Individual skill
godot-audio
Play and mix audio in Godot 4.7: AudioStreamPlayer (2D/3D variants), audio buses with volume/mute and effects, music vs SFX routing, db/linear volume, and precise sync-to-beat playback timing. Use when playing sounds or music in a Godot project, routing AudioStreamPlayer nodes to buses, adjusting bus volume via AudioServer, or syncing gameplay to the beat.
skills/godot/godot-audio/SKILL.md
Source commit dcf3bbbb83f365632402c086bf595048aa24aaa8
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- Last checked
- Nov 11, 2026
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- Repository last updated
- Nov 10, 2026
- License
- Apache-2.0
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- agent-skills Repository topic
- ai-agents Repository topic
- awesome-list Repository topic
- claude-code Repository topic
- game-development Repository topic
- gamedev Repository topic
- godot Repository topic
- kiro Repository topic
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- unity Repository topic
- engineering Derived category
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SKILL.mdcore · 5,543 bytesreferences/buses-and-effects.mddoc · 3,943 bytes
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# Godot Audio (4.x)
Play SFX and music, route them through buses, control volume in decibels, and time
gameplay to the beat. Targets **Godot 4.7**.
## When to use
- Use when playing sound effects or music, routing audio to buses (Master/Music/SFX),
adjusting volume/mute from code, adding bus effects (reverb, compressor), positional 3D
audio, or syncing events to music.
**When *not* to use:** engine-agnostic audio *design* (adaptive music structure, mixing
philosophy, ducking patterns) → `audio-design`; importing/encoding assets outside Godot.