Individual skill

unity-game-dev

Use when working on Unity game projects, especially Unity 6, C# gameplay systems, UI Toolkit or UGUI, Addressables, Input System, UniTask, Onity, ServiceLocator, tests, performance, project structure, package setup, and Unity-specific architecture decisions.

plugins/agent-foundry/skills/unity-game-dev/SKILL.md

Read pinned source

Source commit e1a5a792f45899379b42c06e7a332ff40caa7c2f

What was checked

Matches the observed repository HEAD
Yes
Scanner rules are current
Yes
Repository scan complete
No
Skill scan complete
No
Observed behavior
Instructions only
Last checked
Nov 11, 2026

These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.

Install this skill

Choose an agent in your Stack or copy a command below. Commands fetch the pinned commit and copy only this skill directory. Existing destinations are refused. Copying a command does not install anything.

An install command is unavailable: current rules, complete repository and skill scans, an eligible behavior level and a permitted license are required.

Repository context

Repository stars (not skill ratings)
13
Repository last updated
Oct 22, 2026
License
MIT

Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.

Files and excerpt

File metadata and permitted, redacted excerpts come from the recorded scan. Source links are pinned to that commit.

Browse files
Read excerpt

# Unity Game Dev

This skill adapts the Claude Game Studios Unity agents into a shared Claude
Code and Codex workflow.
Use it for Unity implementation, architecture, debugging, refactoring, setup,
testing, and performance work.

For rebuilding a specific mechanic, load the focused recipe:

- `unity-grid-drag-puzzle`: irregular pieces, collision-safe drag and gate exits.
- `unity-grid-puzzle-effects`: Arrow/Ice, cell restrictions and effect composition.
- `unity-transactional-boosters`: targeting, committed costs and starting effects.
- `unity-life-economy`: timed lives/energy, paid refill and attempt charging.
- `unity-grid-level-editor`: grid authoring, Undo/drafts, exact saves and solving.
Back to top