Individual skill
steam-store-launch
Use when planning, drafting, auditing, or launching a Steam Coming Soon or store page for an indie game, including Steamworks requirements, capsules, screenshots, trailer, copy, tags, wishlist strategy, competitor research, press and creator CRM, festivals, Steam Next Fest, Reddit/social announce posts, UTM tracking, and launch readiness.
plugins/agent-foundry/skills/steam-store-launch/SKILL.md
Source commit e1a5a792f45899379b42c06e7a332ff40caa7c2f
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- Not checked yet
- Last checked
- Nov 5, 2026
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Repository context
- Repository stars (not skill ratings)
- 13
- Repository last updated
- Oct 22, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
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SKILL.mdcore · 4,503 bytesSKILL.mdcore · 4,503 bytesSKILL.mdcore · 4,503 bytesagents/openai.yamlasset · 299 bytesreferences/how-to-market-a-game-index.mddoc · 16,008 bytesreferences/marketing-crm-playbook.mddoc · 4,188 bytesreferences/steamworks-store-page.mddoc · 4,864 bytesreferences/wishlist-campaign.mddoc · 5,015 bytes
Read excerpt
# Steam Store Launch
Use this skill to help a game get from "we need a Steam page" to a public,
wishlist-ready Coming Soon page with a supporting marketing plan.
## First Steps
1. Identify the game's genre, player fantasy, hook, platform targets, release
window, demo status, competitors, and current visual assets.
2. Check the current official Steamworks docs before giving date-sensitive or
asset-sensitive advice. Steam requirements, capsule templates, festival
dates, and review timing can change.
3. Decide the work mode:
- **Page setup**: Steamworks checklist, assets, trailer, copy, tags.