Individual skill

unity-grid-level-editor

Implement a Unity UI Toolkit grid level editor with pure edit commands, irregular-piece transforms, grouped Undo, reload-safe transient drafts, exact-source saving, bounded solver validation, and isolated test play. Use for puzzle authoring tools that share rules with runtime.

plugins/agent-foundry/skills/unity-grid-level-editor/SKILL.md

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# Unity Grid Level Editor

Use `unity-cli` and `unity-game-dev` for repository readiness and tooling.
Read [the authoring recipe](references/mechanics.md) before changing draft,
geometry, save, preview or solver behavior. Inspect the runtime board rules
and existing authoring authority first.

## Establish ownership

Choose one authored data authority per dataset. A draft, recovery record,
runtime catalog and scene preview are separate owned projections, never
additional editable sources. Follow the current JSON/ScriptableObject choice;
do not add import/merge/export round trips without a request.
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