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roblox-datastores

Persist player data in Roblox with DataStoreService: GetDataStore, GetAsync/ SetAsync/UpdateAsync/IncrementAsync wrapped in pcall, load-on-join and save-on-leave plus BindToClose, retries, and OrderedDataStore leaderboards. Use when saving or loading persistent data in a Roblox experience — when the user mentions DataStore, DataStoreService, GetAsync, SetAsync, UpdateAsync, save player data, or leaderboards. For general Luau scripting use roblox-luau.

skills/other-engines/roblox-datastores/SKILL.md

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Nov 12, 2026
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# Roblox DataStores

Persist data across sessions in Roblox with `DataStoreService`: loading on join,
saving on leave and shutdown, safe updates, retries, and ordered stores for
leaderboards. Server-side only.

## When to use

- Use to save/load player progress (coins, inventory, levels), build persistent
  leaderboards, or fix data loss, overwrites, and throttling.
- Use when server code calls `DataStoreService`, `GetDataStore`, `GetAsync`,
  `SetAsync`, `UpdateAsync`, or `GetOrderedDataStore`.

**When *not* to use:** general scripting, services, remotes, the client/server
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