Individual skill
game-feel-polish
Add or tune game feel and UI polish (juice) for a feature, menu, HUD, or hit. Covers screen shake, hitstop and slow motion, punch and squash tweens, hit flash, pooled damage numbers, toast stacks, animated counters and lag bars, staggered menu intros, CRT screen looks, and pooled SFX banks, using the Liquid UI architecture adapted to Unity UI Toolkit, with Godot source references. Use when a request says Liquid UI, juice, feel, feedback, impact, polish this menu/HUD/hit, or asks why an action feels flat.
plugins/agent-foundry/skills/game-feel-polish/SKILL.md
Source commit e1a5a792f45899379b42c06e7a332ff40caa7c2f
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- No
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Not checked yet
- Last checked
- Nov 5, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
Install this skill
Choose an agent in your Stack or copy a command below. Commands fetch the pinned commit and copy only this skill directory. Existing destinations are refused. Copying a command does not install anything.
An install command is unavailable: current rules, complete repository and skill scans, an eligible behavior level and a permitted license are required.
Repository context
- Repository stars (not skill ratings)
- 13
- Repository last updated
- Oct 22, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- agent-skills Repository topic
- ai-agents Repository topic
- claude-code Repository topic
- claude-code-plugin Repository topic
- codex Repository topic
- developer-tools Repository topic
- firebase Repository topic
- game-development Repository topic
- prompt-engineering Repository topic
- unity Repository topic
- engineering Derived category
- design Derived category
- design-interface Derived category
Files and excerpt
File metadata and permitted, redacted excerpts come from the recorded scan. Source links are pinned to that commit.
Browse files
SKILL.mdcore · 9,672 bytesSKILL.mdcore · 9,672 bytesSKILL.mdcore · 9,672 bytesSKILL.mdcore · 9,672 bytesTHIRD_PARTY_NOTICES.mddoc · 2,058 bytesagents/openai.yamlasset · 313 bytesreferences/juice-systems.mddoc · 52,665 bytesreferences/polish-checklist.mddoc · 5,524 bytesreferences/tuning-numbers.mddoc · 8,835 bytesreferences/unity-port.mddoc · 6,128 bytesreferences/unity-ui-toolkit.mddoc · 5,895 bytes
Read excerpt
# Game Feel Polish
Polish is feedback layered on top of a committed gameplay result. This skill
gives an agent one architecture for that layer and the numbers that make it
read as impact instead of noise. The systems are adapted from Miisan's Liquid
UI Kit for Godot 4 (MIT, see this skill's `THIRD_PARTY_NOTICES.md`); the
Unity workflow uses UI Toolkit for new screen-space widgets. This is an
implementation skill and reference kit, not a precompiled Unity package.
Use `team-polish` when the request is a multi-role release-hardening pass.
When More Mountains Feel is installed, use its pinned project documentation
and existing players; do not require an unbundled companion skill.
## Rules that hold in every engine