Individual skill

clean-oop-architecture

Use for SOLID, Clean Code, and maintainable object-oriented design, including Unity C#. Covers dependency boundaries, DI, ServiceLocator, Onity, design patterns, testability, naming, code smells, refactoring, overengineering risk, surgical changes, and goal-driven verification.

plugins/agent-foundry/skills/clean-oop-architecture/SKILL.md

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# Clean OOP Architecture

Use this skill for code quality decisions that go beyond syntax: boundaries,
responsibilities, coupling, cohesion, naming, refactoring, and testability.

## Core Principle

Prefer code that is easy to change safely:

- One clear reason to change per class or module.
- Behavior grouped by responsibility, not by convenience.
- Dependencies point inward toward stable abstractions.
- Domain logic is testable without Unity scenes, Firebase, network, or UI.
- Framework code adapts the domain; it does not become the domain.
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