Individual skill

blender-modeler

Core Blender modeling specialist for Edit Mode, modifiers, collections, precision modeling, and scene organization. Use for general 3D modeling, blockouts, cleanup, non-destructive workflows, and scene structure in Blender via MCP.

plugins/blender-texture-foundry/skills/blender-modeler/SKILL.md

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# Blender Modeler

Foundation modeling skill for all Blender geometry work. Non-destructive by default. MCP-first execution.

## When to Use

- Blockouts and primary/secondary shape passes
- General mesh editing not covered by discipline specialists
- Scene organization, collections, instances
- Modifier stack management
- Cleanup: merge, normals, loose geometry
- Precision modeling with snapping and numeric input

## Core Workflow
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