Individual skill
texture-workflow
Production texture workflow for atlases, baking AO/curvature/normal/roughness maps, decals, and texture memory optimization. Use for game-ready texture pipelines in Blender via MCP.
plugins/blender-texture-foundry/skills/texture-workflow/SKILL.md
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SKILL.mdcore · 4,051 bytesreferences/bake-troubleshooting.mddoc · 1,136 bytesreferences/orm-packing.mddoc · 891 bytes
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# Texture Workflow
Bake high-poly detail to efficient texture sets. Optimize memory. Engine-ready outputs.
## When to Use
- Baking sculpt detail to normal maps
- Creating texture atlases for modular kits
- PBR texture set generation
- Decal placement and blending
- Texture memory optimization
## Workflow