Individual skill
roblox-simulator-economy
Design, balance, and implement the economy of a Roblox simulator, tycoon, clicker, or idle game in Luau: upgrade cost curves, buy max, income per second, rebirth/prestige requirements and multipliers, offline earnings, big-number display (1.5K, 3.4M, 2.0Qa), server-authoritative purchases, repairing tampered or old save data, and odds disclosure for paid random items such as eggs, crates, and spins. Includes a Lune pacing calculator. Use when choosing or checking baseCost/costGrowth/rebirth numbers, writing upgrade/currency/rebirth/offline code, or when progress stalls, a rebirth takes far longer than the last, numbers display as 1000K, offline earnings pay too much, or players gain currency they did not earn.
skills/other-engines/roblox-simulator-economy/SKILL.md
Source commit dcf3bbbb83f365632402c086bf595048aa24aaa8
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- No
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Not checked yet
- Last checked
- Nov 11, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
Install this skill
Choose an agent in your Stack or copy a command below. Commands fetch the pinned commit and copy only this skill directory. Existing destinations are refused. Copying a command does not install anything.
An install command is unavailable: current rules, complete repository and skill scans, an eligible behavior level and a permitted license are required.
Repository context
- Repository stars (not skill ratings)
- 8,467
- Repository last updated
- Nov 12, 2026
- License
- Apache-2.0
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- agent-skills Repository topic
- ai-agents Repository topic
- awesome-list Repository topic
- claude-code Repository topic
- game-development Repository topic
- gamedev Repository topic
- godot Repository topic
- kiro Repository topic
- skills Repository topic
- unity Repository topic
- design Derived category
Files and excerpt
File metadata and permitted, redacted excerpts come from the recorded scan. Source links are pinned to that commit.
Browse files
SKILL.mdcore · 11,842 bytesagents/openai.yamlasset · 229 bytesreferences/formulas.mddoc · 4,306 bytesreferences/server-patterns.mddoc · 9,187 bytesscripts/balance.luauasset · 7,249 bytesscripts/economy_math.luauasset · 7,267 bytesscripts/test_economy_math.luauasset · 8,007 bytes
Read excerpt
# Roblox simulator economy
Choose the economy's numbers with a pacing table before writing gameplay code, then implement them
so the server owns every amount. Code targets Luau on Roblox's rolling platform APIs; the bundled
scripts are pure Luau and were run with **Lune 0.11.0**, outside Studio.
## When to use
- Picking or reviewing `baseCost`, `costGrowth`, rebirth requirement and multiplier, or offline
cap and efficiency values for a simulator, tycoon, clicker, or idle game.
- Writing upgrade, buy-max, currency, rebirth, or offline-earnings code in Luau.
- Displaying large numbers, or values above about `1e15` that lose precision.
- Adding eggs, crates, or spins bought with Robux, or with currency that can be bought with Robux.