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unity-tilemap-2d

Build and script 2D tilemaps in Unity 6.3 LTS: the Grid + Tilemap components, the Tile Palette, tilemap colliders, rule tiles, and runtime SetTile/GetTile painting. Use when painting tile levels, adding a TilemapCollider2D, using rule or animated tiles, generating tilemaps from code, or when the user mentions Unity tilemap, tile palette, rule tile, or Grid.

skills/unity/unity-tilemap-2d/SKILL.md

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# Unity 2D Tilemap

Author and script tile-based 2D levels in Unity 6.3 LTS with the `Grid`/`Tilemap` system, the Tile
Palette, colliders, and runtime painting. Targets **Unity 6.3 LTS (6000.3)**.

> **Package note:** the core Tilemap (`Grid`, `Tilemap`, `Tile`, `TilemapCollider2D`) is
> built in, and so is the Tile Palette with its default brush. **Rule Tiles, Animated Tiles,
> and the extra brushes (Random, Line, GameObject, Group) live in the separate "2D Tilemap
> Extras" package (`com.unity.2d.tilemap.extras`, 6.0.x for Unity 6.3)** — install it via
> Package Manager before using `RuleTile`.

## When to use

- Use when laying out a 2D level by painting tiles, setting up a `Grid` + `Tilemap`, adding
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