Individual skill
unity-grid-drag-puzzle
Implement or reconstruct a Unity grid drag puzzle with irregular multi-cell pieces, pointer ownership, collision-safe previews, axis constraints, matching exit gates, and validated board commands. Use for block sliding and gate exits, not general drag-and-drop UI.
plugins/agent-foundry/skills/unity-grid-drag-puzzle/SKILL.md
Source commit e1a5a792f45899379b42c06e7a332ff40caa7c2f
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- Last checked
- Nov 5, 2026
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- Repository last updated
- Oct 22, 2026
- License
- MIT
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- agent-skills Repository topic
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- developer-tools Repository topic
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- unity Repository topic
- design Derived category
- design-interface Derived category
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SKILL.mdcore · 4,313 bytesSKILL.mdcore · 4,313 bytesagents/openai.yamlasset · 249 bytesreferences/mechanics.mddoc · 5,651 bytes
Read excerpt
# Unity Grid Drag Puzzle
Build the mechanic from its domain rules before connecting input or animation.
Use `unity-cli` for project readiness and verification, and `unity-game-dev`
for the project's stack and code conventions. Read
[the mechanic recipe](references/mechanics.md) before implementing movement,
picking, exits, or command validation.
## Establish the contract
Inspect existing board models, commands, input, session state and tests. Name
allowed paths, owners and verification channels. Follow existing task and
serialized-asset approval rules; this skill does not authorize package or
asset changes. Reuse the project's dependency and input systems.