Individual skill
roblox-ui
Build production Roblox interfaces with ScreenGui/PlayerGui lifecycle, responsive UDim2 layouts, safe insets, reusable editable Instances, cross-device input and selection, restrained motion, cleanup, and multi-viewport verification. Use for Roblox HUDs, inventories, shops, settings, ability bars, ScrollingFrames, AutomaticSize, GuiService, gamepad focus, touch UI, or UI that clips, resets on respawn, looks generic, or was generated as one giant LocalScript.
skills/other-engines/roblox-ui/SKILL.md
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- agent-skills Repository topic
- ai-agents Repository topic
- awesome-list Repository topic
- claude-code Repository topic
- game-development Repository topic
- gamedev Repository topic
- godot Repository topic
- kiro Repository topic
- skills Repository topic
- unity Repository topic
- design Derived category
- design-interface Derived category
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SKILL.mdcore · 12,652 bytesSKILL.mdcore · 12,652 bytesSKILL.mdcore · 12,652 bytesagents/openai.yamlasset · 190 bytesassets/inventory-quality-test.model.jsonasset · 12,115 bytesassets/inventory-quality-test.project.jsonasset · 229 bytesreferences/input-navigation.mddoc · 4,826 bytesreferences/responsive-layout.mddoc · 6,969 bytes
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# Roblox UI
Implement deliberate, editable Roblox UI that preserves the experience's visual language and
works across supported devices. Targets Roblox's rolling platform APIs. Pair with `game-ui-ux`
for engine-neutral information architecture and UX; this skill owns Roblox Instances and APIs.
## When to use
- Use for authored `ScreenGui` interfaces, Roblox layout/constraint APIs, UI lifecycle, input,
focus, animation, performance, or responsive/device fixes.
- Use to replace brittle pixel layouts, runtime-created Instance tangles, mouse-only menus, or
generic generated styling with a maintainable hierarchy.
**When not to use:** general UX flow and accessibility principles belong to `game-ui-ux`; raw