  • Network accessline 7
    metadata:   author: https://github.com/arjun988   version: "1.0.0"
  • Network accessline 8
    author: https://github.com/arjun988

plugins/blender-texture-foundry/skills/unity-export/SKILL.md

  • Network accessline 6
    license: MIT metadata:   author: https://github.com/arjun988
  • Network accessline 7
    metadata:   author: https://github.com/arjun988   version: "1.0.0"
  • Network accessline 8
    author: https://github.com/arjun988

plugins/blender-texture-foundry/skills/uv-workflow/SKILL.md

  • Network accessline 6
    license: MIT metadata:   author: https://github.com/arjun988
  • Network accessline 7
    metadata:   author: https://github.com/arjun988   version: "1.0.0"
  • Network accessline 8
    author: https://github.com/arjun988

How the signals fit together

Facts from a static read of the files at the pinned commit. They describe what the code does, not why.

Some files could not be read; the facts below still hold.

Signal confidence: 427 facts

and 377 more

Works with

Agent compatibility, from the files in this repository
AgentStatusEvidenceInstall to
Claude CodeNativeManifest .claude-plugin/marketplace.json.claude/skills/<skill-name>/
CodexCompatibleStandard SKILL.md plugins/agent-foundry/skills/adaptive-skills/SKILL.md.agents/skills/<skill-name>/
CursorCompatibleStandard SKILL.md plugins/agent-foundry/skills/adaptive-skills/SKILL.md.cursor/skills/<skill-name>/
Gemini CLICompatibleStandard SKILL.md plugins/agent-foundry/skills/adaptive-skills/SKILL.md.gemini/skills/<skill-name>/
GitHub CopilotCompatibleStandard SKILL.md plugins/agent-foundry/skills/adaptive-skills/SKILL.md.github/skills/<skill-name>/
OpenCodeCompatibleStandard SKILL.md plugins/agent-foundry/skills/adaptive-skills/SKILL.md.opencode/skills/<skill-name>/
  • Native The repository ships a manifest, folder or frontmatter field for this agent.
  • Compatible A standard SKILL.md that this agent can read.
  • Unknown No evidence either way.

Derived automatically from paths, manifests and frontmatter. Not tested on each agent.