Individual skill
unreal-packaging
Package and ship an Unreal Engine 5 project: the Platforms menu Package Project flow, build configurations (Development vs Shipping), cooking content, packaging settings and the Game Default Map, and command-line builds with RunUAT BuildCookRun. Use when packaging a build, making a shipping build, cooking content, configuring packaging settings, or when the user mentions package Unreal, cook content, shipping build, or BuildCookRun.
skills/unreal/unreal-packaging/SKILL.md
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- Last checked
- Nov 11, 2026
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- Repository last updated
- Nov 10, 2026
- License
- Apache-2.0
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# Unreal Packaging & Cooking
Turn a UE5 project into a runnable, distributable build: choose the right build configuration,
cook content, set the launch map, and package — from the editor or the command line. Targets
**UE 5.8**.
## When to use
- Use when producing a build (test or release), choosing Development vs Shipping, cooking
content, configuring Packaging / Maps & Modes settings, or automating builds with
`RunUAT BuildCookRun` for CI.
- Use when the project has a `*.uproject` and `Config/Default*.ini`, and the goal is a packaged
player rather than running in-editor.