Individual skill

roblox-simulator-economy

Design, balance, and implement the economy of a Roblox simulator, tycoon, clicker, or idle game in Luau: upgrade cost curves, buy max, income per second, rebirth/prestige requirements and multipliers, offline earnings, big-number display (1.5K, 3.4M, 2.0Qa), server-authoritative purchases, repairing tampered or old save data, and odds disclosure for paid random items such as eggs, crates, and spins. Includes a Lune pacing calculator. Use when choosing or checking baseCost/costGrowth/rebirth numbers, writing upgrade/currency/rebirth/offline code, or when progress stalls, a rebirth takes far longer than the last, numbers display as 1000K, offline earnings pay too much, or players gain currency they did not earn.

skills/other-engines/roblox-simulator-economy/SKILL.md

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# Roblox simulator economy

Choose the economy's numbers with a pacing table before writing gameplay code, then implement them
so the server owns every amount. Code targets Luau on Roblox's rolling platform APIs; the bundled
scripts are pure Luau and were run with **Lune 0.11.0**, outside Studio.

## When to use

- Picking or reviewing `baseCost`, `costGrowth`, rebirth requirement and multiplier, or offline
  cap and efficiency values for a simulator, tycoon, clicker, or idle game.
- Writing upgrade, buy-max, currency, rebirth, or offline-earnings code in Luau.
- Displaying large numbers, or values above about `1e15` that lose precision.
- Adding eggs, crates, or spins bought with Robux, or with currency that can be bought with Robux.
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