Individual skill
adaptive-skills
Use when a task may span multiple personal skills and Codex should choose the smallest relevant skill set across Unity, Unity performance, Clean OOP, Firebase backend, JavaScript tooling, game design/UX, tracked task lifecycle, Steam launch, code review, and web/SaaS work.
plugins/agent-foundry/skills/adaptive-skills/SKILL.md
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- Observed behavior
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- Last checked
- Nov 5, 2026
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- Repository stars (not skill ratings)
- 13
- Repository last updated
- Oct 22, 2026
- License
- MIT
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- agent-skills Repository topic
- ai-agents Repository topic
- claude-code Repository topic
- claude-code-plugin Repository topic
- codex Repository topic
- developer-tools Repository topic
- firebase Repository topic
- game-development Repository topic
- prompt-engineering Repository topic
- unity Repository topic
- design Derived category
- design-interface Derived category
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# Adaptive Skills
Use this skill when the best skill choice is not obvious or the task crosses
multiple game-development domains.
## Selection Rules
Choose the smallest relevant skill set:
- Unity implementation, debugging, refactoring, setup, or tests:
use `unity-game-dev`.
- Grid dragging and gate exits: use `unity-grid-drag-puzzle`; composable
Arrow/Ice and cell restrictions: use `unity-grid-puzzle-effects`.
- Inventory-backed targeting and starting boosters: use