Individual skill

unreal-packaging

Package and ship an Unreal Engine 5 project: the Platforms menu Package Project flow, build configurations (Development vs Shipping), cooking content, packaging settings and the Game Default Map, and command-line builds with RunUAT BuildCookRun. Use when packaging a build, making a shipping build, cooking content, configuring packaging settings, or when the user mentions package Unreal, cook content, shipping build, or BuildCookRun.

skills/unreal/unreal-packaging/SKILL.md

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# Unreal Packaging & Cooking

Turn a UE5 project into a runnable, distributable build: choose the right build configuration,
cook content, set the launch map, and package — from the editor or the command line. Targets
**UE 5.8**.

## When to use

- Use when producing a build (test or release), choosing Development vs Shipping, cooking
  content, configuring Packaging / Maps & Modes settings, or automating builds with
  `RunUAT BuildCookRun` for CI.
- Use when the project has a `*.uproject` and `Config/Default*.ini`, and the goal is a packaged
  player rather than running in-editor.
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