Individual skill
godot-resources
Design data-driven Godot 4.7 games with custom Resource classes: define typed data with class_name + @export, save/load .tres/.res files, instance and duplicate resources, and load on demand with ResourceLoader (incl. threaded loading). Use when modeling items/stats/configs as data in a Godot project, creating .tres resources, or working with custom Resource subclasses and ResourceLoader/ResourceSaver.
skills/godot/godot-resources/SKILL.md
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# Godot Resources (4.x)
Model game data as reusable, Inspector-editable `Resource` objects instead of hard-coded
values, and load/save them as `.tres`/`.res`. Targets **Godot 4.7**.
## When to use
- Use when representing items, stats, enemy configs, dialogue lines, or level metadata as
data; authoring `.tres` files in the Inspector; or loading/saving custom resources.
**When *not* to use:** nodes/scene structure → `godot-nodes-scenes`; saving the player's
*runtime progress* (engine-agnostic save format/slots) → `save-systems`; the C# variant of
this pattern → `godot-csharp`.