Individual skill

godot-audio

Play and mix audio in Godot 4.7: AudioStreamPlayer (2D/3D variants), audio buses with volume/mute and effects, music vs SFX routing, db/linear volume, and precise sync-to-beat playback timing. Use when playing sounds or music in a Godot project, routing AudioStreamPlayer nodes to buses, adjusting bus volume via AudioServer, or syncing gameplay to the beat.

skills/godot/godot-audio/SKILL.md

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# Godot Audio (4.x)

Play SFX and music, route them through buses, control volume in decibels, and time
gameplay to the beat. Targets **Godot 4.7**.

## When to use

- Use when playing sound effects or music, routing audio to buses (Master/Music/SFX),
  adjusting volume/mute from code, adding bus effects (reverb, compressor), positional 3D
  audio, or syncing events to music.

**When *not* to use:** engine-agnostic audio *design* (adaptive music structure, mixing
philosophy, ducking patterns) → `audio-design`; importing/encoding assets outside Godot.
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