Individual skill
blender-modeler
Core Blender modeling specialist for Edit Mode, modifiers, collections, precision modeling, and scene organization. Use for general 3D modeling, blockouts, cleanup, non-destructive workflows, and scene structure in Blender via MCP.
plugins/blender-texture-foundry/skills/blender-modeler/SKILL.md
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- Observed behavior
- Instructions only
- Last checked
- Nov 11, 2026
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- Repository last updated
- Oct 22, 2026
- License
- MIT
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SKILL.mdcore · 5,183 bytesreferences/modifier-stack.mddoc · 1,412 bytesreferences/scene-organization.mddoc · 980 bytes
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# Blender Modeler
Foundation modeling skill for all Blender geometry work. Non-destructive by default. MCP-first execution.
## When to Use
- Blockouts and primary/secondary shape passes
- General mesh editing not covered by discipline specialists
- Scene organization, collections, instances
- Modifier stack management
- Cleanup: merge, normals, loose geometry
- Precision modeling with snapping and numeric input
## Core Workflow