Individual skill

texture-workflow

Production texture workflow for atlases, baking AO/curvature/normal/roughness maps, decals, and texture memory optimization. Use for game-ready texture pipelines in Blender via MCP.

plugins/blender-texture-foundry/skills/texture-workflow/SKILL.md

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# Texture Workflow

Bake high-poly detail to efficient texture sets. Optimize memory. Engine-ready outputs.

## When to Use

- Baking sculpt detail to normal maps
- Creating texture atlases for modular kits
- PBR texture set generation
- Decal placement and blending
- Texture memory optimization

## Workflow
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