Individual skill
rendering
Blender rendering with Cycles and Eevee including sampling, denoising, camera setup, render passes, color management, and render optimization. Use for final output and look validation via MCP.
plugins/blender-texture-foundry/skills/rendering/SKILL.md
Source commit e1a5a792f45899379b42c06e7a332ff40caa7c2f
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- Matches the observed repository HEAD
- Yes
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- Yes
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- Observed behavior
- Instructions only
- Last checked
- Nov 11, 2026
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- 13
- Repository last updated
- Oct 22, 2026
- License
- MIT
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- agent-skills Repository topic
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- engineering Derived category
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SKILL.mdcore · 4,750 bytesreferences/npr-rendering.mddoc · 897 bytesreferences/render-passes.mddoc · 1,002 bytes
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# Rendering
Appropriate engine selection. Optimized settings. Production render passes.
## When to Use
- Final portfolio/cinematic renders
- Look development validation
- Render pass output for compositing
- Game asset preview renders (Turntable)
- Style validation (realistic vs stylized)
## Engine Selection