Individual skill
asset-optimization
Validates and optimizes Blender assets for polycount, topology, UV efficiency, material count, naming, collections, and game-ready performance. Use before export on all production assets via MCP.
plugins/blender-texture-foundry/skills/asset-optimization/SKILL.md
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- Last checked
- Nov 11, 2026
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- Repository last updated
- Oct 22, 2026
- License
- MIT
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SKILL.mdcore · 3,775 bytesreferences/lod-strategies.mddoc · 514 bytes
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# Asset Optimization
Enforce budgets. Clean geometry. Game-ready validation gate before export.
## When to Use
- Before every export
- After modeling complete
- LOD generation
- Scene-wide performance audit
- Pre-delivery validation
## Workflow