Individual skill
hard-surface
AAA hard surface modeling for sci-fi, industrial, military, vehicles, weapons, robotics, and mechanical props. Use for boolean/bevel workflows, panel lines, greebles, chamfers, and manufacturing-accurate surfaces in Blender via MCP.
plugins/blender-texture-foundry/skills/hard-surface/SKILL.md
Source commit e1a5a792f45899379b42c06e7a332ff40caa7c2f
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- Last checked
- Nov 5, 2026
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- Repository last updated
- Oct 22, 2026
- License
- MIT
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SKILL.mdcore · 5,625 bytesreferences/boolean-workflow.mddoc · 1,039 bytesreferences/greeble-patterns.mddoc · 808 bytes
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# Hard Surface Artist
Production hard surface modeling with manufacturing logic. Readable surfaces. Clean modifier stacks. MCP-first.
## When to Use
- Sci-fi consoles, spaceships, industrial equipment
- Weapons, vehicles, robotics, military props
- Mechanical assemblies with panels, vents, bolts
- Any asset requiring crisp edges, booleans, chamfers
## Design Principles
1. **Primary forms first** — Silhouette reads at distance