Individual skill

unity-life-economy

Implement Unity lives or energy regeneration with UTC refill arithmetic, offline progress, atomic paid refills, stable save IDs, attempt-level life charging, and cancellation-safe UI flows. Use for timed consumable currencies, not general economy balancing or anti-cheat.

plugins/agent-foundry/skills/unity-life-economy/SKILL.md

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Last checked
Nov 11, 2026

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Repository last updated
Oct 22, 2026
License
MIT

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# Unity Life Economy

Use `unity-cli` and `unity-game-dev` for the project operating contract. Read
[the economy recipe](references/mechanics.md) before changing refill math,
save transactions or retry/navigation flow. Use game-design skills when the
life-cost or pricing rules are undecided; this skill supplies implementation.

## Capture the rules

Inspect currency configuration, save schema/writer, attempt outcomes, retry,
home navigation and current tests. Record maximum, starting amount, refill
interval, paid-refill cost/currency, timer-start semantics and when an attempt
begins charging. Never copy a source game's numeric tuning.
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