Individual skill

unity-cli

Unity CLI operating contract for every Unity task. Prove the exact project and Editor, choose CLI or built-in MCP transport, run Roslyn and focused test checks, apply ownership and risk gates, and install the official CLI safely. For idea-to-project setup use unity:new-unity-project.

plugins/agent-foundry/skills/unity-cli/SKILL.md

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# Unity CLI

For every Unity task, first run the read-only [project readiness check](references/project-readiness.md). It owns repository/instruction discovery, exact identity, dirty work, path and serialized ownership, Editor state, and verification readiness. Report its READY / READY WITH WARNINGS / BLOCKED verdict before dependent work. This is part of unity-cli, not a separate skill.
Reuse a fresh readiness snapshot across nested skill calls for the same task.
Revalidate when the target, identity, ownership, instructions, dirty work, or
relevant Editor state changes; do not repeat the check solely because another
skill was loaded.

## Agent Foundry operating contract

The official `unity@unity-agent-plugin` also exposes `unity:unity-cli` for
Unity's domain procedure. Pair it with this Agent Foundry operating contract;
do not treat the duplicate short name as two independent transports or run a
mutation twice.
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