Individual skill

alpha-scene-gen

Generates AI 3D models through the Alpha3D MCP connector and imports them directly into the user's currently open Blender scene, scaled and placed to build out a described environment, prop set, or character roster. Use this skill whenever the user wants to populate, build, dress, furnish, or fill a Blender scene with new 3D assets; describes a level, room, environment, or list of props/characters they want created directly in their open .blend file; asks to "generate this into Blender", "add these models to my scene", "drop my existing Alpha3D models into this scene", or "build me a village/room/set in Blender"; or wants AI-generated meshes (or models already in their Alpha3D library) automatically downloaded, scaled, grounded, and positioned in Blender without manually exporting and importing each one by hand. Trigger this even if the user doesn't say "Alpha3D" or "MCP" by name and just describes what they want their scene to contain. Requires BOTH the Alpha3D MCP connector (generate_3d, get_job, etc.) and a Blender code-execution MCP connector (e.g. the BlenderMCP add-on's execute_blender_code tool) to be connected. If either is missing, this skill still triggers so it can walk the user through connecting it, rather than failing with a confusing error.

plugins/ai-3d-foundry/skills/alpha-scene-gen/SKILL.md

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13
Repository last updated
Oct 22, 2026
License
MIT

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# Alpha3D Scene Generator (for Blender)

Turns a plain-language scene or asset description into real, AI-generated 3D
models, placed and scaled correctly inside the user's currently open Blender
file. You are the orchestrator: your 3D provider's MCP connector does the AI
generation, the Blender MCP connector does the placement, and you do the
scene reasoning that ties them together, deciding what to generate, how big
it should be, where it goes, and (by actually looking at the result) whether
it landed right.

Three files carry the parts of this skill that are pure mechanism rather than
judgment, so you don't have to re-derive them each time:
- `references/providers/<provider>.md`: the adapter for your chosen 3D
  provider (`alpha3d`, `tripo`, or `meshy`). Each maps that provider's MCP