Individual skill
game-design-studio
Use for game design work, including GDDs, core loops, player fantasy, mechanics and systems, economy and balance intent, pacing and risk/reward, fail states, onboarding and UX requirements, and implementable acceptance criteria.
plugins/agent-foundry/skills/game-design-studio/SKILL.md
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- Last checked
- Nov 11, 2026
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- Repository last updated
- Oct 22, 2026
- License
- MIT
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- agent-skills Repository topic
- ai-agents Repository topic
- claude-code Repository topic
- claude-code-plugin Repository topic
- codex Repository topic
- developer-tools Repository topic
- firebase Repository topic
- game-development Repository topic
- prompt-engineering Repository topic
- unity Repository topic
- design Derived category
- design-interface Derived category
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SKILL.mdcore · 1,904 bytesreferences/design-checklists.mddoc · 1,054 bytes
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# Game Design Studio
This skill ports the Claude game design workflow into Codex. It is optimized for
Unity-first game projects, but the design process is engine-neutral.
## Workflow
1. Understand the player fantasy and target experience.
2. Define the core verb and core loop.
3. Map systems and dependencies.
4. Write the smallest useful design document.
5. Convert design into testable acceptance criteria.
6. Flag scope, production, and implementation risks.