Individual skill

rpg

Build an RPG: stats and leveling, inventory and equipment, quests, branching dialogue, save/load, and combat. Use for an RPG/JRPG, or designing stat, inventory, quest, or combat systems.

skills/genres/rpg/SKILL.md

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# RPG

A playbook for role-playing games — stats and progression, inventory/equipment, quests,
dialogue, and combat. This is a **compositional** skill: it ties data-driven content,
dialogue, and saving together. It does not re-teach those primitives; it defines the systems
that make growth and choice feel meaningful, and points to the skills that implement each.

These systems also apply to custom/proprietary engines. Keep the project's engine and bind
the concepts below to its documented data, events, UI, and save interfaces. Inspect local
source/SDK examples before choosing APIs; the router's custom-engine fallback guides that
mapping. Godot/Unity bindings below are examples, not prerequisites.

## When to use
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