Individual skill
unity-life-economy
Implement Unity lives or energy regeneration with UTC refill arithmetic, offline progress, atomic paid refills, stable save IDs, attempt-level life charging, and cancellation-safe UI flows. Use for timed consumable currencies, not general economy balancing or anti-cheat.
plugins/agent-foundry/skills/unity-life-economy/SKILL.md
Source commit e1a5a792f45899379b42c06e7a332ff40caa7c2f
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- Observed behavior
- Instructions only
- Last checked
- Nov 11, 2026
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- 13
- Repository last updated
- Oct 22, 2026
- License
- MIT
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- agent-skills Repository topic
- ai-agents Repository topic
- claude-code Repository topic
- claude-code-plugin Repository topic
- codex Repository topic
- developer-tools Repository topic
- firebase Repository topic
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- prompt-engineering Repository topic
- unity Repository topic
- design Derived category
- design-interface Derived category
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SKILL.mdcore · 3,453 bytesSKILL.mdcore · 3,453 bytesagents/openai.yamlasset · 256 bytesreferences/mechanics.mddoc · 4,640 bytes
Read excerpt
# Unity Life Economy
Use `unity-cli` and `unity-game-dev` for the project operating contract. Read
[the economy recipe](references/mechanics.md) before changing refill math,
save transactions or retry/navigation flow. Use game-design skills when the
life-cost or pricing rules are undecided; this skill supplies implementation.
## Capture the rules
Inspect currency configuration, save schema/writer, attempt outcomes, retry,
home navigation and current tests. Record maximum, starting amount, refill
interval, paid-refill cost/currency, timer-start semantics and when an attempt
begins charging. Never copy a source game's numeric tuning.