Individual skill

game-design-studio

Use for game design work, including GDDs, core loops, player fantasy, mechanics and systems, economy and balance intent, pacing and risk/reward, fail states, onboarding and UX requirements, and implementable acceptance criteria.

plugins/agent-foundry/skills/game-design-studio/SKILL.md

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# Game Design Studio

This skill ports the Claude game design workflow into Codex. It is optimized for
Unity-first game projects, but the design process is engine-neutral.

## Workflow

1. Understand the player fantasy and target experience.
2. Define the core verb and core loop.
3. Map systems and dependencies.
4. Write the smallest useful design document.
5. Convert design into testable acceptance criteria.
6. Flag scope, production, and implementation risks.
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