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unity-transactional-boosters

Implement Unity consumable boosters with inventory-backed targeting, immutable use intents, atomic save debits, cancellation-safe completion, starting-booster selection, opening phases, and pause/restart rules. Use when a booster must be paid for durably before changing gameplay.

plugins/agent-foundry/skills/unity-transactional-boosters/SKILL.md

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# Unity Transactional Boosters

Use `unity-cli` and `unity-game-dev` for project setup and verification. Read
[the transactional recipe](references/mechanics.md) before connecting save,
session, UI or command code. Use the existing typed save/API boundary.
For a server-authoritative economy, load `firebase-game-backend` when relevant
and let the server commit inventory; client-side debits are not authority.

## Capture product policies

Inspect inventory IDs, save transactions, session states, board predicates,
target UI and opening flow. Specify:

- Eligibility for each booster and exact domain command/effect it produces.
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