Individual skill
unity-optimization
Use when profiling, diagnosing, optimizing, or reviewing Unity performance, including CPU/GPU bottlenecks, GC allocations, Update/Input/UI hot paths, physics cost, rendering, shaders, batching, Addressables/loading, mobile thermal/battery constraints, memory, and before/after performance evidence.
plugins/agent-foundry/skills/unity-optimization/SKILL.md
Source commit e1a5a792f45899379b42c06e7a332ff40caa7c2f
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- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- Yes
- Observed behavior
- Instructions only
- Last checked
- Nov 11, 2026
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Repository context
- Repository stars (not skill ratings)
- 13
- Repository last updated
- Oct 22, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- agent-skills Repository topic
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- developer-tools Repository topic
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- prompt-engineering Repository topic
- unity Repository topic
- design Derived category
- design-interface Derived category
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SKILL.mdcore · 4,648 bytesagents/openai.yamlasset · 288 bytes
Read excerpt
# Unity Optimization
Use this skill for Unity performance work. Prefer measured fixes over generic
"optimization" changes.
## First Read
Before changing code or settings:
1. Read repository instructions: `AGENTS.md`, `CLAUDE.md`, `Assets/CLAUDE.md`,
nearest path-scoped instructions, Unity style docs, and project performance
notes when present.
2. Inspect `ProjectSettings/ProjectVersion.txt`, `Packages/manifest.json`, and
relevant `Assets/` code/settings.