Individual skill
materials
Blender PBR and stylized material creation for metal, wood, concrete, fabric, glass, dirt, rust, and procedural shaders. Use for look development, material reuse, and production shading in Blender via MCP.
plugins/blender-texture-foundry/skills/materials/SKILL.md
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- License
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SKILL.mdcore · 3,892 bytesSKILL.mdcore · 3,892 bytesreferences/procedural-patterns.mddoc · 1,042 bytesreferences/surface-recipes.mddoc · 608 bytes
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# Materials
Production shading with material reuse. PBR-accurate or intentionally stylized. Minimal unique materials.
## When to Use
- Look development after UVs
- Procedural material creation
- Master material library setup
- Material variation from shared masters
- Engine export material preparation
## Workflow