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unity-input-system

Wire player input in Unity 6.3 LTS with the Input System package: Input Actions, action maps, the PlayerInput component, and reading values via callbacks or polling. Use when the project has a .inputactions asset or com.unity.inputsystem, or when the user mentions the Unity Input System, InputAction, action maps, PlayerInput, control schemes, or rebinding.

skills/unity/unity-input-system/SKILL.md

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# Unity Input System (new)

Read input through Unity's **Input System package** (`com.unity.inputsystem` 1.x; Unity 6.3 LTS
ships 1.20) — action-based, device-agnostic, rebindable. Targets **Unity 6.3 LTS**. This is the modern
replacement for the legacy `Input.GetAxis`/`Input.GetKey` Input Manager.

## When to use

- Use when setting up movement/jump/fire input, defining an `.inputactions` asset with
  action maps and control schemes, wiring a `PlayerInput` component, reading a `Vector2`
  stick/WASD value, or handling gamepad + keyboard + touch from one set of actions.
- Use when `Packages/manifest.json` contains `com.unity.inputsystem` or the project has an
  `*.inputactions` asset.
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