Individual skill
unity-game-dev
Use when working on Unity game projects, especially Unity 6, C# gameplay systems, UI Toolkit or UGUI, Addressables, Input System, UniTask, Onity, ServiceLocator, tests, performance, project structure, package setup, and Unity-specific architecture decisions.
plugins/agent-foundry/skills/unity-game-dev/SKILL.md
Source commit e1a5a792f45899379b42c06e7a332ff40caa7c2f
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- Yes
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- Observed behavior
- Instructions only
- Last checked
- Nov 11, 2026
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Repository context
- Repository stars (not skill ratings)
- 13
- Repository last updated
- Oct 22, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- agent-skills Repository topic
- ai-agents Repository topic
- claude-code Repository topic
- claude-code-plugin Repository topic
- codex Repository topic
- developer-tools Repository topic
- firebase Repository topic
- game-development Repository topic
- prompt-engineering Repository topic
- unity Repository topic
- engineering Derived category
- design Derived category
- design-interface Derived category
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SKILL.mdcore · 12,575 bytesSKILL.mdcore · 12,575 bytesreferences/cysharp-packages.mddoc · 5,615 bytesreferences/onity.mddoc · 2,085 bytesreferences/ownership-and-authoring.mddoc · 8,883 bytesreferences/unity-csharp-style-guide.mddoc · 6,405 bytesreferences/unity-mcp-workflow.mddoc · 3,783 bytesreferences/unity-patterns.mddoc · 4,366 bytesreferences/unity-project-layout.mddoc · 1,565 bytes
Read excerpt
# Unity Game Dev
This skill adapts the Claude Game Studios Unity agents into a shared Claude
Code and Codex workflow.
Use it for Unity implementation, architecture, debugging, refactoring, setup,
testing, and performance work.
For rebuilding a specific mechanic, load the focused recipe:
- `unity-grid-drag-puzzle`: irregular pieces, collision-safe drag and gate exits.
- `unity-grid-puzzle-effects`: Arrow/Ice, cell restrictions and effect composition.
- `unity-transactional-boosters`: targeting, committed costs and starting effects.
- `unity-life-economy`: timed lives/energy, paid refill and attempt charging.
- `unity-grid-level-editor`: grid authoring, Undo/drafts, exact saves and solving.