Individual skill
geometry-nodes
Blender Geometry Nodes for procedural modeling, scatter systems, vegetation, buildings, pipes, cables, and reusable node groups. Use for procedural asset generation and instancing pipelines via MCP.
plugins/blender-texture-foundry/skills/geometry-nodes/SKILL.md
Source commit e1a5a792f45899379b42c06e7a332ff40caa7c2f
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- Last checked
- Nov 5, 2026
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- 13
- Repository last updated
- Oct 22, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
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SKILL.mdcore · 3,931 bytesSKILL.mdcore · 3,931 bytesSKILL.mdcore · 3,931 bytesSKILL.mdcore · 3,931 bytesSKILL.mdcore · 3,931 bytesreferences/building-generators.mddoc · 1,090 bytesreferences/scatter-systems.mddoc · 596 bytes
Read excerpt
# Geometry Nodes
Reusable procedural systems. Parametric assets. Performance-aware instancing.
## When to Use
- Scatter systems (rocks, vegetation, debris)
- Parametric buildings, roads, pipes, cables
- Procedural variation without unique modeling
- Kit assembly with randomization
- Non-destructive iteration on large scenes
## Workflow