#551 by GitHub stars
Besty0728/Unity-Skills
AI automation skills specifically designed for Unity
History
Review weekly changes to SKILL.md before updating. Dates mark the weeks in which we observed each version; checks apply to the recorded commits.
View weekly changes
SkillsForUnity/unity-skills~/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Network or broad shell
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Network or broad shell
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/addressables/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Instructions only
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/addressables-design/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Network or broad shell
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/adr/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Instructions only
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/animator/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Network or broad shell
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/architecture/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Instructions only
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/asmdef/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Instructions only
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/asset/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Network or broad shell
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/async/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Instructions only
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/batch/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Network or broad shell
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/behavior/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Network or broad shell
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/blueprints/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Instructions only
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/bookmark/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Instructions only
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/camera/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Instructions only
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/cinemachine/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Network or broad shell
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/cleaner/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Network or broad shell
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/component/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Network or broad shell
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/console/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Network or broad shell
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/debug/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Instructions only
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/decal/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Instructions only
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/dotween/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Instructions only
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/dotween-design/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Network or broad shell
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/editor/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Network or broad shell
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/event/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Network or broad shell
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/gameobject/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Network or broad shell
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/graphics/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Instructions only
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/history/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Instructions only
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/hybridclr/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Network or broad shell
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/importer/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Network or broad shell
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/inspector/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Instructions only
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/light/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Network or broad shell
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/manual-component/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Network or broad shell
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/manual-gameobject/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Instructions only
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/manual-material/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Instructions only
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/manual-scene/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Instructions only
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/material/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Network or broad shell
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/navmesh/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Instructions only
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/netcode/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Network or broad shell
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/netcode-design/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Instructions only
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/optimization/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Instructions only
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/package/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Instructions only
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/patterns/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Network or broad shell
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/perception/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Network or broad shell
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/performance/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Instructions only
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/physics/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Network or broad shell
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/pico-design/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Network or broad shell
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/postprocess/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Instructions only
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/prefab/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Network or broad shell
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/primetween/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Instructions only
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/primetween-design/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Instructions only
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/probuilder/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Network or broad shell
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/profiler/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Instructions only
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/project/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Instructions only
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/project-scout/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Instructions only
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/qframework/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Instructions only
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/qframework-design/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Network or broad shell
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/sample/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Network or broad shell
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/scene/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Network or broad shell
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/scene-contracts/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Instructions only
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/script/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Network or broad shell
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/script-roles/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Instructions only
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/scriptableobject/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Instructions only
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/scriptdesign/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Instructions only
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/shader/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Network or broad shell
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/shadergraph/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Network or broad shell
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/shadergraph-design/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Network or broad shell
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/skill-creator/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Instructions only
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/smart/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Network or broad shell
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/terrain/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Network or broad shell
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/test/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Network or broad shell
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/testability/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Instructions only
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/timeline/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Instructions only
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/ui/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Network or broad shell
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/uitoolkit/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Network or broad shell
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/unitask-design/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Network or broad shell
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/unity-cli/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Network or broad shell
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/urp/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Instructions only
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/validation/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Network or broad shell
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/volume/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Instructions only
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/workflow/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Network or broad shell
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/xr/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Network or broad shell
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/yaml-editing/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Instructions only
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/yooasset/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Network or broad shell
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
SkillsForUnity/unity-skills~/skills/yooasset-design/SKILL.md
Week of Oct 26, 2026 · +0 / −0 lines
Before Not checked yet → After Network or broad shell
610326c4f677 → fb7a8d420867
Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.
Verified commit fb7a8d4208671bca1d1013b2776eb2e4917f4964
git clone --filter=blob:none --no-checkout https://github.com/Besty0728/Unity-Skills.git .hotskills/besty0728-unity-skills && git -C .hotskills/besty0728-unity-skills checkout --detach fb7a8d4208671bca1d1013b2776eb2e4917f4964
# Copy each selected skill directory from .hotskills/besty0728-unity-skills into .claude/skills/<skill-name>/git clone --filter=blob:none --no-checkout https://github.com/Besty0728/Unity-Skills.git .hotskills/besty0728-unity-skills && git -C .hotskills/besty0728-unity-skills checkout --detach fb7a8d4208671bca1d1013b2776eb2e4917f4964
# Copy each selected skill directory from .hotskills/besty0728-unity-skills into .agents/skills/<skill-name>/Heat
4.6- Star growth, last 7 daysAhead of 80% of tracked repositories
- Star growth, last 24 hoursAhead of 3% of tracked repositories
- Rank movement, last 7 daysAhead of 26% of tracked repositories
- Commits, last 30 daysAhead of 87% of tracked repositories
- Accounts asking about it through MCP, last 7 daysNot available
- Hot votes this weekAhead of 0% of tracked repositories
Heat never changes the order by stars, and sponsorship never touches it. How heat works
Stars over time
Individual skills in this repository
- unity-skills
SkillsForUnity/unity-skills~ - unity-skills-index
SkillsForUnity/unity-skills~/skills - unity-addressables
SkillsForUnity/unity-skills~/skills/addressables - unity-addressables-design
SkillsForUnity/unity-skills~/skills/addressables-design - unity-adr
SkillsForUnity/unity-skills~/skills/adr - unity-animator
SkillsForUnity/unity-skills~/skills/animator - unity-architecture
SkillsForUnity/unity-skills~/skills/architecture - unity-asmdef
SkillsForUnity/unity-skills~/skills/asmdef - unity-asset
SkillsForUnity/unity-skills~/skills/asset - unity-async
SkillsForUnity/unity-skills~/skills/async - unity-batch
SkillsForUnity/unity-skills~/skills/batch - unity-behavior
SkillsForUnity/unity-skills~/skills/behavior - unity-blueprints
SkillsForUnity/unity-skills~/skills/blueprints - unity-bookmark
SkillsForUnity/unity-skills~/skills/bookmark - unity-camera
SkillsForUnity/unity-skills~/skills/camera - unity-cinemachine
SkillsForUnity/unity-skills~/skills/cinemachine - unity-cleaner
SkillsForUnity/unity-skills~/skills/cleaner - unity-component
SkillsForUnity/unity-skills~/skills/component - unity-console
SkillsForUnity/unity-skills~/skills/console - unity-debug
SkillsForUnity/unity-skills~/skills/debug - unity-decal
SkillsForUnity/unity-skills~/skills/decal - unity-dotween
SkillsForUnity/unity-skills~/skills/dotween - unity-dotween-design
SkillsForUnity/unity-skills~/skills/dotween-design - unity-editor
SkillsForUnity/unity-skills~/skills/editor - unity-event
SkillsForUnity/unity-skills~/skills/event - unity-gameobject
SkillsForUnity/unity-skills~/skills/gameobject - unity-graphics
SkillsForUnity/unity-skills~/skills/graphics - unity-history
SkillsForUnity/unity-skills~/skills/history - unity-hybridclr
SkillsForUnity/unity-skills~/skills/hybridclr - unity-importer
SkillsForUnity/unity-skills~/skills/importer - unity-inspector
SkillsForUnity/unity-skills~/skills/inspector - unity-light
SkillsForUnity/unity-skills~/skills/light - unity-manual-component
SkillsForUnity/unity-skills~/skills/manual-component - unity-manual-gameobject
SkillsForUnity/unity-skills~/skills/manual-gameobject - unity-manual-material
SkillsForUnity/unity-skills~/skills/manual-material - unity-manual-scene
SkillsForUnity/unity-skills~/skills/manual-scene - unity-material
SkillsForUnity/unity-skills~/skills/material - unity-navmesh
SkillsForUnity/unity-skills~/skills/navmesh - unity-netcode
SkillsForUnity/unity-skills~/skills/netcode - unity-netcode-design
SkillsForUnity/unity-skills~/skills/netcode-design - unity-optimization
SkillsForUnity/unity-skills~/skills/optimization - unity-package
SkillsForUnity/unity-skills~/skills/package - unity-patterns
SkillsForUnity/unity-skills~/skills/patterns - unity-perception
SkillsForUnity/unity-skills~/skills/perception - unity-performance
SkillsForUnity/unity-skills~/skills/performance - unity-physics
SkillsForUnity/unity-skills~/skills/physics - unity-pico-design
SkillsForUnity/unity-skills~/skills/pico-design - unity-postprocess
SkillsForUnity/unity-skills~/skills/postprocess - unity-prefab
SkillsForUnity/unity-skills~/skills/prefab - unity-primetween
SkillsForUnity/unity-skills~/skills/primetween - unity-primetween-design
SkillsForUnity/unity-skills~/skills/primetween-design - unity-probuilder
SkillsForUnity/unity-skills~/skills/probuilder - unity-profiler
SkillsForUnity/unity-skills~/skills/profiler - unity-project
SkillsForUnity/unity-skills~/skills/project - unity-project-scout
SkillsForUnity/unity-skills~/skills/project-scout - unity-qframework
SkillsForUnity/unity-skills~/skills/qframework - unity-qframework-design
SkillsForUnity/unity-skills~/skills/qframework-design - unity-sample
SkillsForUnity/unity-skills~/skills/sample - unity-scene
SkillsForUnity/unity-skills~/skills/scene - unity-scene-contracts
SkillsForUnity/unity-skills~/skills/scene-contracts - unity-script
SkillsForUnity/unity-skills~/skills/script - unity-script-roles
SkillsForUnity/unity-skills~/skills/script-roles - unity-scriptableobject
SkillsForUnity/unity-skills~/skills/scriptableobject - unity-scriptdesign
SkillsForUnity/unity-skills~/skills/scriptdesign - unity-shader
SkillsForUnity/unity-skills~/skills/shader - unity-shadergraph
SkillsForUnity/unity-skills~/skills/shadergraph - unity-shadergraph-design
SkillsForUnity/unity-skills~/skills/shadergraph-design - skill-creator
SkillsForUnity/unity-skills~/skills/skill-creator - unity-smart
SkillsForUnity/unity-skills~/skills/smart - unity-terrain
SkillsForUnity/unity-skills~/skills/terrain - unity-test
SkillsForUnity/unity-skills~/skills/test - unity-testability
SkillsForUnity/unity-skills~/skills/testability - unity-timeline
SkillsForUnity/unity-skills~/skills/timeline - unity-ui
SkillsForUnity/unity-skills~/skills/ui - unity-uitoolkit
SkillsForUnity/unity-skills~/skills/uitoolkit - unity-unitask-design
SkillsForUnity/unity-skills~/skills/unitask-design - unity-cli
SkillsForUnity/unity-skills~/skills/unity-cli - unity-urp
SkillsForUnity/unity-skills~/skills/urp - unity-validation
SkillsForUnity/unity-skills~/skills/validation - unity-volume
SkillsForUnity/unity-skills~/skills/volume - unity-workflow
SkillsForUnity/unity-skills~/skills/workflow - unity-xr
SkillsForUnity/unity-skills~/skills/xr - unity-yaml-editing
SkillsForUnity/unity-skills~/skills/yaml-editing - unity-yooasset
SkillsForUnity/unity-skills~/skills/yooasset - unity-yooasset-design
SkillsForUnity/unity-skills~/skills/yooasset-design
How it works
unity-skills
When your agent uses it
Automate the Unity Editor through a local REST API — scripts, scenes, prefabs, assets, materials, lighting, tests and hundreds of other Editor operations. Use when the user wants to actually operate the Unity Editor from chat — create, modify or batch-edit GameObjects/scripts/scenes/assets, or run Editor automation — in any language. Not needed for conceptual Unity Q&A that touches no Editor state — read the matching advisory doc under skills/ instead. 当用户要从对话里实际操作 Unity 编辑器(创建/修改/批量编辑/运行测试)时使用,任何语言均可触发;纯概念问答无需本协议。
What it loads into context
Frontmatter
182 tokensAlways available to the agent
SKILL.md
2,113 tokensWhen the skill is activated
Reference documents
139,050 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Route first
- Target the right Editor
- Quick reference
- Everything else: one discovery call
- Execute
- Verify from the read-back
- Surface profile and errors
Scripts executed separately
scripts/runtime_verification.pyscripts/unity_skills.py
Files
SKILL.mdcore8,189 bytesSKILL.mdcore8,189 bytesSKILL_GUIDE.mddoc6,980 bytesreferences/2d.mddoc13,079 bytesreferences/3d.mddoc16,151 bytesreferences/README.mddoc3,300 bytesreferences/SKILL_FULL.mddoc34,141 bytesreferences/animation.mddoc1,286 bytesreferences/assets.mddoc2,298 bytesreferences/audio.mddoc7,400 bytesreferences/editor.mddoc418 bytesreferences/index.mddoc943 bytesreferences/networking.mddoc1,792 bytesreferences/optimization.mddoc6,531 bytesreferences/other.mddoc219,504 bytesreferences/physics.mddoc16,205 bytesreferences/platform.mddoc1,937 bytesreferences/protocol-discovery.mddoc5,390 bytesreferences/protocol-error-codes.mddoc11,213 bytesreferences/protocol-observability.mddoc6,519 bytesreferences/protocol-operating-mode.mddoc20,905 bytesreferences/protocol-runtime-verification.mddoc3,406 bytesreferences/protocol-unity-cli.mddoc2,453 bytesreferences/rendering.mddoc7,457 bytesreferences/scene_management.mddoc4,170 bytesreferences/scripting.mddoc1,005 bytesreferences/services.mddoc355 bytesreferences/shaders.mddoc91,811 bytesreferences/ui.mddoc912 bytesreferences/windows.mddoc5,014 bytesreferences/xr.mddoc47,599 bytesscripts/runtime_verification.pyruns11,518 bytesscripts/unity_skills.pyruns105,442 bytes
Read SKILL.md
# Unity Skills
> Docs are English-only: match requests to modules by meaning in any language, and always reply in the user's language.
## Route first
- **Automate** — the user asked you to act, or it needs traversal, search, batch, exact numbers or many objects: drive the Editor via REST.
- **Guide** — the user wants to do it themselves, or `surfaceProfile` is `guide`: name menus and Inspector fields per [SKILL_GUIDE.md](SKILL_GUIDE.md).
- **Advise** — a design question that changes nothing: answer from the matching advisory doc ([scriptdesign](skills/scriptdesign/SKILL.md), [architecture](skills/architecture/SKILL.md), [patterns](skills/patterns/SKILL.md), all in the [module index](skills/SKILL.md)), no REST calls.
## Target the right Editor
Ports `8090`–`8100` go first come, first served: add `?expectProject=<project>` (productName or folder name) or the exact `?expectInstance=<instanceId>` to every write. A different Editor answers 409 `INSTANCE_MISMATCH` and runs nothing.
View the complete source on GitHubunity-skills-index
When your agent uses it
Index of all Unity Skills modules with per-module mode labels (SA/FA/Mixed). Use to find which module covers a task before loading its doc.
What it loads into context
Frontmatter
40 tokensAlways available to the agent
SKILL.md
3,181 tokensWhen the skill is activated
Reference documents
2,113 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- Modules
- Advisory Design Modules
- Batch-First Rule
- Skill Naming Convention
Files
../SKILL.mddoc8,189 bytesSKILL.mdcore11,564 bytesSKILL.mdcore11,564 bytesSKILL.mdcore11,564 bytesSKILL.mdcore11,564 bytes
Read SKILL.md
## Triggers
- Browsing the module catalog
- Finding which module handles a task
- Checking mode requirements
- 浏览模块目录、查找某事由哪个模块处理、确认模式要求
# Unity Skills - Module Index
Module docs. Start with [../SKILL.md](../SKILL.md) for mode switching and schema-first rules.
> **Multi-instance**: For version-specific projects, call `unity_skills.set_unity_version(...)` first.
> **Schema-first**: Exact signatures come from the root quick reference, from `GET /skills/recommend?intent=<words>&includeSchema=true&topN=3&wire=v2` (`unity_skills.find_skills(intent, top_n=3, include_schema=True, wire="v2")`), or from `GET /skills/schema?names=a,b&wire=v2` when the name is known; the full `GET /skills/schema` (`unity_skills.get_skill_schema()`) is ~707 KB. Load module docs for workflow guidance and guardrails.
> **Split modules**: `gameobject`, `component`, `batch` and `script` keep their shared rules and skill list in `SKILL.md` and each skill's parameter table, item fields and return shape in `reference/<skill_name>.md` (one small file per skill), rarely needed once the schema's parameter notes are in hand.
View the complete source on GitHubunity-addressables
When your agent uses it
Manage Addressables groups, entries, profiles and content builds (com.unity.addressables, reflection-based)
What it loads into context
Frontmatter
29 tokensAlways available to the agent
SKILL.md
2,777 tokensWhen the skill is activated
Reference documents
15,072 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- Guardrails
- Skills
- Critical Rules (must read)
- Limitations
- Exact Signatures
Files
../addressables-design/SKILL.mddoc10,739 bytesSKILL.mdcore12,123 bytes../package/SKILL.mddoc6,443 bytes../unity-cli/SKILL.mddoc23,723 bytes../yooasset/SKILL.mddoc18,550 bytes
Read SKILL.md
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Checking whether Addressables is installed and configured
- Creating Addressables groups and adding assets to them
- Switching the active Addressables profile
- Building Addressables content
- 检查 Addressables 是否安装与配置、创建资源组并添加资源、切换激活 Profile、构建 Addressables 内容
# Unity Addressables Skills
Editor-side automation for [Addressables](https://docs.unity3d.com/Packages/com.unity.addressables@latest) — group CRUD, asset entry assignment, profile switching, and the content build. This is the **authoring** surface (the `AddressableAssetSettings` asset); runtime loading code is not a skill.
**This module holds zero direct references to the package.** Every call resolves through reflection against the `Unity.Addressables.Editor` assembly, so the UnitySkills Editor assembly compiles identically whether or not Addressables is installed — there is no scripting define to set and no recompile needed after installing.View the complete source on GitHubunity-addressables-design
When your agent uses it
Source-anchored design rules for Unity Addressables 1.22.3/2.9.1
What it loads into context
Frontmatter
31 tokensAlways available to the agent
SKILL.md
3,147 tokensWhen the skill is activated
Reference documents
24,747 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- When to Load This Module
- Version Difference Matrix
- Critical Rule Summary
- Sub-doc Routing
- Routing to Other Modules
- Version Scope
- Migration Notes (hallucination shield)
Files
ASSETREF.mddoc10,841 bytesDOWNLOAD.mddoc10,027 bytesHANDLES.mddoc11,644 bytesINIT.mddoc7,272 bytesLOADING.mddoc10,885 bytesPITFALLS.mddoc15,489 bytesSCENE.mddoc11,112 bytesSKILL.mdcore10,739 bytesSKILL.mdcore10,739 bytesSKILL.mdcore10,739 bytesUPDATE.mddoc9,813 bytes../architecture/SKILL.mddoc5,091 bytes../asmdef/SKILL.mddoc1,683 bytes../async/SKILL.mddoc2,429 bytes../performance/SKILL.mddoc4,178 bytes
Read SKILL.md
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Writing or reviewing Addressables code
- Async asset/scene loading
- Hot-update or catalog refresh
- Version migration
- 编写或审查 Addressables 代码、异步加载资源/场景、配置热更新或目录刷新、版本迁移
# Addressables - Design Rules
Advisory module. Every rule is distilled from Unity Addressables source at two versions:
- **1.22.3** — `com.unity.addressables@1.22.3` (Unity 2022, min 2019.4)
- **2.9.1** — `com.unity.addressables@8460f1c9c927` (Unity 6, min 2023.1)View the complete source on GitHubunity-adr
When your agent uses it
Record Unity architecture decisions (ADR) with rationale
What it loads into context
Frontmatter
17 tokensAlways available to the agent
SKILL.md
295 tokensWhen the skill is activated
Reference documents
0 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- Output Format
- Example Use Cases
- Guardrails
Files
SKILL.mdcore1,355 bytes
Read SKILL.md
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Choosing between technical approaches
- Comparing libraries or patterns
- Documenting design rationale
- 技术方案选型、库/模式对比、记录设计决策来龙去脉
# Unity ADR
Use this when architecture choices may be revisited later or when multiple plausible options exist.
## Output Format
View the complete source on GitHubunity-animator
When your agent uses it
Edit Unity Animator Controllers and drive runtime parameters
What it loads into context
Frontmatter
17 tokensAlways available to the agent
SKILL.md
2,370 tokensWhen the skill is activated
Reference documents
0 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- Operating Mode
- Skills Overview
- Parameter Types
- Skills
- Example: Complete Animation Setup
- Best Practices
- Exact Signatures
Files
SKILL.mdcore9,827 bytesSKILL.mdcore9,827 bytes
Read SKILL.md
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Setting up or wiring an Animator
- Adjusting animation state machines
- Driving animation parameters at runtime
- 搭建或连接 Animator、调整动画状态机、运行时驱动动画参数
# Unity Animator Skills
Control Unity's Mecanim system — create Animator Controllers, add layers' states / transitions / parameters, assign controllers to GameObjects, set parameters at runtime, and play states.
## Operating Mode
View the complete source on GitHubunity-architecture
When your agent uses it
Advise on Unity gameplay and system architecture
What it loads into context
Frontmatter
16 tokensAlways available to the agent
SKILL.md
1,112 tokensWhen the skill is activated
Reference documents
3,108 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- Workflow
- Output Format
- Default Guidance
- Explicit Execution Order and Entry Guards
- Guardrails
- Load Related Advisory Modules When Needed
Files
SKILL.mdcore5,091 bytes../async/SKILL.mddoc2,429 bytes../inspector/SKILL.mddoc1,896 bytes../patterns/SKILL.mddoc5,312 bytes../scriptdesign/SKILL.mddoc4,472 bytes
Read SKILL.md
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Planning code organization
- Splitting responsibilities
- Reducing coupling
- Choosing refactor direction
- 规划代码结构、划分职责、降低耦合、确定重构方向
# Unity Architecture Advisor
Use this before generating lots of gameplay scripts or when the user asks for a cleaner architecture.
## WorkflowView the complete source on GitHubunity-asmdef
When your agent uses it
Advise on Unity assembly definitions (asmdef)
What it loads into context
Frontmatter
19 tokensAlways available to the agent
SKILL.md
357 tokensWhen the skill is activated
Reference documents
0 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- Recommend Only When Worth It
- Output Format
- Default Guidance
- Guardrails
Files
SKILL.mdcore1,683 bytes
Read SKILL.md
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Planning asmdef layout
- Untangling assembly dependencies
- Speeding up compilation
- Splitting editor/runtime/test code
- 规划 asmdef 结构、理顺程序集依赖、加速编译、拆分编辑器/运行时代码
# Unity asmdef Advisor
Use this skill when the project is large enough that compile boundaries and dependency direction matter.
## Recommend Only When Worth ItView the complete source on GitHubunity-asset
When your agent uses it
Manage Unity AssetDatabase operations
What it loads into context
Frontmatter
13 tokensAlways available to the agent
SKILL.md
2,971 tokensWhen the skill is activated
Reference documents
2,756 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- Operating Mode
- Skills Overview
- Skills
- Minimal Example
- Best Practices
- Exact Signatures
- Common Errors
Files
../../references/protocol-error-codes.mddoc11,213 bytesSKILL.mdcore12,148 bytesSKILL.mdcore12,148 bytesSKILL.mdcore12,148 bytesSKILL.mdcore12,148 bytesSKILL.mdcore12,148 bytesSKILL.mdcore12,148 bytesSKILL.mdcore12,148 bytes
Read SKILL.md
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Organizing project assets
- Importing or relocating files
- Querying asset metadata
- Scripting AssetDatabase operations
- 整理工程资源、导入或移动文件、查询资源元数据、脚本化 AssetDatabase 操作
# Unity Asset Skills
> **BATCH-FIRST**: Use `*_batch` skills when operating on 2+ assets.
## Operating ModeView the complete source on GitHubunity-async
When your agent uses it
Advise on Unity async and lifecycle strategy
What it loads into context
Frontmatter
16 tokensAlways available to the agent
SKILL.md
554 tokensWhen the skill is activated
Reference documents
2,085 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- Guardrails
- Decision Ladder
- Specific Guidance
- Output Format
Files
SKILL.mdcore2,429 bytes../batch/SKILL.mddoc8,156 bytes
Read SKILL.md
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Choosing Update/coroutine/UniTask/timer
- Handling cancellation and cleanup
- 在 Update/协程/UniTask/定时器间取舍、处理取消与清理
# Unity Async Strategy
> **Scope**: this module is about **async code you write into the Unity runtime** — `Update`, coroutines, UniTask, cancellation and lifecycle ownership. It is not about the REST protocol's own async jobs. For `jobId` / polling / `job_status` / `GET /jobs/{id}`, see [batch](../batch/SKILL.md).
Use this skill when the user is deciding how runtime work should be scheduled or cleaned up.
## GuardrailsView the complete source on GitHubunity-batch
When your agent uses it
Unified batch and async-job orchestration
What it loads into context
Frontmatter
15 tokensAlways available to the agent
SKILL.md
2,085 tokensWhen the skill is activated
Reference documents
12,432 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- POST /skills/batch — several skills, one HTTP call
- Preview → execute
- Operating Mode
- Skills Overview
- Exact Signatures
Files
../../SKILL.mddoc8,189 bytes../../references/protocol-operating-mode.mddoc20,905 bytesSKILL.mdcore8,156 bytesreference/batch_cleanup_temp_objects.mddoc970 bytesreference/batch_execute.mddoc2,120 bytesreference/batch_fix_missing_scripts.mddoc734 bytesreference/batch_preview_rename.mddoc1,550 bytesreference/batch_preview_replace_material.mddoc852 bytesreference/batch_preview_set_property.mddoc1,336 bytesreference/batch_query_assets.mddoc812 bytesreference/batch_query_components.mddoc781 bytesreference/batch_query_gameobjects.mddoc1,356 bytesreference/batch_replace_material.mddoc878 bytesreference/batch_report_get.mddoc458 bytesreference/batch_report_list.mddoc354 bytesreference/batch_retry_failed.mddoc687 bytesreference/batch_set_render_layer.mddoc887 bytesreference/batch_standardize_naming.mddoc866 bytesreference/batch_validate_scene_objects.mddoc516 bytesreference/job_cancel.mddoc330 bytesreference/job_list.mddoc363 bytesreference/job_logs.mddoc637 bytesreference/job_progress.mddoc1,266 bytesreference/job_status.mddoc1,507 bytesreference/job_wait.mddoc2,190 bytes
Read SKILL.md
## Triggers
- Operating on many objects at once
- Running or polling long async jobs
- Preview-then-commit bulk edits
- 一次性操作大量对象、运行或轮询长时异步任务、先预览后提交的批量编辑
# Unity Batch Skills
The `POST /skills/batch` endpoint, query → preview → execute bulk edits, execution reports and async jobs. Parameters come from the schema, never from a skill's name; execution and dryRun rules: root [SKILL.md](../../SKILL.md).
## POST /skills/batch — several skills, one HTTP call
An **HTTP endpoint, not a skill**: never send `skills_batch` to `POST /skill/<name>`. It runs up to 50 ordinary skill calls in order inside one main-thread job, each through the full single-skill pipeline (validation, permission gate, its own Undo group, audit): one round trip and one main-thread wake-up instead of N, the biggest saving once there are 3+ writes.
View the complete source on GitHubunity-behavior
When your agent uses it
Drive Unity Behavior behavior graphs and blackboard variables
What it loads into context
Frontmatter
18 tokensAlways available to the agent
SKILL.md
2,739 tokensWhen the skill is activated
Reference documents
1,883 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- Operating Mode
- Prerequisites
- The two asset types (read this before binding graphs)
- Guardrails
- Skills
- Edit mode vs Play mode
- Workflow
- Limitations
- Version Sensitivity
- Exact Signatures
Files
SKILL.mdcore11,984 bytesSKILL.mdcore11,984 bytesSKILL.mdcore11,984 bytesSKILL.mdcore11,984 bytesSKILL.mdcore11,984 bytesSKILL.mdcore11,984 bytes../yaml-editing/SKILL.mddoc7,590 bytes
Read SKILL.md
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Wiring NPC/AI decision logic
- Working with behavior trees/graphs
- Reading/writing blackboard variables
- 搭建 NPC/AI 决策逻辑、使用行为树/行为图、读写黑板变量
# Behavior Skills
Unity Behavior (`com.unity.behavior`, validated against 1.0.16) graph asset discovery, agent wiring, and blackboard variable access.
The package is **optional** and is not a declared dependency of UnitySkills. Every skill in this module reaches it through reflection; when it is absent each skill returns the same structured `PACKAGE_NOT_INSTALLED` response pointing at `package_install`.
View the complete source on GitHubunity-blueprints
When your agent uses it
Advise on starter architecture blueprints for small games
What it loads into context
Frontmatter
18 tokensAlways available to the agent
SKILL.md
311 tokensWhen the skill is activated
Reference documents
0 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- Supported Blueprint Styles
- Output Format
- Guardrails
Files
SKILL.mdcore1,456 bytes
Read SKILL.md
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Starting a small game from scratch
- Scaffolding a genre core structure
- Organizing a specific game type
- 从零开始做小游戏、搭建某类型核心结构、组织特定玩法
# Unity Gameplay Blueprints
Use this skill when starting a new mini-game or vertical slice and a lightweight architecture skeleton is more useful than raw code volume.
## Supported Blueprint Styles
View the complete source on GitHubunity-bookmark
When your agent uses it
Manage Scene View bookmarks and saved viewpoints
What it loads into context
Frontmatter
15 tokensAlways available to the agent
SKILL.md
760 tokensWhen the skill is activated
Reference documents
0 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- Guardrails
- Skills
- Exact Signatures
Files
SKILL.mdcore3,271 bytes
Read SKILL.md
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Saving or restoring Scene View viewpoints
- Bookmarking camera angles
- Navigating saved scene locations
- 保存或恢复场景视角、收藏机位、在已存位置间切换
# Bookmark Skills
Save and recall Scene View camera positions.
## Guardrails
View the complete source on GitHubunity-camera
When your agent uses it
Control Unity Scene View and Game cameras
What it loads into context
Frontmatter
14 tokensAlways available to the agent
SKILL.md
2,936 tokensWhen the skill is activated
Reference documents
0 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- Operating Mode
- Guardrails
- Skills
- Exact Signatures
Files
SKILL.mdcore12,152 bytes
Read SKILL.md
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Framing the Scene View
- Creating or adjusting cameras
- Tweaking FOV or clipping planes
- 取景 Scene View、创建或调整相机、修改 FOV 或裁剪面
# Camera Skills
Control the Scene View camera and Game Cameras (creation, transform, properties, screenshot, culling, orthographic toggle).
## Operating Mode
View the complete source on GitHubunity-cinemachine
When your agent uses it
Set up Cinemachine Virtual Cameras
What it loads into context
Frontmatter
15 tokensAlways available to the agent
SKILL.md
5,887 tokensWhen the skill is activated
Reference documents
0 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- Operating Mode
- Skills
- Minimal Example
- Exact Signatures
Files
SKILL.mdcore22,352 bytesSKILL.mdcore22,352 bytesSKILL.mdcore22,352 bytes
Read SKILL.md
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Creating or tuning Cinemachine cameras
- Configuring follow/look-at/noise
- Building cinematic camera behavior
- 创建或调校 Cinemachine 相机、设置跟随/注视/噪声、构建运镜效果
# Cinemachine Skills
Control Cinemachine Virtual Cameras and brain settings. Works with Cinemachine **2.x and 3.x** through a runtime reflection adapter (`CinemachineAdapter` / `CinemachineSkills`).
## Operating Mode
View the complete source on GitHubunity-cleaner
When your agent uses it
Clean up and audit a Unity project
What it loads into context
Frontmatter
15 tokensAlways available to the agent
SKILL.md
2,765 tokensWhen the skill is activated
Reference documents
0 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- Guardrails
- Skills Overview
- Skills
- Example Workflow: Clean Project
- Exact Signatures
Files
SKILL.mdcore11,398 bytesSKILL.mdcore11,398 bytesSKILL.mdcore11,398 bytesSKILL.mdcore11,398 bytesSKILL.mdcore11,398 bytesSKILL.mdcore11,398 bytesSKILL.mdcore11,398 bytesSKILL.mdcore11,398 bytesSKILL.mdcore11,398 bytesSKILL.mdcore11,398 bytesSKILL.mdcore11,398 bytesSKILL.mdcore11,398 bytes
Read SKILL.md
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Reducing project bloat
- Hunting duplicate or orphaned assets
- Auditing before a release
- 给项目瘦身、排查重复或孤立资源、发布前审计
# Unity Cleaner Skills
> **Safety**: `cleaner_delete_assets` uses a **two-step confirmToken handshake**. Call without `confirmToken` to preview; call again with the returned token (5-minute TTL) to actually delete. There is no `dryRun` parameter.
## Guardrails
View the complete source on GitHubunity-component
When your agent uses it
Manage GameObject components
What it loads into context
Frontmatter
11 tokensAlways available to the agent
SKILL.md
1,548 tokensWhen the skill is activated
Reference documents
15,748 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- Operating Mode
- Shared rules
- Skills Overview
- Exact Signatures
- Common Errors
Files
../../SKILL.mddoc8,189 bytes../../references/protocol-error-codes.mddoc11,213 bytes../../references/protocol-operating-mode.mddoc20,905 bytesSKILL.mdcore6,187 bytesreference/component_add.mddoc1,241 bytesreference/component_add_batch.mddoc1,284 bytesreference/component_copy.mddoc1,068 bytesreference/component_copy_exact.mddoc1,068 bytesreference/component_get_methods.mddoc1,044 bytesreference/component_get_methods_batch.mddoc599 bytesreference/component_get_properties.mddoc1,007 bytesreference/component_get_serialized_properties.mddoc975 bytesreference/component_invoke_method.mddoc3,678 bytesreference/component_invoke_method_batch.mddoc1,019 bytesreference/component_list.mddoc757 bytesreference/component_remove.mddoc1,037 bytesreference/component_remove_batch.mddoc1,124 bytesreference/component_set_enabled.mddoc921 bytesreference/component_set_property.mddoc2,928 bytesreference/component_set_property_batch.mddoc1,097 bytesreference/component_set_serialized_property.mddoc2,220 bytesreference/component_set_serialized_property_batch.mddoc758 bytes
Read SKILL.md
## Triggers
- Attaching or removing components
- Copying components between objects
- Toggling components
- Reading/writing serialized fields
- 挂载或移除组件、在对象间复制组件、开关组件、读写序列化字段
# Unity Component Skills
Add, remove, copy, toggle and edit components. Parameters come from the schema (recommend `includeSchema=true` or `/skills/schema?names=`), which notes the non-obvious ones — never from a skill's name. Execution, dryRun and verification rules: root [SKILL.md](../../SKILL.md).
## Operating Mode
`component_list`, `component_get_methods`, `component_get_methods_batch`, `component_get_properties`, `component_get_serialized_properties` are `SemiAuto` (read-only); every writer is `FullAuto`. `component_remove` / `component_remove_batch` (`Operation.Delete`) and `component_invoke_method*` (high risk) are NeverInSemi: `MODE_FORBIDDEN` under Approval/Auto, run only under Bypass or an Allowlist hit → [operating mode](../../references/protocol-operating-mode.md).
View the complete source on GitHubunity-console
When your agent uses it
Capture and query the Unity Editor console
What it loads into context
Frontmatter
14 tokensAlways available to the agent
SKILL.md
2,188 tokensWhen the skill is activated
Reference documents
0 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- Operating Mode
- Skills Overview
- Skills
- Example Usage
- Best Practices
- Exact Signatures
Files
SKILL.mdcore9,550 bytesSKILL.mdcore9,550 bytes
Read SKILL.md
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Inspecting console output
- Filtering errors or warnings
- Emitting log messages
- Configuring the console
- 查看控制台输出、过滤错误或警告、输出日志、配置控制台
# Unity Console Skills
Work with the Unity console - capture logs, write messages, and debug your project.
## Operating ModeView the complete source on GitHubunity-debug
When your agent uses it
Inspect debug, diagnostics and compile state
What it loads into context
Frontmatter
14 tokensAlways available to the agent
SKILL.md
1,370 tokensWhen the skill is activated
Reference documents
0 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- Operating Mode
- Skills
- Exact Signatures
Files
SKILL.mdcore5,901 bytes
Read SKILL.md
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Diagnosing compile failures
- Checking errors after a change
- Forcing recompilation
- Gathering system diagnostics
- 诊断编译失败、改动后检查报错、强制重编、收集系统诊断
# Debug Skills
Debug utilities for error checking and diagnostics.
## Operating ModeView the complete source on GitHubunity-decal
When your agent uses it
Create and configure URP Decal Projectors
What it loads into context
Frontmatter
17 tokensAlways available to the agent
SKILL.md
1,621 tokensWhen the skill is activated
Reference documents
0 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- Operating Mode
- URP Package Stub
- Guardrails
- Skills
- Exact Signatures
Files
SKILL.mdcore6,505 bytes
Read SKILL.md
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Adding decals in URP
- Configuring a Decal Projector
- Enabling the Decal Renderer Feature
- 在 URP 中添加贴花、配置 Decal Projector、启用 Decal Renderer Feature
# Decal Skills
URP Decal Projector creation and configuration (URP only; HDRP decal APIs are not covered here).
## Operating Mode
View the complete source on GitHubunity-dotween
When your agent uses it
Automate DOTween Free/Pro at editor time
What it loads into context
Frontmatter
18 tokensAlways available to the agent
SKILL.md
2,561 tokensWhen the skill is activated
Reference documents
2,194 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- Guardrails
- Free Skills
- Pro Skills
- animationType → endValue mapping
- Exact Signatures
Files
../dotween-design/SKILL.mddoc8,145 bytesSKILL.mdcore10,025 bytes
Read SKILL.md
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Setting up DOTween
- Validating install/modules
- Configuring DOTweenAnimation components
- 接入 DOTween、校验安装/模块、配置 DOTweenAnimation 组件
# DOTween Skills
DOTween Free/Pro support for project diagnostics, settings, module/API discovery, and runtime script generation. DOTween Pro-only `DOTweenAnimation` editor-time configuration remains available through `dotween_pro_*` skills.
## Guardrails
View the complete source on GitHubunity-dotween-design
When your agent uses it
Source-anchored design rules for DOTween 1.3.015
What it loads into context
Frontmatter
24 tokensAlways available to the agent
SKILL.md
2,194 tokensWhen the skill is activated
Reference documents
28,156 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- When to Load This Module
- Critical Rule Summary
- Sub-doc Routing
- Routing to Other Modules
- Version Scope
Files
../addressables-design/SKILL.mddoc10,739 bytes../asmdef/SKILL.mddoc1,683 bytes../async/SKILL.mddoc2,429 bytesBASICS.mddoc8,780 bytesEASE.mddoc7,420 bytesINTEGRATION.mddoc8,147 bytesLIFETIME.mddoc8,854 bytesPITFALLS.mddoc12,129 bytesSEQUENCE.mddoc7,098 bytesSHORTCUTS.mddoc17,339 bytesSKILL.mdcore8,145 bytesSKILL.mdcore8,145 bytesSKILL.mdcore8,145 bytesSKILL.mdcore8,145 bytesSKILL.mdcore8,145 bytesTWEEN.mddoc8,447 bytes../inspector/SKILL.mddoc1,896 bytes../performance/SKILL.mddoc4,178 bytes../unitask-design/SKILL.mddoc7,982 bytes
Read SKILL.md
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Writing or reviewing DOTween code
- Building sequences
- Binding tween lifetime
- Debugging tween pitfalls
- 编写或审查 DOTween 代码、构建序列动画、绑定补间生命周期、排查补间陷阱
# DOTween - Design Rules
Advisory module. Every rule is distilled from Demigiant DOTween source at:
- **1.3.015** — bundled in `_DOTween.Assembly/DOTween/` and `bin/Modules/` module files (Unity 2018+)
View the complete source on GitHubunity-editor
When your agent uses it
Control and observe the Unity Editor state
What it loads into context
Frontmatter
14 tokensAlways available to the agent
SKILL.md
4,004 tokensWhen the skill is activated
Reference documents
5,596 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- Operating Mode
- Skills Overview
- Skills
- Example Usage
- Best Practices
- Exact Signatures
- Common Errors
- Runtime verification scenarios
Files
../../references/protocol-error-codes.mddoc11,213 bytes../../references/protocol-runtime-verification.mddoc3,406 bytes../console/SKILL.mddoc9,550 bytesSKILL.mdcore17,021 bytesSKILL.mdcore17,021 bytesSKILL.mdcore17,021 bytes
Read SKILL.md
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Reading persistent scene/file changes
- Driving play mode
- Inspecting runtime state
- Executing menu items
- 读取持久化场景/文件变更、操控 Play Mode、检查运行时状态、执行菜单项
# Unity Editor Skills
Observe and control the Unity Editor without parsing scene YAML.
## Operating ModeView the complete source on GitHubunity-event
When your agent uses it
Wire UnityEvent persistent listeners at editor time
What it loads into context
Frontmatter
15 tokensAlways available to the agent
SKILL.md
2,532 tokensWhen the skill is activated
Reference documents
0 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- Operating Mode
- Skills
- Exact Signatures
Files
SKILL.mdcore10,426 bytesSKILL.mdcore10,426 bytes
Read SKILL.md
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Hooking up UnityEvents in the Inspector
- Wiring button or trigger callbacks
- Scripting persistent listeners
- 在 Inspector 里挂接 UnityEvent、连接按钮或触发器回调、脚本化持久监听
# Event Skills
Inspect and modify persistent listeners on UnityEvents (e.g. `Button.onClick`, `Toggle.onValueChanged`) — the same listeners you see in the Inspector's event drop slots.
## Operating Mode
View the complete source on GitHubunity-gameobject
When your agent uses it
Create and manipulate GameObjects
What it loads into context
Frontmatter
13 tokensAlways available to the agent
SKILL.md
1,261 tokensWhen the skill is activated
Reference documents
14,927 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- Operating Mode
- Shared rules
- Skills Overview
- Exact Signatures
- Common Errors
Files
../../SKILL.mddoc8,189 bytes../../references/protocol-error-codes.mddoc11,213 bytes../../references/protocol-operating-mode.mddoc20,905 bytesSKILL.mdcore4,927 bytesreference/gameobject_create.mddoc1,603 bytesreference/gameobject_create_batch.mddoc1,665 bytesreference/gameobject_delete.mddoc520 bytesreference/gameobject_delete_batch.mddoc1,006 bytesreference/gameobject_duplicate.mddoc608 bytesreference/gameobject_duplicate_batch.mddoc718 bytesreference/gameobject_find.mddoc942 bytesreference/gameobject_get_info.mddoc767 bytesreference/gameobject_rename.mddoc547 bytesreference/gameobject_rename_batch.mddoc715 bytesreference/gameobject_set_active.mddoc700 bytesreference/gameobject_set_active_batch.mddoc684 bytesreference/gameobject_set_layer_batch.mddoc1,040 bytesreference/gameobject_set_parent.mddoc1,293 bytesreference/gameobject_set_parent_batch.mddoc1,005 bytesreference/gameobject_set_sibling_index.mddoc850 bytesreference/gameobject_set_tag_batch.mddoc788 bytesreference/gameobject_set_transform.mddoc1,753 bytesreference/gameobject_set_transform_batch.mddoc1,355 bytes
Read SKILL.md
## Triggers
- Building or restructuring scene hierarchy
- Spawning or removing objects
- Adjusting transforms
- 搭建或调整场景层级、新建或删除物体、修改 Transform
# Unity GameObject Skills
Create, find, parent and transform scene objects. Parameters come from the schema (recommend `includeSchema=true` or `/skills/schema?names=`), which notes the non-obvious ones — never from a skill's name. Execution, dryRun and verification rules: root [SKILL.md](../../SKILL.md).
## Operating Mode
`gameobject_find` / `gameobject_get_info` are `SemiAuto` (read-only); every other skill is `FullAuto`. `gameobject_delete` / `gameobject_delete_batch` (`Operation.Delete`) are NeverInSemi: `MODE_FORBIDDEN` under Approval/Auto, run only under Bypass or an Allowlist hit → [operating mode](../../references/protocol-operating-mode.md).
## Shared rulesView the complete source on GitHubunity-graphics
When your agent uses it
Manage project-wide GraphicsSettings and QualitySettings
What it loads into context
Frontmatter
16 tokensAlways available to the agent
SKILL.md
649 tokensWhen the skill is activated
Reference documents
0 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- Operating Mode
- Guardrails
- Skills
- Exact Signatures
Files
SKILL.mdcore3,049 bytes
Read SKILL.md
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Configuring project graphics/quality settings
- Assigning an SRP asset
- Adjusting quality levels
- 配置工程图形/画质设置、指定 SRP 资产、调整质量等级
# Graphics Skills
Project-wide graphics and quality settings (GraphicsSettings + QualitySettings) for Unity 2022.3+. Works in Built-in, URP and HDRP — does not depend on any SRP package being installed.
## Operating Mode
View the complete source on GitHubunity-history
When your agent uses it
Manage undo/redo history over the native undo stack
What it loads into context
Frontmatter
17 tokensAlways available to the agent
SKILL.md
634 tokensWhen the skill is activated
Reference documents
0 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- Operating Mode
- Skills
- Exact Signatures
Files
SKILL.mdcore2,679 bytes
Read SKILL.md
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Reviewing or navigating undo history
- Stepping undo/redo
- Auditing what changed
- 查看或浏览撤销历史、逐步撤销/重做、审查改动
# History Skills
Manage Unity Editor undo/redo history.
## Operating Mode
View the complete source on GitHubunity-hybridclr
When your agent uses it
Automate HybridCLR C# hot-update prebuild
What it loads into context
Frontmatter
19 tokensAlways available to the agent
SKILL.md
5,276 tokensWhen the skill is activated
Reference documents
13,734 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- Guardrails
- Skills
- HybridCLR × YooAsset workflow
- Critical Rules (must read)
- Limitations
- Reflection Anchors
- Version Scope
- Exact Signatures
Files
../asmdef/SKILL.mddoc1,683 bytesSKILL.mdcore21,668 bytesSKILL.mdcore21,668 bytesSKILL.mdcore21,668 bytesSKILL.mdcore21,668 bytes../unity-cli/SKILL.mddoc23,723 bytes../yooasset-design/SKILL.mddoc11,433 bytes../yooasset/SKILL.mddoc18,550 bytes
Read SKILL.md
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Configuring hot-update assemblies
- Compiling hot-update DLLs
- Generating AOTGenericReferences/link.xml
- Diagnosing HybridCLR setup
- Wiring output into YooAsset builds
- 配置热更程序集、编译热更 DLL、生成 AOTGenericReferences/link.xml、排查 HybridCLR 环境、把产物接进 YooAsset 打包链路
# Unity HybridCLR Skills
Editor-side automation for [HybridCLR](https://hybridclr.doc.code-philosophy.com/) — the zero-cost native C# hot-update solution for IL2CPP. Covers settings CRUD, installation probing, hot-update assembly compilation, the prebuild generation pipeline, and artifact staging for a YooAsset bundle build.
View the complete source on GitHubunity-importer
When your agent uses it
Configure asset import settings
What it loads into context
Frontmatter
12 tokensAlways available to the agent
SKILL.md
2,915 tokensWhen the skill is activated
Reference documents
1,792 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- Guardrails
- Skills
- Reimport Rule
- Minimal Example
- Exact Signatures
Files
IMPORT_REFERENCE.mddoc7,130 bytesSKILL.mdcore11,716 bytesSKILL.mdcore11,716 bytes
Read SKILL.md
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Adjusting how assets import
- Setting texture compression or sprite modes
- Applying per-platform overrides
- 调整资源导入方式、设置贴图压缩或 Sprite 模式、应用分平台覆盖
# Unity Importer Skills
Use this module to change import **settings** for textures, audio, and models that already exist in the project.
> **Batch-first**: Prefer the batch setters when configuring `2+` assets of the same category.
View the complete source on GitHubunity-inspector
When your agent uses it
Advise on Unity Inspector authoring UX
What it loads into context
Frontmatter
16 tokensAlways available to the agent
SKILL.md
399 tokensWhen the skill is activated
Reference documents
0 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- Guardrails
- Default Rules
- Inspector Quality Checklist
- Output Format
Files
SKILL.mdcore1,896 bytes
Read SKILL.md
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Designing component Inspector display
- Organizing serialized fields
- Adding tooltips/headers
- 设计组件在 Inspector 的呈现、组织序列化字段、添加提示/分组
# Unity Inspector Design
Use this skill when scripts need to be easier to author, configure, and review in the Inspector.
## Guardrails
View the complete source on GitHubunity-light
When your agent uses it
Create and configure Unity lights
What it loads into context
Frontmatter
12 tokensAlways available to the agent
SKILL.md
3,231 tokensWhen the skill is activated
Reference documents
0 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- Operating Mode
- Guardrails
- Skills Overview
- Light Types
- Skills
- Example: Efficient Lighting Setup
- Minimal Example
- Best Practices
- Exact Signatures
Files
SKILL.mdcore12,105 bytesSKILL.mdcore12,105 bytesSKILL.mdcore12,105 bytesSKILL.mdcore12,105 bytesSKILL.mdcore12,105 bytes
Read SKILL.md
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Adding or tuning lights
- Setting up scene lighting
- Batch-enabling/disabling lights
- 添加或调校灯光、布置场景照明、批量开关灯光
# Unity Light Skills
> **BATCH-FIRST**: Use `*_batch` skills when operating on 2+ lights.
## Operating Mode
View the complete source on GitHubunity-manual-component
When your agent uses it
Manually add, configure, reorder, and copy components on GameObjects using Unity Editor UI. For one-off Inspector workflows that do not need REST automation.
What it loads into context
Frontmatter
40 tokensAlways available to the agent
SKILL.md
716 tokensWhen the skill is activated
Reference documents
1,548 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- When to guide manually vs automate
- Add a component
- Configure common fields
- Reorder components
- Copy and paste component values
- Remove a component
- Automate instead?
Files
../component/SKILL.mddoc6,187 bytesSKILL.mdcore3,404 bytesSKILL.mdcore3,404 bytes
Read SKILL.md
## Triggers
- Adding a single component to a GameObject
- Tuning component fields in the Inspector
- Reordering components on one object
- Copying component values to another object
# Manual Component Tasks
Step-by-step instructions for component operations inside the Unity Editor. Paths assume the default English Unity UI; translate the labels into the user's Unity language when replying.
## When to guide manually vs automate
Guide manually when the user can finish the task in **3 clicks or fewer**: adding one common component, tweaking a few exposed fields, or copying a single component value.
View the complete source on GitHubunity-manual-gameobject
When your agent uses it
Manually create GameObjects, organize the Hierarchy, and adjust Transforms using Unity Editor UI. For clicks-and-drag workflows that do not need REST automation.
What it loads into context
Frontmatter
43 tokensAlways available to the agent
SKILL.md
926 tokensWhen the skill is activated
Reference documents
1,261 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- When to guide manually vs automate
- Create a GameObject
- Create a child GameObject
- Organize the Hierarchy with drag-and-drop
- Adjust a Transform in the Inspector
- Adjust a Transform in the Scene view
- Rename or duplicate
- Automate instead?
Files
../gameobject/SKILL.mddoc4,927 bytesSKILL.mdcore3,924 bytes
Read SKILL.md
## Triggers
- Creating a single GameObject by hand
- Parenting or reordering objects in the Hierarchy
- Moving, rotating, or scaling objects via the Inspector or Scene view
- Telling a user the exact menu path when they want to do it themselves
# Manual GameObject Tasks
Step-by-step instructions for common GameObject operations inside the Unity Editor. Paths assume the default English Unity UI; translate the labels into the user's Unity language when replying.
## When to guide manually vs automate
Guide manually when the user can finish the task in **3 clicks or fewer**: one-off creation, a single drag in the Hierarchy, or a quick transform tweak.
View the complete source on GitHubunity-manual-material
When your agent uses it
Manually create and edit Materials and assign them to objects using Unity Editor UI. For one-off material tweaks that do not need REST automation.
What it loads into context
Frontmatter
37 tokensAlways available to the agent
SKILL.md
622 tokensWhen the skill is activated
Reference documents
5,547 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- When to guide manually vs automate
- Create a Material asset
- Change the Material color
- Change the shader
- Assign a Material to an object
- Create and assign a Material quickly
- Automate instead?
Files
SKILL.mdcore2,837 bytes../material/SKILL.mddoc21,897 bytes
Read SKILL.md
## Triggers
- Creating a new Material asset
- Changing a material color or shader
- Dragging a material onto a MeshRenderer or Mesh
# Manual Material Tasks
Step-by-step instructions for Material operations inside the Unity Editor. Paths assume the default English Unity UI; translate the labels into the user's Unity language when replying.
## When to guide manually vs automate
Guide manually when the user can finish the task in **3 clicks or fewer**: creating one Material, picking a color, or assigning a Material to one object.
Automate when the task involves **bulk material creation, batch property edits, shader keyword toggles across many materials, or render-queue changes** — use the [material](../material/SKILL.md) REST module instead.View the complete source on GitHubunity-manual-scene
When your agent uses it
Manually navigate, save, and manage scenes using Unity Editor UI. For simple Scene view workflows that do not need REST automation.
What it loads into context
Frontmatter
36 tokensAlways available to the agent
SKILL.md
708 tokensWhen the skill is activated
Reference documents
2,766 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- When to guide manually vs automate
- Navigate the Scene view
- Toggle 2D / orthographic view
- Save the current scene
- Open a different scene
- Additive scene workflow
- Automate instead?
Files
SKILL.mdcore3,134 bytes../scene/SKILL.mddoc11,158 bytes
Read SKILL.md
## Triggers
- Navigating the Scene view with the mouse and keyboard
- Saving the current scene
- Switching between loaded scenes or additive scene workflows
- Telling a user how to frame the camera on an object
# Manual Scene Tasks
Step-by-step instructions for Scene view navigation and scene management inside the Unity Editor. Paths assume the default English Unity UI; translate the labels into the user's Unity language when replying.
## When to guide manually vs automate
Guide manually when the user can finish the task in **3 clicks or fewer**: orbiting the view, saving, setting a scene active, or loading one additive scene.
View the complete source on GitHubunity-material
When your agent uses it
Edit material and shader properties across Built-in/URP/HDRP
What it loads into context
Frontmatter
21 tokensAlways available to the agent
SKILL.md
5,547 tokensWhen the skill is activated
Reference documents
2,756 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- Operating Mode
- Guardrails
- Skills Overview
- Skills
- Example: Efficient Material Setup
- Render Pipeline Compatibility
- Best Practices
- Exact Signatures
- Common Errors
Files
../../references/protocol-error-codes.mddoc11,213 bytesSKILL.mdcore21,897 bytesSKILL.mdcore21,897 bytesSKILL.mdcore21,897 bytesSKILL.mdcore21,897 bytesSKILL.mdcore21,897 bytesSKILL.mdcore21,897 bytesSKILL.mdcore21,897 bytesSKILL.mdcore21,897 bytes
Read SKILL.md
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Changing how a surface looks
- Tweaking material parameters
- Swapping shaders
- 调整物体外观、修改材质参数、切换 Shader
# Unity Material Skills
> **BATCH-FIRST**: Use `*_batch` skills when operating on 2+ objects/materials.
## Operating Mode
View the complete source on GitHubunity-navmesh
When your agent uses it
Bake and query Unity NavMesh
What it loads into context
Frontmatter
14 tokensAlways available to the agent
SKILL.md
1,579 tokensWhen the skill is activated
Reference documents
0 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- Operating Mode
- Skills
- Exact Signatures
Files
SKILL.mdcore6,211 bytes
Read SKILL.md
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Setting up navigation
- Baking a NavMesh
- Testing agent paths
- Tuning bake parameters
- 搭建导航、烘焙 NavMesh、测试 Agent 路径、调整烘焙参数
# NavMesh Skills
Bake / clear NavMesh data, calculate paths, sample positions, and configure NavMeshAgent / NavMeshObstacle components.
## Operating ModeView the complete source on GitHubunity-netcode
When your agent uses it
Set up Netcode for GameObjects (NGO 2.x) multiplayer
What it loads into context
Frontmatter
23 tokensAlways available to the agent
SKILL.md
3,498 tokensWhen the skill is activated
Reference documents
1,224 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- Guardrails
- Object Targeting
- Skills
- Quick Start
- Critical Rules (must read)
- Version Scope
- Exact Signatures
Files
../netcode-design/SKILL.mddoc4,737 bytesSKILL.mdcore14,468 bytesSKILL.mdcore14,468 bytes
Read SKILL.md
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Scaffolding multiplayer
- Registering network prefabs
- Wiring spawn logic
- Starting host/server/client
- 搭建多人联机、注册网络预制体、连接生成逻辑、启动 host/server/client
# Unity Netcode for GameObjects Skills
Automation for Netcode for GameObjects (NGO) multiplayer setup and operations. Every skill is source-verified against NGO 2.x; when the package is absent, each skill returns a `NoNetcode()` error with install instructions. A subset of skills additionally require NGO **2.5.0+** (see [NGO 2.5+ features](#ngo-25-features)) — on an older 2.x install they return a structured "requires 2.5.0+" error instead of a compile error, since AttachableBehaviour/AttachableNode/ComponentController are detected by reflection, not by a dedicated version symbol.
> **Requires**: `com.unity.netcode.gameobjects` (2.x), Unity 6000.0+.View the complete source on GitHubunity-netcode-design
When your agent uses it
Source-anchored design rules for Netcode for GameObjects 2.x
What it loads into context
Frontmatter
24 tokensAlways available to the agent
SKILL.md
1,224 tokensWhen the skill is activated
Reference documents
16,053 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- When to Load This Module
- Critical Rule Summary (memorize even if you skip the sub-docs)
- Sub-doc Routing
- Routing to Other Modules
- Version Scope
Files
../architecture/SKILL.mddoc5,091 bytesLIFECYCLE.mddoc6,371 bytesOWNERSHIP.mddoc6,974 bytesPITFALLS.mddoc7,909 bytesRPC.mddoc8,425 bytesSCENE.mddoc7,522 bytesSKILL.mdcore4,737 bytesSPAWNING.mddoc9,170 bytesTRANSPORT.mddoc7,560 bytesVARIABLES.mddoc7,811 bytes
Read SKILL.md
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Writing or reviewing multiplayer code
- Designing server/distributed authority
- Wiring RPCs or NetworkVariables
- Debugging netcode
- 编写或审查多人联机代码、设计服务器/分布式权威、连接 RPC 或网络变量、排查 netcode 问题
# Netcode for GameObjects - Design Rules
Advisory module. Every rule is distilled from `com.unity.netcode.gameobjects` 2.x source. Each rule cites a concrete file/line so the reasoning is auditable.
> **Mode**: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).View the complete source on GitHubunity-optimization
When your agent uses it
Optimize project assets and scenes
What it loads into context
Frontmatter
13 tokensAlways available to the agent
SKILL.md
1,946 tokensWhen the skill is activated
Reference documents
0 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- Operating Mode
- Skills
- Exact Signatures
Files
SKILL.mdcore8,145 bytes
Read SKILL.md
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Reducing build size
- Batch-compressing assets
- Analyzing scene poly/material usage
- 缩减包体、批量压缩资源、分析场景面数与材质用量
# Optimization Skills
Optimize project assets (Textures, Models).
## Operating Mode
View the complete source on GitHubunity-package
When your agent uses it
Manage Unity Package Manager (UPM) packages
What it loads into context
Frontmatter
16 tokensAlways available to the agent
SKILL.md
1,428 tokensWhen the skill is activated
Reference documents
0 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- Guardrails
- Skills
- Exact Signatures
Files
SKILL.mdcore6,443 bytes
Read SKILL.md
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Adding or removing UPM packages
- Checking installed versions
- Searching the registry
- Scripting package operations
- 添加或移除 UPM 包、检查已装版本、搜索 registry、脚本化包操作
# Package Skills
Manage installed Unity packages and package-related helper flows such as Cinemachine and Splines setup.
## GuardrailsView the complete source on GitHubunity-patterns
When your agent uses it
Advise on choosing Unity design patterns
What it loads into context
Frontmatter
15 tokensAlways available to the agent
SKILL.md
1,162 tokensWhen the skill is activated
Reference documents
0 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- Guardrails
- Pattern Guide
- Decision Lab: Same Goal, Multiple Implementations
- Output Format
Files
SKILL.mdcore5,312 bytesSKILL.mdcore5,312 bytes
Read SKILL.md
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Deciding which pattern fits a problem
- Structuring decoupled systems
- Choosing event/state-machine/pool approaches
- 判断哪种模式适合某问题、构建解耦系统、在事件/状态机/对象池方案间抉择
# Unity Pattern Selector
Use this skill to decide whether a pattern is justified. Do not recommend every pattern at once.
## Guardrails
View the complete source on GitHubunity-perception
When your agent uses it
Read-only scene, project and script analysis for AI context
What it loads into context
Frontmatter
19 tokensAlways available to the agent
SKILL.md
2,168 tokensWhen the skill is activated
Reference documents
0 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- Operating Mode
- Skills
- High-Frequency Skill Differences
- Key Return Shapes
- When to Use Which Skill
- Minimal Example
- Exact Signatures
Files
SKILL.mdcore8,987 bytesSKILL.mdcore8,987 bytesSKILL.mdcore8,987 bytes
Read SKILL.md
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Gathering context before editing
- Understanding unfamiliar scene/project
- Auditing structure without changes
- 编辑前收集上下文、理解陌生场景或项目、在不改动的前提下审查结构
# Unity Perception Skills
Use this module for read-only scene and project analysis.
## Operating Mode
View the complete source on GitHubunity-performance
When your agent uses it
Advise on Unity performance red flags
What it loads into context
Frontmatter
14 tokensAlways available to the agent
SKILL.md
963 tokensWhen the skill is activated
Reference documents
0 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- Check For
- Hidden Costs: Possibility ≠ Actuality
- Output Format
- Guardrails
Files
SKILL.mdcore4,178 bytes
Read SKILL.md
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Reviewing performance
- Diagnosing frame drops
- Reducing allocations
- Planning pooling/optimization
- 做性能审查、诊断掉帧或卡顿、减少内存分配、规划对象池/优化
# Unity Performance Red Flags
Use this skill for a high-signal review of likely Unity performance issues. Focus on red flags, not speculative micro-optimizations.
## Check ForView the complete source on GitHubunity-physics
When your agent uses it
Run Unity physics queries and configure physics
What it loads into context
Frontmatter
15 tokensAlways available to the agent
SKILL.md
2,279 tokensWhen the skill is activated
Reference documents
2,756 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- Operating Mode
- Skills
- Minimal Example
- Exact Signatures
- Common Errors
Files
../../references/protocol-error-codes.mddoc11,213 bytesSKILL.mdcore8,780 bytesSKILL.mdcore8,780 bytes
Read SKILL.md
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Casting rays
- Testing overlaps
- Querying colliders
- Adjusting gravity/physics settings
- 发射射线、检测重叠、查询碰撞体、调整重力/物理设置
# Physics Skills
Editor-time physics queries (raycast / overlap), gravity, PhysicMaterial assets, and layer collision matrix.
## Operating ModeView the complete source on GitHubunity-pico-design
When your agent uses it
Doc-anchored design rules for PICO Unity Integration SDK v3.4.0 — XR/MR/platform services, version diffs 2.x-3.4, hallucination shields
What it loads into context
Frontmatter
48 tokensAlways available to the agent
SKILL.md
2,347 tokensWhen the skill is activated
Reference documents
94,661 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- 为什么需要本模块
- Critical Rule Summary(跨域最高优先级,子文档细读前也要记住)
- Sub-doc Routing
- Routing to Other Modules
- Version Scope
- 使用铁律
Files
../architecture/SKILL.mddoc5,091 bytes../async/SKILL.mddoc2,429 bytes../patterns/SKILL.mddoc5,312 bytes../performance/SKILL.mddoc4,178 bytesAPI_REFERENCE.mddoc63,887 bytesINTERACTION.mddoc33,781 bytesMR.mddoc32,150 bytesPITFALLS.mddoc21,105 bytesPLATFORM.mddoc42,277 bytesRENDERING.mddoc27,254 bytesSECUREMR.mddoc22,924 bytesSETUP.mddoc31,002 bytesSKILL.mdcore7,337 bytesVERSIONS.mddoc30,991 bytes../xr/SKILL.mddoc10,023 bytes
Read SKILL.md
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Writing or reviewing PICO Unity Integration SDK (`PXR_*` / `Pico.Platform`) code
- Setting up a PICO XR project or choosing the Unity OpenXR plugin route
- Video seethrough / spatial anchors / spatial mesh / SecureMR / platform services
- Migrating from SDK 2.x or an older 3.x version
- 编写或审查 PICO Unity SDK 代码、配置 PICO 项目或 OpenXR 路线、透视/锚点/网格/SecureMR/平台服务、2.x→3.x 版本迁移
# PICO Unity SDK - Design Rules(v3.4.0)
Advisory 模块。全部规则提炼自 **PICO 官方文档 v3.4.0**(2026-08-13 全量抓取:指南 203 页 + API 参考 32 页 + 更新说明 14 个版本 + 8 个版本的 API 快照 diff)。SDK 闭源,锚定方式为**官方文档 URL**——每条规则可点击复核。正文中文,API 名保持英文。
> **Mode**: Documentation only——无 REST skills 可门禁;Approval / Auto / Bypass 任何模式下均可自由加载。View the complete source on GitHubunity-postprocess
When your agent uses it
Configure modern SRP post-processing on URP/HDRP
What it loads into context
Frontmatter
20 tokensAlways available to the agent
SKILL.md
822 tokensWhen the skill is activated
Reference documents
0 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- Operating Mode
- SRP Package Stub
- Guardrails
- Skills
- Exact Signatures
Files
SKILL.mdcore3,630 bytes
Read SKILL.md
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Setting up post-processing
- Adding effects to a VolumeProfile
- Tuning URP/HDRP scene look
- 搭建后处理、向 VolumeProfile 添加效果、调整 URP/HDRP 场景观感
# PostProcess Skills
Modern URP / HDRP post-processing skills built on top of the SRP Volume framework. For Volume container / profile CRUD (`volume_profile_create`, `volume_create`, etc.), use the `volume` module.
## Operating Mode
View the complete source on GitHubunity-prefab
When your agent uses it
Manage Prefabs and variants
What it loads into context
Frontmatter
13 tokensAlways available to the agent
SKILL.md
3,835 tokensWhen the skill is activated
Reference documents
9,807 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- Operating Mode
- Direct asset editing
- Skills Overview
- Skills
- Example: Efficient Enemy Spawning
- Best Practices
- Exact Signatures
- Common Errors
Files
../../references/protocol-error-codes.mddoc11,213 bytesASSET_EDITING.mddoc31,834 bytesSKILL.mdcore15,174 bytesSKILL.mdcore15,174 bytesSKILL.mdcore15,174 bytesSKILL.mdcore15,174 bytesSKILL.mdcore15,174 bytesSKILL.mdcore15,174 bytesSKILL.mdcore15,174 bytesSKILL.mdcore15,174 bytesSKILL.mdcore15,174 bytesSKILL.mdcore15,174 bytesSKILL.mdcore15,174 bytes
Read SKILL.md
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Creating or editing prefabs
- Instantiating or applying prefab changes
- Finding instances in scenes
- Creating prefab variants
- 创建或编辑预制体、实例化或应用预制体改动、在场景中查找实例、创建预制体变体
# Unity Prefab Skills
> **BATCH-FIRST**: Use `prefab_instantiate_batch` when spawning 2+ prefab instances; use asset edit `_batch` APIs for multiple asset edits.
## Operating ModeView the complete source on GitHubunity-primetween
When your agent uses it
Inspect PrimeTween Free and generate runtime tween scripts
What it loads into context
Frontmatter
18 tokensAlways available to the agent
SKILL.md
837 tokensWhen the skill is activated
Reference documents
0 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- Guardrails
- Free Skills
- Exact Signatures
Files
SKILL.mdcore3,646 bytes
Read SKILL.md
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Checking a PrimeTween installation
- Exploring supported animation APIs
- Generating Transform/Sequence animation code
- 检查 PrimeTween 安装状态、探索动画 API、生成 Transform/Sequence 动画代码
# PrimeTween Skills
PrimeTween Free support is intentionally tailored to its API rather than mirroring DOTween: it discovers static factories, reads process-wide configuration, and generates runtime scripts that own and stop their `Tween` or `Sequence` handles. It does not configure a DOTween-style settings asset or create PrimeTween Pro components.
## Guardrails
View the complete source on GitHubunity-primetween-design
When your agent uses it
Source-anchored design rules for PrimeTween 1.4.6
What it loads into context
Frontmatter
25 tokensAlways available to the agent
SKILL.md
1,037 tokensWhen the skill is activated
Reference documents
7,166 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- When to Load This Module
- Critical Rule Summary
- Routing to Other Modules
- Version Scope
Files
../addressables-design/SKILL.mddoc10,739 bytes../async/SKILL.mddoc2,429 bytes../inspector/SKILL.mddoc1,896 bytes../performance/SKILL.mddoc4,178 bytesSKILL.mdcore4,360 bytes../unitask-design/SKILL.mddoc7,982 bytes
Read SKILL.md
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Writing or reviewing PrimeTween code
- Diagnosing tween lifecycle behavior
- 编写或审查 PrimeTween 代码、诊断补间生命周期行为
# PrimeTween - Design Rules
Advisory module. Rules are grounded in the PrimeTween **1.4.6** package installed through `com.kyrylokuzyk.primetween`.
> **Mode**: Documentation only — no REST skills to gate; load freely under any operating mode.
## When to Load This ModuleView the complete source on GitHubunity-probuilder
When your agent uses it
Model editable meshes with ProBuilder for blockout
What it loads into context
Frontmatter
17 tokensAlways available to the agent
SKILL.md
1,816 tokensWhen the skill is activated
Reference documents
1,866 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- Guardrails
- Object Targeting
- Skills
- Blockout Workflow
- Minimal Example
- Important Notes
- Exact Signatures
Files
MODELING_REFERENCE.mddoc5,714 bytesSKILL.mdcore7,110 bytesSKILL.mdcore7,110 bytes
Read SKILL.md
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Blocking out levels
- Building or editing ProBuilder geometry
- Prototyping shapes in-editor
- 搭建关卡灰盒、创建或编辑 ProBuilder 几何体、在编辑器内快速搭形
# Unity ProBuilder Skills
Use this module for editable ProBuilder meshes, not regular primitive GameObjects. It is best for blockout, level geometry, and procedural mesh refinement.
> **Requires**: `com.unity.probuilder` package.
> **Batch-first**: For scene blockout or level generation, prefer `probuilder_create_batch` when creating `2+` shapes.View the complete source on GitHubunity-profiler
When your agent uses it
Capture read-only Unity runtime performance snapshots
What it loads into context
Frontmatter
15 tokensAlways available to the agent
SKILL.md
1,203 tokensWhen the skill is activated
Reference documents
0 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- Operating Mode
- Skills
- Exact Signatures
Files
SKILL.mdcore4,957 bytes
Read SKILL.md
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Checking runtime performance
- Taking a profiler snapshot
- Inspecting memory/frame stats
- 查看运行时性能、抓取 profiler 快照、检查内存/帧率统计
# Profiler Skills
Get performance statistics.
## Operating Mode
View the complete source on GitHubunity-project
When your agent uses it
Read Unity project metadata and package lists
What it loads into context
Frontmatter
14 tokensAlways available to the agent
SKILL.md
1,060 tokensWhen the skill is activated
Reference documents
0 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- Operating Mode
- Skills
- Exact Signatures
Files
SKILL.mdcore4,653 bytes
Read SKILL.md
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Checking Unity version
- Detecting render pipeline
- Listing installed shaders/packages
- 查看 Unity 版本、判断渲染管线、列出已装 shader/包
# Project Skills
Project information and configuration.
## Operating Mode
View the complete source on GitHubunity-project-scout
When your agent uses it
Advise on reconnoitering an existing Unity project
What it loads into context
Frontmatter
20 tokensAlways available to the agent
SKILL.md
398 tokensWhen the skill is activated
Reference documents
0 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- Inspect First
- Suggested Tools / Inputs
- Output Format
- Guardrails
Files
SKILL.mdcore1,898 bytes
Read SKILL.md
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- First approaching an unfamiliar project
- Before proposing structural changes
- Auditing existing setup
- 初次接触陌生项目、在提结构性改动前、盘点现有配置
# Unity Project Scout
Use this before recommending architecture changes in an existing project.
## Inspect First
View the complete source on GitHubunity-qframework
When your agent uses it
Editor automation for QFramework (github.com/liangxiegame/QFramework) — architecture-layer code generation (Architecture/System/Model/Command/Utility/Query via ArchitectureCodeGenerator), ViewController and UIKit panel code generation bound to a GameObject/prefab, UIKit project settings, ResKit AssetBundle marking/build/clear, ResKit SimulationMode and build options, runtime architecture scanning (IArchitecture/ISystem/IModel/ICommand/IQuery/IController), QFramework's built-in API-documentation-attribute query, and LocaleKit editor-locale / language-define configuration. QFramework has no UPM package — detection is reflection-only against whichever install form is present (Toolkits unitypackage or single-file QFramework.cs) — so every skill except qframework_get_status returns MISSING_PACKAGE when the required anchor type cannot be resolved.
What it loads into context
Frontmatter
176 tokensAlways available to the agent
SKILL.md
5,993 tokensWhen the skill is activated
Reference documents
8,616 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- Guardrails
- Skills
- DO NOT
- Reflection Anchors
- Version Scope
- Exact Signatures
Files
../addressables/SKILL.mddoc12,123 bytes../dotween/SKILL.mddoc10,025 bytes../qframework-design/SKILL.mddoc11,544 bytesSKILL.mdcore25,871 bytes
Read SKILL.md
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Generating QFramework architecture-layer code — Architecture/System/Model/Command/Utility/Query classes
- Generating bound view code for a QFramework `ViewController` component, or UIKit panel code for a UI prefab
- Checking QFramework installation status, scanning `IArchitecture`/`ISystem`/`IModel`/`ICommand`/`IQuery`/`IController` implementations, or searching QFramework's built-in API documentation attributes
- Marking, building or clearing QFramework ResKit AssetBundles, or reading/writing ResKit build options (SimulationMode, append-hash, auto-generate-class)
- Reading/writing UIKit project settings (namespace, script/prefab dirs) or LocaleKit editor locale / language defines
- 生成 QFramework 架构层代码、绑定 ViewController/UIKit 面板代码生成、检查安装状态与架构扫描、ResKit AssetBundle 标记与构建、UIKit/LocaleKit 设置读写
# Unity QFramework Skills
Editor-side automation for [QFramework](https://github.com/liangxiegame/QFramework) — architecture codegen, UIKit/ResKit tooling, LocaleKit configuration, and read-only architecture/API-doc scanning.
View the complete source on GitHubunity-qframework-design
When your agent uses it
Source-anchored design rules for QFramework v1.0.257 covering the four-layer architecture (Controller/System/Model/Utility), Command/Query/Event/BindableProperty core tools, and the CoreKit-family toolkits (UIKit/ResKit/ActionKit/PackageKit), distilled from QFramework.cs source and the official Doc.md tutorial with every rule citing a file/line anchor to guard against stale-memory hallucination.
What it loads into context
Frontmatter
95 tokensAlways available to the agent
SKILL.md
3,278 tokensWhen the skill is activated
Reference documents
30,814 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- When to Load This Module
- Critical Rule Summary
- Sub-doc Routing
- Routing to Other Modules
- Version Scope
- Known Gaps
Files
../addressables-design/SKILL.mddoc10,739 bytes../architecture/SKILL.mddoc5,091 bytes../asmdef/SKILL.mddoc1,683 bytes../async/SKILL.mddoc2,429 bytes../patterns/SKILL.mddoc5,312 bytes../performance/SKILL.mddoc4,178 bytesACTIONKIT.mddoc9,824 bytesBINDABLE_QUERY.mddoc7,000 bytesCODEGEN_UIKIT.mddoc8,656 bytesDATA_KITS.mddoc6,615 bytesEVENT_TOOLS.mddoc7,902 bytesLAYERS.mddoc8,172 bytesRESKIT.mddoc7,380 bytesSKILL.mdcore11,544 bytesSKILL.mdcore11,544 bytes../qframework/SKILL.mddoc25,871 bytes../unitask-design/SKILL.mddoc7,982 bytes
Read SKILL.md
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Writing or reviewing QFramework architecture code (Controller/System/Model/Utility)
- Registering Systems/Models/Utilities, sending Commands/Queries/Events
- Binding BindableProperty / BindableList / BindableDictionary in views
- Choosing between the core IOCContainer and the Toolkits IOCKit, or between architecture events and EasyEvent
- 编写或审查 QFramework 架构代码、四层职责划分、Command/Query/Event/BindableProperty 使用、核心容器与 Toolkits 容器选型
# QFramework - Design Rules(v1.0.257)
Advisory 模块。全部规则提炼自 QFramework 官方源码与教程:
- **QFramework.cs**(核心架构单文件源码,仓库根目录 `QFramework.cs`,内部注释标注 `Latest Update: 2026.8.12 return module instance after register`)
- **Doc.md**(官方教程全文,8820 行,仓库根目录 `Doc.md`)View the complete source on GitHubunity-sample
When your agent uses it
Sample and demo skills for API connectivity testing
What it loads into context
Frontmatter
16 tokensAlways available to the agent
SKILL.md
802 tokensWhen the skill is activated
Reference documents
0 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- Guardrails
- Skills
- Exact Signatures
Files
SKILL.mdcore3,430 bytesSKILL.mdcore3,430 bytes
Read SKILL.md
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Testing REST server reachability
- Smoke-testing connectivity
- Trying a first call
- 测试 REST 服务可达性、冒烟测试连通性、试发第一个调用
# Sample Skills
Basic examples for testing the API.
## Guardrails
View the complete source on GitHubunity-scene
When your agent uses it
Manage Unity scenes
What it loads into context
Frontmatter
11 tokensAlways available to the agent
SKILL.md
2,766 tokensWhen the skill is activated
Reference documents
2,756 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- Operating Mode
- Skills Overview
- Skills
- Example Usage
- Best Practices
- Exact Signatures
- Common Errors
Files
../../references/protocol-error-codes.mddoc11,213 bytesSKILL.mdcore11,158 bytesSKILL.mdcore11,158 bytesSKILL.mdcore11,158 bytes
Read SKILL.md
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Opening or saving scenes
- Loading additively
- Switching active scene
- Querying scene contents
- 打开或保存场景、叠加加载、切换活动场景、查询场景内容
# Unity Scene Skills
Control Unity scenes - the containers that hold all your GameObjects.
## Operating ModeView the complete source on GitHubunity-scene-contracts
When your agent uses it
Advise on Unity scene composition contracts
What it loads into context
Frontmatter
17 tokensAlways available to the agent
SKILL.md
287 tokensWhen the skill is activated
Reference documents
0 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- Define
- Output Format
- Guardrails
Files
SKILL.mdcore1,359 bytes
Read SKILL.md
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Defining required scene objects
- Planning bootstrap/wiring
- Documenting scene dependencies
- 界定场景必备对象、规划启动/装配、记录场景依赖
# Unity Scene Contracts
Use this skill when scene setup needs to be explicit instead of relying on hidden runtime lookups.
## Define
View the complete source on GitHubunity-script
When your agent uses it
Create, read and analyze C# scripts
What it loads into context
Frontmatter
15 tokensAlways available to the agent
SKILL.md
1,257 tokensWhen the skill is activated
Reference documents
12,540 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- Operating Mode
- Compile and reload
- Shared rules
- Skills Overview
- Exact Signatures
- Common Errors
Files
../../SKILL.mddoc8,189 bytes../../references/protocol-error-codes.mddoc11,213 bytes../../references/protocol-operating-mode.mddoc20,905 bytesSKILL.mdcore5,080 bytesreference/script_append.mddoc1,394 bytesreference/script_create.mddoc2,516 bytesreference/script_create_batch.mddoc1,610 bytesreference/script_delete.mddoc431 bytesreference/script_find_in_file.mddoc595 bytesreference/script_get_compile_feedback.mddoc638 bytesreference/script_get_info.mddoc533 bytesreference/script_list.mddoc391 bytesreference/script_move.mddoc598 bytesreference/script_read.mddoc258 bytesreference/script_rename.mddoc735 bytesreference/script_replace.mddoc857 bytes
Read SKILL.md
## Triggers
- Authoring or editing C# code
- Searching across scripts
- Refactoring file layout
- Checking compile errors
- 编写或编辑 C# 代码、跨脚本搜索、重构文件布局、检查编译错误
# Unity Script Skills
Create, edit, move and inspect C# scripts and get their compile result. Parameters come from the schema (recommend `includeSchema=true` or `/skills/schema?names=`), which notes the non-obvious ones — never from a skill's name. Execution and dryRun rules: root [SKILL.md](../../SKILL.md).
## Operating Mode
Read-only `SemiAuto` skills run directly in every mode: `script_read`, `script_list`, `script_find_in_file`, `script_get_info`, `script_get_compile_feedback`. All 7 writers — `script_create`, `script_create_batch`, `script_replace`, `script_append`, `script_rename`, `script_move`, `script_delete` — are `MayTriggerReload` + `RiskLevel:"high"` (a written `.cs` reloads the domain; `script_delete` is also `Delete`), so they are NeverInSemi: Approval **and** Auto return `MODE_FORBIDDEN`, and only Bypass or an Allowlist hit runs them. Never request a grant for them → [operating mode](../../references/protocol-operating-mode.md).
View the complete source on GitHubunity-script-roles
When your agent uses it
Advise on assigning Unity script roles
What it loads into context
Frontmatter
16 tokensAlways available to the agent
SKILL.md
322 tokensWhen the skill is activated
Reference documents
0 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- Goal
- Output Format
- Common Roles
- Guardrails
Files
SKILL.mdcore1,443 bytes
Read SKILL.md
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Deciding a class's role
- Splitting responsibilities across types
- Choosing between MonoBehaviour and plain C#
- 确定类的职责、在类型间拆分职责、在 MonoBehaviour 与纯 C# 间抉择
# Unity Script Roles
Use this skill before creating a batch of gameplay scripts.
## Goal
View the complete source on GitHubunity-scriptableobject
When your agent uses it
Manage ScriptableObject assets
What it loads into context
Frontmatter
14 tokensAlways available to the agent
SKILL.md
2,785 tokensWhen the skill is activated
Reference documents
0 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- Operating Mode
- Skills
- Exact Signatures
Files
SKILL.mdcore11,304 bytes
Read SKILL.md
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Creating or editing SO data assets
- Finding SO instances
- Scripting SO management
- 创建或编辑 ScriptableObject 数据资产、查找 SO 实例、脚本化管理 SO
# ScriptableObject Skills
Create and manage ScriptableObject assets.
## Operating Mode
View the complete source on GitHubunity-scriptdesign
When your agent uses it
Advise on Unity gameplay script quality
What it loads into context
Frontmatter
15 tokensAlways available to the agent
SKILL.md
993 tokensWhen the skill is activated
Reference documents
0 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- Review Checklist
- Data Lifecycle Boundary
- Guardrails
- Output Format
Files
SKILL.mdcore4,472 bytes
Read SKILL.md
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Reviewing code quality
- Untangling tightly-coupled scripts
- Planning a refactor for maintainability
- 审查代码质量、理顺高耦合脚本、为可维护性规划重构
# Unity Script Design Review
Use this skill before creating gameplay scripts, or after scripts are generated and need a design pass.
## Review Checklist
View the complete source on GitHubunity-shader
When your agent uses it
Manage HLSL/ShaderLab .shader files
What it loads into context
Frontmatter
18 tokensAlways available to the agent
SKILL.md
2,007 tokensWhen the skill is activated
Reference documents
0 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- Operating Mode
- Guardrails
- Skills Overview
- Skills
- Example Usage
- Best Practices
- Exact Signatures
Files
SKILL.mdcore8,369 bytesSKILL.mdcore8,369 bytesSKILL.mdcore8,369 bytesSKILL.mdcore8,369 bytesSKILL.mdcore8,369 bytesSKILL.mdcore8,369 bytes
Read SKILL.md
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Creating or editing handwritten shaders
- Listing or finding .shader files
- Inspecting properties/keywords
- 创建或编辑手写 shader、列出/查找 .shader 文件、检查属性与关键字
# Unity Shader Skills
Work with `.shader` HLSL/ShaderLab files (create from templates, read source, list, find, get keywords/properties/variants, check errors, delete, toggle global keywords). For node-based ShaderGraph use the `shadergraph` module.
## Operating Mode
View the complete source on GitHubunity-shadergraph
When your agent uses it
Create and inspect Shader Graph assets
What it loads into context
Frontmatter
15 tokensAlways available to the agent
SKILL.md
1,423 tokensWhen the skill is activated
Reference documents
842 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- Operating Mode
- Reflection Fragility
- Guardrails
- Skills
- Workflow
- Exact Signatures
Files
../shadergraph-design/SKILL.mddoc3,630 bytesSKILL.mdcore6,578 bytesSKILL.mdcore6,578 bytesSKILL.mdcore6,578 bytesSKILL.mdcore6,578 bytesSKILL.mdcore6,578 bytesSKILL.mdcore6,578 bytesSKILL.mdcore6,578 bytesSKILL.mdcore6,578 bytesSKILL.mdcore6,578 bytesSKILL.mdcore6,578 bytesSKILL.mdcore6,578 bytesSKILL.mdcore6,578 bytes
Read SKILL.md
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Creating a Shader Graph
- Inspecting graph structure
- Making controlled blackboard/node edits
- 创建 Shader Graph、检查其结构、对黑板/节点做受控编辑
# ShaderGraph Skills
Shader Graph asset workflows for Unity 2022.3+ with source-backed template handling, MultiJson inspection, and constrained internal-editor reflection writes.
## Operating Mode
View the complete source on GitHubunity-shadergraph-design
When your agent uses it
Source-anchored Shader Graph design rules for Unity 2022.3
What it loads into context
Frontmatter
25 tokensAlways available to the agent
SKILL.md
842 tokensWhen the skill is activated
Reference documents
3,325 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- Source Scope
- When To Load
- What This Module Assumes
- Sub-doc Routing
- Hard Rules
Files
NODES.mddoc2,934 bytesPITFALLS.mddoc3,100 bytesRECIPES.mddoc3,176 bytesREVIEW.mddoc2,144 bytesSKILL.mdcore3,630 bytesSKILL.mdcore3,630 bytesSKILL.mdcore3,630 bytesSKILL.mdcore3,630 bytesSKILL.mdcore3,630 bytesSKILL.mdcore3,630 bytesSKILL.mdcore3,630 bytesSKILL.mdcore3,630 bytesSKILL.mdcore3,630 bytesSKILL.mdcore3,630 bytesSKILL.mdcore3,630 bytesSKILL.mdcore3,630 bytesSKILL.mdcore3,630 bytesSKILL.mdcore3,630 bytesVERSIONS.mddoc2,946 bytes
Read SKILL.md
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Building or reviewing Shader Graphs
- Structuring node chains or SubGraphs
- Laying out blackboard/keywords
- Following URP/HDRP graph recipes
- 构建或审查 Shader Graph、组织节点链或 SubGraph、布置黑板/关键字、参考 URP/HDRP 图配方
# ShaderGraph - Design Rules
Advisory module. Read this before giving Shader Graph guidance. The goal is to keep recommendations anchored to actual package/source behavior, not stale model memory.
> **Mode**: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).View the complete source on GitHubskill-creator
When your agent uses it
Guide for authoring user-defined custom UnitySkills skills inside your own Unity project - a [UnitySkill] C# method plus the conventions that let agents and the server discover and gate it
What it loads into context
Frontmatter
45 tokensAlways available to the agent
SKILL.md
2,037 tokensWhen the skill is activated
Reference documents
0 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- Where the C# must live
- Compile and discovery loop
- Naming rules (read this before choosing a name)
- The metadata contract (the attribute)
- Writing the method body (public API only)
- How agents find it (no doc file required)
- Optional long-form docs (where NOT to put them)
- Guardrails
Files
SKILL.mdcore8,728 bytes
Read SKILL.md
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Writing your own custom skill for your project
- Extending what agents can do in this specific Unity project
- Learning the [UnitySkill] metadata contract and discovery rules
- 为自己的工程编写自定义技能、扩展 Agent 在本工程可调用的能力
# Skill Creator (advisory)
**Audience**: an agent (or developer) adding a **custom skill to your own Unity project**, not to the UnitySkills plugin source. A custom skill is a `public static` method marked `[UnitySkill]` compiled inside your project's Editor code; the server discovers it automatically — you never edit the plugin.
## Where the C# must live
View the complete source on GitHubunity-smart
When your agent uses it
AI-powered scene queries, layout and auto-binding. AI
What it loads into context
Frontmatter
18 tokensAlways available to the agent
SKILL.md
1,903 tokensWhen the skill is activated
Reference documents
0 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- Operating Mode
- Skills
- Exact Signatures
Files
SKILL.mdcore7,672 bytesSKILL.mdcore7,672 bytesSKILL.mdcore7,672 bytesSKILL.mdcore7,672 bytes
Read SKILL.md
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Querying scene objects by condition or proximity
- Auto-arranging objects
- Auto-wiring references
- 按条件或邻近关系查询场景对象、自动排布对象、自动连线引用
# Unity Smart Skills
## Operating Mode
- **Approval**:本模块 Mixed —— 只读查询 skill `smart_scene_query` / `smart_scene_query_spatial`(标 `ReadOnly = true`, `Mode = SkillMode.SemiAuto`)可直接执行;其余布局/绑定/变换类 skill (`smart_scene_layout` / `smart_reference_bind` / `smart_align_to_ground` / `smart_distribute` / `smart_snap_to_grid` / `smart_randomize_transform` / `smart_select_by_component`) 为 `SkillMode.FullAuto`,需用户 grant 单次执行返结果。
- **Auto / Bypass**:直接执行。View the complete source on GitHubunity-terrain
When your agent uses it
Operate on Unity Terrain
What it loads into context
Frontmatter
13 tokensAlways available to the agent
SKILL.md
3,615 tokensWhen the skill is activated
Reference documents
0 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- Guardrails
- Skills Overview
- Skills
- Example Usage
- Workflow Integration
- Exact Signatures
Files
SKILL.mdcore13,282 bytesSKILL.mdcore13,282 bytesSKILL.mdcore13,282 bytesSKILL.mdcore13,282 bytesSKILL.mdcore13,282 bytesSKILL.mdcore13,282 bytesSKILL.mdcore13,282 bytesSKILL.mdcore13,282 bytes
Read SKILL.md
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Creating or editing terrain
- Sculpting or smoothing heightmap
- Painting terrain texture layers
- 创建或编辑地形、雕刻或平滑高度图、绘制地形纹理层
# Unity Terrain Skills
## Guardrails
**Operating Mode** (v1.9 three-tier):
- **Approval** (default): query skills (`terrain_get_info`, `terrain_get_height`) run directly. Create/modify skills (`terrain_create`, `terrain_set_height`, `terrain_set_heights_batch`, `terrain_add_hill`, `terrain_generate_perlin`, `terrain_smooth`, `terrain_flatten`, `terrain_paint_texture`) are FullAuto — on `MODE_RESTRICTED`, run the grant protocol; `/permission/grant` executes the skill server-side and returns the result.View the complete source on GitHubunity-test
When your agent uses it
Run Unity Test Runner operations asynchronously
What it loads into context
Frontmatter
13 tokensAlways available to the agent
SKILL.md
2,581 tokensWhen the skill is activated
Reference documents
0 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- Operating Mode
- Skills
- Minimal Example
- Exact Signatures
Files
SKILL.mdcore10,500 bytesSKILL.mdcore10,500 bytes
Read SKILL.md
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Running EditMode/PlayMode tests
- Discovering or listing tests
- Polling async test results
- Scaffolding test files
- 运行 EditMode/PlayMode 测试、发现或列出测试、轮询异步测试结果、生成测试文件
# Test Skills
Run and manage Unity tests.
## Operating ModeView the complete source on GitHubunity-testability
When your agent uses it
Advise on Unity testability
What it loads into context
Frontmatter
14 tokensAlways available to the agent
SKILL.md
329 tokensWhen the skill is activated
Reference documents
0 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- Review Questions
- Output Format
- Guardrails
Files
SKILL.mdcore1,510 bytes
Read SKILL.md
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Improving testability
- Extracting logic for unit tests
- Planning a test strategy
- 提升可测试性、为单元测试抽取逻辑、规划测试策略
# Unity Testability Advisor
Use this skill when deciding what logic should remain in Unity-facing classes and what should move into pure C# code.
## Review Questions
View the complete source on GitHubunity-timeline
When your agent uses it
Edit Unity Timeline assets and tracks
What it loads into context
Frontmatter
14 tokensAlways available to the agent
SKILL.md
1,984 tokensWhen the skill is activated
Reference documents
0 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- Operating Mode
- Skills
- Exact Signatures
Files
SKILL.mdcore8,282 bytes
Read SKILL.md
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Building cutscenes or sequences
- Creating Timeline assets
- Adding tracks and clips
- 制作过场或序列、创建 Timeline 资产、添加轨道与片段
# Timeline Skills
Create and modify Unity Timeline assets — add typed tracks, drop clips on tracks, bind objects, set duration / wrap mode, and play/pause/stop the editor preview through the PlayableDirector.
## Operating Mode
View the complete source on GitHubunity-ui
When your agent uses it
Create and lay out Unity UGUI screens
What it loads into context
Frontmatter
15 tokensAlways available to the agent
SKILL.md
3,219 tokensWhen the skill is activated
Reference documents
4,003 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- Operating Mode
- Skills
- High-Frequency Defaults
- Workflow Notes
- Minimal Example
- Exact Signatures
- Common Errors
Files
../../references/protocol-error-codes.mddoc11,213 bytesSKILL.mdcore12,049 bytesSKILL.mdcore12,049 bytesUI_REFERENCE.mddoc4,812 bytes
Read SKILL.md
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Building UGUI screens
- Adding Canvas elements
- Arranging UI layout
- 搭建 UGUI 界面、添加 Canvas 元素、排布 UI 布局
# Unity UI Skills
Use this module for Unity UGUI / Canvas workflows. It is separate from UI Toolkit.
> **Batch-first**: Prefer `ui_create_batch` when creating `2+` UI elements.
View the complete source on GitHubunity-uitoolkit
When your agent uses it
Build Unity UI Toolkit (UITK) UIs
What it loads into context
Frontmatter
19 tokensAlways available to the agent
SKILL.md
5,224 tokensWhen the skill is activated
Reference documents
2,897 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- Operating Mode
- Skills
- Core Domain Knowledge
- Workflow Notes
- Minimal Example
- Limitations
- Exact Signatures
Files
SKILL.mdcore20,170 bytesSKILL.mdcore20,170 bytesSKILL.mdcore20,170 bytesSKILL.mdcore20,170 bytesSKILL.mdcore20,170 bytesUSS_REFERENCE.mddoc9,987 bytes
Read SKILL.md
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Authoring runtime or editor UI with UI Toolkit
- Writing USS/UXML
- Wiring a UIDocument
- Binding UI to data
- Building world-space UI
- 用 UI Toolkit 编写运行时或编辑器 UI、编写 USS/UXML、接入 UIDocument、把 UI 绑定到数据源、做世界空间 UI
# Unity UI Toolkit Skills
Use this module for Unity UI Toolkit only: `UXML` for structure, `USS` for styling, `UIDocument` for scene attachment, and `PanelSettings` for runtime rendering.
View the complete source on GitHubunity-unitask-design
When your agent uses it
Source-anchored design rules for UniTask 2.5.10
What it loads into context
Frontmatter
24 tokensAlways available to the agent
SKILL.md
2,103 tokensWhen the skill is activated
Reference documents
27,232 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- When to Load This Module
- Critical Rule Summary
- Sub-doc Routing
- Routing to Other Modules
- Version Scope
Files
../addressables-design/SKILL.mddoc10,739 bytes../asmdef/SKILL.mddoc1,683 bytes../async/SKILL.mddoc2,429 bytes../dotween-design/SKILL.mddoc8,145 bytes../performance/SKILL.mddoc4,178 bytesASYNCENUMERABLE.mddoc11,338 bytesBASICS.mddoc7,450 bytesCANCELLATION.mddoc9,383 bytesCOMPOSITION.mddoc7,091 bytesCONVERSION.mddoc9,648 bytesPITFALLS.mddoc12,347 bytesPLAYERLOOP.mddoc7,652 bytesSKILL.mdcore7,982 bytesSKILL.mdcore7,982 bytesSKILL.mdcore7,982 bytesTRIGGERS.mddoc5,861 bytes../yooasset-design/SKILL.mddoc11,433 bytes
Read SKILL.md
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Writing or reviewing async UniTask code
- Choosing PlayerLoopTiming
- Handling CancellationToken
- Composing WhenAll/WhenAny
- 编写或审查 async UniTask 代码、选择 PlayerLoopTiming、处理 CancellationToken、组合 WhenAll/WhenAny
# UniTask - Design Rules
Advisory module. Every rule is distilled from Cysharp UniTask source at:
- **2.5.10** — `com.cysharp.unitask@2.5.10` (Unity 2018.4 baseline; actively used with 2022.3 / Unity 6)
View the complete source on GitHubunity-cli
When your agent uses it
Guide for using the experimental Unity CLI with bound UnitySkills projects
What it loads into context
Frontmatter
19 tokensAlways available to the agent
SKILL.md
5,830 tokensWhen the skill is activated
Reference documents
0 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Gate — read this first
- 1. Cold start / lifecycle (`features.coldStart`)
- 2. Launch with arguments (`features.openArgs`)
- 3. Headless tests (`features.cliTest`)
- 4. Batch runs (`features.cliRun`)
- 5. Headless builds (`features.cliBuild`)
- 6. Automation contract (all commands)
- DO NOT
- 7. Linux compatibility note
- Exact Signatures
Files
SKILL.mdcore23,723 bytesSKILL.mdcore23,723 bytes
Read SKILL.md
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
# Unity CLI (advisory)
**Advisory module — no REST skills.** All commands here run in YOUR shell on the user's machine, not through the REST server. That is the point: they work while the Unity Editor is **closed**.
## Gate — read this first
Before using anything below, check the binding config:
```
<projectRoot>/Library/UnitySkills/cli_config.json
```
View the complete source on GitHubunity-urp
When your agent uses it
Manage the Universal Render Pipeline (URP)
What it loads into context
Frontmatter
17 tokensAlways available to the agent
SKILL.md
808 tokensWhen the skill is activated
Reference documents
0 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- Operating Mode
- URP Package Stub
- Guardrails
- Skills
- Exact Signatures
Files
SKILL.mdcore3,503 bytes
Read SKILL.md
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Configuring the URP asset
- Adding or editing renderer features
- Adjusting URP rendering settings
- 配置 URP 资产、添加或编辑渲染器特性、调整 URP 渲染设置
# URP Skills
URP-specific asset and renderer feature management for Unity 2022.3+ (URP 14 and Unity 6 / URP 17).
## Operating Mode
View the complete source on GitHubunity-validation
When your agent uses it
Validate project and scene health plus cleanup
What it loads into context
Frontmatter
14 tokensAlways available to the agent
SKILL.md
2,222 tokensWhen the skill is activated
Reference documents
2,085 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- Operating Mode
- Skills Overview
- Skills
- Common Workflows
- Best Practices
- Exact Signatures
Files
../batch/SKILL.mddoc8,156 bytesSKILL.mdcore9,662 bytesSKILL.mdcore9,662 bytesSKILL.mdcore9,662 bytes
Read SKILL.md
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Checking broken or missing references
- Validating scene/project integrity
- Cleaning up before a build
- 检查断裂或丢失引用、校验场景/项目完整性、构建前清理
# Unity Validation Skills
Maintain project health - find problems, clean up, and validate your Unity project.
## Operating Mode
View the complete source on GitHubunity-volume
When your agent uses it
Work with the SRP Volume framework
What it loads into context
Frontmatter
14 tokensAlways available to the agent
SKILL.md
743 tokensWhen the skill is activated
Reference documents
0 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- Operating Mode
- SRP Package Stub
- Guardrails
- Skills
- Exact Signatures
Files
SKILL.mdcore3,409 bytes
Read SKILL.md
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Setting up volumes
- Creating or loading a VolumeProfile
- Adding global/local volumes
- 搭建 Volume、创建或加载 VolumeProfile、向场景添加全局/局部 Volume
# Volume Skills
Shared SRP Volume framework skills for Unity 2022.3+ — works in URP and HDRP via SRP Core.
## Operating Mode
View the complete source on GitHubunity-workflow
When your agent uses it
Persistent operation history and orchestration
What it loads into context
Frontmatter
14 tokensAlways available to the agent
SKILL.md
3,911 tokensWhen the skill is activated
Reference documents
0 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- Operating Mode
- Bookmark Skills
- History Skills
- Planning And Batch Governance
- Session Management (Conversation-Level Undo)
- Task-Level Skills
- Snapshot Mechanism
- Minimal Example
- Auto-Tracked Operations
- Exact Signatures
Files
SKILL.mdcore16,845 bytesSKILL.mdcore16,845 bytesSKILL.mdcore16,845 bytes
Read SKILL.md
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Undoing a whole task or session
- Snapshotting before risky changes
- Planning/previewing batch operations
- Rolling back
- 撤销整个任务或会话、高危改动前快照、规划/预览批量操作、回滚
# Workflow Skills
Persistent history and rollback system for AI operations ("Time Machine").
Allows tagging tasks, snapshotting objects before modification, and undoing specific tasks even after Editor restarts.
View the complete source on GitHubunity-xr
When your agent uses it
Set up XR Interaction Toolkit (XRI) for VR/AR
What it loads into context
Frontmatter
21 tokensAlways available to the agent
SKILL.md
2,521 tokensWhen the skill is activated
Reference documents
3,318 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- Guardrails
- Skills
- Quick Start
- Workflow Summary
- Collider Configuration Matrix
- Version Compatibility
- Important Notes
- Minimal Example
- Exact Signatures
Files
API_REFERENCE.mddoc13,204 bytesSKILL.mdcore10,023 bytesSKILL.mdcore10,023 bytesSKILL.mdcore10,023 bytes
Read SKILL.md
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Building VR/AR interaction
- Setting up an XR rig
- Configuring grab/socket/ray interactors
- 构建 VR/AR 交互、搭建 XR rig、配置抓取/插槽/射线交互器
# Unity XR Interaction Toolkit Skills
Use this module for XR Interaction Toolkit setup and configuration. All `xr_*` skills are reflection-based and support XRI 2.x on Unity 2022 and XRI 3.x on Unity 6+.
> **Requires**: `com.unity.xr.interaction.toolkit`.
> **Hard rule**: Read this file before the first `xr_*` call in a session. Wrong property names can fail silently because the bridge is reflection-based.View the complete source on GitHubunity-yaml-editing
When your agent uses it
Last-resort guidance for safely hand-editing Unity YAML
What it loads into context
Frontmatter
21 tokensAlways available to the agent
SKILL.md
1,883 tokensWhen the skill is activated
Reference documents
0 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- When To Load / When NOT
- Core Concepts
- Coverage Scenarios
- Hard Rules
- Routing
Files
SKILL.mdcore7,590 bytes
Read SKILL.md
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Hand-editing YAML when REST cannot reach
- Fixing m_Script GUIDs or broken fileID references
- Fixing .meta files or merge conflicts
- REST 无法触达时手编 YAML、修复 m_Script GUID 或断裂 fileID 引用、修复 .meta 文件或合并冲突
# YAML Editing - Safe Hand-Edit Rules
Advisory module. This is operational guidance for directly editing Unity serialized YAML text when the REST skills (and the Editor itself) cannot do the job. Hand-editing YAML is the **last resort**, not a shortcut.
> **Mode**: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).
View the complete source on GitHubunity-yooasset
When your agent uses it
Automate YooAsset hot-update and asset bundles
What it loads into context
Frontmatter
18 tokensAlways available to the agent
SKILL.md
4,667 tokensWhen the skill is activated
Reference documents
6,611 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- Guardrails
- Skills
- Quick Start
- Critical Rules (must read)
- Version Scope
- Exact Signatures
Files
../yooasset-design/PITFALLS.mddoc14,720 bytes../yooasset-design/SKILL.mddoc11,433 bytesSKILL.mdcore18,550 bytesSKILL.mdcore18,550 bytes
Read SKILL.md
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Building or simulating YooAsset bundles
- Configuring collectors
- Validating hot-update assets
- 构建或模拟 YooAsset 资源包、配置 collector、校验热更资源
# Unity YooAsset Skills
Editor-side automation for the YooAsset hot-update framework — build pipeline orchestration, Collector configuration CRUD, BuildReport analysis, PlayMode runtime validation, and companion YooAsset tools. Every skill wraps a concrete YooAsset Editor/runtime API path validated against 2.3.18 source. When the package is absent, every skill except `yooasset_check_installed` returns a `NoYooAsset()` error with install instructions.
> **Requires**: `com.tuyoogame.yooasset` **≥ 2.3.15**, Unity 2022.3+ (validated against 2.3.18).
> **Strongly recommended**: before writing ANY YooAsset runtime code, load [yooasset-design](../yooasset-design/SKILL.md). PlayMode / parameter-class / handle-lifecycle pitfalls are strict, and only the advisory module surfaces them.View the complete source on GitHubunity-yooasset-design
When your agent uses it
Source-anchored design rules for YooAsset v2.3.18
What it loads into context
Frontmatter
25 tokensAlways available to the agent
SKILL.md
2,880 tokensWhen the skill is activated
Reference documents
30,081 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Triggers
- When to Load This Module
- Critical Rule Summary (memorize even if you skip the sub-docs)
- Sub-doc Routing
- Routing to Other Modules
- Version Scope
- Migration Notes (hallucination shield)
Files
../architecture/SKILL.mddoc5,091 bytes../asmdef/SKILL.mddoc1,683 bytes../async/SKILL.mddoc2,429 bytes../performance/SKILL.mddoc4,178 bytesBUILD.mddoc14,564 bytesFILESYSTEM.mddoc17,882 bytesHANDLES.mddoc12,261 bytesINIT.mddoc11,793 bytesLOADING.mddoc15,296 bytesPITFALLS.mddoc14,720 bytesPLAYMODE.mddoc14,627 bytesSKILL.mdcore11,433 bytesSKILL.mdcore11,433 bytesSKILL.mdcore11,433 bytesUPDATE.mddoc16,309 bytes
Read SKILL.md
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Writing or reviewing YooAsset code
- Initializing packages
- Loading assets via handles
- Setting up hot-update/download
- Choosing a play mode
- 编写或审查 YooAsset 代码、初始化 package、用句柄加载资源、配置热更/下载、选择运行模式
# YooAsset - Design Rules
Advisory module. Every rule is distilled from YooAsset **v2.3.18** (2025-12-04) source at `Assets/YooAsset/`. Each rule cites a concrete file/line so the reasoning is auditable and the AI does not improvise against stale memory.
View the complete source on GitHubSkills included
- unity-skills
- unity-skills-index
- unity-addressables
- unity-addressables-design
- unity-adr
- unity-animator
- unity-architecture
- unity-asmdef
- unity-asset
- unity-async
- unity-batch
- unity-behavior
- unity-blueprints
- unity-bookmark
- unity-camera
- unity-cinemachine
- unity-cleaner
- unity-component
- unity-console
- unity-debug
- unity-decal
- unity-dotween
- unity-dotween-design
- unity-editor
- unity-event
- unity-gameobject
- unity-graphics
- unity-history
- unity-hybridclr
- unity-importer
- unity-inspector
- unity-light
- unity-manual-component
- unity-manual-gameobject
- unity-manual-material
- unity-manual-scene
- unity-material
- unity-navmesh
- unity-netcode
- unity-netcode-design
- unity-optimization
- unity-package
- unity-patterns
- unity-perception
- unity-performance
- unity-physics
- unity-pico-design
- unity-postprocess
- unity-prefab
- unity-primetween
- unity-primetween-design
- unity-probuilder
- unity-profiler
- unity-project
- unity-project-scout
- unity-qframework
- unity-qframework-design
- unity-sample
- unity-scene
- unity-scene-contracts
- unity-script
- unity-script-roles
- unity-scriptableobject
- unity-scriptdesign
- unity-shader
- unity-shadergraph
- unity-shadergraph-design
- skill-creator
- unity-smart
- unity-terrain
- unity-test
- unity-testability
- unity-timeline
- unity-ui
- unity-uitoolkit
- unity-unitask-design
- unity-cli
- unity-urp
- unity-validation
- unity-volume
- unity-workflow
- unity-xr
- unity-yaml-editing
- unity-yooasset
- unity-yooasset-design
Repository facts
- License
- MIT
- Created
- Jan 18, 2026
- Last pushed
- Nov 5, 2026
- Forks
- 176
- Open issues
- 2
- Project activity
- Active
Rank over the last 12 weeks
Now #551 · best #430 · down 56 in 30 days
- #543 on Nov 1
- #544 on Nov 2
- #547 on Nov 3
- #546 on Nov 4
- #548 on Nov 5
- #551 since Nov 6
79 earlier periods
- #426 on Aug 2
- #428 on Aug 7
- #432 on Aug 8
- #426 on Aug 9
- #442 on Aug 10
- #439 on Aug 11
- #438 on Aug 12
- #443 on Aug 13
- #439 on Aug 14
- #436 on Aug 16
- #443 on Aug 17
- #447 on Aug 18
- #446 on Aug 19
- #441 on Aug 20
- #446 on Aug 21
- #431 on Aug 22
- #449 on Aug 23
- #447 on Aug 24
- #449 on Aug 25
- #442 on Aug 26
- #446 on Aug 27
- #445 on Aug 28
- #438 on Aug 29
- #430 on Aug 30
- #446 on Aug 31
- #453 on Sep 1
- #448 on Sep 2
- #452 on Sep 3
- #441 on Sep 4
- #443 on Sep 5
- #447 from Sep 6 to Sep 7
- #461 on Sep 8
- #460 on Sep 9
- #458 on Sep 10
- #455 on Sep 11
- #453 on Sep 12
- #451 on Sep 13
- #462 on Sep 14
- #459 on Sep 15
- #467 on Sep 16
- #460 on Sep 17
- #468 on Sep 18
- #451 on Sep 19
- #462 from Sep 20 to Sep 21
- #469 on Sep 22
- #465 on Sep 23
- #455 on Sep 24
- #457 on Sep 25
- #454 on Sep 26
- #472 on Sep 27
- #477 on Sep 28
- #483 on Sep 29
- #481 on Sep 30
- #476 on Oct 1
- #471 on Oct 2
- #459 on Oct 3
- #456 on Oct 4
- #466 on Oct 5
- #478 on Oct 6
- #481 on Oct 7
- #495 on Oct 8
- #492 on Oct 9
- #489 from Oct 10 to Oct 11
- #503 on Oct 12
- #498 on Oct 13
- #501 on Oct 14
- #497 on Oct 15
- #504 on Oct 16
- #493 on Oct 18
- #507 on Oct 19
- #511 on Oct 20
- #514 on Oct 21
- #505 on Oct 22
- #499 on Oct 23
- #488 on Oct 24
- #531 on Oct 25
- #535 on Oct 28
- #536 on Oct 29
- #540 from Oct 30 to Oct 31
Before you install
Network or broad shellAutomated signals, not a guarantee
Checked Nov 3, 2026
Not fully analyzed: some files were too long, unreadable or missing. This never lowers the level.
Show 132 notes
SkillsForUnity/unity-skills~/SKILL.md:1Analysis incomplete: Referenced executable target unavailable; not analyzedSkillsForUnity/unity-skills~/skills/SKILL.md:1Analysis incomplete: Referenced executable target unavailable; not analyzedSkillsForUnity/unity-skills~/skills/SKILL.md:1Analysis incomplete: Referenced executable target unavailable; not analyzedSkillsForUnity/unity-skills~/skills/SKILL.md:1Analysis incomplete: Referenced executable target unavailable; not analyzedSkillsForUnity/unity-skills~/skills/addressables-design/SKILL.md:1Analysis incomplete: Referenced executable target unavailable; not analyzedSkillsForUnity/unity-skills~/skills/addressables-design/SKILL.md:1Analysis incomplete: Referenced executable target unavailable; not analyzedSkillsForUnity/unity-skills~/skills/animator/SKILL.md:1Analysis incomplete: Referenced executable target unavailable; not analyzedSkillsForUnity/unity-skills~/skills/asset/SKILL.md:1Analysis incomplete: Referenced executable target unavailable; not analyzedSkillsForUnity/unity-skills~/skills/asset/SKILL.md:1Analysis incomplete: Referenced executable target unavailable; not analyzedSkillsForUnity/unity-skills~/skills/asset/SKILL.md:1Analysis incomplete: Referenced executable target unavailable; not analyzedSkillsForUnity/unity-skills~/skills/asset/SKILL.md:1Analysis incomplete: Referenced executable target unavailable; not analyzedSkillsForUnity/unity-skills~/skills/asset/SKILL.md:1Analysis incomplete: Referenced executable target unavailable; not analyzedSkillsForUnity/unity-skills~/skills/asset/SKILL.md:1Analysis incomplete: Referenced executable target unavailable; not analyzedSkillsForUnity/unity-skills~/skills/behavior/SKILL.md:1Analysis incomplete: Referenced executable target unavailable; not analyzedSkillsForUnity/unity-skills~/skills/behavior/SKILL.md:1Analysis incomplete: Referenced executable target unavailable; not analyzedSkillsForUnity/unity-skills~/skills/behavior/SKILL.md:1Analysis incomplete: Referenced executable target unavailable; not analyzedSkillsForUnity/unity-skills~/skills/behavior/SKILL.md:1Analysis incomplete: Referenced executable target unavailable; not analyzedSkillsForUnity/unity-skills~/skills/behavior/SKILL.md:1Analysis incomplete: Referenced executable target unavailable; not analyzedSkillsForUnity/unity-skills~/skills/cinemachine/SKILL.md:1Analysis incomplete: Referenced executable target unavailable; not analyzedSkillsForUnity/unity-skills~/skills/cinemachine/SKILL.md:1Analysis incomplete: Referenced executable target unavailable; not analyzed
- No broad tool permissions
- No dangerous shell commands
- 3,865 network referencesin 40 files: unity-skills~/references/other.md:9 unity-skills~/references/shaders.md:9 unity-skills~/references/xr.md:9 and 37 more
- No hidden or obfuscated text
- No instruction overrides
- 2 executable scriptsin 2 files: unity-skills~/scripts/runtime_verification.py:1 unity-skills~/scripts/unity_skills.py:1
- 7 references to secretsin 2 files: SkillsForUnity/unity-skills~/skills/unity-cli/SKILL.md:61 pico-design/PLATFORM.md:163
- No requests to vote in Hot
Show all 3,874 signals by file
SkillsForUnity/unity-skills~/SKILL.md
- Network accessline 27
Every skill is `POST /skill/<name>` with JSON args: `curl -s "http://localhost:<port>/skill/gameobject_set_transform?expectProject=<project>" -d '{"name":"Crate","posX":4,"posY":1.5,"posZ":-2}'` - Network accessline 27
Every skill is `POST /skill/<name>` with JSON args: `curl -s "http://localhost:<port>/skill/gameobject_set_transform?expectProject=<project>" -d '{"name":"Crate","posX":4,"posY":1.5,"posZ":-2}'` - Network accessline 27
Every skill is `POST /skill/<name>` with JSON args: `curl -s "http://localhost:<port>/skill/gameobject_set_transform?expectProject=<project>" -d '{"name":"Crate","posX":4,"posY":1.5,"posZ":-2}'` - Network accessline 27
Every skill is `POST /skill/<name>` with JSON args: `curl -s "http://localhost:<port>/skill/gameobject_set_transform?expectProject=<project>" -d '{"name":"Crate","posX":4,"posY":1.5,"posZ":-2}'` - Network accessline 27
Every skill is `POST /skill/<name>` with JSON args: `curl -s "http://localhost:<port>/skill/gameobject_set_transform?expectProject=<project>" -d '{"name":"Crate","posX":4,"posY":1.5,"posZ":-2}'` - Network accessline 27
Every skill is `POST /skill/<name>` with JSON args: `curl -s "http://localhost:<port>/skill/gameobject_set_transform?expectProject=<project>" -d '{"name":"Crate","posX":4,"posY":1.5,"posZ":-2}'` - Network accessline 28
`curl -s "http://localhost:<port>/skill/gameobject_set_transform?expectProject=<project>" -d '{"name":"Crate","posX":4,"posY":1.5,"posZ":-2}'` - Network accessline 28
`curl -s "http://localhost:<port>/skill/gameobject_set_transform?expectProject=<project>" -d '{"name":"Crate","posX":4,"posY":1.5,"posZ":-2}'` - Network accessline 28
`curl -s "http://localhost:<port>/skill/gameobject_set_transform?expectProject=<project>" -d '{"name":"Crate","posX":4,"posY":1.5,"posZ":-2}'` - Network accessline 28
`curl -s "http://localhost:<port>/skill/gameobject_set_transform?expectProject=<project>" -d '{"name":"Crate","posX":4,"posY":1.5,"posZ":-2}'` - Network accessline 28
`curl -s "http://localhost:<port>/skill/gameobject_set_transform?expectProject=<project>" -d '{"name":"Crate","posX":4,"posY":1.5,"posZ":-2}'` - Network accessline 28
`curl -s "http://localhost:<port>/skill/gameobject_set_transform?expectProject=<project>" -d '{"name":"Crate","posX":4,"posY":1.5,"posZ":-2}'` - Network accessline 62
A successful write returns the state read back from the Editor (e.g. world `position`, `valueSet`) — that is the verification; `resolutionNotes` flags a non-exact name match. Use `*_get_info` only for async results or missing fields. Script - Network accessline 62
A successful write returns the state read back from the Editor (e.g. world `position`, `valueSet`) — that is the verification; `resolutionNotes` flags a non-exact name match. Use `*_get_info` only for async results or missing fields. Script - Network accessline 62
A successful write returns the state read back from the Editor (e.g. world `position`, `valueSet`) — that is the verification; `resolutionNotes` flags a non-exact name match. Use `*_get_info` only for async results or missing fields. Script - Network accessline 62
A successful write returns the state read back from the Editor (e.g. world `position`, `valueSet`) — that is the verification; `resolutionNotes` flags a non-exact name match. Use `*_get_info` only for async results or missing fields. Script - Network accessline 62
A successful write returns the state read back from the Editor (e.g. world `position`, `valueSet`) — that is the verification; `resolutionNotes` flags a non-exact name match. Use `*_get_info` only for async results or missing fields. Script - Network accessline 62
A successful write returns the state read back from the Editor (e.g. world `position`, `valueSet`) — that is the verification; `resolutionNotes` flags a non-exact name match. Use `*_get_info` only for async results or missing fields. Script - Network accessline 63
`u=http://localhost:<port>; c="$u/skill/script_create?expectProject=<project>"; b='{"scriptName":"Spin","content":"<source>"}'; s='{"steps":[{"skill":"component_add","args":{"name":"Crate","componentType":"Spin"}},{"skill":"component_set_pr - Network accessline 63
`u=http://localhost:<port>; c="$u/skill/script_create?expectProject=<project>"; b='{"scriptName":"Spin","content":"<source>"}'; s='{"steps":[{"skill":"component_add","args":{"name":"Crate","componentType":"Spin"}},{"skill":"component_set_pr - Network accessline 63
`u=http://localhost:<port>; c="$u/skill/script_create?expectProject=<project>"; b='{"scriptName":"Spin","content":"<source>"}'; s='{"steps":[{"skill":"component_add","args":{"name":"Crate","componentType":"Spin"}},{"skill":"component_set_pr - Network accessline 63
`u=http://localhost:<port>; c="$u/skill/script_create?expectProject=<project>"; b='{"scriptName":"Spin","content":"<source>"}'; s='{"steps":[{"skill":"component_add","args":{"name":"Crate","componentType":"Spin"}},{"skill":"component_set_pr - Network accessline 63
`u=http://localhost:<port>; c="$u/skill/script_create?expectProject=<project>"; b='{"scriptName":"Spin","content":"<source>"}'; s='{"steps":[{"skill":"component_add","args":{"name":"Crate","componentType":"Spin"}},{"skill":"component_set_pr - Network accessline 63
`u=http://localhost:<port>; c="$u/skill/script_create?expectProject=<project>"; b='{"scriptName":"Spin","content":"<source>"}'; s='{"steps":[{"skill":"component_add","args":{"name":"Crate","componentType":"Spin"}},{"skill":"component_set_pr
SkillsForUnity/unity-skills~/references/2d.md
- Network accessline 9
**URL:** https://docs.unity3d.com/Manual/com.unity.2d.spriteshape.html - Network accessline 15
**URL:** https://docs.unity3d.com/Manual/com.unity.2d.tilemap.html - Network accessline 21
**URL:** https://docs.unity3d.com/Manual/com.unity.2d.tilemap - Network accessline 27
**URL:** https://docs.unity3d.com/Manual/com.unity.2d.tilemap.extras - Network accessline 33
**URL:** https://docs.unity3d.com/Manual/com.unity.2d.tilemap.extras.html - Network accessline 39
**URL:** https://docs.unity3d.com/Manual/tilemaps/tile-palettes/brushes/active-brush.html - Network accessline 45
**URL:** https://docs.unity3d.com/Manual/tilemaps/tile-palettes/brushes/active-brush-shortcuts-reference.html - Network accessline 51
**URL:** https://docs.unity3d.com/Manual/tilemaps/tile-palettes/brushes/brush-inspector-reference.html - Network accessline 57
**URL:** https://docs.unity3d.com/Manual/tilemaps/tile-palettes/brushes/brush-picks/brush-picks.html - Network accessline 63
**URL:** https://docs.unity3d.com/Manual/tilemaps/tile-palettes/brushes/brush-picks/brush-picks-overlay-reference.html - Network accessline 69
**URL:** https://docs.unity3d.com/Manual/Tilemap-Isometric-CreateIso.html - Network accessline 75
**URL:** https://docs.unity3d.com/Manual/tilemaps/work-with-tilemaps/isometric-tilemaps/create-isometric-tilemap.html - Network accessline 81
**URL:** https://docs.unity3d.com/Manual/tilemaps/tile-palettes/brushes/brush-picks/create-brush-pick-asset.html - Network accessline 87
**URL:** https://docs.unity3d.com/Manual/tilemaps/tile-palettes/brushes/create-scriptable-brush.html - Network accessline 93
**URL:** https://docs.unity3d.com/Manual/tilemaps/tiles-for-tilemaps/scriptable-tiles/create-scriptable-tile.html - Network accessline 99
**URL:** https://docs.unity3d.com/Manual/tilemaps/work-with-tilemaps/create-tilemap.html - Network accessline 105
**URL:** https://docs.unity3d.com/Manual/tilemaps/tile-palettes/create-tile-palette.html - Network accessline 111
**URL:** https://docs.unity3d.com/Manual/tilemaps/work-with-tilemaps/isometric-tilemaps/create-tile-palette-isometric-tilemap.html - Network accessline 117
**URL:** https://docs.unity3d.com/Manual/tilemaps/tile-palettes/tile-set-create.html - Network accessline 123
**URL:** https://docs.unity3d.com/Manual/tilemaps/tile-palettes/tools/create-brush-picks-from-tiles-pick-tool.html - Network accessline 129
**URL:** https://docs.unity3d.com/Manual/tilemaps/tiles-for-tilemaps/create-tile-assets.html - Network accessline 135
**URL:** https://docs.unity3d.com/Manual/tilemaps/tile-palettes/brushes/brush-picks/customize-scriptable-brush-thumbnail.html - Network accessline 141
**URL:** https://docs.unity3d.com/Manual/tilemaps/tiles-for-tilemaps/delete-tile-assets.html - Network accessline 147
**URL:** https://docs.unity3d.com/Manual/urp/2d/tilemap-renderer-2d-renderer.html - Network accessline 153
**URL:** https://docs.unity3d.com/Manual/tilemaps/tile-palettes/tools/fill-area-with-box-fill-tool.html - Network accessline 159
**URL:** https://docs.unity3d.com/Manual/tilemaps/tile-palettes/tools/fill-area-with-flood-fill-tool.html - Network accessline 165
**URL:** https://docs.unity3d.com/Manual/tilemaps/grid-reference.html - Network accessline 171
**URL:** https://docs.unity3d.com/Manual/tilemaps/tile-palettes/tools/select-tool/grid-selection-properties-reference.html - Network accessline 177
**URL:** https://docs.unity3d.com/Manual/tilemaps/work-with-tilemaps/hexagonal-tilemaps.html - Network accessline 183
**URL:** https://docs.unity3d.com/Manual/sprite/import-images-sprites/images-sprites-import-process.html - Network accessline 189
**URL:** https://docs.unity3d.com/Manual/sprite/import-images-sprites/import-images-sprites-landing.html - Network accessline 195
**URL:** https://docs.unity3d.com/Manual/sprite/import-images-sprites/import-image-editor-menu.html - Network accessline 201
**URL:** https://docs.unity3d.com/Manual/tilemaps/work-with-tilemaps/isometric-tilemaps/import-sprites-isometric-tilemap.html - Network accessline 207
**URL:** https://docs.unity3d.com/Manual/UIE-sprite.html - Network accessline 213
**URL:** https://docs.unity3d.com/Manual/tilemaps/work-with-tilemaps/isometric-tilemaps/isometric-brush-shortcut-reference.html - Network accessline 219
**URL:** https://docs.unity3d.com/Manual/tilemaps/work-with-tilemaps/isometric-tilemaps/isometric-scriptable-brush-methods.html - Network accessline 225
**URL:** https://docs.unity3d.com/Manual/tilemaps/work-with-tilemaps/isometric-tilemaps/isometric-tilemaps.html - Network accessline 231
**URL:** https://docs.unity3d.com/Manual/tilemaps/work-with-tilemaps/isometric-tilemaps/isometric-tilemap-landing.html - Network accessline 237
**URL:** https://docs.unity3d.com/Manual/tilemaps/work-with-tilemaps/isometric-tilemaps/isometric-tilemap-grid-cells.html - Network accessline 243
**URL:** https://docs.unity3d.com/Manual/tilemaps/tile-palettes/tools/select-tool/modify-tilemap-reference.html - Network accessline 249
**URL:** https://docs.unity3d.com/Manual/tilemaps/tile-palettes/tools/move-tiles-with-move-tool.html - Network accessline 255
**URL:** https://docs.unity3d.com/Manual/tilemaps/tile-palettes/new-tile-palette-reference.html - Network accessline 261
**URL:** https://docs.unity3d.com/Manual/tilemaps/tile-palettes/tools/paint-tiles-with-paint-tool.html - Network accessline 267
**URL:** https://docs.unity3d.com/Manual/sprite/placeholder/placeholder-landing.html - Network accessline 273
**URL:** https://docs.unity3d.com/Manual/sprite/import-images-sprites/place-images-directly-project-folder.html - Network accessline 279
**URL:** https://docs.unity3d.com/Manual/urp/PrepShader.html - Network accessline 285
**URL:** https://docs.unity3d.com/Manual/urp/2d-pixelperfect-prep-sprites.html - Network accessline 291
**URL:** https://docs.unity3d.com/Manual/tilemaps/tile-palettes/tools/remove-tiles-with-eraser-tool.html - Network accessline 297
**URL:** https://docs.unity3d.com/Manual/sprite/atlas/distribution/retrieve-sprite-contents-runtime-getsprites.html - Network accessline 303
**URL:** https://docs.unity3d.com/Manual/Tilemap-ScriptableTiles-Tile.html - Network accessline 309
**URL:** https://docs.unity3d.com/Manual/tilemaps/tiles-for-tilemaps/scriptable-tiles/scriptable-tiles.html - Network accessline 315
**URL:** https://docs.unity3d.com/Manual/tilemaps/tiles-for-tilemaps/scriptable-tiles/scriptable-tiles-landing.html - Network accessline 321
**URL:** https://docs.unity3d.com/Manual/tilemaps/tile-palettes/tools/select-tool/select-tiles-with-select-tool.html - Network accessline 327
**URL:** https://docs.unity3d.com/Manual/sprite/import-images-sprites/set-texture-type-imported-image-sprite-2d-ui.html - Network accessline 333
**URL:** https://docs.unity3d.com/Manual/tilemaps/work-with-tilemaps/isometric-tilemaps/renderer/sort-isometric-sprites-sprite-atlas.html - Network accessline 339
**URL:** https://docs.unity3d.com/Manual/sprite/sort-sprites/sort-sprites.html - Network accessline 345
**URL:** https://docs.unity3d.com/Manual/sprite/sort-sprites/sort-sprites-using-scripts.html - Network accessline 351
**URL:** https://docs.unity3d.com/Manual/tilemaps/work-with-tilemaps/isometric-tilemaps/renderer/sort-sprites-custom-sorting-axis.html - Network accessline 357
**URL:** https://docs.unity3d.com/Manual/sprite/sprite-landing.html - Network accessline 363
**URL:** https://docs.unity3d.com/Manual/sprite/sort-sprites/sort-sprites-landing.html - Network accessline 369
**URL:** https://docs.unity3d.com/Manual/sprite/sort-sprites/sprites-sorting-reference.html - Network accessline 375
**URL:** https://docs.unity3d.com/Manual/tilemaps/tile-palettes/tools/select-tool/select-tool-landing.html - Network accessline 381
**URL:** https://docs.unity3d.com/Manual/tilemaps/tilemaps.html - Network accessline 387
**URL:** https://docs.unity3d.com/Manual/tilemaps/tilemaps-landing.html - Network accessline 393
**URL:** https://docs.unity3d.com/Manual/com.unity.modules.tilemap.html - Network accessline 399
**URL:** https://docs.unity3d.com/Manual/tilemaps/work-with-tilemaps/tilemap-collider-2d-reference.html - Network accessline 405
**URL:** https://docs.unity3d.com/Manual/tilemaps/work-with-tilemaps/tilemap-collider-2d.html - Network accessline 411
**URL:** https://docs.unity3d.com/Manual/tilemaps/work-with-tilemaps/tilemap-reference.html - Network accessline 417
**URL:** https://docs.unity3d.com/Manual/tilemaps/work-with-tilemaps/tilemap-renderer-reference.html - Network accessline 423
**URL:** https://docs.unity3d.com/Manual/tilemaps/work-with-tilemaps/isometric-tilemaps/renderer/tilemap-renderer-isometric-landing.html - Network accessline 429
**URL:** https://docs.unity3d.com/Manual/tilemaps/work-with-tilemaps/isometric-tilemaps/renderer/tilemap-renderer-isometric-modes.html - Network accessline 435
**URL:** https://docs.unity3d.com/Manual/tilemaps/tiles-for-tilemaps/tiles-landing.html - Network accessline 441
**URL:** https://docs.unity3d.com/Manual/tilemaps/tiles-for-tilemaps/tile-asset-reference.html - Network accessline 447
**URL:** https://docs.unity3d.com/Manual/tilemaps/tile-palettes/tile-palette-landing.html - Network accessline 453
**URL:** https://docs.unity3d.com/Manual/tilemaps/tile-palettes/brushes/tile-palette-brushes-landing.html - Network accessline 459
**URL:** https://docs.unity3d.com/Manual/tilemaps/tile-palettes/brushes/brush-picks/tile-palette-brush-picks.html - Network accessline 465
**URL:** https://docs.unity3d.com/Manual/tilemaps/tile-palettes/tile-palette-editor-reference.html - Network accessline 471
**URL:** https://docs.unity3d.com/Manual/tilemaps/tile-palettes/tools/tile-palette-tools-landing.html - Network accessline 477
**URL:** https://docs.unity3d.com/Manual/tilemaps/tile-palettes/tile-palette-preferences-reference.html - Network accessline 483
**URL:** https://docs.unity3d.com/Manual/tilemaps/tile-palettes/tile-set-landing.html - Network accessline 489
**URL:** https://docs.unity3d.com/Manual/tilemaps/tile-palettes/tile-set-properties.html - Network accessline 495
**URL:** https://docs.unity3d.com/Manual/tilemaps/tile-palettes/tile-template-asset.html - Network accessline 501
**URL:** https://docs.unity3d.com/Manual/tilemaps/work-with-tilemaps/troubleshoot-mismatched-cell-layouts.html - Network accessline 507
**URL:** https://docs.unity3d.com/Manual/tilemaps/tile-palettes/brushes/brush-picks/work-with-brush-picks.html - Network accessline 513
**URL:** https://docs.unity3d.com/Manual/tilemaps/work-with-tilemaps/work-with-tilemaps-landing.html
SkillsForUnity/unity-skills~/references/3d.md
- Network accessline 9
**URL:** https://docs.unity3d.com/Manual/urp/2d-index.html - Network accessline 15
**URL:** https://docs.unity3d.com/Manual/urp/probevolumes-lighting-panel-reference.html - Network accessline 21
**URL:** https://docs.unity3d.com/Manual/lighting-ambient-light.html - Network accessline 27
**URL:** https://docs.unity3d.com/Manual/LightingBakedAmbientOcclusion - Network accessline 33
**URL:** https://docs.unity3d.com/Manual/LightingBakedAmbientOcclusion.html - Network accessline 39
**URL:** https://docs.unity3d.com/Manual/terrain-Tree-Colliders.html - Network accessline 45
**URL:** https://docs.unity3d.com/Manual/terrain-Effects-Contrast.html - Network accessline 51
**URL:** https://docs.unity3d.com/Manual/terrain-Sculpt-Noise-Landing.html - Network accessline 57
**URL:** https://docs.unity3d.com/Manual/terrain-Trees.html - Network accessline 63
**URL:** https://docs.unity3d.com/Manual/lighting-mode-runtime.html - Network accessline 69
**URL:** https://docs.unity3d.com/Manual/terrain-Sculpt.html - Network accessline 75
**URL:** https://docs.unity3d.com/Manual/built-in-shader-examples-diffuse-lighting-with-ambient-light.html - Network accessline 81
**URL:** https://docs.unity3d.com/Manual/urp/probevolumes-bakedifferentlightingsetups - Network accessline 87
**URL:** https://docs.unity3d.com/Manual/urp/probevolumes-bakedifferentlightingsetups.html - Network accessline 93
**URL:** https://docs.unity3d.com/Manual/Lightmapping-bake.html - Network accessline 99
**URL:** https://docs.unity3d.com/Manual/terrain-Intro-to-Height.html - Network accessline 105
**URL:** https://docs.unity3d.com/Manual/urp/2d-light-blending.html - Network accessline 111
**URL:** https://docs.unity3d.com/Manual/terrain-Sculpt-Bridge.html - Network accessline 117
**URL:** https://docs.unity3d.com/Manual/terrain-Sculpt-Terrace.html - Network accessline 123
**URL:** https://docs.unity3d.com/Manual/terrain-Effects.html - Network accessline 129
**URL:** https://docs.unity3d.com/Manual/urp/lighting/custom-lighting-change-light-falloff.html - Network accessline 135
**URL:** https://docs.unity3d.com/Manual/terrain-Effects-Sharpen.html - Network accessline 141
**URL:** https://docs.unity3d.com/Manual/urp/probe-volumes-change-lighting-at-runtime.html - Network accessline 147
**URL:** https://docs.unity3d.com/Manual/LightingGiUvs-visualizing.html - Network accessline 153
**URL:** https://docs.unity3d.com/Manual/urp/probevolumes-understand-changing-lighting-at-runtime.html - Network accessline 159
**URL:** https://docs.unity3d.com/Manual/terrain-Sculpt-Clone.html - Network accessline 165
**URL:** https://docs.unity3d.com/Manual/global-illumination-configure.html - Network accessline 171
**URL:** https://docs.unity3d.com/Manual/LightingExplorer-landing.html - Network accessline 177
**URL:** https://docs.unity3d.com/Manual/lighting-light-components-configuring.html - Network accessline 183
**URL:** https://docs.unity3d.com/Manual/lighting-mode-landing.html - Network accessline 189
**URL:** https://docs.unity3d.com/Manual/terrain-Erosion-Considerations.html - Network accessline 195
**URL:** https://docs.unity3d.com/Manual/terrain-UsingTerrains.html - Network accessline 201
**URL:** https://docs.unity3d.com/Manual/terrain-CreateNeighborTerrains.html - Network accessline 207
**URL:** https://docs.unity3d.com/Manual/terrain-Tree-From-Mesh.html - Network accessline 213
**URL:** https://docs.unity3d.com/Manual/urp/lighting/custom-lighting-landing.html - Network accessline 219
**URL:** https://docs.unity3d.com/Manual/GIVis.html - Network accessline 225
**URL:** https://docs.unity3d.com/Manual/direct-and-indirect-lighting.html - Network accessline 231
**URL:** https://docs.unity3d.com/Manual/lighting-emissive-materials.html - Network accessline 237
**URL:** https://docs.unity3d.com/Manual/terrain-Erosion.html - Network accessline 243
**URL:** https://docs.unity3d.com/Manual/terrain-Effects-Flatten.html - Network accessline 249
**URL:** https://docs.unity3d.com/Manual/LightingGiUvs-GeneratingLightmappingUVs.html - Network accessline 255
**URL:** https://docs.unity3d.com/Manual/choose-a-lighting-setup.html - Network accessline 261
**URL:** https://docs.unity3d.com/Manual/terrain-Grass.html - Network accessline 267
**URL:** https://docs.unity3d.com/Manual/terrain-Height-Landing.html - Network accessline 273
**URL:** https://docs.unity3d.com/Manual/terrain-Erosion-Hydraulic.html - Network accessline 279
**URL:** https://docs.unity3d.com/Manual/urp/lighting/lightmapping-improve-visual-fidelity.html - Network accessline 285
**URL:** https://docs.unity3d.com/Manual/urp/lighting/custom-lighting-introduction.html - Network accessline 291
**URL:** https://docs.unity3d.com/Manual/lighting-precomputed-data.html - Network accessline 297
**URL:** https://docs.unity3d.com/Manual/LightingInUnity.html - Network accessline 303
**URL:** https://docs.unity3d.com/Manual/urp/lighting/lighting-in-urp.html - Network accessline 309
**URL:** https://docs.unity3d.com/Manual/LightingGiUvs.html - Network accessline 315
**URL:** https://docs.unity3d.com/Manual/terrain-colliders-introduction.html - Network accessline 321
**URL:** https://docs.unity3d.com/Manual/urp/Lights-2D-intro.html - Network accessline 327
**URL:** https://docs.unity3d.com/Manual/LightingOverview.html - Network accessline 333
**URL:** https://docs.unity3d.com/Manual/lighting-configuration-workflow.html - Network accessline 339
**URL:** https://docs.unity3d.com/Manual/Lightmap-data-landing.html - Network accessline 345
**URL:** https://docs.unity3d.com/Manual/LightmapSnapshot.html - Network accessline 351
**URL:** https://docs.unity3d.com/Manual/lighting-birp.html - Network accessline 357
**URL:** https://docs.unity3d.com/Manual/urp/lighting-landing.html - Network accessline 363
**URL:** https://docs.unity3d.com/Manual/lighting-mode.html - Network accessline 369
**URL:** https://docs.unity3d.com/Manual/lighting-reference.html - Network accessline 375
**URL:** https://docs.unity3d.com/Manual/class-LightingSettings.html - Network accessline 381
**URL:** https://docs.unity3d.com/Manual/lighting-window.html - Network accessline 387
**URL:** https://docs.unity3d.com/Manual/GlobalIllumination.html - Network accessline 393
**URL:** https://docs.unity3d.com/Manual/Lightmaps-reference.html - Network accessline 399
**URL:** https://docs.unity3d.com/Manual/LightingGiUvs-landing.html - Network accessline 405
**URL:** https://docs.unity3d.com/Manual/LightingGiUvs-Reference.html - Network accessline 411
**URL:** https://docs.unity3d.com/Manual/lighting-light-components.html - Network accessline 417
**URL:** https://docs.unity3d.com/Manual/LightingExplorer.html - Network accessline 423
**URL:** https://docs.unity3d.com/Manual/urp/lighting/light-limits-in-urp.html - Network accessline 429
**URL:** https://docs.unity3d.com/Manual/lighting-light-sources.html - Network accessline 435
**URL:** https://docs.unity3d.com/Manual/class-MeshRenderer.html - Network accessline 441
**URL:** https://docs.unity3d.com/Manual/terrain-Noise-Types.html - Network accessline 447
**URL:** https://docs.unity3d.com/Manual/terrain-Noise-Ref.html - Network accessline 453
**URL:** https://docs.unity3d.com/Manual/lighting-optimize-builtin.html - Network accessline 459
**URL:** https://docs.unity3d.com/Manual/terrain-Noise-Other-Uses.html - Network accessline 465
**URL:** https://docs.unity3d.com/Manual/terrain-PaintHoles.html - Network accessline 471
**URL:** https://docs.unity3d.com/Manual/terrain-PaintTexture.html - Network accessline 477
**URL:** https://docs.unity3d.com/Manual/terrain-Tree-Performance.html - Network accessline 483
**URL:** https://docs.unity3d.com/Manual/terrain-Transform-Pinch.html - Network accessline 489
**URL:** https://docs.unity3d.com/Manual/Lightmapping-landing.html - Network accessline 495
**URL:** https://docs.unity3d.com/Manual/urp/create-light-2d.html - Network accessline 501
**URL:** https://docs.unity3d.com/Manual/Lightmapping-preview.html - Network accessline 507
**URL:** https://docs.unity3d.com/Manual/terrain-Basic-Sculpting.html - Network accessline 513
**URL:** https://docs.unity3d.com/Manual/com.unity.probuilder.html - Network accessline 519
**URL:** https://docs.unity3d.com/Manual/urp/lighting/reflection-probes.html - Network accessline 525
**URL:** https://docs.unity3d.com/Manual/urp/lighting/reflection-probes-introduction.html - Network accessline 531
**URL:** https://docs.unity3d.com/Manual/configure-with-lightmap-parameters-asset.html - Network accessline 537
**URL:** https://docs.unity3d.com/Manual/terrain-Sculpt-Noise-Tool.html - Network accessline 543
**URL:** https://docs.unity3d.com/Manual/terrain-RaiseLowerTerrain.html - Network accessline 549
**URL:** https://docs.unity3d.com/Manual/LightProbes-MeshRenderer.html - Network accessline 555
**URL:** https://docs.unity3d.com/Manual/terrain-SetHeight.html - Network accessline 561
**URL:** https://docs.unity3d.com/Manual/SL-SurfaceShaderLighting.html - Network accessline 567
**URL:** https://docs.unity3d.com/Manual/LightMode-Scene.html - Network accessline 573
**URL:** https://docs.unity3d.com/Manual/SL-Material.html - Network accessline 579
**URL:** https://docs.unity3d.com/Manual/terrain-Trees-Mat-Shaders.html - Network accessline 585
**URL:** https://docs.unity3d.com/Manual/built-in-shader-examples-simple-diffuse-lighting.html - Network accessline 591
**URL:** https://docs.unity3d.com/Manual/class-SkinnedMeshRenderer.html - Network accessline 597
**URL:** https://docs.unity3d.com/Manual/terrain-SmoothHeight.html - Network accessline 603
**URL:** https://docs.unity3d.com/Manual/terrain-Transform-Smudge.html - Network accessline 609
**URL:** https://docs.unity3d.com/Manual/terrain-StampTerrain.html - Network accessline 615
**URL:** https://docs.unity3d.com/Manual/TerrainTools.html - Network accessline 621
**URL:** https://docs.unity3d.com/Manual/terrain-colliders.html - Network accessline 627
**URL:** https://docs.unity3d.com/Manual/class-TerrainCollider.html - Network accessline 633
**URL:** https://docs.unity3d.com/Manual/com.unity.modules.terrain.html - Network accessline 639
**URL:** https://docs.unity3d.com/Manual/script-Terrain.html - Network accessline 645
**URL:** https://docs.unity3d.com/Manual/class-TerrainLayer.html - Network accessline 651
**URL:** https://docs.unity3d.com/Manual/urp/shader-terrain-lit.html - Network accessline 657
**URL:** https://docs.unity3d.com/Manual/com.unity.modules.terrainphysics.html - Network accessline 663
**URL:** https://docs.unity3d.com/Manual/terrain-OtherSettings.html - Network accessline 669
**URL:** https://docs.unity3d.com/Manual/com.unity.terrain-tools.html - Network accessline 675
**URL:** https://docs.unity3d.com/Manual/terrain-Textures-Landing.html - Network accessline 681
**URL:** https://docs.unity3d.com/Manual/terrain-Erosion-Thermal.html - Network accessline 687
**URL:** https://docs.unity3d.com/Manual/terrain-Transform.html - Network accessline 693
**URL:** https://docs.unity3d.com/Manual/terrain-Trees-Landing.html - Network accessline 699
**URL:** https://docs.unity3d.com/Manual/terrain-Tree-Hierarchy-UI.html - Network accessline 705
**URL:** https://docs.unity3d.com/Manual/terrain-Tree-LOD.html - Network accessline 711
**URL:** https://docs.unity3d.com/Manual/urp/lighting/reflection-probes-troubleshooting.html - Network accessline 717
**URL:** https://docs.unity3d.com/Manual/terrain-Transform-Twist.html - Network accessline 723
**URL:** https://docs.unity3d.com/Manual/Lighting.html - Network accessline 729
**URL:** https://docs.unity3d.com/Manual/urp/use-built-in-shader-methods-indirect-lighting.html - Network accessline 735
**URL:** https://docs.unity3d.com/Manual/urp/use-built-in-shader-methods-lighting.html - Network accessline 741
**URL:** https://docs.unity3d.com/Manual/terrain-Runtime.html - Network accessline 747
**URL:** https://docs.unity3d.com/Manual/terrain-Erosion-Wind.html - Network accessline 753
**URL:** https://docs.unity3d.com/Manual/terrain-Wind-Reference.html - Network accessline 759
**URL:** https://docs.unity3d.com/Manual/terrain-Heightmaps.html
SkillsForUnity/unity-skills~/references/animation.md
- Network accessline 9
**URL:** https://docs.unity3d.com/Manual/script-AnimationWindowEvent.html - Network accessline 15
**URL:** https://docs.unity3d.com/Manual/AnimationClips.html - Network accessline 21
**URL:** https://docs.unity3d.com/Manual/AnimationSection.html - Network accessline 27
**URL:** https://docs.unity3d.com/Manual/class-Animator.html - Network accessline 33
**URL:** https://docs.unity3d.com/Manual/class-AnimatorController.html - Network accessline 39
**URL:** https://docs.unity3d.com/Manual/Animator.html - Network accessline 45
**URL:** https://docs.unity3d.com/Manual/AnimatorOverrideController.html - Network accessline 51
**URL:** https://docs.unity3d.com/Manual/AnimatorWindow.html - Network accessline 57
**URL:** https://docs.unity3d.com/Manual/AnimatorControllerCreation.html - Network accessline 63
**URL:** https://docs.unity3d.com/Manual/LoopingAnimationClips.html - Network accessline 69
**URL:** https://docs.unity3d.com/Manual/com.unity.timeline.html
SkillsForUnity/unity-skills~/references/assets.md
- Network accessline 9
**URL:** https://docs.unity3d.com/Manual/com.unity.addressables.html - Network accessline 15
**URL:** https://docs.unity3d.com/Manual/com.unity.addressables.android.html - Network accessline 21
**URL:** https://docs.unity3d.com/Manual/webgl-assetbundles.html - Network accessline 27
**URL:** https://docs.unity3d.com/Manual/assetbundles-compression-format.html - Network accessline 33
**URL:** https://docs.unity3d.com/Manual/assetbundles-file-format.html - Network accessline 39
**URL:** https://docs.unity3d.com/Manual/AssetBundles-Building.html - Network accessline 45
**URL:** https://docs.unity3d.com/Manual/assetbundles-creating.html - Network accessline 51
**URL:** https://docs.unity3d.com/Manual/dedicated-server-assetbundles.html - Network accessline 57
**URL:** https://docs.unity3d.com/Manual/AssetBundles-Integrity.html - Network accessline 63
**URL:** https://docs.unity3d.com/Manual/AssetBundles-Dependencies.html - Network accessline 69
**URL:** https://docs.unity3d.com/Manual/AssetBundlesIntro.html - Network accessline 75
**URL:** https://docs.unity3d.com/Manual/AssetWorkflow.html - Network accessline 81
**URL:** https://docs.unity3d.com/Manual/AssetBundles-Native.html - Network accessline 87
**URL:** https://docs.unity3d.com/Manual/AssetDatabase.html - Network accessline 93
**URL:** https://docs.unity3d.com/Manual/assetbundles-optimizing.html - Network accessline 99
**URL:** https://docs.unity3d.com/Manual/AssetDatabaseCustomizingWorkflow.html - Network accessline 105
**URL:** https://docs.unity3d.com/Manual/AssetDatabaseRefreshing.html - Network accessline 111
**URL:** https://docs.unity3d.com/Manual/assetbundles-section.html
SkillsForUnity/unity-skills~/references/audio.md
- Network accessline 9
**URL:** https://docs.unity3d.com/Manual/AmbisonicAudio.html - Network accessline 15
**URL:** https://docs.unity3d.com/Manual/AudioMixerOverview.html - Network accessline 21
**URL:** https://docs.unity3d.com/Manual/AudioMixerInspectors.html - Network accessline 27
**URL:** https://docs.unity3d.com/Manual/class-AudioManager.html - Network accessline 33
**URL:** https://docs.unity3d.com/Manual/com.unity.modules.audio.html - Network accessline 39
**URL:** https://docs.unity3d.com/Manual/Audio.html - Network accessline 45
**URL:** https://docs.unity3d.com/Manual/class-AudioChorusEffect.html - Network accessline 51
**URL:** https://docs.unity3d.com/Manual/class-AudioChorusFilter.html - Network accessline 57
**URL:** https://docs.unity3d.com/Manual/class-AudioClip.html - Network accessline 63
**URL:** https://docs.unity3d.com/Manual/class-AudioCompressor.html - Network accessline 69
**URL:** https://docs.unity3d.com/Manual/class-AudioDistortionEffect.html - Network accessline 75
**URL:** https://docs.unity3d.com/Manual/class-AudioDistortionFilter.html - Network accessline 81
**URL:** https://docs.unity3d.com/Manual/class-AudioEchoEffect.html - Network accessline 87
**URL:** https://docs.unity3d.com/Manual/class-AudioEchoFilter.html - Network accessline 93
**URL:** https://docs.unity3d.com/Manual/class-AudioEffectMixer.html - Network accessline 99
**URL:** https://docs.unity3d.com/Manual/AudioFiles.html - Network accessline 105
**URL:** https://docs.unity3d.com/Manual/AudioFiles-compression.html - Network accessline 111
**URL:** https://docs.unity3d.com/Manual/AudioFiles-compatibility.html - Network accessline 117
**URL:** https://docs.unity3d.com/Manual/class-AudioEffect.html - Network accessline 123
**URL:** https://docs.unity3d.com/Manual/class-AudioFlangeEffect.html - Network accessline 129
**URL:** https://docs.unity3d.com/Manual/class-AudioHighPassEffect.html - Network accessline 135
**URL:** https://docs.unity3d.com/Manual/class-AudioHighPassFilter.html - Network accessline 141
**URL:** https://docs.unity3d.com/Manual/class-AudioHighPassSimpleEffect.html - Network accessline 147
**URL:** https://docs.unity3d.com/Manual/webgl-audio.html - Network accessline 153
**URL:** https://docs.unity3d.com/Manual/class-AudioListener.html - Network accessline 159
**URL:** https://docs.unity3d.com/Manual/class-AudioLowPassEffect.html - Network accessline 165
**URL:** https://docs.unity3d.com/Manual/class-AudioLowPassFilter.html - Network accessline 171
**URL:** https://docs.unity3d.com/Manual/class-AudioLowPassSimpleEffect.html - Network accessline 177
**URL:** https://docs.unity3d.com/Manual/AudioMixer.html - Network accessline 183
**URL:** https://docs.unity3d.com/Manual/class-AudioMixer.html - Network accessline 189
**URL:** https://docs.unity3d.com/Manual/class-AudioNormalizeEffect.html - Network accessline 195
**URL:** https://docs.unity3d.com/Manual/AudioOverview.html - Network accessline 201
**URL:** https://docs.unity3d.com/Manual/class-AudioParamEQEffect.html - Network accessline 207
**URL:** https://docs.unity3d.com/Manual/class-AudioPitchShifterEffect.html - Network accessline 213
**URL:** https://docs.unity3d.com/Manual/AudioRandomContainer.html - Network accessline 219
**URL:** https://docs.unity3d.com/Manual/ProfilerAudio.html - Network accessline 225
**URL:** https://docs.unity3d.com/Manual/AudioRandomContainer-fundamentals.html - Network accessline 231
**URL:** https://docs.unity3d.com/Manual/AudioRandomContainer-UI.html - Network accessline 237
**URL:** https://docs.unity3d.com/Manual/AudioReference.html - Network accessline 243
**URL:** https://docs.unity3d.com/Manual/class-AudioReverbFilter.html - Network accessline 249
**URL:** https://docs.unity3d.com/Manual/class-AudioSettings.html - Network accessline 255
**URL:** https://docs.unity3d.com/Manual/class-AudioReverbEffect.html - Network accessline 261
**URL:** https://docs.unity3d.com/Manual/class-AudioSource.html - Network accessline 267
**URL:** https://docs.unity3d.com/Manual/AudioSource-reference.html - Network accessline 273
**URL:** https://docs.unity3d.com/Manual/VRAudioSpatializer.html - Network accessline 279
**URL:** https://docs.unity3d.com/Manual/AudioSpatializerSDK.html - Network accessline 285
**URL:** https://docs.unity3d.com/Manual/Create-randomized-playlist.html - Network accessline 291
**URL:** https://docs.unity3d.com/Manual/AudioNativeCustomGUI.html - Network accessline 297
**URL:** https://docs.unity3d.com/Manual/AudioDevelopAmbisonicDecoder.html - Network accessline 303
**URL:** https://docs.unity3d.com/Manual/AudioNativeDSPPlugin.html - Network accessline 309
**URL:** https://docs.unity3d.com/Manual/AudioNativePluginExamples.html - Network accessline 315
**URL:** https://docs.unity3d.com/Manual/AudioFiles-import.html - Network accessline 321
**URL:** https://docs.unity3d.com/Manual/AudioFiles-introduction.html - Network accessline 327
**URL:** https://docs.unity3d.com/Manual/AudioSource-overview.html - Network accessline 333
**URL:** https://docs.unity3d.com/Manual/AudioMixerNativeAudioPlugin.html - Network accessline 339
**URL:** https://docs.unity3d.com/Manual/AudioMixerUsage.html - Network accessline 345
**URL:** https://docs.unity3d.com/Manual/class-AudioReverbZone.html - Network accessline 351
**URL:** https://docs.unity3d.com/Manual/AudioSource-create.html - Network accessline 357
**URL:** https://docs.unity3d.com/Manual/AudioMixerSpecifics.html - Network accessline 363
**URL:** https://docs.unity3d.com/Manual/com.unity.modules.unitywebrequestaudio.html - Network accessline 369
**URL:** https://docs.unity3d.com/Manual/AudioNativePluginImport.html - Network accessline 375
**URL:** https://docs.unity3d.com/Manual/xr-audio.html
SkillsForUnity/unity-skills~/references/editor.md
SkillsForUnity/unity-skills~/references/networking.md
- Network accessline 9
**URL:** https://docs.unity3d.com/Manual/building-blocks-multiplayer-matchmaking.html - Network accessline 15
**URL:** https://docs.unity3d.com/Manual/multiplayer.html - Network accessline 21
**URL:** https://docs.unity3d.com/Manual/com.unity.multiplayer.center.html - Network accessline 27
**URL:** https://docs.unity3d.com/Manual/com.unity.multiplayer.playmode.html - Network accessline 33
**URL:** https://docs.unity3d.com/Manual/building-blocks-multiplayer.html - Network accessline 39
**URL:** https://docs.unity3d.com/Manual/building-blocks-multiplayer-prerequisites.html - Network accessline 45
**URL:** https://docs.unity3d.com/Manual/com.unity.services.multiplayer.html - Network accessline 51
**URL:** https://docs.unity3d.com/Manual/building-blocks-multiplayer-sessions.html - Network accessline 57
**URL:** https://docs.unity3d.com/Manual/com.unity.multiplayer.tools.html - Network accessline 63
**URL:** https://docs.unity3d.com/Manual/com.unity.multiplayer.widgets.html - Network accessline 69
**URL:** https://docs.unity3d.com/Manual/com.unity.netcode.html - Network accessline 75
**URL:** https://docs.unity3d.com/Manual/multiplayer-overview.html - Network accessline 81
**URL:** https://docs.unity3d.com/Manual/multiplayer-center.html - Network accessline 87
**URL:** https://docs.unity3d.com/Manual/webgl-networking.html
SkillsForUnity/unity-skills~/references/optimization.md
- Network accessline 9
**URL:** https://docs.unity3d.com/Manual/profiler-memory-counters-players.html - Network accessline 15
**URL:** https://docs.unity3d.com/Manual/profiler-modules-activate.html - Network accessline 21
**URL:** https://docs.unity3d.com/Manual/profiler-add-counters-code.html - Network accessline 27
**URL:** https://docs.unity3d.com/Manual/profiler-adding-information-code-intro.html - Network accessline 33
**URL:** https://docs.unity3d.com/Manual/profiler-adding-information-code.html - Network accessline 39
**URL:** https://docs.unity3d.com/Manual/performance-profiler-traces.html - Network accessline 45
**URL:** https://docs.unity3d.com/Manual/profiler-asset-loading-module.html - Network accessline 51
**URL:** https://docs.unity3d.com/Manual/profiler-build-settings-reference.html - Network accessline 57
**URL:** https://docs.unity3d.com/Manual/profiler-collect-data.html - Network accessline 63
**URL:** https://docs.unity3d.com/Manual/profiler-profiling-applications.html - Network accessline 69
**URL:** https://docs.unity3d.com/Manual/windowsstore-profiler.html - Network accessline 75
**URL:** https://docs.unity3d.com/Manual/profiler-cpu.html - Network accessline 81
**URL:** https://docs.unity3d.com/Manual/profiler-cpu-introduction.html - Network accessline 87
**URL:** https://docs.unity3d.com/Manual/ProfilerCPU.html - Network accessline 93
**URL:** https://docs.unity3d.com/Manual/profiler-creating-custom-modules.html - Network accessline 99
**URL:** https://docs.unity3d.com/Manual/profiler-customizing-details-view.html - Network accessline 105
**URL:** https://docs.unity3d.com/Manual/profiler-customizing.html - Network accessline 111
**URL:** https://docs.unity3d.com/Manual/profiler-file-access-module.html - Network accessline 117
**URL:** https://docs.unity3d.com/Manual/ProfilerGI.html - Network accessline 123
**URL:** https://docs.unity3d.com/Manual/ProfilerGPU.html - Network accessline 129
**URL:** https://docs.unity3d.com/Manual/ProfilerHighlights.html - Network accessline 135
**URL:** https://docs.unity3d.com/Manual/profiler-deep-profiling.html - Network accessline 141
**URL:** https://docs.unity3d.com/Manual/iphone-InternalProfiler.html - Network accessline 147
**URL:** https://docs.unity3d.com/Manual/profiler-memory.html - Network accessline 153
**URL:** https://docs.unity3d.com/Manual/com.unity.memoryprofiler.html - Network accessline 159
**URL:** https://docs.unity3d.com/Manual/profiler-memory-introduction.html - Network accessline 165
**URL:** https://docs.unity3d.com/Manual/ProfilerMemory.html - Network accessline 171
**URL:** https://docs.unity3d.com/Manual/LowLevelNativePluginProfiler.html - Network accessline 177
**URL:** https://docs.unity3d.com/Manual/profiler-cpu-navigating.html - Network accessline 183
**URL:** https://docs.unity3d.com/Manual/profiler-window-navigating.html - Network accessline 189
**URL:** https://docs.unity3d.com/Manual/2d-physics/physics-profiler/physics-2d-profiler-landing.html - Network accessline 195
**URL:** https://docs.unity3d.com/Manual/2d-physics/physics-profiler/physics-2d-profiler-module-reference.html - Network accessline 201
**URL:** https://docs.unity3d.com/Manual/ProfilerPhysics.html - Network accessline 207
**URL:** https://docs.unity3d.com/Manual/profiler-play-edit-samples.html - Network accessline 213
**URL:** https://docs.unity3d.com/Manual/profiler-counters-reference.html - Network accessline 219
**URL:** https://docs.unity3d.com/Manual/profiler-introduction.html - Network accessline 225
**URL:** https://docs.unity3d.com/Manual/profiler-modules-introduction.html - Network accessline 231
**URL:** https://docs.unity3d.com/Manual/profiler-module-editor.html - Network accessline 237
**URL:** https://docs.unity3d.com/Manual/profiler-preferences-reference.html - Network accessline 243
**URL:** https://docs.unity3d.com/Manual/ProfilerWindow.html - Network accessline 249
**URL:** https://docs.unity3d.com/Manual/frame-timing-manager-record-timing-data.html - Network accessline 255
**URL:** https://docs.unity3d.com/Manual/ProfilerRendering.html - Network accessline 261
**URL:** https://docs.unity3d.com/Manual/profiler-standalone-process.html - Network accessline 267
**URL:** https://docs.unity3d.com/Manual/Profiler.html - Network accessline 273
**URL:** https://docs.unity3d.com/Manual/2d-physics/physics-profiler/use-physics-profiler-legacy-mode.html - Network accessline 279
**URL:** https://docs.unity3d.com/Manual/profiler-video-profiler-module.html - Network accessline 285
**URL:** https://docs.unity3d.com/Manual/profiler-virtual-texturing-module.html - Network accessline 291
**URL:** https://docs.unity3d.com/Manual/profiler-visualizing-data.html - Network accessline 297
**URL:** https://docs.unity3d.com/Manual/profiler-creating-custom-counters.html
SkillsForUnity/unity-skills~/references/other.md
- Network accessline 9
**URL:** https://docs.unity3d.com/Manual/test-framework/course/long-running-tests.html - Network accessline 15
**URL:** https://docs.unity3d.com/Manual/test-framework/course/scene-based-tests.html - Network accessline 21
**URL:** https://docs.unity3d.com/Manual/test-framework/course/build-setup-cleanup.html - Network accessline 27
**URL:** https://docs.unity3d.com/Manual/test-framework/course/domain-reload.html - Network accessline 33
**URL:** https://docs.unity3d.com/Manual/test-framework/course/preserve-test-state.html - Network accessline 39
**URL:** https://docs.unity3d.com/Manual/test-framework/course/test-cases.html - Network accessline 45
**URL:** https://docs.unity3d.com/Manual/test-framework/course/custom-attributes.html - Network accessline 51
**URL:** https://docs.unity3d.com/Manual/test-framework/course/running-tests-programmatically.html - Network accessline 57
**URL:** https://docs.unity3d.com/Manual/BlendTree-1DBlending.html - Network accessline 63
**URL:** https://docs.unity3d.com/Manual/test-framework/course/running-test.html - Network accessline 69
**URL:** https://docs.unity3d.com/Manual/test-framework/course/LostCrypt/setting-up.html - Network accessline 75
**URL:** https://docs.unity3d.com/Manual/2DAnd3DModeSettings.html - Network accessline 81
**URL:** https://docs.unity3d.com/Manual/2Dor3D.html - Network accessline 87
**URL:** https://docs.unity3d.com/Manual/com.unity.2d.animation.html - Network accessline 93
**URL:** https://docs.unity3d.com/Manual/com.unity.2d.aseprite.html - Network accessline 99
**URL:** https://docs.unity3d.com/Manual/BlendTree-2DBlending.html - Network accessline 105
**URL:** https://docs.unity3d.com/Manual/2DFeature.html - Network accessline 111
**URL:** https://docs.unity3d.com/Manual/2d-game-creation-wokflow.html - Network accessline 117
**URL:** https://docs.unity3d.com/Manual/Unity2D.html - Network accessline 123
**URL:** https://docs.unity3d.com/Manual/2d-game-perspective-reference.html - Network accessline 129
**URL:** https://docs.unity3d.com/Manual/2d-images-lod.html - Network accessline 135
**URL:** https://docs.unity3d.com/Manual/2d-physics/2d-physics.html - Network accessline 141
**URL:** https://docs.unity3d.com/Manual/com.unity.2d.pixel-perfect.html - Network accessline 147
**URL:** https://docs.unity3d.com/Manual/com.unity.2d.psdimporter.html - Network accessline 153
**URL:** https://docs.unity3d.com/Manual/2d-renderer-sorting.html - Network accessline 159
**URL:** https://docs.unity3d.com/Manual/com.unity.2d.sprite.html - Network accessline 165
**URL:** https://docs.unity3d.com/Manual/test-framework/course/LostCrypt/first-test.html - Network accessline 171
**URL:** https://docs.unity3d.com/Manual/class-Texture3D.html - Network accessline 177
**URL:** https://docs.unity3d.com/Manual/class-Texture3D-reference.html - Network accessline 183
**URL:** https://docs.unity3d.com/Manual/WorldBuildingFeature.html - Network accessline 189
**URL:** https://docs.unity3d.com/Manual/test-framework/course/semantic-test-assertion.html - Network accessline 195
**URL:** https://docs.unity3d.com/Manual/test-framework/course/LostCrypt/reach-wand-test.html - Network accessline 201
**URL:** https://docs.unity3d.com/Manual/test-framework/course/asserting-logs.html - Network accessline 207
**URL:** https://docs.unity3d.com/Manual/test-framework/course/LostCrypt/collision-test.html - Network accessline 213
**URL:** https://docs.unity3d.com/Manual/test-framework/course/LostCrypt/asset-change-test.html - Network accessline 219
**URL:** https://docs.unity3d.com/Manual/test-framework/course/play-mode-tests.html - Network accessline 225
**URL:** https://docs.unity3d.com/Manual/test-framework/course/LostCrypt/scene-validation-test.html - Network accessline 231
**URL:** https://docs.unity3d.com/Manual/test-framework/course/LostCrypt/performance-tests.html - Network accessline 237
**URL:** https://docs.unity3d.com/Manual/test-framework/course/play-mode-tests-in-player.html - Network accessline 243
**URL:** https://docs.unity3d.com/Manual/sprite/9-slice/9-slice-sprite.html - Network accessline 249
**URL:** https://docs.unity3d.com/Manual/sprite/9-slice/9-slicing.html - Network accessline 255
**URL:** https://docs.unity3d.com/Manual/test-framework/course/unitytest-attribute.html - Network accessline 261
**URL:** https://docs.unity3d.com/Manual/com.unity.modules.accessibility.html - Network accessline 267
**URL:** https://docs.unity3d.com/Manual/mobile-accessibility.html - Network accessline 273
**URL:** https://docs.unity3d.com/Manual/UsingtheMeshClass.html - Network accessline 279
**URL:** https://docs.unity3d.com/Manual/upm-assets.html - Network accessline 285
**URL:** https://docs.unity3d.com/Manual/DrawCallBatching-Properties.html - Network accessline 291
**URL:** https://docs.unity3d.com/Manual/upm-ui-access.html - Network accessline 297
**URL:** https://docs.unity3d.com/Manual/sprite/placeholder/access-sprite-creator.html - Network accessline 303
**URL:** https://docs.unity3d.com/Manual/ai-menu-access.html - Network accessline 309
**URL:** https://docs.unity3d.com/Manual/building-blocks-liveops-achievements.html - Network accessline 315
**URL:** https://docs.unity3d.com/Manual/android-application-entries-activity-requirements.html - Network accessline 321
**URL:** https://docs.unity3d.com/Manual/com.unity.adaptiveperformance.html - Network accessline 327
**URL:** https://docs.unity3d.com/Manual/device-simulator-adding-a-device.html - Network accessline 333
**URL:** https://docs.unity3d.com/Manual/properties.html - Network accessline 339
**URL:** https://docs.unity3d.com/Manual/roslyn-analyzers-additional-files.html - Network accessline 345
**URL:** https://docs.unity3d.com/Manual/OtherViews.html - Network accessline 351
**URL:** https://docs.unity3d.com/Manual/upm-ui-actions-ap.html - Network accessline 357
**URL:** https://docs.unity3d.com/Manual/upm-ui-actions.html - Network accessline 363
**URL:** https://docs.unity3d.com/Manual/web-templates-add.html - Network accessline 369
**URL:** https://docs.unity3d.com/Manual/layermask-add.html - Network accessline 375
**URL:** https://docs.unity3d.com/Manual/sprite/renderer/add-sprite-renderer-existing-gameobject.html - Network accessline 381
**URL:** https://docs.unity3d.com/Manual/AssetStoreUsers.html - Network accessline 387
**URL:** https://docs.unity3d.com/Manual/ui-systems/add-hyperlinks-in-text.html - Network accessline 393
**URL:** https://docs.unity3d.com/Manual/android-keystore-add-keys.html - Network accessline 399
**URL:** https://docs.unity3d.com/Manual/SL-PropertiesInPrograms.html - Network accessline 405
**URL:** https://docs.unity3d.com/Manual/sprite/sprite-editor/custom-outline-editor/add-remove-control-points.html - Network accessline 411
**URL:** https://docs.unity3d.com/Manual/sprite/sprite-editor/custom-physics-shape/add-remove-control-points.html - Network accessline 417
**URL:** https://docs.unity3d.com/Manual/UIE-add-style-to-uxml.html - Network accessline 423
**URL:** https://docs.unity3d.com/Manual/cus-tests.html - Network accessline 429
**URL:** https://docs.unity3d.com/Manual/com.unity.services.levelplay.html - Network accessline 435
**URL:** https://docs.unity3d.com/Manual/web-request-llapi.html - Network accessline 441
**URL:** https://docs.unity3d.com/Manual/UIE-advanced-text-generator.html - Network accessline 447
**URL:** https://docs.unity3d.com/Manual/com.unity.ads.html - Network accessline 453
**URL:** https://docs.unity3d.com/Manual/class-AimConstraint.html - Network accessline 459
**URL:** https://docs.unity3d.com/Manual/com.unity.modules.ai.html - Network accessline 465
**URL:** https://docs.unity3d.com/Manual/ai-menu.html - Network accessline 471
**URL:** https://docs.unity3d.com/Manual/com.unity.ai.navigation.html - Network accessline 477
**URL:** https://docs.unity3d.com/Manual/com.unity.formats.alembic - Network accessline 483
**URL:** https://docs.unity3d.com/Manual/com.unity.formats.alembic.html - Network accessline 489
**URL:** https://docs.unity3d.com/Manual/GridAlign.html - Network accessline 495
**URL:** https://docs.unity3d.com/Manual/com.unity.modules.amd.html - Network accessline 501
**URL:** https://docs.unity3d.com/Manual/analyzer-scope-and-diagnostics.html - Network accessline 507
**URL:** https://docs.unity3d.com/Manual/TextureStreaming-analyze.html - Network accessline 513
**URL:** https://docs.unity3d.com/Manual/import-analyze.html - Network accessline 519
**URL:** https://docs.unity3d.com/Manual/assets-optimizing.html - Network accessline 525
**URL:** https://docs.unity3d.com/Manual/android.html - Network accessline 531
**URL:** https://docs.unity3d.com/Manual/android-application-entries.html - Network accessline 537
**URL:** https://docs.unity3d.com/Manual/android-application-size-restrictions.html - Network accessline 543
**URL:** https://docs.unity3d.com/Manual/android-manifest.html - Network accessline 549
**URL:** https://docs.unity3d.com/Manual/android-build-settings.html - Network accessline 555
**URL:** https://docs.unity3d.com/Manual/android-sdksetup.html - Network accessline 561
**URL:** https://docs.unity3d.com/Manual/android-external-tools-reference.html - Network accessline 567
**URL:** https://docs.unity3d.com/Manual/com.unity.modules.androidjni.html - Network accessline 573
**URL:** https://docs.unity3d.com/Manual/android-keystore.html - Network accessline 579
**URL:** https://docs.unity3d.com/Manual/com.unity.mobile.android-logcat.html - Network accessline 585
**URL:** https://docs.unity3d.com/Manual/android-API.html - Network accessline 591
**URL:** https://docs.unity3d.com/Manual/android-permissions-in-unity.html - Network accessline 597
**URL:** https://docs.unity3d.com/Manual/android-plugin-types.html - Network accessline 603
**URL:** https://docs.unity3d.com/Manual/android-requirements-and-compatibility.html - Network accessline 609
**URL:** https://docs.unity3d.com/Manual/android-symbols.html - Network accessline 615
**URL:** https://docs.unity3d.com/Manual/android-thread-configuration.html - Network accessline 621
**URL:** https://docs.unity3d.com/Manual/animeditor-AnimatingAGameObject.html - Network accessline 627
**URL:** https://docs.unity3d.com/Manual/class-WindZone.html - Network accessline 633
**URL:** https://docs.unity3d.com/Manual/com.unity.modules.animation.html - Network accessline 639
**URL:** https://docs.unity3d.com/Manual/class-BlendTree.html - Network accessline 645
**URL:** https://docs.unity3d.com/Manual/AnimationsImport.html - Network accessline 651
**URL:** https://docs.unity3d.com/Manual/AnimationLayers.html - Network accessline 657
**URL:** https://docs.unity3d.com/Manual/com.unity.animation.rigging.html - Network accessline 663
**URL:** https://docs.unity3d.com/Manual/class-State.html - Network accessline 669
**URL:** https://docs.unity3d.com/Manual/AnimationStateMachines.html - Network accessline 675
**URL:** https://docs.unity3d.com/Manual/class-AnimationClip.html - Network accessline 681
**URL:** https://docs.unity3d.com/Manual/class-Transition.html - Network accessline 687
**URL:** https://docs.unity3d.com/Manual/AnimationEditorGuide.html - Network accessline 693
**URL:** https://docs.unity3d.com/Manual/YAMLSceneExample.html - Network accessline 699
**URL:** https://docs.unity3d.com/Manual/dotnet-profile-support.html - Network accessline 705
**URL:** https://docs.unity3d.com/Manual/APIUpdater.html - Network accessline 711
**URL:** https://docs.unity3d.com/Manual/android-OBBsupport.html - Network accessline 717
**URL:** https://docs.unity3d.com/Manual/android-apk-expansion-files-in-unity.html - Network accessline 723
**URL:** https://docs.unity3d.com/Manual/windowsstore-appcallbacks.html - Network accessline 729
**URL:** https://docs.unity3d.com/Manual/apple-privacy-manifest-policy.html - Network accessline 735
**URL:** https://docs.unity3d.com/Manual/android-AppPatching.html - Network accessline 741
**URL:** https://docs.unity3d.com/Manual/Cookies-apply.html - Network accessline 747
**URL:** https://docs.unity3d.com/Manual/sprite/mask/apply-mask-sprite.html - Network accessline 753
**URL:** https://docs.unity3d.com/Manual/DefaultPresetsByFolder.html - Network accessline 759
**URL:** https://docs.unity3d.com/Manual/UIE-masking.html - Network accessline 765
**URL:** https://docs.unity3d.com/Manual/ios-app-slicing.html - Network accessline 771
**URL:** https://docs.unity3d.com/Manual/AppThinning.html - Network accessline 777
**URL:** https://docs.unity3d.com/Manual/cus-asmdef.html - Network accessline 783
**URL:** https://docs.unity3d.com/Manual/assembly-definition-file-format.html - Network accessline 789
**URL:** https://docs.unity3d.com/Manual/class-AssemblyDefinitionImporter.html - Network accessline 795
**URL:** https://docs.unity3d.com/Manual/class-AssemblyDefinitionReferenceImporter.html - Network accessline 801
**URL:** https://docs.unity3d.com/Manual/assembly-definition-metadata.html - Network accessline 807
**URL:** https://docs.unity3d.com/Manual/assets-and-media.html - Network accessline 813
**URL:** https://docs.unity3d.com/Manual/com.unity.modules.assetbundle.html - Network accessline 819
**URL:** https://docs.unity3d.com/Manual/com.unity.asset-manager-for-unity.html - Network accessline 825
**URL:** https://docs.unity3d.com/Manual/AssetMetadata.html - Network accessline 831
**URL:** https://docs.unity3d.com/Manual/asset-store-workflow.html - Network accessline 837
**URL:** https://docs.unity3d.com/Manual/android-asset-packs-in-unity.html - Network accessline 843
**URL:** https://docs.unity3d.com/Manual/asset-store-revenue.html - Network accessline 849
**URL:** https://docs.unity3d.com/Manual/InspectorAssignIcons.html - Network accessline 855
**URL:** https://docs.unity3d.com/Manual/com.unity.ai.assistant.html - Network accessline 861
**URL:** https://docs.unity3d.com/Manual/windowsstore-assocation-launching.html - Network accessline 867
**URL:** https://docs.unity3d.com/Manual/async-await-support.html - Network accessline 873
**URL:** https://docs.unity3d.com/Manual/test-framework/reference-async-tests.html - Network accessline 879
**URL:** https://docs.unity3d.com/Manual/FrameDebugger-attach.html - Network accessline 885
**URL:** https://docs.unity3d.com/Manual/com.unity.services.authentication.html - Network accessline 891
**URL:** https://docs.unity3d.com/Manual/uwp-native-plugins-author.html - Network accessline 897
**URL:** https://docs.unity3d.com/Manual/embedded-linux-autodetect-plugins.html - Network accessline 903
**URL:** https://docs.unity3d.com/Manual/qnx-autodetect-plugins.html - Network accessline 909
**URL:** https://docs.unity3d.com/Manual/ios-native-plugin-automated-integration.html - Network accessline 915
**URL:** https://docs.unity3d.com/Manual/sprite/sprite-editor/automatic-slicing.html - Network accessline 921
**URL:** https://docs.unity3d.com/Manual/assets-avoid-duplication.html - Network accessline 927
**URL:** https://docs.unity3d.com/Manual/performance-gc-avoid-reflection.html - Network accessline 933
**URL:** https://docs.unity3d.com/Manual/async-awaitable-examples.html - Network accessline 939
**URL:** https://docs.unity3d.com/Manual/async-awaitable-continuations.html - Network accessline 945
**URL:** https://docs.unity3d.com/Manual/bakemultiplescenes.html - Network accessline 951
**URL:** https://docs.unity3d.com/Manual/Lightmapping-baking-before-runtime.html - Network accessline 957
**URL:** https://docs.unity3d.com/Manual/static-batching-enable.html - Network accessline 963
**URL:** https://docs.unity3d.com/Manual/DrawCallBatching-Enable.html - Network accessline 969
**URL:** https://docs.unity3d.com/Manual/verified-solutions-landing.html - Network accessline 975
**URL:** https://docs.unity3d.com/Manual/com.unity.behavior.html - Network accessline 981
**URL:** https://docs.unity3d.com/Manual/android-call-java-kotlin-code-best-practices.html - Network accessline 987
**URL:** https://docs.unity3d.com/Manual/UIE-best-practices-for-managing-elements.html - Network accessline 993
**URL:** https://docs.unity3d.com/Manual/UIE-USS-WritingStyleSheets.html - Network accessline 999
**URL:** https://docs.unity3d.com/Manual/best-practice-guides.html - Network accessline 1005
**URL:** https://docs.unity3d.com/Manual/UIE-uxml-element-BindableElement.html - Network accessline 1011
**URL:** https://docs.unity3d.com/Manual/UIE-binding-data-type-conversion.html - Network accessline 1017
**URL:** https://docs.unity3d.com/Manual/UIE-bindable-elements.html - Network accessline 1023
**URL:** https://docs.unity3d.com/Manual/UIE-binding-examples.html - Network accessline 1029
**URL:** https://docs.unity3d.com/Manual/UIE-binding-implementation-details.html - Network accessline 1035
**URL:** https://docs.unity3d.com/Manual/UIE-bind-custom-control.html - Network accessline 1041
**URL:** https://docs.unity3d.com/Manual/UIE-bind-to-custom-data-type.html - Network accessline 1047
**URL:** https://docs.unity3d.com/Manual/UIE-bind-custom-control-to-data.html - Network accessline 1053
**URL:** https://docs.unity3d.com/Manual/UIE-runtime-binding-list-view.html - Network accessline 1059
**URL:** https://docs.unity3d.com/Manual/UIE-bind-to-list-without-listview.html - Network accessline 1065
**URL:** https://docs.unity3d.com/Manual/UIE-bind-to-list.html - Network accessline 1071
**URL:** https://docs.unity3d.com/Manual/UIE-bind-uxml-template.html - Network accessline 1077
**URL:** https://docs.unity3d.com/Manual/UIE-bind-to-multiple-properties-with-runtime-binding.html - Network accessline 1083
**URL:** https://docs.unity3d.com/Manual/UIE-bind-to-nested-properties.html - Network accessline 1089
**URL:** https://docs.unity3d.com/Manual/UIE-bind-without-bindpath.html - Network accessline 1095
**URL:** https://docs.unity3d.com/Manual/UIE-create-a-binding-uxml-bind.html - Network accessline 1101
**URL:** https://docs.unity3d.com/Manual/blend-reflection-probes-birp.html - Network accessline 1107
**URL:** https://docs.unity3d.com/Manual/class-VisualEffectSubgraphBlock.html - Network accessline 1113
**URL:** https://docs.unity3d.com/Manual/ios-native-plugin-bonjour-sample.html - Network accessline 1119
**URL:** https://docs.unity3d.com/Manual/UIE-uxml-element-BoundsField.html - Network accessline 1125
**URL:** https://docs.unity3d.com/Manual/UIE-uxml-element-BoundsIntField.html - Network accessline 1131
**URL:** https://docs.unity3d.com/Manual/UIE-uxml-element-Box.html - Network accessline 1137
**URL:** https://docs.unity3d.com/Manual/tree-Branches.html - Network accessline 1143
**URL:** https://docs.unity3d.com/Manual/class-Brush.html - Network accessline 1149
**URL:** https://docs.unity3d.com/Manual/performance-bucket-allocator.html - Network accessline 1155
**URL:** https://docs.unity3d.com/Manual/android-building-and-delivering.html - Network accessline 1161
**URL:** https://docs.unity3d.com/Manual/ios-building-and-delivering.html - Network accessline 1167
**URL:** https://docs.unity3d.com/Manual/macos-delivery.html - Network accessline 1173
**URL:** https://docs.unity3d.com/Manual/building-and-publishing.html - Network accessline 1179
**URL:** https://docs.unity3d.com/Manual/plug-ins-for-desktop.html - Network accessline 1185
**URL:** https://docs.unity3d.com/Manual/embedded-linux-build-and-deliver.html - Network accessline 1191
**URL:** https://docs.unity3d.com/Manual/qnx-build-and-deliver.html - Network accessline 1197
**URL:** https://docs.unity3d.com/Manual/uwp-building-and-delivering.html - Network accessline 1203
**URL:** https://docs.unity3d.com/Manual/webgl-building-distribution.html - Network accessline 1209
**URL:** https://docs.unity3d.com/Manual/iphone-BuildProcess.html - Network accessline 1215
**URL:** https://docs.unity3d.com/Manual/com.unity.services.cloud-build.html - Network accessline 1221
**URL:** https://docs.unity3d.com/Manual/build-for-linux.html - Network accessline 1227
**URL:** https://docs.unity3d.com/Manual/macos-building.html - Network accessline 1233
**URL:** https://docs.unity3d.com/Manual/build-command-line.html - Network accessline 1239
**URL:** https://docs.unity3d.com/Manual/embedded-linux-build-command-line.html - Network accessline 1245
**URL:** https://docs.unity3d.com/Manual/qnx-build-command-line.html - Network accessline 1251
**URL:** https://docs.unity3d.com/Manual/build-profiles-reference.html - Network accessline 1257
**URL:** https://docs.unity3d.com/Manual/android-BuildProcess.html - Network accessline 1263
**URL:** https://docs.unity3d.com/Manual/dedicated-server-build.html - Network accessline 1269
**URL:** https://docs.unity3d.com/Manual/tvos-building-your-application.html - Network accessline 1275
**URL:** https://docs.unity3d.com/Manual/PhysicsOverview.html - Network accessline 1281
**URL:** https://docs.unity3d.com/Manual/pack-build.html - Network accessline 1287
**URL:** https://docs.unity3d.com/Manual/2d-physics/effectors/buoyancy-effector-2d-reference.html - Network accessline 1293
**URL:** https://docs.unity3d.com/Manual/com.unity.burst.html - Network accessline 1299
**URL:** https://docs.unity3d.com/Manual/UIE-uxml-element-Button.html - Network accessline 1305
**URL:** https://docs.unity3d.com/Manual/webgl-caching.html - Network accessline 1311
**URL:** https://docs.unity3d.com/Manual/build-cache-location-reference.html - Network accessline 1317
**URL:** https://docs.unity3d.com/Manual/svt-cache-management.html - Network accessline 1323
**URL:** https://docs.unity3d.com/Manual/cache-server-project-settings.html - Network accessline 1329
**URL:** https://docs.unity3d.com/Manual/importing-caching-assets.html - Network accessline 1335
**URL:** https://docs.unity3d.com/Manual/FrustumSizeAtDistance.html - Network accessline 1341
**URL:** https://docs.unity3d.com/Manual/ios-native-plugin-call-back.html - Network accessline 1347
**URL:** https://docs.unity3d.com/Manual/uwp-native-plugins-call.html - Network accessline 1353
**URL:** https://docs.unity3d.com/Manual/web-interacting-browsers-c-to-unity.html - Network accessline 1359
**URL:** https://docs.unity3d.com/Manual/web-interacting-browser-js-to-unity.html - Network accessline 1365
**URL:** https://docs.unity3d.com/Manual/ios-native-plugin-call.html - Network accessline 1371
**URL:** https://docs.unity3d.com/Manual/android-native-plugins-call.html - Network accessline 1377
**URL:** https://docs.unity3d.com/Manual/web-interacting-browser-unity-to-js.html - Network accessline 1383
**URL:** https://docs.unity3d.com/Manual/class-Camera.html - Network accessline 1389
**URL:** https://docs.unity3d.com/Manual/CameraOutput.html - Network accessline 1395
**URL:** https://docs.unity3d.com/Manual/UIE-Capture-Events.html - Network accessline 1401
**URL:** https://docs.unity3d.com/Manual/UIE-capture-the-pointer.html - Network accessline 1407
**URL:** https://docs.unity3d.com/Manual/time-capture-frame-rate.html - Network accessline 1413
**URL:** https://docs.unity3d.com/Manual/com.unity.services.ccd.management.html - Network accessline 1419
**URL:** https://docs.unity3d.com/Manual/UIE-Change-Events.html - Network accessline 1425
**URL:** https://docs.unity3d.com/Manual/srp-setting-render-pipeline-asset.html - Network accessline 1431
**URL:** https://docs.unity3d.com/Manual/sprite/renderer/change-color-sprite - Network accessline 1437
**URL:** https://docs.unity3d.com/Manual/sprite/renderer/change-color-sprite.html - Network accessline 1443
**URL:** https://docs.unity3d.com/Manual/ProgressiveLightmapper-CustomFallOff.html - Network accessline 1449
**URL:** https://docs.unity3d.com/Manual/manage-overlay-layouts.html - Network accessline 1455
**URL:** https://docs.unity3d.com/Manual/resolution-scale.html - Network accessline 1461
**URL:** https://docs.unity3d.com/Manual/ImporterConsistency.html - Network accessline 1467
**URL:** https://docs.unity3d.com/Manual/AssetStoreStatus.html - Network accessline 1473
**URL:** https://docs.unity3d.com/Manual/asset-store-upm-check-status.html - Network accessline 1479
**URL:** https://docs.unity3d.com/Manual/identify-mesh-upload-pipeline.html - Network accessline 1485
**URL:** https://docs.unity3d.com/Manual/UIE-USS-Selectors-child.html - Network accessline 1491
**URL:** https://docs.unity3d.com/Manual/choose-collision-detection-mode.html - Network accessline 1497
**URL:** https://docs.unity3d.com/Manual/texture-choose-format-by-platform.html - Network accessline 1503
**URL:** https://docs.unity3d.com/Manual/LightModes-choose.html - Network accessline 1509
**URL:** https://docs.unity3d.com/Manual/optimizing-draw-calls-choose-method.html - Network accessline 1515
**URL:** https://docs.unity3d.com/Manual/choose-a-render-pipeline.html - Network accessline 1521
**URL:** https://docs.unity3d.com/Manual/choose-a-render-pipeline-landing.html - Network accessline 1527
**URL:** https://docs.unity3d.com/Manual/com.unity.cinemachine.html - Network accessline 1533
**URL:** https://docs.unity3d.com/Manual/UIE-USS-Selectors-class.html - Network accessline 1539
**URL:** https://docs.unity3d.com/Manual/UIE-Click-Events.html - Network accessline 1545
**URL:** https://docs.unity3d.com/Manual/video-clock.html - Network accessline 1551
**URL:** https://docs.unity3d.com/Manual/com.unity.modules.cloth.html - Network accessline 1557
**URL:** https://docs.unity3d.com/Manual/class-Cloth.html - Network accessline 1563
**URL:** https://docs.unity3d.com/Manual/com.unity.services.cloudcode.html - Network accessline 1569
**URL:** https://docs.unity3d.com/Manual/com.unity.services.cloud-diagnostics.html - Network accessline 1575
**URL:** https://docs.unity3d.com/Manual/com.unity.services.cloudsave.html - Network accessline 1581
**URL:** https://docs.unity3d.com/Manual/com.unity.services.apis.html - Network accessline 1587
**URL:** https://docs.unity3d.com/Manual/code-reloading-editor.html - Network accessline 1593
**URL:** https://docs.unity3d.com/Manual/com.unity.testtools.codecoverage.html - Network accessline 1599
**URL:** https://docs.unity3d.com/Manual/android-high-level-api-code-examples.html - Network accessline 1605
**URL:** https://docs.unity3d.com/Manual/web-interacting-code-example.html - Network accessline 1611
**URL:** https://docs.unity3d.com/Manual/scripting-optimization.html - Network accessline 1617
**URL:** https://docs.unity3d.com/Manual/macoscodesigning.html - Network accessline 1623
**URL:** https://docs.unity3d.com/Manual/android-profile-on-an-android-device.html - Network accessline 1629
**URL:** https://docs.unity3d.com/Manual/ios-profile-device.html - Network accessline 1635
**URL:** https://docs.unity3d.com/Manual/com.unity.collections.html - Network accessline 1641
**URL:** https://docs.unity3d.com/Manual/AsyncReadManagerMetrics.html - Network accessline 1647
**URL:** https://docs.unity3d.com/Manual/frame-timing-manager-landing.html - Network accessline 1653
**URL:** https://docs.unity3d.com/Manual/profiling-edit-mode.html - Network accessline 1659
**URL:** https://docs.unity3d.com/Manual/profiling-collect-data-introduction.html - Network accessline 1665
**URL:** https://docs.unity3d.com/Manual/profiling-play-mode.html - Network accessline 1671
**URL:** https://docs.unity3d.com/Manual/profile-rendering.html - Network accessline 1677
**URL:** https://docs.unity3d.com/Manual/AssetStorePayouts.html - Network accessline 1683
**URL:** https://docs.unity3d.com/Manual/collision-section.html - Network accessline 1689
**URL:** https://docs.unity3d.com/Manual/collision-detection.html - Network accessline 1695
**URL:** https://docs.unity3d.com/Manual/UIE-uxml-element-ColorField.html - Network accessline 1701
**URL:** https://docs.unity3d.com/Manual/sprite/shape-renderer/color.html - Network accessline 1707
**URL:** https://docs.unity3d.com/Manual/UIE-color-emojis.html - Network accessline 1713
**URL:** https://docs.unity3d.com/Manual/UIE-color-gradient.html - Network accessline 1719
**URL:** https://docs.unity3d.com/Manual/color-spaces-landing.html - Network accessline 1725
**URL:** https://docs.unity3d.com/Manual/color-spaces.html - Network accessline 1731
**URL:** https://docs.unity3d.com/Manual/hdr-birp-landing.html - Network accessline 1737
**URL:** https://docs.unity3d.com/Manual/combining-meshes.html - Network accessline 1743
**URL:** https://docs.unity3d.com/Manual/DrawCallBatching-landing.html - Network accessline 1749
**URL:** https://docs.unity3d.com/Manual/UIE-Command-Events.html - Network accessline 1755
**URL:** https://docs.unity3d.com/Manual/test-framework/reference-command-line.html - Network accessline 1761
**URL:** https://docs.unity3d.com/Manual/BlendTree-AdditionalOptions.html - Network accessline 1767
**URL:** https://docs.unity3d.com/Manual/web-request-hlapi.html - Network accessline 1773
**URL:** https://docs.unity3d.com/Manual/compilation-and-code-reload.html - Network accessline 1779
**URL:** https://docs.unity3d.com/Manual/unity-components.html - Network accessline 1785
**URL:** https://docs.unity3d.com/Manual/compressing-mesh-data-optimization.html - Network accessline 1791
**URL:** https://docs.unity3d.com/Manual/assembly-definition-includes.html - Network accessline 1797
**URL:** https://docs.unity3d.com/Manual/conditional-compilation.html - Network accessline 1803
**URL:** https://docs.unity3d.com/Manual/platform-dependent-compilation.html - Network accessline 1809
**URL:** https://docs.unity3d.com/Manual/class-ConfigurableJoint.html - Network accessline 1815
**URL:** https://docs.unity3d.com/Manual/embedded-platforms-configurations.html - Network accessline 1821
**URL:** https://docs.unity3d.com/Manual/upm-config-files.html - Network accessline 1827
**URL:** https://docs.unity3d.com/Manual/LightProbeProxyVolume-landing.html - Network accessline 1833
**URL:** https://docs.unity3d.com/Manual/class-LightProbeProxyVolume-configure.html - Network accessline 1839
**URL:** https://docs.unity3d.com/Manual/embedded-platforms-configure-logging-plugin.html - Network accessline 1845
**URL:** https://docs.unity3d.com/Manual/CullingGroupAPI-landing.html - Network accessline 1851
**URL:** https://docs.unity3d.com/Manual/allow-deny-d3d12-usage.html - Network accessline 1857
**URL:** https://docs.unity3d.com/Manual/configure-driving-forces.html - Network accessline 1863
**URL:** https://docs.unity3d.com/Manual/managed-code-stripping-configure.html - Network accessline 1869
**URL:** https://docs.unity3d.com/Manual/configure-mesh-compression.html - Network accessline 1875
**URL:** https://docs.unity3d.com/Manual/TextureStreaming-configure.html - Network accessline 1881
**URL:** https://docs.unity3d.com/Manual/UIE-render-runtime-ui.html - Network accessline 1887
**URL:** https://docs.unity3d.com/Manual/shadow-cascades-use.html - Network accessline 1893
**URL:** https://docs.unity3d.com/Manual/shadow-resolution-birp.html - Network accessline 1899
**URL:** https://docs.unity3d.com/Manual/configure-asynchronous-upload-pipeline.html - Network accessline 1905
**URL:** https://docs.unity3d.com/Manual/lod-group-configure.html - Network accessline 1911
**URL:** https://docs.unity3d.com/Manual/importing-lod-meshes.html - Network accessline 1917
**URL:** https://docs.unity3d.com/Manual/accelerator-configure.html - Network accessline 1923
**URL:** https://docs.unity3d.com/Manual/configure-vertex-compression.html - Network accessline 1929
**URL:** https://docs.unity3d.com/Manual/allow-deny-vulkan-usage.html - Network accessline 1935
**URL:** https://docs.unity3d.com/Manual/WindowsDebugging-instructions.html - Network accessline 1941
**URL:** https://docs.unity3d.com/Manual/upm-config-network.html - Network accessline 1947
**URL:** https://docs.unity3d.com/Manual/configurable-enter-play-mode.html - Network accessline 1953
**URL:** https://docs.unity3d.com/Manual/configure-lightmapping-settings.html - Network accessline 1959
**URL:** https://docs.unity3d.com/Manual/Lightmapping-configure.html - Network accessline 1965
**URL:** https://docs.unity3d.com/Manual/Console.html - Network accessline 1971
**URL:** https://docs.unity3d.com/Manual/2d-physics/constant-force-2d-reference.html - Network accessline 1977
**URL:** https://docs.unity3d.com/Manual/class-ConstantForce.html - Network accessline 1983
**URL:** https://docs.unity3d.com/Manual/Constraints.html - Network accessline 1989
**URL:** https://docs.unity3d.com/Manual/asset-database-contents.html - Network accessline 1995
**URL:** https://docs.unity3d.com/Manual/build-content-output.html - Network accessline 2001
**URL:** https://docs.unity3d.com/Manual/UIE-contextual-menus.html - Network accessline 2007
**URL:** https://docs.unity3d.com/Manual/ContinuousCollisionDetection.html - Network accessline 2013
**URL:** https://docs.unity3d.com/Manual/control-camera.html - Network accessline 2019
**URL:** https://docs.unity3d.com/Manual/UIE-Events.html - Network accessline 2025
**URL:** https://docs.unity3d.com/Manual/DynamicResolution-control.html - Network accessline 2031
**URL:** https://docs.unity3d.com/Manual/UIE-control-textures-of-the-dynamic-atlas.html - Network accessline 2037
**URL:** https://docs.unity3d.com/Manual/class-CustomRenderTexture-configure.html - Network accessline 2043
**URL:** https://docs.unity3d.com/Manual/DynamicResolution-control-when-occurs.html - Network accessline 2049
**URL:** https://docs.unity3d.com/Manual/UIE-runtime-binding-data-type-conversion.html - Network accessline 2055
**URL:** https://docs.unity3d.com/Manual/Cookies.html - Network accessline 2061
**URL:** https://docs.unity3d.com/Manual/texture-type-cookie.html - Network accessline 2067
**URL:** https://docs.unity3d.com/Manual/UIE-coordinate-and-position-system.html - Network accessline 2073
**URL:** https://docs.unity3d.com/Manual/job-system-copy-nativecontainer.html - Network accessline 2079
**URL:** https://docs.unity3d.com/Manual/pack-core - Network accessline 2085
**URL:** https://docs.unity3d.com/Manual/pack-core.html - Network accessline 2091
**URL:** https://docs.unity3d.com/Manual/create-apply-physics-material.html - Network accessline 2097
**URL:** https://docs.unity3d.com/Manual/create-material.html - Network accessline 2103
**URL:** https://docs.unity3d.com/Manual/create-configure-halo.html - Network accessline 2109
**URL:** https://docs.unity3d.com/Manual/AssetPackagesCreate.html - Network accessline 2115
**URL:** https://docs.unity3d.com/Manual/create-build-profile.html - Network accessline 2121
**URL:** https://docs.unity3d.com/Manual/manage-overlay-configurations.html - Network accessline 2127
**URL:** https://docs.unity3d.com/Manual/job-system-creating-jobs.html - Network accessline 2133
**URL:** https://docs.unity3d.com/Manual/create-source-generator.html - Network accessline 2139
**URL:** https://docs.unity3d.com/Manual/PluginsForAndroid.html - Network accessline 2145
**URL:** https://docs.unity3d.com/Manual/UIE-create-aspect-ratios-custom-control.html - Network accessline 2151
**URL:** https://docs.unity3d.com/Manual/class-Texture3D-import.html - Network accessline 2157
**URL:** https://docs.unity3d.com/Manual/class-Texture3D-create.html - Network accessline 2163
**URL:** https://docs.unity3d.com/Manual/UIE-create-bindable-custom-control.html - Network accessline 2169
**URL:** https://docs.unity3d.com/Manual/UIE-create-a-binding-uxml-inspector.html - Network accessline 2175
**URL:** https://docs.unity3d.com/Manual/PublishingBuilds.html - Network accessline 2181
**URL:** https://docs.unity3d.com/Manual/build-clean-build.html - Network accessline 2187
**URL:** https://docs.unity3d.com/Manual/UIE-create-list-view-complex.html - Network accessline 2193
**URL:** https://docs.unity3d.com/Manual/create-configurable-joint.html - Network accessline 2199
**URL:** https://docs.unity3d.com/Manual/class-Cubemap-create.html - Network accessline 2205
**URL:** https://docs.unity3d.com/Manual/android-custom-activity.html - Network accessline 2211
**URL:** https://docs.unity3d.com/Manual/android-asset-packs-create-custom.html - Network accessline 2217
**URL:** https://docs.unity3d.com/Manual/UIE-runtime-custom-binding-bind-uss.html - Network accessline 2223
**URL:** https://docs.unity3d.com/Manual/build-script-build.html - Network accessline 2229
**URL:** https://docs.unity3d.com/Manual/UIE-create-custom-controls.html - Network accessline 2235
**URL:** https://docs.unity3d.com/Manual/UIB-structuring-ui-custom-elements.html - Network accessline 2241
**URL:** https://docs.unity3d.com/Manual/UIE-HowTo-CreateEditorWindow.html - Network accessline 2247
**URL:** https://docs.unity3d.com/Manual/UIE-HowTo-CreateCustomInspector.html - Network accessline 2253
**URL:** https://docs.unity3d.com/Manual/ui-systems/example-create-custom-inventory-property-drawer.html - Network accessline 2259
**URL:** https://docs.unity3d.com/Manual/class-CustomRenderTexture-create.html - Network accessline 2265
**URL:** https://docs.unity3d.com/Manual/UIE-create-custom-style-custom-control.html - Network accessline 2271
**URL:** https://docs.unity3d.com/Manual/create-d3d12-device-filtering-asset.html - Network accessline 2277
**URL:** https://docs.unity3d.com/Manual/ui-systems/create-default-inspector.html - Network accessline 2283
**URL:** https://docs.unity3d.com/Manual/UIE-create-drag-and-drop-list-treeview-between-windows.html - Network accessline 2289
**URL:** https://docs.unity3d.com/Manual/UIE-create-drag-and-drop-ui.html - Network accessline 2295
**URL:** https://docs.unity3d.com/Manual/UIE-drag-across-windows.html - Network accessline 2301
**URL:** https://docs.unity3d.com/Manual/UIE-HowTo-CreateRuntimeUI.html - Network accessline 2307
**URL:** https://docs.unity3d.com/Manual/create-mesh.html - Network accessline 2313
**URL:** https://docs.unity3d.com/Manual/MovieTexture-create.html - Network accessline 2319
**URL:** https://docs.unity3d.com/Manual/android-native-plugins-create.html - Network accessline 2325
**URL:** https://docs.unity3d.com/Manual/ios-native-plugin-create.html - Network accessline 2331
**URL:** https://docs.unity3d.com/Manual/animeditor-CreatingANewAnimationClip.html - Network accessline 2337
**URL:** https://docs.unity3d.com/Manual/android-keystore-create.html - Network accessline 2343
**URL:** https://docs.unity3d.com/Manual/UIE-create-panel.html - Network accessline 2349
**URL:** https://docs.unity3d.com/Manual/UIE-create-a-popup-window.html - Network accessline 2355
**URL:** https://docs.unity3d.com/Manual/asset-store-upm-create-draft.html - Network accessline 2361
**URL:** https://docs.unity3d.com/Manual/class-RenderTexture-create.html - Network accessline 2367
**URL:** https://docs.unity3d.com/Manual/UIE-runtime-binding-types.html - Network accessline 2373
**URL:** https://docs.unity3d.com/Manual/UIE-create-runtime-binding-type-converter.html - Network accessline 2379
**URL:** https://docs.unity3d.com/Manual/build-scripts-only.html - Network accessline 2385
**URL:** https://docs.unity3d.com/Manual/UIE-transition-example.html - Network accessline 2391
**URL:** https://docs.unity3d.com/Manual/skyboxes-using.html - Network accessline 2397
**URL:** https://docs.unity3d.com/Manual/UIE-slide-toggle.html - Network accessline 2403
**URL:** https://docs.unity3d.com/Manual/sprite/atlas/create-sprite-atlas.html - Network accessline 2409
**URL:** https://docs.unity3d.com/Manual/sprite/atlas/workflow/create-sprite-atlas-asset.html - Network accessline 2415
**URL:** https://docs.unity3d.com/Manual/sprite/atlas/workflow/sprite-atlas-workflow.html - Network accessline 2421
**URL:** https://docs.unity3d.com/Manual/sprite/mask/create-sprite-mask.html - Network accessline 2427
**URL:** https://docs.unity3d.com/Manual/UIE-create-tabbed-menu-for-runtime.html - Network accessline 2433
**URL:** https://docs.unity3d.com/Manual/test-framework/workflow-create-test.html - Network accessline 2439
**URL:** https://docs.unity3d.com/Manual/test-framework/workflow-create-test-assembly.html - Network accessline 2445
**URL:** https://docs.unity3d.com/Manual/UIE-transition-event-example.html - Network accessline 2451
**URL:** https://docs.unity3d.com/Manual/VideoPlayer-instructions.html - Network accessline 2457
**URL:** https://docs.unity3d.com/Manual/create-vulkan-device-filtering-asset.html - Network accessline 2463
**URL:** https://docs.unity3d.com/Manual/ui-systems/create-world-space-ui.html - Network accessline 2469
**URL:** https://docs.unity3d.com/Manual/web-interacting-browser-example.html - Network accessline 2475
**URL:** https://docs.unity3d.com/Manual/CreatingComponents.html - Network accessline 2481
**URL:** https://docs.unity3d.com/Manual/creating-cookies-built-in-render-pipeline.html - Network accessline 2487
**URL:** https://docs.unity3d.com/Manual/UIE-runtime-binding-custom-types.html - Network accessline 2493
**URL:** https://docs.unity3d.com/Manual/CustomPackages.html - Network accessline 2499
**URL:** https://docs.unity3d.com/Manual/ui-systems/create-custom-text-animation.html - Network accessline 2505
**URL:** https://docs.unity3d.com/Manual/create-layers.html - Network accessline 2511
**URL:** https://docs.unity3d.com/Manual/UIE-ListView-TreeView.html - Network accessline 2517
**URL:** https://docs.unity3d.com/Manual/UIE-transition-event-loop-example.html - Network accessline 2523
**URL:** https://docs.unity3d.com/Manual/create-meshes-text-strings.html - Network accessline 2529
**URL:** https://docs.unity3d.com/Manual/AssetStoreCreatePkg.html - Network accessline 2535
**URL:** https://docs.unity3d.com/Manual/presets-creating-using.html - Network accessline 2541
**URL:** https://docs.unity3d.com/Manual/ruleset-files.html - Network accessline 2547
**URL:** https://docs.unity3d.com/Manual/cus-samples.html - Network accessline 2553
**URL:** https://docs.unity3d.com/Manual/class-Tree.html - Network accessline 2559
**URL:** https://docs.unity3d.com/Manual/TreeViewAPI.html - Network accessline 2565
**URL:** https://docs.unity3d.com/Manual/create-first-project.html - Network accessline 2571
**URL:** https://docs.unity3d.com/Manual/overlays-custom.html - Network accessline 2577
**URL:** https://docs.unity3d.com/Manual/creating-meshes.html - Network accessline 2583
**URL:** https://docs.unity3d.com/Manual/assembly-definitions-creating.html - Network accessline 2589
**URL:** https://docs.unity3d.com/Manual/web-request-creating-download-handlers.html - Network accessline 2595
**URL:** https://docs.unity3d.com/Manual/realtime-gi-using-enlighten-landing.html - Network accessline 2601
**URL:** https://docs.unity3d.com/Manual/scenes-working-with.html - Network accessline 2607
**URL:** https://docs.unity3d.com/Manual/CreatingDCCAssets.html - Network accessline 2613
**URL:** https://docs.unity3d.com/Manual/scene-templates-creating.html - Network accessline 2619
**URL:** https://docs.unity3d.com/Manual/creating-scripts.html - Network accessline 2625
**URL:** https://docs.unity3d.com/Manual/web-request-creating-unity-web-requests.html - Network accessline 2631
**URL:** https://docs.unity3d.com/Manual/web-request-creating-upload-handlers.html - Network accessline 2637
**URL:** https://docs.unity3d.com/Manual/cross-platform-features.html - Network accessline 2643
**URL:** https://docs.unity3d.com/Manual/class-Cubemap.html - Network accessline 2649
**URL:** https://docs.unity3d.com/Manual/class-Cubemap-landing.html - Network accessline 2655
**URL:** https://docs.unity3d.com/Manual/texture-type-cubemap.html - Network accessline 2661
**URL:** https://docs.unity3d.com/Manual/texture-type-cursor.html - Network accessline 2667
**URL:** https://docs.unity3d.com/Manual/UIE-uxml-element-CurveField.html - Network accessline 2673
**URL:** https://docs.unity3d.com/Manual/AnimationCurvesOnImportedClips.html - Network accessline 2679
**URL:** https://docs.unity3d.com/Manual/android-customize-dependencies.html - Network accessline 2685
**URL:** https://docs.unity3d.com/Manual/web-interacting-browser-error-handling.html - Network accessline 2691
**URL:** https://docs.unity3d.com/Manual/gui-Customization.html - Network accessline 2697
**URL:** https://docs.unity3d.com/Manual/upm-config-cache-as.html - Network accessline 2703
**URL:** https://docs.unity3d.com/Manual/build-customize-build-pipeline.html - Network accessline 2709
**URL:** https://docs.unity3d.com/Manual/ui-systems/custom-control-customize-uxml-tag-names.html - Network accessline 2715
**URL:** https://docs.unity3d.com/Manual/upm-config-cache.html - Network accessline 2721
**URL:** https://docs.unity3d.com/Manual/CustomizeGrid.html - Network accessline 2727
**URL:** https://docs.unity3d.com/Manual/LightExplorerExtension.html - Network accessline 2733
**URL:** https://docs.unity3d.com/Manual/ui-systems/custom-control-customize-uxml-attributes.html - Network accessline 2739
**URL:** https://docs.unity3d.com/Manual/CustomizingYourWorkspace.html - Network accessline 2745
**URL:** https://docs.unity3d.com/Manual/memory-allocator-customization.html - Network accessline 2751
**URL:** https://docs.unity3d.com/Manual/scene-templates-customizing-scene-instantiation.html - Network accessline 2757
**URL:** https://docs.unity3d.com/Manual/player-loop-customizing.html - Network accessline 2763
**URL:** https://docs.unity3d.com/Manual/UIE-custom-controls.html - Network accessline 2769
**URL:** https://docs.unity3d.com/Manual/UsingCustomEditorTools.html - Network accessline 2775
**URL:** https://docs.unity3d.com/Manual/job-system-custom-nativecontainer-example.html - Network accessline 2781
**URL:** https://docs.unity3d.com/Manual/sprite/sprite-editor/custom-outline-editor/custom-outline-editor-landing.html - Network accessline 2787
**URL:** https://docs.unity3d.com/Manual/sprite/sprite-editor/custom-outline-editor/custom-outline-editor-reference.html - Network accessline 2793
**URL:** https://docs.unity3d.com/Manual/cus-legal.html - Network accessline 2799
**URL:** https://docs.unity3d.com/Manual/sprite/sprite-editor/custom-physics-shape/custom-physics-shape-landing.html - Network accessline 2805
**URL:** https://docs.unity3d.com/Manual/sprite/sprite-editor/custom-physics-shape/custom-physics-shape-editor-reference.html - Network accessline 2811
**URL:** https://docs.unity3d.com/Manual/class-CustomRenderTexture.html - Network accessline 2817
**URL:** https://docs.unity3d.com/Manual/custom-scripting-symbols.html - Network accessline 2823
**URL:** https://docs.unity3d.com/Manual/script-serialization-custom-serialization.html - Network accessline 2829
**URL:** https://docs.unity3d.com/Manual/Textures-landing.html - Network accessline 2835
**URL:** https://docs.unity3d.com/Manual/d3d12-device-filter-list-asset-reference - Network accessline 2841
**URL:** https://docs.unity3d.com/Manual/d3d12-device-filter-list-asset-reference.html - Network accessline 2847
**URL:** https://docs.unity3d.com/Manual/UIE-data-binding.html - Network accessline 2853
**URL:** https://docs.unity3d.com/Manual/debugging-and-diagnostics.html - Network accessline 2859
**URL:** https://docs.unity3d.com/Manual/tvos-debugging.html - Network accessline 2865
**URL:** https://docs.unity3d.com/Manual/webgl-debugging.html - Network accessline 2871
**URL:** https://docs.unity3d.com/Manual/FrameDebugger-debug.html - Network accessline 2877
**URL:** https://docs.unity3d.com/Manual/managed-code-debugging.html - Network accessline 2883
**URL:** https://docs.unity3d.com/Manual/uwp-debug-generated-cpp.html - Network accessline 2889
**URL:** https://docs.unity3d.com/Manual/android-debugging-on-an-android-device.html - Network accessline 2895
**URL:** https://docs.unity3d.com/Manual/uwp-il2cpp-debugging.html - Network accessline 2901
**URL:** https://docs.unity3d.com/Manual/visual-effects-decals.html - Network accessline 2907
**URL:** https://docs.unity3d.com/Manual/decals-birp.html - Network accessline 2913
**URL:** https://docs.unity3d.com/Manual/verified-solutions-dt.html - Network accessline 2919
**URL:** https://docs.unity3d.com/Manual/dedicated-server.html - Network accessline 2925
**URL:** https://docs.unity3d.com/Manual/com.unity.dedicated-server.html - Network accessline 2931
**URL:** https://docs.unity3d.com/Manual/dedicated-server-optimizations.html - Network accessline 2937
**URL:** https://docs.unity3d.com/Manual/dedicated-server-player-settings.html - Network accessline 2943
**URL:** https://docs.unity3d.com/Manual/dedicated-server-requirements.html - Network accessline 2949
**URL:** https://docs.unity3d.com/Manual/deep-linking.html - Network accessline 2955
**URL:** https://docs.unity3d.com/Manual/deep-linking-macos.html - Network accessline 2961
**URL:** https://docs.unity3d.com/Manual/deep-linking-android.html - Network accessline 2967
**URL:** https://docs.unity3d.com/Manual/deep-linking-ios.html - Network accessline 2973
**URL:** https://docs.unity3d.com/Manual/default-overlays-reference.html - Network accessline 2979
**URL:** https://docs.unity3d.com/Manual/texture-type-default.html - Network accessline 2985
**URL:** https://docs.unity3d.com/Manual/RenderTech-DeferredShading.html - Network accessline 2991
**URL:** https://docs.unity3d.com/Manual/UIE-runtime-binding-define-data-source.html - Network accessline 2997
**URL:** https://docs.unity3d.com/Manual/UIE-define-a-namespace-prefix.html - Network accessline 3003
**URL:** https://docs.unity3d.com/Manual/UIE-runtime-binding-mode-update.html - Network accessline 3009
**URL:** https://docs.unity3d.com/Manual/ui-systems/custom-control-attributes-complex-data-types.html - Network accessline 3015
**URL:** https://docs.unity3d.com/Manual/ent-proxy-exception-list.html - Network accessline 3021
**URL:** https://docs.unity3d.com/Manual/UIE-runtime-binding-logging-levels.html - Network accessline 3027
**URL:** https://docs.unity3d.com/Manual/ui-systems/custom-control-attributes-built-in-types.html - Network accessline 3033
**URL:** https://docs.unity3d.com/Manual/upm-del-pkg-as-cache.html - Network accessline 3039
**URL:** https://docs.unity3d.com/Manual/android-distribution.html - Network accessline 3045
**URL:** https://docs.unity3d.com/Manual/macos-distribution-mac-app-store.html - Network accessline 3051
**URL:** https://docs.unity3d.com/Manual/dependencies-lp.html - Network accessline 3057
**URL:** https://docs.unity3d.com/Manual/com.unity.services.deployment.html - Network accessline 3063
**URL:** https://docs.unity3d.com/Manual/embedded-linux-deploy.html - Network accessline 3069
**URL:** https://docs.unity3d.com/Manual/qnx-deploy.html - Network accessline 3075
**URL:** https://docs.unity3d.com/Manual/windowsstore-deployment.html - Network accessline 3081
**URL:** https://docs.unity3d.com/Manual/webgl-deploying.html - Network accessline 3087
**URL:** https://docs.unity3d.com/Manual/windowsstore-deviceportal.html - Network accessline 3093
**URL:** https://docs.unity3d.com/Manual/ent-deployment.html - Network accessline 3099
**URL:** https://docs.unity3d.com/Manual/pack-deprecated.html - Network accessline 3105
**URL:** https://docs.unity3d.com/Manual/AssetStoreRemoving.html - Network accessline 3111
**URL:** https://docs.unity3d.com/Manual/UIE-USS-Selectors-descendant.html - Network accessline 3117
**URL:** https://docs.unity3d.com/Manual/tree-FirstTree.html - Network accessline 3123
**URL:** https://docs.unity3d.com/Manual/desktop-headless-mode.html - Network accessline 3129
**URL:** https://docs.unity3d.com/Manual/configurable-enter-play-mode-details.html - Network accessline 3135
**URL:** https://docs.unity3d.com/Manual/upm-ui-details.html - Network accessline 3141
**URL:** https://docs.unity3d.com/Manual/fs-details.html - Network accessline 3147
**URL:** https://docs.unity3d.com/Manual/ios-detect-game-controllers.html - Network accessline 3153
**URL:** https://docs.unity3d.com/Manual/android-developing.html - Network accessline 3159
**URL:** https://docs.unity3d.com/Manual/ios-developing.html - Network accessline 3165
**URL:** https://docs.unity3d.com/Manual/macosdevelopment.html - Network accessline 3171
**URL:** https://docs.unity3d.com/Manual/tvOS-developing.html - Network accessline 3177
**URL:** https://docs.unity3d.com/Manual/embedded-linux-develop.html - Network accessline 3183
**URL:** https://docs.unity3d.com/Manual/qnx-develop.html - Network accessline 3189
**URL:** https://docs.unity3d.com/Manual/uwp-developing.html - Network accessline 3195
**URL:** https://docs.unity3d.com/Manual/windows-develop.html - Network accessline 3201
**URL:** https://docs.unity3d.com/Manual/android-device-features-and-permissions.html - Network accessline 3207
**URL:** https://docs.unity3d.com/Manual/device-simulator.html - Network accessline 3213
**URL:** https://docs.unity3d.com/Manual/com.unity.device-simulator.devices.html - Network accessline 3219
**URL:** https://docs.unity3d.com/Manual/ios-device-simulator.html - Network accessline 3225
**URL:** https://docs.unity3d.com/Manual/device-simulator-introduction.html - Network accessline 3231
**URL:** https://docs.unity3d.com/Manual/upm-network.html - Network accessline 3237
**URL:** https://docs.unity3d.com/Manual/diagnostics-settings.html - Network accessline 3243
**URL:** https://docs.unity3d.com/Manual/upm-package-types.html - Network accessline 3249
**URL:** https://docs.unity3d.com/Manual/diff-tool-support.html - Network accessline 3255
**URL:** https://docs.unity3d.com/Manual/com.unity.modules.director.html - Network accessline 3261
**URL:** https://docs.unity3d.com/Manual/UsingDX11GL3Features.html - Network accessline 3267
**URL:** https://docs.unity3d.com/Manual/BlendTree-DirectBlending.html - Network accessline 3273
**URL:** https://docs.unity3d.com/Manual/assets-direct-reference.html - Network accessline 3279
**URL:** https://docs.unity3d.com/Manual/upm-ui-disable.html - Network accessline 3285
**URL:** https://docs.unity3d.com/Manual/disable-srgb-sampling-textures.html - Network accessline 3291
**URL:** https://docs.unity3d.com/Manual/discrete-collision-detection.html - Network accessline 3297
**URL:** https://docs.unity3d.com/Manual/UIE-Events-Dispatching.html - Network accessline 3303
**URL:** https://docs.unity3d.com/Manual/MultiDisplay.html - Network accessline 3309
**URL:** https://docs.unity3d.com/Manual/display-and-hide-overlay.html - Network accessline 3315
**URL:** https://docs.unity3d.com/Manual/AssetPackages.html - Network accessline 3321
**URL:** https://docs.unity3d.com/Manual/sprite/atlas/distribution/distribution-landing.html - Network accessline 3327
**URL:** https://docs.unity3d.com/Manual/webgl-distributionsize-codestripping.html - Network accessline 3333
**URL:** https://docs.unity3d.com/Manual/ManualVersions.html - Network accessline 3339
**URL:** https://docs.unity3d.com/Manual/cus-document.html - Network accessline 3345
**URL:** https://docs.unity3d.com/Manual/UIE-uxml-element-DoubleField.html - Network accessline 3351
**URL:** https://docs.unity3d.com/Manual/asset-store-downloads.html - Network accessline 3357
**URL:** https://docs.unity3d.com/Manual/web-request-downloading-asset-bundle.html - Network accessline 3363
**URL:** https://docs.unity3d.com/Manual/upm-ui-import.html - Network accessline 3369
**URL:** https://docs.unity3d.com/Manual/UIE-Drag-Events.html - Network accessline 3375
**URL:** https://docs.unity3d.com/Manual/draw-configure-line-3d-space.html - Network accessline 3381
**URL:** https://docs.unity3d.com/Manual/draw-configure-trail-behind-moving-gameobject.html - Network accessline 3387
**URL:** https://docs.unity3d.com/Manual/UIE-draw-order.html - Network accessline 3393
**URL:** https://docs.unity3d.com/Manual/UIE-uxml-element-DropdownField.html - Network accessline 3399
**URL:** https://docs.unity3d.com/Manual/performance-dual-thread-allocator.html - Network accessline 3405
**URL:** https://docs.unity3d.com/Manual/performance-dynamic-heap-allocator.html - Network accessline 3411
**URL:** https://docs.unity3d.com/Manual/DynamicResolution.html - Network accessline 3417
**URL:** https://docs.unity3d.com/Manual/DynamicResolution-landing.html - Network accessline 3423
**URL:** https://docs.unity3d.com/Manual/com.unity.services.economy.html - Network accessline 3429
**URL:** https://docs.unity3d.com/Manual/ECSFeature.html - Network accessline 3435
**URL:** https://docs.unity3d.com/Manual/scene-templates-editing.html - Network accessline 3441
**URL:** https://docs.unity3d.com/Manual/class-EditorManager.html - Network accessline 3447
**URL:** https://docs.unity3d.com/Manual/texture-type-editor-gui-and-legacy-gui.html - Network accessline 3453
**URL:** https://docs.unity3d.com/Manual/EditingCurves.html - Network accessline 3459
**URL:** https://docs.unity3d.com/Manual/test-framework/edit-mode-vs-play-mode-tests.html - Network accessline 3465
**URL:** https://docs.unity3d.com/Manual/EditingInPrefabMode.html - Network accessline 3471
**URL:** https://docs.unity3d.com/Manual/sprite/sprite-editor/custom-outline-editor/edit-custom-outline.html - Network accessline 3477
**URL:** https://docs.unity3d.com/Manual/2d-physics/effectors/effectors-2d-landing.html - Network accessline 3483
**URL:** https://docs.unity3d.com/Manual/upm-embed.html - Network accessline 3489
**URL:** https://docs.unity3d.com/Manual/embedded-linux-build-settings.html - Network accessline 3495
**URL:** https://docs.unity3d.com/Manual/embedded-linux.html - Network accessline 3501
**URL:** https://docs.unity3d.com/Manual/embedded-linux-player-settings.html - Network accessline 3507
**URL:** https://docs.unity3d.com/Manual/webgl-embeddedresources.html - Network accessline 3513
**URL:** https://docs.unity3d.com/Manual/embedded-systems.html - Network accessline 3519
**URL:** https://docs.unity3d.com/Manual/ent-proxy-autoconfig-enable.html - Network accessline 3525
**URL:** https://docs.unity3d.com/Manual/GridSnap.html - Network accessline 3531
**URL:** https://docs.unity3d.com/Manual/realtime-gi-using-enlighten-use.html - Network accessline 3537
**URL:** https://docs.unity3d.com/Manual/frame-timing-manager-enable.html - Network accessline 3543
**URL:** https://docs.unity3d.com/Manual/gpu-instancing-enable.html - Network accessline 3549
**URL:** https://docs.unity3d.com/Manual/TextureStreaming-use.html - Network accessline 3555
**URL:** https://docs.unity3d.com/Manual/embedded-linux-optional-features.html - Network accessline 3561
**URL:** https://docs.unity3d.com/Manual/qnx-optional-features.html - Network accessline 3567
**URL:** https://docs.unity3d.com/Manual/sprite/atlas/packer-mode/enable-disable-sprite-atlas-default-packing-behavior.html - Network accessline 3573
**URL:** https://docs.unity3d.com/Manual/ReflectionProbes-EnableReflectionsOfReflections.html - Network accessline 3579
**URL:** https://docs.unity3d.com/Manual/shadow-configuration.html - Network accessline 3585
**URL:** https://docs.unity3d.com/Manual/sprite/atlas/v2/enable-sprite-atlas-v2.html - Network accessline 3591
**URL:** https://docs.unity3d.com/Manual/sprite/atlas/v2/enable-sprite-atlas-v2-effects.html - Network accessline 3597
**URL:** https://docs.unity3d.com/Manual/wasm-2023-enable.html - Network accessline 3603
**URL:** https://docs.unity3d.com/Manual/svt-enable-in-project.html - Network accessline 3609
**URL:** https://docs.unity3d.com/Manual/UIE-encapsulate-uxml-with-logic.html - Network accessline 3615
**URL:** https://docs.unity3d.com/Manual/ios-encryption-export-regulations.html - Network accessline 3621
**URL:** https://docs.unity3d.com/Manual/DeveloperToolsFeature.html - Network accessline 3627
**URL:** https://docs.unity3d.com/Manual/domain-reloading.html - Network accessline 3633
**URL:** https://docs.unity3d.com/Manual/scene-reloading.html - Network accessline 3639
**URL:** https://docs.unity3d.com/Manual/com.unity.entities.html - Network accessline 3645
**URL:** https://docs.unity3d.com/Manual/UIE-uxml-element-EnumField.html - Network accessline 3651
**URL:** https://docs.unity3d.com/Manual/UIE-uxml-element-EnumFlagsField.html - Network accessline 3657
**URL:** https://docs.unity3d.com/Manual/environment-and-tools.html - Network accessline 3663
**URL:** https://docs.unity3d.com/Manual/AnimationEulerCurveImport.html - Network accessline 3669
**URL:** https://docs.unity3d.com/Manual/AnimationEventsOnImportedClips.html - Network accessline 3675
**URL:** https://docs.unity3d.com/Manual/UIE-event-examples.html - Network accessline 3681
**URL:** https://docs.unity3d.com/Manual/event-functions.html - Network accessline 3687
**URL:** https://docs.unity3d.com/Manual/execution-order.html - Network accessline 3693
**URL:** https://docs.unity3d.com/Manual/UIE-Events-Reference.html - Network accessline 3699
**URL:** https://docs.unity3d.com/Manual/UIE-examples.html - Network accessline 3705
**URL:** https://docs.unity3d.com/Manual/gpu-instancing-change-data.html - Network accessline 3711
**URL:** https://docs.unity3d.com/Manual/OcclusionCulling-landing.html - Network accessline 3717
**URL:** https://docs.unity3d.com/Manual/test-framework/reference-actions-outside-tests.html - Network accessline 3723
**URL:** https://docs.unity3d.com/Manual/pack-exp.html - Network accessline 3729
**URL:** https://docs.unity3d.com/Manual/android-export-process.html - Network accessline 3735
**URL:** https://docs.unity3d.com/Manual/gui-Extending.html - Network accessline 3741
**URL:** https://docs.unity3d.com/Manual/device-simulator-plugins.html - Network accessline 3747
**URL:** https://docs.unity3d.com/Manual/AndroidUnityPlayerActivity.html - Network accessline 3753
**URL:** https://docs.unity3d.com/Manual/Splittinganimations.html - Network accessline 3759
**URL:** https://docs.unity3d.com/Manual/instant-games.html - Network accessline 3765
**URL:** https://docs.unity3d.com/Manual/com.unity.meta-instant-games-sdk.html - Network accessline 3771
**URL:** https://docs.unity3d.com/Manual/instant-games-setup.html - Network accessline 3777
**URL:** https://docs.unity3d.com/Manual/instant-games-templates.html - Network accessline 3783
**URL:** https://docs.unity3d.com/Manual/UIE-fallback-font.html - Network accessline 3789
**URL:** https://docs.unity3d.com/Manual/UIE-faq-event-and-input-system.html - Network accessline 3795
**URL:** https://docs.unity3d.com/Manual/com.unity.formats.fbx.html - Network accessline 3801
**URL:** https://docs.unity3d.com/Manual/FeatureSets.html - Network accessline 3807
**URL:** https://docs.unity3d.com/Manual/upm-ui-filter2.html - Network accessline 3813
**URL:** https://docs.unity3d.com/Manual/upm-docs.html - Network accessline 3819
**URL:** https://docs.unity3d.com/Manual/upm-ui-find-ver.html - Network accessline 3825
**URL:** https://docs.unity3d.com/Manual/upm-ui-find.html - Network accessline 3831
**URL:** https://docs.unity3d.com/Manual/UIE-UQuery.html - Network accessline 3837
**URL:** https://docs.unity3d.com/Manual/class-FixedJoint.html - Network accessline 3843
**URL:** https://docs.unity3d.com/Manual/fixed-updates.html - Network accessline 3849
**URL:** https://docs.unity3d.com/Manual/UIE-uxml-element-FloatField.html - Network accessline 3855
**URL:** https://docs.unity3d.com/Manual/InspectorFocused.html - Network accessline 3861
**URL:** https://docs.unity3d.com/Manual/UIE-Focus-Events.html - Network accessline 3867
**URL:** https://docs.unity3d.com/Manual/UIE-focus-order.html - Network accessline 3873
**URL:** https://docs.unity3d.com/Manual/UIE-uxml-element-Foldout.html - Network accessline 3879
**URL:** https://docs.unity3d.com/Manual/UIE-font-asset-landing.html - Network accessline 3885
**URL:** https://docs.unity3d.com/Manual/UIE-font-creator-properties.html - Network accessline 3891
**URL:** https://docs.unity3d.com/Manual/UIE-font-asset-properties.html - Network accessline 3897
**URL:** https://docs.unity3d.com/Manual/FormatDescription.html - Network accessline 3903
**URL:** https://docs.unity3d.com/Manual/vulkan-swapchain-pre-rotation.html - Network accessline 3909
**URL:** https://docs.unity3d.com/Manual/FrameDebugger-landing.html - Network accessline 3915
**URL:** https://docs.unity3d.com/Manual/frame-debugger-window-event-information.html - Network accessline 3921
**URL:** https://docs.unity3d.com/Manual/frame-debugger-window.html - Network accessline 3927
**URL:** https://docs.unity3d.com/Manual/frame-timing-manager-counter-reference.html - Network accessline 3933
**URL:** https://docs.unity3d.com/Manual/frame-timing-manager.html - Network accessline 3939
**URL:** https://docs.unity3d.com/Manual/com.unity.services.friends.html - Network accessline 3945
**URL:** https://docs.unity3d.com/Manual/fundamental-unity-types.html - Network accessline 3951
**URL:** https://docs.unity3d.com/Manual/android-application-entries-game-activity-requirements.html - Network accessline 3957
**URL:** https://docs.unity3d.com/Manual/gameobject-fundamentals.html - Network accessline 3963
**URL:** https://docs.unity3d.com/Manual/GameplayStorytellingFeature.html - Network accessline 3969
**URL:** https://docs.unity3d.com/Manual/ios-game-controller-support.html - Network accessline 3975
**URL:** https://docs.unity3d.com/Manual/android-game-state-hinting.html - Network accessline 3981
**URL:** https://docs.unity3d.com/Manual/gamma-color-space.html - Network accessline 3987
**URL:** https://docs.unity3d.com/Manual/test-framework/course/test-framework-general-introduction.html - Network accessline 3993
**URL:** https://docs.unity3d.com/Manual/UIE-generate-2d-visual-content.html - Network accessline 3999
**URL:** https://docs.unity3d.com/Manual/lod/mesh-lod-generate-lods.html - Network accessline 4005
**URL:** https://docs.unity3d.com/Manual/sprite/sprite-editor/custom-outline-editor/generate-outline.html - Network accessline 4011
**URL:** https://docs.unity3d.com/Manual/sprite/sprite-editor/custom-physics-shape/generate-physics-shape.html - Network accessline 4017
**URL:** https://docs.unity3d.com/Manual/windowsstore-generatedproject-il2cpp.html - Network accessline 4023
**URL:** https://docs.unity3d.com/Manual/com.unity.ai.generators.html - Network accessline 4029
**URL:** https://docs.unity3d.com/Manual/CullingGroupAPI-get-culling-results.html - Network accessline 4035
**URL:** https://docs.unity3d.com/Manual/UIE-get-custom-styles.html - Network accessline 4041
**URL:** https://docs.unity3d.com/Manual/frame-timing-manager-get-timing-data.html - Network accessline 4047
**URL:** https://docs.unity3d.com/Manual/upm-git.html - Network accessline 4053
**URL:** https://docs.unity3d.com/Manual/gizmos-and-handles.html - Network accessline 4059
**URL:** https://docs.unity3d.com/Manual/GizmosMenu.html - Network accessline 4065
**URL:** https://docs.unity3d.com/Manual/upm-cache.html - Network accessline 4071
**URL:** https://docs.unity3d.com/Manual/GICache.html - Network accessline 4077
**URL:** https://docs.unity3d.com/Manual/google-play-delivery-considerations.html - Network accessline 4083
**URL:** https://docs.unity3d.com/Manual/android-distribution-google-play.html - Network accessline 4089
**URL:** https://docs.unity3d.com/Manual/GPUInstancing-landing.html - Network accessline 4095
**URL:** https://docs.unity3d.com/Manual/gpu-instancing-birp.html - Network accessline 4101
**URL:** https://docs.unity3d.com/Manual/texture-formats-reference.html - Network accessline 4107
**URL:** https://docs.unity3d.com/Manual/texture-compression-fundamentals.html - Network accessline 4113
**URL:** https://docs.unity3d.com/Manual/UIE-uxml-element-GradientField.html - Network accessline 4119
**URL:** https://docs.unity3d.com/Manual/android-gradle-overview.html - Network accessline 4125
**URL:** https://docs.unity3d.com/Manual/android-gradle-project-files.html - Network accessline 4131
**URL:** https://docs.unity3d.com/Manual/android-gradle-project-structure.html - Network accessline 4137
**URL:** https://docs.unity3d.com/Manual/gradle-templates.html - Network accessline 4143
**URL:** https://docs.unity3d.com/Manual/GridShortcuts.html - Network accessline 4149
**URL:** https://docs.unity3d.com/Manual/UIE-uxml-element-GroupBox.html - Network accessline 4155
**URL:** https://docs.unity3d.com/Manual/SL-Other.html - Network accessline 4161
**URL:** https://docs.unity3d.com/Manual/class-GUISkin.html - Network accessline 4167
**URL:** https://docs.unity3d.com/Manual/class-GUIStyle.html - Network accessline 4173
**URL:** https://docs.unity3d.com/Manual/class-Halo.html - Network accessline 4179
**URL:** https://docs.unity3d.com/Manual/android-handle-crashes.html - Network accessline 4185
**URL:** https://docs.unity3d.com/Manual/UIE-Events-Handling.html - Network accessline 4191
**URL:** https://docs.unity3d.com/Manual/ios-handle-game-controller-input.html - Network accessline 4197
**URL:** https://docs.unity3d.com/Manual/UIE-uxml-element-Hash128Field.html - Network accessline 4203
**URL:** https://docs.unity3d.com/Manual/com.havok.physics.html - Network accessline 4209
**URL:** https://docs.unity3d.com/Manual/hdr-color-picker-reference.html - Network accessline 4215
**URL:** https://docs.unity3d.com/Manual/hdr-birp.html - Network accessline 4221
**URL:** https://docs.unity3d.com/Manual/UIE-uxml-element-HelpBox.html - Network accessline 4227
**URL:** https://docs.unity3d.com/Manual/com.unity.render-pipelines.high-definition.html - Network accessline 4233
**URL:** https://docs.unity3d.com/Manual/hdr-landing.html - Network accessline 4239
**URL:** https://docs.unity3d.com/Manual/HDR.html - Network accessline 4245
**URL:** https://docs.unity3d.com/Manual/class-HingeJoint.html - Network accessline 4251
**URL:** https://docs.unity3d.com/Manual/SL-DataTypesAndPrecision.html - Network accessline 4257
**URL:** https://docs.unity3d.com/Manual/SL-PragmaDirectives.html - Network accessline 4263
**URL:** https://docs.unity3d.com/Manual/SL-Pragma-require.html - Network accessline 4269
**URL:** https://docs.unity3d.com/Manual/android-apk-expansion-files-host.html - Network accessline 4275
**URL:** https://docs.unity3d.com/Manual/upm-scoped-host.html - Network accessline 4281
**URL:** https://docs.unity3d.com/Manual/managed-code-stripping-content.html - Network accessline 4287
**URL:** https://docs.unity3d.com/Manual/RootMotion.html - Network accessline 4293
**URL:** https://docs.unity3d.com/Manual/svt-how-it-works.html - Network accessline 4299
**URL:** https://docs.unity3d.com/Manual/lod/mesh-lod-generator.html - Network accessline 4305
**URL:** https://docs.unity3d.com/Manual/how-unity-builds-android-applications.html - Network accessline 4311
**URL:** https://docs.unity3d.com/Manual/how-unity-builds-ios-applications.html - Network accessline 4317
**URL:** https://docs.unity3d.com/Manual/script-serialization-how-unity-uses.html - Network accessline 4323
**URL:** https://docs.unity3d.com/Manual/upm-overview.html - Network accessline 4329
**URL:** https://docs.unity3d.com/Manual/class-HumanTemplate.html - Network accessline 4335
**URL:** https://docs.unity3d.com/Manual/scripting-backends-il2cpp.html - Network accessline 4341
**URL:** https://docs.unity3d.com/Manual/uwp-il2cpp-scripting.html - Network accessline 4347
**URL:** https://docs.unity3d.com/Manual/UIE-uxml-element-Image.html - Network accessline 4353
**URL:** https://docs.unity3d.com/Manual/com.unity.modules.imageconversion.html - Network accessline 4359
**URL:** https://docs.unity3d.com/Manual/UIE-image-import-settings.html - Network accessline 4365
**URL:** https://docs.unity3d.com/Manual/IMEInput.html - Network accessline 4371
**URL:** https://docs.unity3d.com/Manual/UIE-uxml-element-IMGUIContainer.html - Network accessline 4377
**URL:** https://docs.unity3d.com/Manual/gui-Basics.html - Network accessline 4383
**URL:** https://docs.unity3d.com/Manual/gui-Controls.html - Network accessline 4389
**URL:** https://docs.unity3d.com/Manual/com.unity.modules.imgui.html - Network accessline 4395
**URL:** https://docs.unity3d.com/Manual/UIE-IMGUI-Events.html - Network accessline 4401
**URL:** https://docs.unity3d.com/Manual/GUIScriptingGuide.html - Network accessline 4407
**URL:** https://docs.unity3d.com/Manual/gui-Layout.html - Network accessline 4413
**URL:** https://docs.unity3d.com/Manual/shadow-cascades-implementation-details.html - Network accessline 4419
**URL:** https://docs.unity3d.com/Manual/job-system-custom-nativecontainer.html - Network accessline 4425
**URL:** https://docs.unity3d.com/Manual/import-assets.html - Network accessline 4431
**URL:** https://docs.unity3d.com/Manual/ImportingModelFiles.html - Network accessline 4437
**URL:** https://docs.unity3d.com/Manual/GenericAnimations.html - Network accessline 4443
**URL:** https://docs.unity3d.com/Manual/models-importing.html - Network accessline 4449
**URL:** https://docs.unity3d.com/Manual/ImportActivityWindow.html - Network accessline 4455
**URL:** https://docs.unity3d.com/Manual/import-activity-window-reference.html - Network accessline 4461
**URL:** https://docs.unity3d.com/Manual/plug-in-inspector.html - Network accessline 4467
**URL:** https://docs.unity3d.com/Manual/video-clips-use.html - Network accessline 4473
**URL:** https://docs.unity3d.com/Manual/android-native-plugins-import.html - Network accessline 4479
**URL:** https://docs.unity3d.com/Manual/ImportingTextures.html - Network accessline 4485
**URL:** https://docs.unity3d.com/Manual/import-legacy-filter-list-values.html - Network accessline 4491
**URL:** https://docs.unity3d.com/Manual/AssetPackagesImport.html - Network accessline 4497
**URL:** https://docs.unity3d.com/Manual/SpeedTree-landing.html - Network accessline 4503
**URL:** https://docs.unity3d.com/Manual/StreamingAssets.html - Network accessline 4509
**URL:** https://docs.unity3d.com/Manual/sprite/atlas/workflow/include-build.html - Network accessline 4515
**URL:** https://docs.unity3d.com/Manual/Input.html - Network accessline 4521
**URL:** https://docs.unity3d.com/Manual/UIE-Input-Events.html - Network accessline 4527
**URL:** https://docs.unity3d.com/Manual/android-input.html - Network accessline 4533
**URL:** https://docs.unity3d.com/Manual/ios-input.html - Network accessline 4539
**URL:** https://docs.unity3d.com/Manual/webgl-input.html - Network accessline 4545
**URL:** https://docs.unity3d.com/Manual/class-InputManager.html - Network accessline 4551
**URL:** https://docs.unity3d.com/Manual/com.unity.inputsystem.html - Network accessline 4557
**URL:** https://docs.unity3d.com/Manual/inspecting-scripts.html - Network accessline 4563
**URL:** https://docs.unity3d.com/Manual/UIE-uxml-element-InspectorElement.html - Network accessline 4569
**URL:** https://docs.unity3d.com/Manual/unity-events.html - Network accessline 4575
**URL:** https://docs.unity3d.com/Manual/InspectorItems.html - Network accessline 4581
**URL:** https://docs.unity3d.com/Manual/upm-inspect.html - Network accessline 4587
**URL:** https://docs.unity3d.com/Manual/ui-systems/event-debugger.html - Network accessline 4593
**URL:** https://docs.unity3d.com/Manual/install-and-upgrade.html - Network accessline 4599
**URL:** https://docs.unity3d.com/Manual/install-existing-analyzer.html - Network accessline 4605
**URL:** https://docs.unity3d.com/Manual/fs-install.html - Network accessline 4611
**URL:** https://docs.unity3d.com/Manual/upm-ui-quick.html - Network accessline 4617
**URL:** https://docs.unity3d.com/Manual/upm-ui-giturl.html - Network accessline 4623
**URL:** https://docs.unity3d.com/Manual/upm-ui-local.html - Network accessline 4629
**URL:** https://docs.unity3d.com/Manual/upm-ui-install.html - Network accessline 4635
**URL:** https://docs.unity3d.com/Manual/upm-ui-install2.html - Network accessline 4641
**URL:** https://docs.unity3d.com/Manual/android-install-dependencies.html - Network accessline 4647
**URL:** https://docs.unity3d.com/Manual/sprite/renderer/install-2d-sprite-package - Network accessline 4653
**URL:** https://docs.unity3d.com/Manual/sprite/renderer/install-2d-sprite-package.html - Network accessline 4659
**URL:** https://docs.unity3d.com/Manual/embedded-linux-install-editor.html - Network accessline 4665
**URL:** https://docs.unity3d.com/Manual/qnx-install-editor.html - Network accessline 4671
**URL:** https://docs.unity3d.com/Manual/accelerator-install-docker.html - Network accessline 4677
**URL:** https://docs.unity3d.com/Manual/accelerator-install-installer.html - Network accessline 4683
**URL:** https://docs.unity3d.com/Manual/InstallingUnity.html - Network accessline 4689
**URL:** https://docs.unity3d.com/Manual/DeployingUnityOffline.html - Network accessline 4695
**URL:** https://docs.unity3d.com/Manual/install-unity-with-download-assistant.html - Network accessline 4701
**URL:** https://docs.unity3d.com/Manual/install-unity-with-installers.html - Network accessline 4707
**URL:** https://docs.unity3d.com/Manual/UIE-uxml-element-IntegerField.html - Network accessline 4713
**URL:** https://docs.unity3d.com/Manual/scripting-ide-support.html - Network accessline 4719
**URL:** https://docs.unity3d.com/Manual/web-request.html - Network accessline 4725
**URL:** https://docs.unity3d.com/Manual/webgl-interactingwithbrowserscripting.html - Network accessline 4731
**URL:** https://docs.unity3d.com/Manual/android-introducing.html - Network accessline 4737
**URL:** https://docs.unity3d.com/Manual/ios-introducing.html - Network accessline 4743
**URL:** https://docs.unity3d.com/Manual/android-native-plugins-introducing.html - Network accessline 4749
**URL:** https://docs.unity3d.com/Manual/introduction-2d.html - Network accessline 4755
**URL:** https://docs.unity3d.com/Manual/class-Texture3D-introduction.html - Network accessline 4761
**URL:** https://docs.unity3d.com/Manual/assembly-definitions-intro.html - Network accessline 4767
**URL:** https://docs.unity3d.com/Manual/android-asset-splitting.html - Network accessline 4773
**URL:** https://docs.unity3d.com/Manual/async-awaitable-introduction.html - Network accessline 4779
**URL:** https://docs.unity3d.com/Manual/DrawCallBatching.html - Network accessline 4785
**URL:** https://docs.unity3d.com/Manual/building-introduction.html - Network accessline 4791
**URL:** https://docs.unity3d.com/Manual/build-profiles.html - Network accessline 4797
**URL:** https://docs.unity3d.com/Manual/CameraOutput-introduction.html - Network accessline 4803
**URL:** https://docs.unity3d.com/Manual/resolution-scale-introduction.html - Network accessline 4809
**URL:** https://docs.unity3d.com/Manual/Components.html - Network accessline 4815
**URL:** https://docs.unity3d.com/Manual/Cookies-introduction.html - Network accessline 4821
**URL:** https://docs.unity3d.com/Manual/class-Cubemap-introduction.html - Network accessline 4827
**URL:** https://docs.unity3d.com/Manual/BuildPlayerPipeline.html - Network accessline 4833
**URL:** https://docs.unity3d.com/Manual/class-CustomRenderTexture-introduction.html - Network accessline 4839
**URL:** https://docs.unity3d.com/Manual/introduction-d3d12-device-filtering-asset.html - Network accessline 4845
**URL:** https://docs.unity3d.com/Manual/WindowsDebugging-types.html - Network accessline 4851
**URL:** https://docs.unity3d.com/Manual/introduction-decals-projection.html - Network accessline 4857
**URL:** https://docs.unity3d.com/Manual/dedicated-server-introduction.html - Network accessline 4863
**URL:** https://docs.unity3d.com/Manual/DynamicResolution-introduction.html - Network accessline 4869
**URL:** https://docs.unity3d.com/Manual/UIE-font-asset.html - Network accessline 4875
**URL:** https://docs.unity3d.com/Manual/GPUInstancing.html - Network accessline 4881
**URL:** https://docs.unity3d.com/Manual/introduction-hdr.html - Network accessline 4887
**URL:** https://docs.unity3d.com/Manual/ImportingAssets.html - Network accessline 4893
**URL:** https://docs.unity3d.com/Manual/layermask-introduction.html - Network accessline 4899
**URL:** https://docs.unity3d.com/Manual/LevelOfDetail.html - Network accessline 4905
**URL:** https://docs.unity3d.com/Manual/Lightmappers.html - Network accessline 4911
**URL:** https://docs.unity3d.com/Manual/class-LightProbeProxyVolume.html - Network accessline 4917
**URL:** https://docs.unity3d.com/Manual/mesh-introduction.html - Network accessline 4923
**URL:** https://docs.unity3d.com/Manual/lod/mesh-lod-introduction.html - Network accessline 4929
**URL:** https://docs.unity3d.com/Manual/TextureStreaming-introduction.html - Network accessline 4935
**URL:** https://docs.unity3d.com/Manual/job-system-native-container.html - Network accessline 4941
**URL:** https://docs.unity3d.com/Manual/native-plugin-interface-introduction.html - Network accessline 4947
**URL:** https://docs.unity3d.com/Manual/optimizing-draw-calls.html - Network accessline 4953
**URL:** https://docs.unity3d.com/Manual/upm-concepts.html - Network accessline 4959
**URL:** https://docs.unity3d.com/Manual/VideoPanoramic-introduction.html - Network accessline 4965
**URL:** https://docs.unity3d.com/Manual/intro-to-scripting.html - Network accessline 4971
**URL:** https://docs.unity3d.com/Manual/asset-store-publishing-introduction.html - Network accessline 4977
**URL:** https://docs.unity3d.com/Manual/realtime-gi-using-enlighten.html - Network accessline 4983
**URL:** https://docs.unity3d.com/Manual/ReflectionProbes.html - Network accessline 4989
**URL:** https://docs.unity3d.com/Manual/RenderingPaths.html - Network accessline 4995
**URL:** https://docs.unity3d.com/Manual/render-pipelines-overview.html - Network accessline 5001
**URL:** https://docs.unity3d.com/Manual/ui-systems/introduction-to-rich-text-tags.html - Network accessline 5007
**URL:** https://docs.unity3d.com/Manual/RigidbodiesOverview.html - Network accessline 5013
**URL:** https://docs.unity3d.com/Manual/assets-managing-introduction.html - Network accessline 5019
**URL:** https://docs.unity3d.com/Manual/UIE-Binding.html - Network accessline 5025
**URL:** https://docs.unity3d.com/Manual/shadow-cascades.html - Network accessline 5031
**URL:** https://docs.unity3d.com/Manual/Textures.html - Network accessline 5037
**URL:** https://docs.unity3d.com/Manual/asset-store-introduction.html - Network accessline 5043
**URL:** https://docs.unity3d.com/Manual/UnderstandingFrustum.html - Network accessline 5049
**URL:** https://docs.unity3d.com/Manual/CullingGroupAPI.html - Network accessline 5055
**URL:** https://docs.unity3d.com/Manual/FrameDebugger.html - Network accessline 5061
**URL:** https://docs.unity3d.com/Manual/LoadingResourcesatRuntime.html - Network accessline 5067
**URL:** https://docs.unity3d.com/Manual/ui-systems/introduction-ui-toolkit.html - Network accessline 5073
**URL:** https://docs.unity3d.com/Manual/UnityAccelerator.html - Network accessline 5079
**URL:** https://docs.unity3d.com/Manual/building-blocks-introduction.html - Network accessline 5085
**URL:** https://docs.unity3d.com/Manual/uwp-introducing.html - Network accessline 5091
**URL:** https://docs.unity3d.com/Manual/UIE-about-uss.html - Network accessline 5097
**URL:** https://docs.unity3d.com/Manual/UIE-WritingUXMLTemplate.html - Network accessline 5103
**URL:** https://docs.unity3d.com/Manual/verifiedsolutions.html - Network accessline 5109
**URL:** https://docs.unity3d.com/Manual/UIE-VisualTree.html - Network accessline 5115
**URL:** https://docs.unity3d.com/Manual/introduction-vulkan-device-filtering-asset.html - Network accessline 5121
**URL:** https://docs.unity3d.com/Manual/InverseKinematics.html - Network accessline 5127
**URL:** https://docs.unity3d.com/Manual/api-menu-item.html - Network accessline 5133
**URL:** https://docs.unity3d.com/Manual/com.unity.purchasing.html - Network accessline 5139
**URL:** https://docs.unity3d.com/Manual/time-scale.html - Network accessline 5145
**URL:** https://docs.unity3d.com/Manual/com.unity.ads.ios-support.html - Network accessline 5151
**URL:** https://docs.unity3d.com/Manual/iphone.html - Network accessline 5157
**URL:** https://docs.unity3d.com/Manual/ios-authorizations-in-unity.html - Network accessline 5163
**URL:** https://docs.unity3d.com/Manual/ios-environment-setup.html - Network accessline 5169
**URL:** https://docs.unity3d.com/Manual/ios-input-overview.html - Network accessline 5175
**URL:** https://docs.unity3d.com/Manual/ios-requirements-and-compatibility.html - Network accessline 5181
**URL:** https://docs.unity3d.com/Manual/iphone-API.html - Network accessline 5187
**URL:** https://docs.unity3d.com/Manual/AssetStoreVouchers.html - Network accessline 5193
**URL:** https://docs.unity3d.com/Manual/low-level-native-plugin-memory-manager-api-reference.html - Network accessline 5199
**URL:** https://docs.unity3d.com/Manual/web-js-interface.html - Network accessline 5205
**URL:** https://docs.unity3d.com/Manual/AndroidJavaSourcePlugins.html - Network accessline 5211
**URL:** https://docs.unity3d.com/Manual/android-jni-apis-unity.html - Network accessline 5217
**URL:** https://docs.unity3d.com/Manual/com.unity.ide.rider.html - Network accessline 5223
**URL:** https://docs.unity3d.com/Manual/job-system-jobs.html - Network accessline 5229
**URL:** https://docs.unity3d.com/Manual/job-system-job-dependencies.html - Network accessline 5235
**URL:** https://docs.unity3d.com/Manual/job-system-overview.html - Network accessline 5241
**URL:** https://docs.unity3d.com/Manual/RagdollStability.html - Network accessline 5247
**URL:** https://docs.unity3d.com/Manual/com.unity.modules.jsonserialize.html - Network accessline 5253
**URL:** https://docs.unity3d.com/Manual/json-serialization.html - Network accessline 5259
**URL:** https://docs.unity3d.com/Manual/android-keystore-manager.html - Network accessline 5265
**URL:** https://docs.unity3d.com/Manual/key-concepts.html - Network accessline 5271
**URL:** https://docs.unity3d.com/Manual/animeditor-KeyManipulationInCurvesMode.html - Network accessline 5277
**URL:** https://docs.unity3d.com/Manual/animeditor-AdvancedKeySelectionAndManipulation.html - Network accessline 5283
**URL:** https://docs.unity3d.com/Manual/UIE-uxml-element-Label.html - Network accessline 5289
**URL:** https://docs.unity3d.com/Manual/sprite/atlas/distribution/late-binding.html - Network accessline 5295
**URL:** https://docs.unity3d.com/Manual/UIE-uxml-element-LayerField.html - Network accessline 5301
**URL:** https://docs.unity3d.com/Manual/UIE-uxml-element-LayerMaskField.html - Network accessline 5307
**URL:** https://docs.unity3d.com/Manual/layers-and-layermasks.html - Network accessline 5313
**URL:** https://docs.unity3d.com/Manual/Layers.html - Network accessline 5319
**URL:** https://docs.unity3d.com/Manual/LayerBasedCollision.html - Network accessline 5325
**URL:** https://docs.unity3d.com/Manual/UIE-Layout-Events.html - Network accessline 5331
**URL:** https://docs.unity3d.com/Manual/tree-Leaves.html - Network accessline 5337
**URL:** https://docs.unity3d.com/Manual/class-Animation.html - Network accessline 5343
**URL:** https://docs.unity3d.com/Manual/Animations.html - Network accessline 5349
**URL:** https://docs.unity3d.com/Manual/InputLegacy.html - Network accessline 5355
**URL:** https://docs.unity3d.com/Manual/RenderTech-VertexLit.html - Network accessline 5361
**URL:** https://docs.unity3d.com/Manual/LicensesAndActivation.html - Network accessline 5367
**URL:** https://docs.unity3d.com/Manual/LicenseActivationMethods.html - Network accessline 5373
**URL:** https://docs.unity3d.com/Manual/ActivationFAQ.html - Network accessline 5379
**URL:** https://docs.unity3d.com/Manual/LicenseOverview.html - Network accessline 5385
**URL:** https://docs.unity3d.com/Manual/Lightmaps-TechnicalInformation.html - Network accessline 5391
**URL:** https://docs.unity3d.com/Manual/texture-type-directional-lightmap.html - Network accessline 5397
**URL:** https://docs.unity3d.com/Manual/texture-type-lightmap.html - Network accessline 5403
**URL:** https://docs.unity3d.com/Manual/class-Light.html - Network accessline 5409
**URL:** https://docs.unity3d.com/Manual/visual-effects-haloes.html - Network accessline 5415
**URL:** https://docs.unity3d.com/Manual/LightMode-Baked.html - Network accessline 5421
**URL:** https://docs.unity3d.com/Manual/LightModes-introduction.html - Network accessline 5427
**URL:** https://docs.unity3d.com/Manual/LightMode-Mixed.html - Network accessline 5433
**URL:** https://docs.unity3d.com/Manual/LightProbes.html - Network accessline 5439
**URL:** https://docs.unity3d.com/Manual/LightProbes-Reference.html - Network accessline 5445
**URL:** https://docs.unity3d.com/Manual/LightProbes-TechnicalInformation.html - Network accessline 5451
**URL:** https://docs.unity3d.com/Manual/class-LightProbeProxyVolume-reference.html - Network accessline 5457
**URL:** https://docs.unity3d.com/Manual/class-LineRenderer.html - Network accessline 5463
**URL:** https://docs.unity3d.com/Manual/class-LineRenderer-line-renderer-properties.html - Network accessline 5469
**URL:** https://docs.unity3d.com/Manual/class-LineRenderer-scene-tools-panel.html - Network accessline 5475
**URL:** https://docs.unity3d.com/Manual/managed-code-stripping-xml-formatting.html - Network accessline 5481
**URL:** https://docs.unity3d.com/Manual/linux.html - Network accessline 5487
**URL:** https://docs.unity3d.com/Manual/linux-il2cpp-crosscompiler.html - Network accessline 5493
**URL:** https://docs.unity3d.com/Manual/UIE-uxml-element-ListView.html - Network accessline 5499
**URL:** https://docs.unity3d.com/Manual/upm-ui-list.html - Network accessline 5505
**URL:** https://docs.unity3d.com/Manual/building-blocks-liveops.html - Network accessline 5511
**URL:** https://docs.unity3d.com/Manual/building-blocks-liveops-prerequisites.html - Network accessline 5517
**URL:** https://docs.unity3d.com/Manual/LoadingTextureandMeshData-introduction.html - Network accessline 5523
**URL:** https://docs.unity3d.com/Manual/loading-texture-mesh-data-asynchronously.html - Network accessline 5529
**URL:** https://docs.unity3d.com/Manual/assets-resources-system-load.html - Network accessline 5535
**URL:** https://docs.unity3d.com/Manual/android-keystore-load.html - Network accessline 5541
**URL:** https://docs.unity3d.com/Manual/sprite/atlas/distribution/load-sprite-atlas-spriteatlasmanageratlasrequested.html - Network accessline 5547
**URL:** https://docs.unity3d.com/Manual/light-probes-and-scene-loading.html - Network accessline 5553
**URL:** https://docs.unity3d.com/Manual/upm-config-ssh-git-mac.html - Network accessline 5559
**URL:** https://docs.unity3d.com/Manual/upm-config-ssh-git-putty.html - Network accessline 5565
**URL:** https://docs.unity3d.com/Manual/upm-config-ssh-git-win.html - Network accessline 5571
**URL:** https://docs.unity3d.com/Manual/UIE-manage-asset-reference.html - Network accessline 5577
**URL:** https://docs.unity3d.com/Manual/com.unity.services.lobby.html - Network accessline 5583
**URL:** https://docs.unity3d.com/Manual/com.unity.localization.html - Network accessline 5589
**URL:** https://docs.unity3d.com/Manual/upm-conflicts-auto.html - Network accessline 5595
**URL:** https://docs.unity3d.com/Manual/LODRealtimeGI.html - Network accessline 5601
**URL:** https://docs.unity3d.com/Manual/lod/lod-group-landing.html - Network accessline 5607
**URL:** https://docs.unity3d.com/Manual/class-LODGroup.html - Network accessline 5613
**URL:** https://docs.unity3d.com/Manual/embedded-platforms-logging.html - Network accessline 5619
**URL:** https://docs.unity3d.com/Manual/log-files.html - Network accessline 5625
**URL:** https://docs.unity3d.com/Manual/UIE-uxml-element-LongField.html - Network accessline 5631
**URL:** https://docs.unity3d.com/Manual/class-LookAtConstraint.html - Network accessline 5637
**URL:** https://docs.unity3d.com/Manual/AppleMac.html - Network accessline 5643
**URL:** https://docs.unity3d.com/Manual/macos-requirements-and-compatibility.html - Network accessline 5649
**URL:** https://docs.unity3d.com/Manual/LoadingTextureandMeshData-make-compatible.html - Network accessline 5655
**URL:** https://docs.unity3d.com/Manual/lod/lod-transitions-lod-group.html - Network accessline 5661
**URL:** https://docs.unity3d.com/Manual/lod/lod-transitions-mesh-lod.html - Network accessline 5667
**URL:** https://docs.unity3d.com/Manual/ObliqueFrustum.html - Network accessline 5673
**URL:** https://docs.unity3d.com/Manual/unity-linker.html - Network accessline 5679
**URL:** https://docs.unity3d.com/Manual/managed-code-stripping.html - Network accessline 5685
**URL:** https://docs.unity3d.com/Manual/performance-managed-memory.html - Network accessline 5691
**URL:** https://docs.unity3d.com/Manual/performance-managed-memory-introduction.html - Network accessline 5697
**URL:** https://docs.unity3d.com/Manual/plug-ins-managed.html - Network accessline 5703
**URL:** https://docs.unity3d.com/Manual/iOSManagedStackTraces.html - Network accessline 5709
**URL:** https://docs.unity3d.com/Manual/il2cpp-managed-stack-traces.html - Network accessline 5715
**URL:** https://docs.unity3d.com/Manual/IL2CPP-managed-stack-traces.html - Network accessline 5721
**URL:** https://docs.unity3d.com/Manual/android-asset-packs-manage.html - Network accessline 5727
**URL:** https://docs.unity3d.com/Manual/AssetStorePackages.html - Network accessline 5733
**URL:** https://docs.unity3d.com/Manual/InspectorManageComponents.html - Network accessline 5739
**URL:** https://docs.unity3d.com/Manual/AssetPackagesOrganize.html - Network accessline 5745
**URL:** https://docs.unity3d.com/Manual/InspectorReferences.html - Network accessline 5751
**URL:** https://docs.unity3d.com/Manual/build-profile-scene-list.html - Network accessline 5757
**URL:** https://docs.unity3d.com/Manual/shortcut-profiles.html - Network accessline 5763
**URL:** https://docs.unity3d.com/Manual/InspectorOptions.html - Network accessline 5769
**URL:** https://docs.unity3d.com/Manual/ManagingYourUnityLicense.html - Network accessline 5775
**URL:** https://docs.unity3d.com/Manual/assets-managing-runtime.html - Network accessline 5781
**URL:** https://docs.unity3d.com/Manual/ScriptedImporters.html - Network accessline 5787
**URL:** https://docs.unity3d.com/Manual/managing-time-and-frame-rate.html - Network accessline 5793
**URL:** https://docs.unity3d.com/Manual/managing-update-order.html - Network accessline 5799
**URL:** https://docs.unity3d.com/Manual/UIE-manipulators.html - Network accessline 5805
**URL:** https://docs.unity3d.com/Manual/sprite/sprite-editor/custom-physics-shape/manually-edit-physics-shape.html - Network accessline 5811
**URL:** https://docs.unity3d.com/Manual/android-apk-expansion-files-install.html - Network accessline 5817
**URL:** https://docs.unity3d.com/Manual/physics-optimization-cpu-manual-simulation.html - Network accessline 5823
**URL:** https://docs.unity3d.com/Manual/ManualActivationGuide.html - Network accessline 5829
**URL:** https://docs.unity3d.com/Manual/UIE-uxml-element-Mask64Field.html - Network accessline 5835
**URL:** https://docs.unity3d.com/Manual/UIE-uxml-element-MaskField.html - Network accessline 5841
**URL:** https://docs.unity3d.com/Manual/AnimationMaskOnImportedClips.html - Network accessline 5847
**URL:** https://docs.unity3d.com/Manual/sprite/shape-renderer/mask-interaction.html - Network accessline 5853
**URL:** https://docs.unity3d.com/Manual/com.unity.services.matchmaker.html - Network accessline 5859
**URL:** https://docs.unity3d.com/Manual/class-Material.html - Network accessline 5865
**URL:** https://docs.unity3d.com/Manual/material-validator-introduction.html - Network accessline 5871
**URL:** https://docs.unity3d.com/Manual/MaterialValidator.html - Network accessline 5877
**URL:** https://docs.unity3d.com/Manual/com.unity.mathematics.html - Network accessline 5883
**URL:** https://docs.unity3d.com/Manual/AnimationOverview.html - Network accessline 5889
**URL:** https://docs.unity3d.com/Manual/MecanimFAQ.html - Network accessline 5895
**URL:** https://docs.unity3d.com/Manual/performance-memory.html - Network accessline 5901
**URL:** https://docs.unity3d.com/Manual/performance-memory-overview.html - Network accessline 5907
**URL:** https://docs.unity3d.com/Manual/webgl-memory.html - Network accessline 5913
**URL:** https://docs.unity3d.com/Manual/mesh.html - Network accessline 5919
**URL:** https://docs.unity3d.com/Manual/class-Mesh.html - Network accessline 5925
**URL:** https://docs.unity3d.com/Manual/mesh-components-reference.html - Network accessline 5931
**URL:** https://docs.unity3d.com/Manual/AnatomyofaMesh.html - Network accessline 5937
**URL:** https://docs.unity3d.com/Manual/mesh-data-deformable-meshes.html - Network accessline 5943
**URL:** https://docs.unity3d.com/Manual/class-MeshFilter.html - Network accessline 5949
**URL:** https://docs.unity3d.com/Manual/mesh-index-data.html - Network accessline 5955
**URL:** https://docs.unity3d.com/Manual/lod/mesh-lod-landing.html - Network accessline 5961
**URL:** https://docs.unity3d.com/Manual/lod/mesh-lod-quality.html - Network accessline 5967
**URL:** https://docs.unity3d.com/Manual/mesh-topology-data.html - Network accessline 5973
**URL:** https://docs.unity3d.com/Manual/mesh-vertex-data.html - Network accessline 5979
**URL:** https://docs.unity3d.com/Manual/Metal.html - Network accessline 5985
**URL:** https://docs.unity3d.com/Manual/metal-requirements-and-compatibility.html - Network accessline 5991
**URL:** https://docs.unity3d.com/Manual/sprite/atlas/distribution/methods-distribution.html - Network accessline 5997
**URL:** https://docs.unity3d.com/Manual/class-Microphone.html - Network accessline 6003
**URL:** https://docs.unity3d.com/Manual/com.unity.microsoft.gdk.html - Network accessline 6009
**URL:** https://docs.unity3d.com/Manual/com.unity.microsoft.gdk.tools.html - Network accessline 6015
**URL:** https://docs.unity3d.com/Manual/UIE-IMGUI-migration.html - Network accessline 6021
**URL:** https://docs.unity3d.com/Manual/VideoPlayer-MigratingFromMovieTexture.html - Network accessline 6027
**URL:** https://docs.unity3d.com/Manual/UIE-migration-guides.html - Network accessline 6033
**URL:** https://docs.unity3d.com/Manual/UIE-uxml-element-MinMaxSlider.html - Network accessline 6039
**URL:** https://docs.unity3d.com/Manual/texture-mipmaps-introduction.html - Network accessline 6045
**URL:** https://docs.unity3d.com/Manual/accelerator-mirror-instances.html - Network accessline 6051
**URL:** https://docs.unity3d.com/Manual/com.unity.ml-agents.html - Network accessline 6057
**URL:** https://docs.unity3d.com/Manual/MobileInput.html - Network accessline 6063
**URL:** https://docs.unity3d.com/Manual/MobileFeature.html - Network accessline 6069
**URL:** https://docs.unity3d.com/Manual/com.unity.mobile.notifications.html - Network accessline 6075
**URL:** https://docs.unity3d.com/Manual/models.html - Network accessline 6081
**URL:** https://docs.unity3d.com/Manual/3D-formats.html - Network accessline 6087
**URL:** https://docs.unity3d.com/Manual/class-FBXImporter.html - Network accessline 6093
**URL:** https://docs.unity3d.com/Manual/FBXImporter-Model.html - Network accessline 6099
**URL:** https://docs.unity3d.com/Manual/com.unity.services.moderation.html - Network accessline 6105
**URL:** https://docs.unity3d.com/Manual/test-framework/reference-attribute-testplayerbuildmodifier.html - Network accessline 6111
**URL:** https://docs.unity3d.com/Manual/android-application-entries-game-activity-modify-bridge.html - Network accessline 6117
**URL:** https://docs.unity3d.com/Manual/android-modify-gradle-project-files.html - Network accessline 6123
**URL:** https://docs.unity3d.com/Manual/android-modify-gradle-project-files-android-studio.html - Network accessline 6129
**URL:** https://docs.unity3d.com/Manual/android-modify-gradle-project-files-templates.html - Network accessline 6135
**URL:** https://docs.unity3d.com/Manual/android-modify-gradle-project-files-agp.html - Network accessline 6141
**URL:** https://docs.unity3d.com/Manual/ModifyingSourceAssetsThroughScripting.html - Network accessline 6147
**URL:** https://docs.unity3d.com/Manual/android-modify-gradle-project-files-methods.html - Network accessline 6153
**URL:** https://docs.unity3d.com/Manual/intro_monetization.html - Network accessline 6159
**URL:** https://docs.unity3d.com/Manual/accelerator-monitor.html - Network accessline 6165
**URL:** https://docs.unity3d.com/Manual/scripting-backends-mono.html - Network accessline 6171
**URL:** https://docs.unity3d.com/Manual/AnimationRootMotionNodeOnImportedClips.html - Network accessline 6177
**URL:** https://docs.unity3d.com/Manual/UIE-Mouse-Events.html - Network accessline 6183
**URL:** https://docs.unity3d.com/Manual/sprite/sprite-editor/custom-physics-shape/move-control-point.html - Network accessline 6189
**URL:** https://docs.unity3d.com/Manual/sprite/sprite-editor/custom-outline-editor/move-control-points.html - Network accessline 6195
**URL:** https://docs.unity3d.com/Manual/sprite/sprite-editor/custom-physics-shape/move-edges.html - Network accessline 6201
**URL:** https://docs.unity3d.com/Manual/sprite/sprite-editor/custom-outline-editor/move-edges.html - Network accessline 6207
**URL:** https://docs.unity3d.com/Manual/UIE-move-elements-at-runtime.html - Network accessline 6213
**URL:** https://docs.unity3d.com/Manual/LightProbes-Moving.html - Network accessline 6219
**URL:** https://docs.unity3d.com/Manual/SnapIncrements.html - Network accessline 6225
**URL:** https://docs.unity3d.com/Manual/class-MovieTexture.html - Network accessline 6231
**URL:** https://docs.unity3d.com/Manual/scripting-vectors.html - Network accessline 6237
**URL:** https://docs.unity3d.com/Manual/UIE-uxml-element-MultiColumnListView.html - Network accessline 6243
**URL:** https://docs.unity3d.com/Manual/UIE-uxml-element-MultiColumnTreeView.html - Network accessline 6249
**URL:** https://docs.unity3d.com/Manual/com.unity.services.multiplay.html - Network accessline 6255
**URL:** https://docs.unity3d.com/Manual/UIE-USS-Selectors-multiple.html - Network accessline 6261
**URL:** https://docs.unity3d.com/Manual/physics-multi-scene.html - Network accessline 6267
**URL:** https://docs.unity3d.com/Manual/UIE-USS-Selectors-name.html - Network accessline 6273
**URL:** https://docs.unity3d.com/Manual/cus-naming.html - Network accessline 6279
**URL:** https://docs.unity3d.com/Manual/naming-scripts.html - Network accessline 6285
**URL:** https://docs.unity3d.com/Manual/performance-native-memory.html - Network accessline 6291
**URL:** https://docs.unity3d.com/Manual/performance-native-allocators.html - Network accessline 6297
**URL:** https://docs.unity3d.com/Manual/performance-native-memory-allocator-reference.html - Network accessline 6303
**URL:** https://docs.unity3d.com/Manual/performance-native-memory-allocator-examples.html - Network accessline 6309
**URL:** https://docs.unity3d.com/Manual/performance-native-memory-introduction.html - Network accessline 6315
**URL:** https://docs.unity3d.com/Manual/plug-ins-native.html - Network accessline 6321
**URL:** https://docs.unity3d.com/Manual/AndroidNativePlugins.html - Network accessline 6327
**URL:** https://docs.unity3d.com/Manual/PluginsForIOS.html - Network accessline 6333
**URL:** https://docs.unity3d.com/Manual/native-plugin-interface.html - Network accessline 6339
**URL:** https://docs.unity3d.com/Manual/low-level-native-plugin-logging.html - Network accessline 6345
**URL:** https://docs.unity3d.com/Manual/low-level-native-plugin-memory-manager-api.html - Network accessline 6351
**URL:** https://docs.unity3d.com/Manual/UIE-Navigation-Events.html - Network accessline 6357
**URL:** https://docs.unity3d.com/Manual/upm-ui-nav.html - Network accessline 6363
**URL:** https://docs.unity3d.com/Manual/WhatsNew20231.html - Network accessline 6369
**URL:** https://docs.unity3d.com/Manual/WhatsNew20232.html - Network accessline 6375
**URL:** https://docs.unity3d.com/Manual/WhatsNewUnity6.html - Network accessline 6381
**URL:** https://docs.unity3d.com/Manual/WhatsNewUnity6Preview.html - Network accessline 6387
**URL:** https://docs.unity3d.com/Manual/WhatsNewUnity61.html - Network accessline 6393
**URL:** https://docs.unity3d.com/Manual/WhatsNewUnity62.html - Network accessline 6399
**URL:** https://docs.unity3d.com/Manual/texture-type-normal-map.html - Network accessline 6405
**URL:** https://docs.unity3d.com/Manual/com.unity.modules.nvidia.html - Network accessline 6411
**URL:** https://docs.unity3d.com/Manual/UIE-uxml-element-ObjectField.html - Network accessline 6417
**URL:** https://docs.unity3d.com/Manual/class-Object.html - Network accessline 6423
**URL:** https://docs.unity3d.com/Manual/object-oriented-development.html - Network accessline 6429
**URL:** https://docs.unity3d.com/Manual/OcclusionCulling.html - Network accessline 6435
**URL:** https://docs.unity3d.com/Manual/occlusion-culling-window.html - Network accessline 6441
**URL:** https://docs.unity3d.com/Manual/AssetStorePromotion.html - Network accessline 6447
**URL:** https://docs.unity3d.com/Manual/OfflineDocumentation.html - Network accessline 6453
**URL:** https://docs.unity3d.com/Manual/ios-ondemand-resources.html - Network accessline 6459
**URL:** https://docs.unity3d.com/Manual/OpenGLCoreDetails.html - Network accessline 6465
**URL:** https://docs.unity3d.com/Manual/sprite/sprite-editor/custom-physics-shape/open-custom-physics-shape-editor.html - Network accessline 6471
**URL:** https://docs.unity3d.com/Manual/sprite/sprite-editor/open-sprite-editor.html - Network accessline 6477
**URL:** https://docs.unity3d.com/Manual/class-VisualEffectSubgraphOperator.html - Network accessline 6483
**URL:** https://docs.unity3d.com/Manual/analysis.html - Network accessline 6489
**URL:** https://docs.unity3d.com/Manual/android-optimization.html - Network accessline 6495
**URL:** https://docs.unity3d.com/Manual/GPUProgressiveLightmapper.html - Network accessline 6501
**URL:** https://docs.unity3d.com/Manual/physics-optimization-collision-callbacks.html - Network accessline 6507
**URL:** https://docs.unity3d.com/Manual/android-optimize-distribution-size.html - Network accessline 6513
**URL:** https://docs.unity3d.com/Manual/realtime-gi-using-enlighten-optimize.html - Network accessline 6519
**URL:** https://docs.unity3d.com/Manual/UIE-font-subsetting.html - Network accessline 6525
**URL:** https://docs.unity3d.com/Manual/iphone-iOS-Optimization.html - Network accessline 6531
**URL:** https://docs.unity3d.com/Manual/android-optimize-for-user-preferences.html - Network accessline 6537
**URL:** https://docs.unity3d.com/Manual/lod-landing.html - Network accessline 6543
**URL:** https://docs.unity3d.com/Manual/iphone-performance.html - Network accessline 6549
**URL:** https://docs.unity3d.com/Manual/UIE-use-usage-hints-to-reduce-draw-calls-and-geometry-regeneration.html - Network accessline 6555
**URL:** https://docs.unity3d.com/Manual/physics-optimization-cpu-query-only.html - Network accessline 6561
**URL:** https://docs.unity3d.com/Manual/physics-optimization.html - Network accessline 6567
**URL:** https://docs.unity3d.com/Manual/physics-optimization-raycasts-queries.html - Network accessline 6573
**URL:** https://docs.unity3d.com/Manual/RefProbePerformance.html - Network accessline 6579
**URL:** https://docs.unity3d.com/Manual/reduce-draw-calls-landing.html - Network accessline 6585
**URL:** https://docs.unity3d.com/Manual/sprite/atlas/workflow/optimize-sprite-atlas-usage-size-improved-performance.html - Network accessline 6591
**URL:** https://docs.unity3d.com/Manual/physics-optimization-cpu.html - Network accessline 6597
**URL:** https://docs.unity3d.com/Manual/physics-optimization-memory.html - Network accessline 6603
**URL:** https://docs.unity3d.com/Manual/iphone-playerSizeOptimization.html - Network accessline 6609
**URL:** https://docs.unity3d.com/Manual/physics-optimization-cpu-transform-sync.html - Network accessline 6615
**URL:** https://docs.unity3d.com/Manual/web-optimization-mobile.html - Network accessline 6621
**URL:** https://docs.unity3d.com/Manual/web-optimization.html - Network accessline 6627
**URL:** https://docs.unity3d.com/Manual/wasm-2023-features.html - Network accessline 6633
**URL:** https://docs.unity3d.com/Manual/TextureStreaming.html - Network accessline 6639
**URL:** https://docs.unity3d.com/Manual/performance-optimizing-code-managed-memory.html - Network accessline 6645
**URL:** https://docs.unity3d.com/Manual/assembly-definition-files.html - Network accessline 6651
**URL:** https://docs.unity3d.com/Manual/SL-DepthTextures.html - Network accessline 6657
**URL:** https://docs.unity3d.com/Manual/SL-CameraDepthTexture.html - Network accessline 6663
**URL:** https://docs.unity3d.com/Manual/SL-CameraDepthTexture-motionvectors.html - Network accessline 6669
**URL:** https://docs.unity3d.com/Manual/overlays.html - Network accessline 6675
**URL:** https://docs.unity3d.com/Manual/PrefabInstanceOverrides.html - Network accessline 6681
**URL:** https://docs.unity3d.com/Manual/build-profiles-override-settings.html - Network accessline 6687
**URL:** https://docs.unity3d.com/Manual/TextureStreaming-override-mipmap-level.html - Network accessline 6693
**URL:** https://docs.unity3d.com/Manual/Packages-all.html - Network accessline 6699
**URL:** https://docs.unity3d.com/Manual/PackagesList.html - Network accessline 6705
**URL:** https://docs.unity3d.com/Manual/pack-keys.html - Network accessline 6711
**URL:** https://docs.unity3d.com/Manual/uwp-package-app-vs.html - Network accessline 6717
**URL:** https://docs.unity3d.com/Manual/upm-dependencies.html - Network accessline 6723
**URL:** https://docs.unity3d.com/Manual/package-inspection.html - Network accessline 6729
**URL:** https://docs.unity3d.com/Manual/cus-layout.html - Network accessline 6735
**URL:** https://docs.unity3d.com/Manual/managing-packages-window.html - Network accessline 6741
**URL:** https://docs.unity3d.com/Manual/managing-packages-manifest.html - Network accessline 6747
**URL:** https://docs.unity3d.com/Manual/managing-packages-api.html - Network accessline 6753
**URL:** https://docs.unity3d.com/Manual/class-PackageManager.html - Network accessline 6759
**URL:** https://docs.unity3d.com/Manual/package-manager-caches.html - Network accessline 6765
**URL:** https://docs.unity3d.com/Manual/upm-config.html - Network accessline 6771
**URL:** https://docs.unity3d.com/Manual/upm-errors.html - Network accessline 6777
**URL:** https://docs.unity3d.com/Manual/upm-manifestPkg.html - Network accessline 6783
**URL:** https://docs.unity3d.com/Manual/class-PackageManifestImporter.html - Network accessline 6789
**URL:** https://docs.unity3d.com/Manual/upm-lifecycle.html - Network accessline 6795
**URL:** https://docs.unity3d.com/Manual/upm-semver.html - Network accessline 6801
**URL:** https://docs.unity3d.com/Manual/upm-conflicts.html - Network accessline 6807
**URL:** https://docs.unity3d.com/Manual/UIE-panels.html - Network accessline 6813
**URL:** https://docs.unity3d.com/Manual/UIE-Panel-Events.html - Network accessline 6819
**URL:** https://docs.unity3d.com/Manual/ui-systems/world-space-panel-input-configuration.html - Network accessline 6825
**URL:** https://docs.unity3d.com/Manual/UIE-Runtime-Panel-Settings.html - Network accessline 6831
**URL:** https://docs.unity3d.com/Manual/VideoPanoramic.html - Network accessline 6837
**URL:** https://docs.unity3d.com/Manual/perForceIntegration.html - Network accessline 6843
**URL:** https://docs.unity3d.com/Manual/MecanimPeformanceandOptimization.html - Network accessline 6849
**URL:** https://docs.unity3d.com/Manual/UIE-performance-consideration-runtime.html - Network accessline 6855
**URL:** https://docs.unity3d.com/Manual/shadow-cascades-performance.html - Network accessline 6861
**URL:** https://docs.unity3d.com/Manual/com.unity.test-framework.performance.html - Network accessline 6867
**URL:** https://docs.unity3d.com/Manual/test-framework/before-and-after-tests.html - Network accessline 6873
**URL:** https://docs.unity3d.com/Manual/upm-ui-multi.html - Network accessline 6879
**URL:** https://docs.unity3d.com/Manual/time-per-frame-updates.html - Network accessline 6885
**URL:** https://docs.unity3d.com/Manual/PerPixelLights.html - Network accessline 6891
**URL:** https://docs.unity3d.com/Manual/PerPixelLights-BuiltIn.html - Network accessline 6897
**URL:** https://docs.unity3d.com/Manual/com.unity.modules.physics2d.html - Network accessline 6903
**URL:** https://docs.unity3d.com/Manual/class-Physics2DSettings.html - Network accessline 6909
**URL:** https://docs.unity3d.com/Manual/class-PhysicsManager.html - Network accessline 6915
**URL:** https://docs.unity3d.com/Manual/com.unity.modules.physics.html - Network accessline 6921
**URL:** https://docs.unity3d.com/Manual/PhysicsDebugVisualization.html - Network accessline 6927
**URL:** https://docs.unity3d.com/Manual/2d-physics/physics-material-2d-reference.html - Network accessline 6933
**URL:** https://docs.unity3d.com/Manual/UsingReflectionProbes.html - Network accessline 6939
**URL:** https://docs.unity3d.com/Manual/UsingLights.html - Network accessline 6945
**URL:** https://docs.unity3d.com/Manual/LightProbes-Placing-Scripting.html - Network accessline 6951
**URL:** https://docs.unity3d.com/Manual/class-LightProbeGroup.html - Network accessline 6957
**URL:** https://docs.unity3d.com/Manual/UIE-platform-and-mesh.html - Network accessline 6963
**URL:** https://docs.unity3d.com/Manual/platform-browser-reference.html - Network accessline 6969
**URL:** https://docs.unity3d.com/Manual/build-path-requirements.html - Network accessline 6975
**URL:** https://docs.unity3d.com/Manual/2d-physics/effectors/platform-effector-2d-reference.html - Network accessline 6981
**URL:** https://docs.unity3d.com/Manual/class-TextureImporter-type-specific.html - Network accessline 6987
**URL:** https://docs.unity3d.com/Manual/Playables.html - Network accessline 6993
**URL:** https://docs.unity3d.com/Manual/Playables-Examples.html - Network accessline 6999
**URL:** https://docs.unity3d.com/Manual/com.unity.services.playeraccounts.html - Network accessline 7005
**URL:** https://docs.unity3d.com/Manual/building-blocks-liveops-player-accounts.html - Network accessline 7011
**URL:** https://docs.unity3d.com/Manual/MovieTexture-landing.html - Network accessline 7017
**URL:** https://docs.unity3d.com/Manual/play-asset-delivery.html - Network accessline 7023
**URL:** https://docs.unity3d.com/Manual/MovieTexture-mobile.html - Network accessline 7029
**URL:** https://docs.unity3d.com/Manual/UIE-Pointer-Events.html - Network accessline 7035
**URL:** https://docs.unity3d.com/Manual/2d-physics/effectors/point-effector-2d-reference.html - Network accessline 7041
**URL:** https://docs.unity3d.com/Manual/com.unity.polybrush.html - Network accessline 7047
**URL:** https://docs.unity3d.com/Manual/com.unity.polyspatial.extensions.html - Network accessline 7053
**URL:** https://docs.unity3d.com/Manual/com.unity.polyspatial.visionos.html - Network accessline 7059
**URL:** https://docs.unity3d.com/Manual/UIE-uxml-element-PopupWindow.html - Network accessline 7065
**URL:** https://docs.unity3d.com/Manual/position-overlay.html - Network accessline 7071
**URL:** https://docs.unity3d.com/Manual/class-PositionConstraint.html - Network accessline 7077
**URL:** https://docs.unity3d.com/Manual/UIE-LayoutEngine.html - Network accessline 7083
**URL:** https://docs.unity3d.com/Manual/post-processing-and-full-screen-effects.html - Network accessline 7089
**URL:** https://docs.unity3d.com/Manual/post-processing-effect-availability-reference.html - Network accessline 7095
**URL:** https://docs.unity3d.com/Manual/LightProbes-landing.html - Network accessline 7101
**URL:** https://docs.unity3d.com/Manual/prefab-instance-inspector-reference.html - Network accessline 7107
**URL:** https://docs.unity3d.com/Manual/Preferences.html - Network accessline 7113
**URL:** https://docs.unity3d.com/Manual/TextureStreaming-preload.html - Network accessline 7119
**URL:** https://docs.unity3d.com/Manual/wasm-2023-prereq.html - Network accessline 7125
**URL:** https://docs.unity3d.com/Manual/managed-code-stripping-preserving.html - Network accessline 7131
**URL:** https://docs.unity3d.com/Manual/class-PresetManager.html - Network accessline 7137
**URL:** https://docs.unity3d.com/Manual/class-Texture3D-preview.html - Network accessline 7143
**URL:** https://docs.unity3d.com/Manual/pack-preview.html - Network accessline 7149
**URL:** https://docs.unity3d.com/Manual/PrimitiveObjects.html - Network accessline 7155
**URL:** https://docs.unity3d.com/Manual/verified-solutions-process.html - Network accessline 7161
**URL:** https://docs.unity3d.com/Manual/com.unity.performance.profile-analyzer.html - Network accessline 7167
**URL:** https://docs.unity3d.com/Manual/performance-profiling-tools.html - Network accessline 7173
**URL:** https://docs.unity3d.com/Manual/scripting.html - Network accessline 7179
**URL:** https://docs.unity3d.com/Manual/gizmos-handles-programming.html - Network accessline 7185
**URL:** https://docs.unity3d.com/Manual/programming-math.html - Network accessline 7191
**URL:** https://docs.unity3d.com/Manual/class-Quaternion.html - Network accessline 7197
**URL:** https://docs.unity3d.com/Manual/class-Projector.html - Network accessline 7203
**URL:** https://docs.unity3d.com/Manual/com.unity.project-auditor.html - Network accessline 7209
**URL:** https://docs.unity3d.com/Manual/upm-manifestPrj.html - Network accessline 7215
**URL:** https://docs.unity3d.com/Manual/comp-ManagerGroup.html - Network accessline 7221
**URL:** https://docs.unity3d.com/Manual/UIE-uxml-element-PropertyField.html - Network accessline 7227
**URL:** https://docs.unity3d.com/Manual/property-bags.html - Network accessline 7233
**URL:** https://docs.unity3d.com/Manual/script-VFXPropertyBinder.html - Network accessline 7239
**URL:** https://docs.unity3d.com/Manual/property-paths.html - Network accessline 7245
**URL:** https://docs.unity3d.com/Manual/property-visitors.html - Network accessline 7251
**URL:** https://docs.unity3d.com/Manual/UIE-USS-Selectors-Pseudo-Classes.html - Network accessline 7257
**URL:** https://docs.unity3d.com/Manual/asset-store-publishing.html - Network accessline 7263
**URL:** https://docs.unity3d.com/Manual/AssetStorePublishing.html - Network accessline 7269
**URL:** https://docs.unity3d.com/Manual/asset-store-upm.html - Network accessline 7275
**URL:** https://docs.unity3d.com/Manual/AssetPackagesPurchase.html - Network accessline 7281
**URL:** https://docs.unity3d.com/Manual/com.unity.services.push-notifications.html - Network accessline 7287
**URL:** https://docs.unity3d.com/Manual/qnx.html - Network accessline 7293
**URL:** https://docs.unity3d.com/Manual/qnx-build-settings.html - Network accessline 7299
**URL:** https://docs.unity3d.com/Manual/qnx-player-settings.html - Network accessline 7305
**URL:** https://docs.unity3d.com/Manual/class-QualitySettings.html - Network accessline 7311
**URL:** https://docs.unity3d.com/Manual/QuaternionAndEulerRotationsInUnity.html - Network accessline 7317
**URL:** https://docs.unity3d.com/Manual/android-quit.html - Network accessline 7323
**URL:** https://docs.unity3d.com/Manual/UIE-uxml-element-RadioButtonGroup.html - Network accessline 7329
**URL:** https://docs.unity3d.com/Manual/UIE-uxml-element-RadioButton.html - Network accessline 7335
**URL:** https://docs.unity3d.com/Manual/ragdoll-physics-section.html - Network accessline 7341
**URL:** https://docs.unity3d.com/Manual/shadow-realtime.html - Network accessline 7347
**URL:** https://docs.unity3d.com/Manual/UIE-create-a-binding-callback-any-properties.html - Network accessline 7353
**URL:** https://docs.unity3d.com/Manual/UIE-create-a-binding-callback.html - Network accessline 7359
**URL:** https://docs.unity3d.com/Manual/web-optimization-player.html - Network accessline 7365
**URL:** https://docs.unity3d.com/Manual/web-optimization-quality.html - Network accessline 7371
**URL:** https://docs.unity3d.com/Manual/com.unity.recorder.html - Network accessline 7377
**URL:** https://docs.unity3d.com/Manual/UIE-uxml-element-RectField.html - Network accessline 7383
**URL:** https://docs.unity3d.com/Manual/UIE-uxml-element-RectIntField.html - Network accessline 7389
**URL:** https://docs.unity3d.com/Manual/ReducingFilesize.html - Network accessline 7395
**URL:** https://docs.unity3d.com/Manual/UIE-reference-other-files-from-uxml.html - Network accessline 7401
**URL:** https://docs.unity3d.com/Manual/performance-reference-types.html - Network accessline 7407
**URL:** https://docs.unity3d.com/Manual/assembly-definitions-referencing.html - Network accessline 7413
**URL:** https://docs.unity3d.com/Manual/reflections-landing.html - Network accessline 7419
**URL:** https://docs.unity3d.com/Manual/class-ReflectionProbe.html - Network accessline 7425
**URL:** https://docs.unity3d.com/Manual/AssetStoreRefunding.html - Network accessline 7431
**URL:** https://docs.unity3d.com/Manual/api-action-handler.html - Network accessline 7437
**URL:** https://docs.unity3d.com/Manual/UIE-relative-absolute-positioning-example.html - Network accessline 7443
**URL:** https://docs.unity3d.com/Manual/com.unity.services.relay.html - Network accessline 7449
**URL:** https://docs.unity3d.com/Manual/pack-safe.html - Network accessline 7455
**URL:** https://docs.unity3d.com/Manual/com.unity.remote-config.html - Network accessline 7461
**URL:** https://docs.unity3d.com/Manual/layermask-remove.html - Network accessline 7467
**URL:** https://docs.unity3d.com/Manual/upm-ui-remove.html - Network accessline 7473
**URL:** https://docs.unity3d.com/Manual/upm-ui-remove-asset.html - Network accessline 7479
**URL:** https://docs.unity3d.com/Manual/upm-ui-remove-local.html - Network accessline 7485
**URL:** https://docs.unity3d.com/Manual/web-optimization-remove-resources.html - Network accessline 7491
**URL:** https://docs.unity3d.com/Manual/UnusedOverrides.html - Network accessline 7497
**URL:** https://docs.unity3d.com/Manual/RenderDocIntegration.html - Network accessline 7503
**URL:** https://docs.unity3d.com/Manual/UIE-uxml-element-RenderingLayerMaskField.html - Network accessline 7509
**URL:** https://docs.unity3d.com/Manual/rendering-lines.html - Network accessline 7515
**URL:** https://docs.unity3d.com/Manual/line-rendering-introduction.html - Network accessline 7521
**URL:** https://docs.unity3d.com/Manual/built-in-rendering-order-landing.html - Network accessline 7527
**URL:** https://docs.unity3d.com/Manual/built-in-rendering-paths.html - Network accessline 7533
**URL:** https://docs.unity3d.com/Manual/rendering-paths-introduction.html - Network accessline 7539
**URL:** https://docs.unity3d.com/Manual/RenderingStatistics.html - Network accessline 7545
**URL:** https://docs.unity3d.com/Manual/render-texture-landing.html - Network accessline 7551
**URL:** https://docs.unity3d.com/Manual/rendering-trails.html - Network accessline 7557
**URL:** https://docs.unity3d.com/Manual/output-to-render-texture.html - Network accessline 7563
**URL:** https://docs.unity3d.com/Manual/render-pipelines.html - Network accessline 7569
**URL:** https://docs.unity3d.com/Manual/built-in-rendering-order.html - Network accessline 7575
**URL:** https://docs.unity3d.com/Manual/class-RenderTexture.html - Network accessline 7581
**URL:** https://docs.unity3d.com/Manual/UIE-uxml-element-RepeatButton.html - Network accessline 7587
**URL:** https://docs.unity3d.com/Manual/web-interacting-browser-deprecated.html - Network accessline 7593
**URL:** https://docs.unity3d.com/Manual/sprite/placeholder/replace-placeholder-sprite.html - Network accessline 7599
**URL:** https://docs.unity3d.com/Manual/iphone-bugreporting.html - Network accessline 7605
**URL:** https://docs.unity3d.com/Manual/android-RequestingPermissions.html - Network accessline 7611
**URL:** https://docs.unity3d.com/Manual/tvos-requirements-and-compatibility.html - Network accessline 7617
**URL:** https://docs.unity3d.com/Manual/SpecialFolders.html - Network accessline 7623
**URL:** https://docs.unity3d.com/Manual/sprite/sprite-editor/resize-polygons.html - Network accessline 7629
**URL:** https://docs.unity3d.com/Manual/UIE-events-handling-custom-control.html - Network accessline 7635
**URL:** https://docs.unity3d.com/Manual/test-framework/extension-get-test-results.html - Network accessline 7641
**URL:** https://docs.unity3d.com/Manual/test-framework/extension-retrieve-test-list.html - Network accessline 7647
**URL:** https://docs.unity3d.com/Manual/web-request-retrieving-texture.html - Network accessline 7653
**URL:** https://docs.unity3d.com/Manual/UIE-reuse-uxml-files.html - Network accessline 7659
**URL:** https://docs.unity3d.com/Manual/Presets.html - Network accessline 7665
**URL:** https://docs.unity3d.com/Manual/UnpackingPrefabInstances.html - Network accessline 7671
**URL:** https://docs.unity3d.com/Manual/FBXImporter-Rig.html - Network accessline 7677
**URL:** https://docs.unity3d.com/Manual/tree-Root-Node.html - Network accessline 7683
**URL:** https://docs.unity3d.com/Manual/roslyn-analyzers.html - Network accessline 7689
**URL:** https://docs.unity3d.com/Manual/rotation-orientation.html - Network accessline 7695
**URL:** https://docs.unity3d.com/Manual/class-RotationConstraint.html - Network accessline 7701
**URL:** https://docs.unity3d.com/Manual/AnimationRotate.html - Network accessline 7707
**URL:** https://docs.unity3d.com/Manual/test-framework/running-tests.html - Network accessline 7713
**URL:** https://docs.unity3d.com/Manual/test-framework/running-tests-from-code.html - Network accessline 7719
**URL:** https://docs.unity3d.com/Manual/UIE-runtime-binding.html - Network accessline 7725
**URL:** https://docs.unity3d.com/Manual/UIE-runtime-binding-examples.html - Network accessline 7731
**URL:** https://docs.unity3d.com/Manual/UIE-Runtime-Event-System.html - Network accessline 7737
**URL:** https://docs.unity3d.com/Manual/test-framework/workflow-run-playmode-test-standalone.html - Network accessline 7743
**URL:** https://docs.unity3d.com/Manual/test-framework/run-tests-from-command-line.html - Network accessline 7749
**URL:** https://docs.unity3d.com/Manual/test-framework/workflow-run-test.html - Network accessline 7755
**URL:** https://docs.unity3d.com/Manual/SafeMode.html - Network accessline 7761
**URL:** https://docs.unity3d.com/Manual/Saving.html - Network accessline 7767
**URL:** https://docs.unity3d.com/Manual/class-ScaleConstraint.html - Network accessline 7773
**URL:** https://docs.unity3d.com/Manual/working-with-scenes.html - Network accessline 7779
**URL:** https://docs.unity3d.com/Manual/ScenePickingControls.html - Network accessline 7785
**URL:** https://docs.unity3d.com/Manual/scene-templates.html - Network accessline 7791
**URL:** https://docs.unity3d.com/Manual/scene-templates-settings.html - Network accessline 7797
**URL:** https://docs.unity3d.com/Manual/SceneViewCamera.html - Network accessline 7803
**URL:** https://docs.unity3d.com/Manual/SceneViewContextMenu.html - Network accessline 7809
**URL:** https://docs.unity3d.com/Manual/ViewModes.html - Network accessline 7815
**URL:** https://docs.unity3d.com/Manual/GridSnapping.html - Network accessline 7821
**URL:** https://docs.unity3d.com/Manual/SceneViewNavigation.html - Network accessline 7827
**URL:** https://docs.unity3d.com/Manual/SceneVisibility.html - Network accessline 7833
**URL:** https://docs.unity3d.com/Manual/upm-scoped.html - Network accessline 7839
**URL:** https://docs.unity3d.com/Manual/upm-config-scoped.html - Network accessline 7845
**URL:** https://docs.unity3d.com/Manual/com.unity.modules.screencapture.html - Network accessline 7851
**URL:** https://docs.unity3d.com/Manual/android-screen-configuration.html - Network accessline 7857
**URL:** https://docs.unity3d.com/Manual/class-ScriptableObject.html - Network accessline 7863
**URL:** https://docs.unity3d.com/Manual/com.unity.scriptablebuildpipeline.html - Network accessline 7869
**URL:** https://docs.unity3d.com/Manual/com.unity.render-pipelines.core.html - Network accessline 7875
**URL:** https://docs.unity3d.com/Manual/scriptable-render-pipeline-introduction.html - Network accessline 7881
**URL:** https://docs.unity3d.com/Manual/ScriptableRenderPipeline.html - Network accessline 7887
**URL:** https://docs.unity3d.com/Manual/upm-api.html - Network accessline 7893
**URL:** https://docs.unity3d.com/Manual/scripting-backends.html - Network accessline 7899
**URL:** https://docs.unity3d.com/Manual/scripting-restrictions.html - Network accessline 7905
**URL:** https://docs.unity3d.com/Manual/ScriptingRootMotion.html - Network accessline 7911
**URL:** https://docs.unity3d.com/Manual/ScriptingAssets.html - Network accessline 7917
**URL:** https://docs.unity3d.com/Manual/Playables-ScriptPlayable.html - Network accessline 7923
**URL:** https://docs.unity3d.com/Manual/script-compilation.html - Network accessline 7929
**URL:** https://docs.unity3d.com/Manual/script-execution-order.html - Network accessline 7935
**URL:** https://docs.unity3d.com/Manual/class-MonoManager.html - Network accessline 7941
**URL:** https://docs.unity3d.com/Manual/script-Serialization.html - Network accessline 7947
**URL:** https://docs.unity3d.com/Manual/script-serialization.html - Network accessline 7953
**URL:** https://docs.unity3d.com/Manual/UIE-uxml-element-Scroller.html - Network accessline 7959
**URL:** https://docs.unity3d.com/Manual/UIE-uxml-element-ScrollView.html - Network accessline 7965
**URL:** https://docs.unity3d.com/Manual/UIE-USS-Selectors-list.html - Network accessline 7971
**URL:** https://docs.unity3d.com/Manual/UIE-uss-selector-precedence.html - Network accessline 7977
**URL:** https://docs.unity3d.com/Manual/physics-optimization-cpu-broad-phase.html - Network accessline 7983
**URL:** https://docs.unity3d.com/Manual/InspectorColorPicker.html - Network accessline 7989
**URL:** https://docs.unity3d.com/Manual/sprite/atlas/workflow/select-items-objects-packing-list.html - Network accessline 7995
**URL:** https://docs.unity3d.com/Manual/progressive-lightmapper.html - Network accessline 8001
**URL:** https://docs.unity3d.com/Manual/mesh-select-mesh-asset.html - Network accessline 8007
**URL:** https://docs.unity3d.com/Manual/web-request-sending-form.html - Network accessline 8013
**URL:** https://docs.unity3d.com/Manual/com.unity.ai.inference.html - Network accessline 8019
**URL:** https://docs.unity3d.com/Manual/script-serialization-best-practices.html - Network accessline 8025
**URL:** https://docs.unity3d.com/Manual/script-serialization-rules.html - Network accessline 8031
**URL:** https://docs.unity3d.com/Manual/UIE-editor-binding.html - Network accessline 8037
**URL:** https://docs.unity3d.com/Manual/webgl-server-configuration-code-samples.html - Network accessline 8043
**URL:** https://docs.unity3d.com/Manual/services-settings.html - Network accessline 8049
**URL:** https://docs.unity3d.com/Manual/com.unity.services.tooling.html - Network accessline 8055
**URL:** https://docs.unity3d.com/Manual/LightModes-landing.html - Network accessline 8061
**URL:** https://docs.unity3d.com/Manual/test-framework/reference-setup-and-cleanup.html - Network accessline 8067
**URL:** https://docs.unity3d.com/Manual/tvos-setting-up-application-navigation.html - Network accessline 8073
**URL:** https://docs.unity3d.com/Manual/class-LightProbeProxyVolume-add.html - Network accessline 8079
**URL:** https://docs.unity3d.com/Manual/layermask-set.html - Network accessline 8085
**URL:** https://docs.unity3d.com/Manual/set-project-color-space.html - Network accessline 8091
**URL:** https://docs.unity3d.com/Manual/UIB-styling-ui-backgrounds.html - Network accessline 8097
**URL:** https://docs.unity3d.com/Manual/physics-optimization-cpu-frequency.html - Network accessline 8103
**URL:** https://docs.unity3d.com/Manual/ui-systems/language-direction.html - Network accessline 8109
**URL:** https://docs.unity3d.com/Manual/shadow-distance.html - Network accessline 8115
**URL:** https://docs.unity3d.com/Manual/android-application-entries-set.html - Network accessline 8121
**URL:** https://docs.unity3d.com/Manual/LightModes.html - Network accessline 8127
**URL:** https://docs.unity3d.com/Manual/built-in-rendering-order-set-queue.html - Network accessline 8133
**URL:** https://docs.unity3d.com/Manual/sprite/renderer/set-sort-point-sprite.html - Network accessline 8139
**URL:** https://docs.unity3d.com/Manual/AssetStoreCreateAcct.html - Network accessline 8145
**URL:** https://docs.unity3d.com/Manual/VideoPanoramic-setup.html - Network accessline 8151
**URL:** https://docs.unity3d.com/Manual/VideoPanoramic-skybox.html - Network accessline 8157
**URL:** https://docs.unity3d.com/Manual/setup-project-2d-game.html - Network accessline 8163
**URL:** https://docs.unity3d.com/Manual/render-pipelines-set-up.html - Network accessline 8169
**URL:** https://docs.unity3d.com/Manual/sprite/sorting-group/set-sorting-group.html - Network accessline 8175
**URL:** https://docs.unity3d.com/Manual/WindowsDebugging-forensic.html - Network accessline 8181
**URL:** https://docs.unity3d.com/Manual/WindowsDebugging-live.html - Network accessline 8187
**URL:** https://docs.unity3d.com/Manual/setupmultiplescenes.html - Network accessline 8193
**URL:** https://docs.unity3d.com/Manual/occlusion-culling-scene-loading.html - Network accessline 8199
**URL:** https://docs.unity3d.com/Manual/android-asset-packs-set-up.html - Network accessline 8205
**URL:** https://docs.unity3d.com/Manual/VideoPanoramic-3D.html - Network accessline 8211
**URL:** https://docs.unity3d.com/Manual/web-server-config-apache.html - Network accessline 8217
**URL:** https://docs.unity3d.com/Manual/embedded-linux-environment-setup.html - Network accessline 8223
**URL:** https://docs.unity3d.com/Manual/qnx-environment-setup.html - Network accessline 8229
**URL:** https://docs.unity3d.com/Manual/uwp-environment-setup.html - Network accessline 8235
**URL:** https://docs.unity3d.com/Manual/web-server-config-iis.html - Network accessline 8241
**URL:** https://docs.unity3d.com/Manual/web-interacting-browser-js.html - Network accessline 8247
**URL:** https://docs.unity3d.com/Manual/web-server-config-nginx.html - Network accessline 8253
**URL:** https://docs.unity3d.com/Manual/web-server-config-nodejs.html - Network accessline 8259
**URL:** https://docs.unity3d.com/Manual/VideoPlayer-rendertexture.html - Network accessline 8265
**URL:** https://docs.unity3d.com/Manual/Lightmapping.html - Network accessline 8271
**URL:** https://docs.unity3d.com/Manual/sprite/9-slice/set-sprite-9slicing.html - Network accessline 8277
**URL:** https://docs.unity3d.com/Manual/texture-type-shadowmask.html - Network accessline 8283
**URL:** https://docs.unity3d.com/Manual/Shadows.html - Network accessline 8289
**URL:** https://docs.unity3d.com/Manual/shadows-in-birp.html - Network accessline 8295
**URL:** https://docs.unity3d.com/Manual/shadow-cascades-landing.html - Network accessline 8301
**URL:** https://docs.unity3d.com/Manual/shadow-mapping.html - Network accessline 8307
**URL:** https://docs.unity3d.com/Manual/shortcuts-view.html - Network accessline 8313
**URL:** https://docs.unity3d.com/Manual/device-simulator-simulated-classes.html - Network accessline 8319
**URL:** https://docs.unity3d.com/Manual/android-device-simulator.html - Network accessline 8325
**URL:** https://docs.unity3d.com/Manual/time-simulate-hitches.html - Network accessline 8331
**URL:** https://docs.unity3d.com/Manual/texture-type-singlechannel.html - Network accessline 8337
**URL:** https://docs.unity3d.com/Manual/Android-SinglePassStereoRendering.html - Network accessline 8343
**URL:** https://docs.unity3d.com/Manual/class-SketchUpImporter.html - Network accessline 8349
**URL:** https://docs.unity3d.com/Manual/sky-landing.html - Network accessline 8355
**URL:** https://docs.unity3d.com/Manual/sky.html - Network accessline 8361
**URL:** https://docs.unity3d.com/Manual/UIE-uxml-element-SliderInt.html - Network accessline 8367
**URL:** https://docs.unity3d.com/Manual/UIE-uxml-element-Slider.html - Network accessline 8373
**URL:** https://docs.unity3d.com/Manual/net-SocialAPI.html - Network accessline 8379
**URL:** https://docs.unity3d.com/Manual/sprite/sorting-group/sorting-group-landing.html - Network accessline 8385
**URL:** https://docs.unity3d.com/Manual/sprite/sorting-group/sorting-group-reference.html - Network accessline 8391
**URL:** https://docs.unity3d.com/Manual/sprite/sorting-group/sort-renderers-within-sorting-group.html - Network accessline 8397
**URL:** https://docs.unity3d.com/Manual/upm-ui-sort.html - Network accessline 8403
**URL:** https://docs.unity3d.com/Manual/script-compile-order-folders.html - Network accessline 8409
**URL:** https://docs.unity3d.com/Manual/test-framework/extension-run-tests.html - Network accessline 8415
**URL:** https://docs.unity3d.com/Manual/speculative-ccd.html - Network accessline 8421
**URL:** https://docs.unity3d.com/Manual/class-SpeedTreeImporter.html - Network accessline 8427
**URL:** https://docs.unity3d.com/Manual/SpeedTree.html - Network accessline 8433
**URL:** https://docs.unity3d.com/Manual/SpeedTreeImporter-Model.html - Network accessline 8439
**URL:** https://docs.unity3d.com/Manual/com.unity.splines.html - Network accessline 8445
**URL:** https://docs.unity3d.com/Manual/class-SpringJoint.html - Network accessline 8451
**URL:** https://docs.unity3d.com/Manual/texture-type-sprite.html - Network accessline 8457
**URL:** https://docs.unity3d.com/Manual/UIE-sprite-asset-properties.html - Network accessline 8463
**URL:** https://docs.unity3d.com/Manual/sprite/atlas/atlas-landing.html - Network accessline 8469
**URL:** https://docs.unity3d.com/Manual/sprite/atlas/sprite-atlas-reference.html - Network accessline 8475
**URL:** https://docs.unity3d.com/Manual/sprite/atlas/v2/v2-landing.html - Network accessline 8481
**URL:** https://docs.unity3d.com/Manual/sprite/atlas/v2/sprite-atlas-v2.html - Network accessline 8487
**URL:** https://docs.unity3d.com/Manual/sprite/atlas/v2/sprite-atlas-v2-inspector-reference.html - Network accessline 8493
**URL:** https://docs.unity3d.com/Manual/sprite/atlas/workflow/workflow-landing.html - Network accessline 8499
**URL:** https://docs.unity3d.com/Manual/SpriteEditor.html - Network accessline 8505
**URL:** https://docs.unity3d.com/Manual/sprite/sprite-editor/sprite-editor-landing.html - Network accessline 8511
**URL:** https://docs.unity3d.com/Manual/sprite/sprite-editor/sprite-editor-data-provider-api.html - Network accessline 8517
**URL:** https://docs.unity3d.com/Manual/sprite/sprite-editor/sprite-editor-landing - Network accessline 8523
**URL:** https://docs.unity3d.com/Manual/sprite/mask/mask-landing.html - Network accessline 8529
**URL:** https://docs.unity3d.com/Manual/class-SpriteMask.html - Network accessline 8535
**URL:** https://docs.unity3d.com/Manual/sprite/mask/sprite-mask-reference.html - Network accessline 8541
**URL:** https://docs.unity3d.com/Manual/sprite/atlas/packer-mode/packer-mode-landing.html - Network accessline 8547
**URL:** https://docs.unity3d.com/Manual/sprite/atlas/packer-mode/sprite-packer-modes-reference.html - Network accessline 8553
**URL:** https://docs.unity3d.com/Manual/sprite/renderer/renderer-landing.html - Network accessline 8559
**URL:** https://docs.unity3d.com/Manual/sprite/renderer/sprite-renderer-reference.html - Network accessline 8565
**URL:** https://docs.unity3d.com/Manual/sprite/shape-renderer/shape-renderer-landing.html - Network accessline 8571
**URL:** https://docs.unity3d.com/Manual/sprite/shape-renderer/sprite-shape-renderer-reference.html - Network accessline 8577
**URL:** https://docs.unity3d.com/Manual/stack-trace.html - Network accessline 8583
**URL:** https://docs.unity3d.com/Manual/StateMachineBasics.html - Network accessline 8589
**URL:** https://docs.unity3d.com/Manual/StateMachineBehaviours.html - Network accessline 8595
**URL:** https://docs.unity3d.com/Manual/AnimationSoloMute.html - Network accessline 8601
**URL:** https://docs.unity3d.com/Manual/StateMachineTransitions.html - Network accessline 8607
**URL:** https://docs.unity3d.com/Manual/SinglePassStereoRendering.html - Network accessline 8613
**URL:** https://docs.unity3d.com/Manual/ent-proxy-autoconfig-store.html - Network accessline 8619
**URL:** https://docs.unity3d.com/Manual/ent-proxy-autoconfig-store-mac.html - Network accessline 8625
**URL:** https://docs.unity3d.com/Manual/LightmappingDirectional.html - Network accessline 8631
**URL:** https://docs.unity3d.com/Manual/svt-streaming-virtual-texturing.html - Network accessline 8637
**URL:** https://docs.unity3d.com/Manual/svt-requirements-compatibility.html - Network accessline 8643
**URL:** https://docs.unity3d.com/Manual/StructureOfXcodeProject.html - Network accessline 8649
**URL:** https://docs.unity3d.com/Manual/UIE-structure-ui.html - Network accessline 8655
**URL:** https://docs.unity3d.com/Manual/UIE-uxml-examples.html - Network accessline 8661
**URL:** https://docs.unity3d.com/Manual/UIE-Controls.html - Network accessline 8667
**URL:** https://docs.unity3d.com/Manual/UIE-UXML.html - Network accessline 8673
**URL:** https://docs.unity3d.com/Manual/UIE-style-sheet.html - Network accessline 8679
**URL:** https://docs.unity3d.com/Manual/UIE-rich-text-tags.html - Network accessline 8685
**URL:** https://docs.unity3d.com/Manual/UIB-styling-ui-text.html - Network accessline 8691
**URL:** https://docs.unity3d.com/Manual/UIE-USS.html - Network accessline 8697
**URL:** https://docs.unity3d.com/Manual/UIB-styling-ui-using-uss-selectors.html - Network accessline 8703
**URL:** https://docs.unity3d.com/Manual/AssetStoreSubmit.html - Network accessline 8709
**URL:** https://docs.unity3d.com/Manual/ManualActivationCmdWin.html - Network accessline 8715
**URL:** https://docs.unity3d.com/Manual/ManualActivationCmdMac.html - Network accessline 8721
**URL:** https://docs.unity3d.com/Manual/ManualActivationHub.html - Network accessline 8727
**URL:** https://docs.unity3d.com/Manual/asset-store-upm-submit.html - Network accessline 8733
**URL:** https://docs.unity3d.com/Manual/NestedStateMachines.html - Network accessline 8739
**URL:** https://docs.unity3d.com/Manual/AssetTypes.html - Network accessline 8745
**URL:** https://docs.unity3d.com/Manual/android-supported-dependency-versions.html - Network accessline 8751
**URL:** https://docs.unity3d.com/Manual/UIE-supported-tags.html - Network accessline 8757
**URL:** https://docs.unity3d.com/Manual/tvos-supporting-input-devices.html - Network accessline 8763
**URL:** https://docs.unity3d.com/Manual/SupportingPresets.html - Network accessline 8769
**URL:** https://docs.unity3d.com/Manual/UIE-support-for-editor-ui.html - Network accessline 8775
**URL:** https://docs.unity3d.com/Manual/UIE-support-for-runtime-ui.html - Network accessline 8781
**URL:** https://docs.unity3d.com/Manual/qnx-touch-input.html - Network accessline 8787
**URL:** https://docs.unity3d.com/Manual/2d-physics/effectors/surface-effector-2d-reference.html - Network accessline 8793
**URL:** https://docs.unity3d.com/Manual/sweep-based-ccd.html - Network accessline 8799
**URL:** https://docs.unity3d.com/Manual/upm-ui-update.html - Network accessline 8805
**URL:** https://docs.unity3d.com/Manual/UIE-Events-Synthesizing.html - Network accessline 8811
**URL:** https://docs.unity3d.com/Manual/com.unity.sysroot.html - Network accessline 8817
**URL:** https://docs.unity3d.com/Manual/com.unity.sysroot.linux-x86_64.html - Network accessline 8823
**URL:** https://docs.unity3d.com/Manual/com.unity.profiling.systemmetrics.mali.html - Network accessline 8829
**URL:** https://docs.unity3d.com/Manual/system-requirements.html - Network accessline 8835
**URL:** https://docs.unity3d.com/Manual/UIE-uxml-element-TabView.html - Network accessline 8841
**URL:** https://docs.unity3d.com/Manual/UIE-uxml-element-Tab.html - Network accessline 8847
**URL:** https://docs.unity3d.com/Manual/UIE-uxml-element-TagField.html - Network accessline 8853
**URL:** https://docs.unity3d.com/Manual/class-TagManager.html - Network accessline 8859
**URL:** https://docs.unity3d.com/Manual/Tags.html - Network accessline 8865
**URL:** https://docs.unity3d.com/Manual/webgl-technical-overview.html - Network accessline 8871
**URL:** https://docs.unity3d.com/Manual/UIE-uxml-element-TemplateContainer.html - Network accessline 8877
**URL:** https://docs.unity3d.com/Manual/android-testing-and-debugging.html - Network accessline 8883
**URL:** https://docs.unity3d.com/Manual/test-framework/course/LostCrypt/lost-crypt-introduction.html - Network accessline 8889
**URL:** https://docs.unity3d.com/Manual/test-framework/test-framework-introduction.html - Network accessline 8895
**URL:** https://docs.unity3d.com/Manual/ios-testing-and-debugging.html - Network accessline 8901
**URL:** https://docs.unity3d.com/Manual/test-conditional-compilation.html - Network accessline 8907
**URL:** https://docs.unity3d.com/Manual/com.unity.test-framework.html - Network accessline 8913
**URL:** https://docs.unity3d.com/Manual/UIE-test-ui.html - Network accessline 8919
**URL:** https://docs.unity3d.com/Manual/UIB-testing-ui.html - Network accessline 8925
**URL:** https://docs.unity3d.com/Manual/UIE-uxml-element-TextElement.html - Network accessline 8931
**URL:** https://docs.unity3d.com/Manual/UIE-uxml-element-TextField.html - Network accessline 8937
**URL:** https://docs.unity3d.com/Manual/textures-reference.html - Network accessline 8943
**URL:** https://docs.unity3d.com/Manual/LoadingTextureandMeshData.html - Network accessline 8949
**URL:** https://docs.unity3d.com/Manual/webgl-texture-compression.html - Network accessline 8955
**URL:** https://docs.unity3d.com/Manual/texture-compression-formats.html - Network accessline 8961
**URL:** https://docs.unity3d.com/Manual/class-TextureImporter.html - Network accessline 8967
**URL:** https://docs.unity3d.com/Manual/TextureLoading.html - Network accessline 8973
**URL:** https://docs.unity3d.com/Manual/material-properties-texture-properties.html - Network accessline 8979
**URL:** https://docs.unity3d.com/Manual/SL-SamplerStates.html - Network accessline 8985
**URL:** https://docs.unity3d.com/Manual/texture-types.html - Network accessline 8991
**URL:** https://docs.unity3d.com/Manual/class-TextureImporter-type-and-shape.html - Network accessline 8997
**URL:** https://docs.unity3d.com/Manual/class-TextAsset.html - Network accessline 9003
**URL:** https://docs.unity3d.com/Manual/TextSceneFormat.html - Network accessline 9009
**URL:** https://docs.unity3d.com/Manual/UIE-text-effects.html - Network accessline 9015
**URL:** https://docs.unity3d.com/Manual/text-meshes.html - Network accessline 9021
**URL:** https://docs.unity3d.com/Manual/class-TextMesh.html - Network accessline 9027
**URL:** https://docs.unity3d.com/Manual/UIE-tss.html - Network accessline 9033
**URL:** https://docs.unity3d.com/Manual/android-application-entries-activity.html - Network accessline 9039
**URL:** https://docs.unity3d.com/Manual/BackgroundTasksWindow.html - Network accessline 9045
**URL:** https://docs.unity3d.com/Manual/CameraView.html - Network accessline 9051
**URL:** https://docs.unity3d.com/Manual/class-Debug.html - Network accessline 9057
**URL:** https://docs.unity3d.com/Manual/unity-editor.html - Network accessline 9063
**URL:** https://docs.unity3d.com/Manual/android-application-entries-game-activity.html - Network accessline 9069
**URL:** https://docs.unity3d.com/Manual/class-GameObject.html - Network accessline 9075
**URL:** https://docs.unity3d.com/Manual/GameView.html - Network accessline 9081
**URL:** https://docs.unity3d.com/Manual/UsingTheInspector.html - Network accessline 9087
**URL:** https://docs.unity3d.com/Manual/upm-ui.html - Network accessline 9093
**URL:** https://docs.unity3d.com/Manual/Playables-Graph.html - Network accessline 9099
**URL:** https://docs.unity3d.com/Manual/ProjectView.html - Network accessline 9105
**URL:** https://docs.unity3d.com/Manual/device-simulator-view.html - Network accessline 9111
**URL:** https://docs.unity3d.com/Manual/UIE-VisualTree-landing.html - Network accessline 9117
**URL:** https://docs.unity3d.com/Manual/performance-tls-stack-allocator.html - Network accessline 9123
**URL:** https://docs.unity3d.com/Manual/job-system-thread-safe-types.html - Network accessline 9129
**URL:** https://docs.unity3d.com/Manual/class-TimeManager.html - Network accessline 9135
**URL:** https://docs.unity3d.com/Manual/UIE-uxml-element-ToggleButtonGroup.html - Network accessline 9141
**URL:** https://docs.unity3d.com/Manual/UIE-uxml-element-Toggle.html - Network accessline 9147
**URL:** https://docs.unity3d.com/Manual/com.unity.toolchain.linux-x86_64.html - Network accessline 9153
**URL:** https://docs.unity3d.com/Manual/com.unity.toolchain.macos-x86_64-linux-x86_64.html - Network accessline 9159
**URL:** https://docs.unity3d.com/Manual/com.unity.toolchain.win-x86_64-linux-x86_64.html - Network accessline 9165
**URL:** https://docs.unity3d.com/Manual/UIE-Tooltip-Events.html - Network accessline 9171
**URL:** https://docs.unity3d.com/Manual/TrackerModules.html - Network accessline 9177
**URL:** https://docs.unity3d.com/Manual/class-TrailRenderer.html - Network accessline 9183
**URL:** https://docs.unity3d.com/Manual/video-transcoding.html - Network accessline 9189
**URL:** https://docs.unity3d.com/Manual/UIE-Transition-Events.html - Network accessline 9195
**URL:** https://docs.unity3d.com/Manual/UIE-uxml-element-TreeView.html - Network accessline 9201
**URL:** https://docs.unity3d.com/Manual/tree-Structure.html - Network accessline 9207
**URL:** https://docs.unity3d.com/Manual/TroubleShooting.html - Network accessline 9213
**URL:** https://docs.unity3d.com/Manual/Lightmapping-troubleshooting.html - Network accessline 9219
**URL:** https://docs.unity3d.com/Manual/CameraOutput-troubleshoot.html - Network accessline 9225
**URL:** https://docs.unity3d.com/Manual/CrossPlatformConsiderations.html - Network accessline 9231
**URL:** https://docs.unity3d.com/Manual/managed-debugging-troubleshooting.html - Network accessline 9237
**URL:** https://docs.unity3d.com/Manual/gpu-instancing-troubleshoot.html - Network accessline 9243
**URL:** https://docs.unity3d.com/Manual/troubleshooting-lightmapping-quality.html - Network accessline 9249
**URL:** https://docs.unity3d.com/Manual/troubleshooting-lightmapping-quality - Network accessline 9255
**URL:** https://docs.unity3d.com/Manual/troubleshooting-lightmapping-leaking.html - Network accessline 9261
**URL:** https://docs.unity3d.com/Manual/light-probes-troubleshooting.html - Network accessline 9267
**URL:** https://docs.unity3d.com/Manual/occlusion-culling-troubleshooting.html - Network accessline 9273
**URL:** https://docs.unity3d.com/Manual/TroubleShootingIPhone.html - Network accessline 9279
**URL:** https://docs.unity3d.com/Manual/AdvancedRefProbe.html - Network accessline 9285
**URL:** https://docs.unity3d.com/Manual/ShadowPerformance.html - Network accessline 9291
**URL:** https://docs.unity3d.com/Manual/LightPerformance.html - Network accessline 9297
**URL:** https://docs.unity3d.com/Manual/troubleshooting-skinned-mesh-renderer-visibility.html - Network accessline 9303
**URL:** https://docs.unity3d.com/Manual/embedded-linux-troubleshooting.html - Network accessline 9309
**URL:** https://docs.unity3d.com/Manual/linux-editor-troubleshooting.html - Network accessline 9315
**URL:** https://docs.unity3d.com/Manual/qnx-troubleshooting.html - Network accessline 9321
**URL:** https://docs.unity3d.com/Manual/TroubleShootingEditor.html - Network accessline 9327
**URL:** https://docs.unity3d.com/Manual/ent-proxy-cert-trust.html - Network accessline 9333
**URL:** https://docs.unity3d.com/Manual/tvOS-introducing.html - Network accessline 9339
**URL:** https://docs.unity3d.com/Manual/tvos-player-settings.html - Network accessline 9345
**URL:** https://docs.unity3d.com/Manual/UIE-uxml-element-TwoPaneSplitView.html - Network accessline 9351
**URL:** https://docs.unity3d.com/Manual/types-of-mesh-data-compression.html - Network accessline 9357
**URL:** https://docs.unity3d.com/Manual/RefProbeTypes.html - Network accessline 9363
**URL:** https://docs.unity3d.com/Manual/UIE-USS-Selectors-type.html - Network accessline 9369
**URL:** https://docs.unity3d.com/Manual/UIE-text-setting-asset.html - Network accessline 9375
**URL:** https://docs.unity3d.com/Manual/com.unity.modules.ui.html - Network accessline 9381
**URL:** https://docs.unity3d.com/Manual/UIBuilder.html - Network accessline 9387
**URL:** https://docs.unity3d.com/Manual/UIB-interface-overview.html - Network accessline 9393
**URL:** https://docs.unity3d.com/Manual/UIE-create-ui-document-component.html - Network accessline 9399
**URL:** https://docs.unity3d.com/Manual/UIE-ui-renderer.html - Network accessline 9405
**URL:** https://docs.unity3d.com/Manual/UIE-ui-debugger.html - Network accessline 9411
**URL:** https://docs.unity3d.com/Manual/UIB-project-setting.html - Network accessline 9417
**URL:** https://docs.unity3d.com/Manual/UIE-runtime-examples.html - Network accessline 9423
**URL:** https://docs.unity3d.com/Manual/com.unity.modules.umbra.html - Network accessline 9429
**URL:** https://docs.unity3d.com/Manual/physics-performance-issues.html - Network accessline 9435
**URL:** https://docs.unity3d.com/Manual/VideoSources-VideoFiles.html - Network accessline 9441
**URL:** https://docs.unity3d.com/Manual/UndoWindow.html - Network accessline 9447
**URL:** https://docs.unity3d.com/Manual/UnityYAML.html - Network accessline 9453
**URL:** https://docs.unity3d.com/Manual/index.html - Network accessline 9459
**URL:** https://docs.unity3d.com/Manual/UnityManual.html - Network accessline 9465
**URL:** https://docs.unity3d.com/Manual/accelerator-metrics-reference.html - Network accessline 9471
**URL:** https://docs.unity3d.com/Manual/accelerator-requirements.html - Network accessline 9477
**URL:** https://docs.unity3d.com/Manual/unity-ai.html - Network accessline 9483
**URL:** https://docs.unity3d.com/Manual/android-gradle-version-compatibility.html - Network accessline 9489
**URL:** https://docs.unity3d.com/Manual/AssetStore.html - Network accessline 9495
**URL:** https://docs.unity3d.com/Manual/unity-attributes.html - Network accessline 9501
**URL:** https://docs.unity3d.com/Manual/building-blocks.html - Network accessline 9507
**URL:** https://docs.unity3d.com/Manual/WindowsDebugging.html - Network accessline 9513
**URL:** https://docs.unity3d.com/Manual/com.unity.rendering.denoising.html - Network accessline 9519
**URL:** https://docs.unity3d.com/Manual/first-time-user.html - Network accessline 9525
**URL:** https://docs.unity3d.com/Manual/android-launcher-manifest.html - Network accessline 9531
**URL:** https://docs.unity3d.com/Manual/overview-of-dot-net-in-unity.html - Network accessline 9537
**URL:** https://docs.unity3d.com/Manual/com.unity.physics.html - Network accessline 9543
**URL:** https://docs.unity3d.com/Manual/com.unity.profiling.core.html - Network accessline 9549
**URL:** https://docs.unity3d.com/Manual/UnityRemote5.html - Network accessline 9555
**URL:** https://docs.unity3d.com/Manual/scripting-symbol-reference.html - Network accessline 9561
**URL:** https://docs.unity3d.com/Manual/android-gradle-properties.html - Network accessline 9567
**URL:** https://docs.unity3d.com/Manual/com.unity.transport.html - Network accessline 9573
**URL:** https://docs.unity3d.com/Manual/com.unity.collab-proxy.html - Network accessline 9579
**URL:** https://docs.unity3d.com/Manual/com.unity.modules.unitywebrequest.html - Network accessline 9585
**URL:** https://docs.unity3d.com/Manual/com.unity.modules.unitywebrequestassetbundle.html - Network accessline 9591
**URL:** https://docs.unity3d.com/Manual/com.unity.modules.unitywebrequesttexture.html - Network accessline 9597
**URL:** https://docs.unity3d.com/Manual/com.unity.modules.unitywebrequestwww.html - Network accessline 9603
**URL:** https://docs.unity3d.com/Manual/com.unity.render-pipelines.universal.html - Network accessline 9609
**URL:** https://docs.unity3d.com/Manual/UIE-USS-Selectors-universal.html - Network accessline 9615
**URL:** https://docs.unity3d.com/Manual/WindowsStore.html - Network accessline 9621
**URL:** https://docs.unity3d.com/Manual/performance-unmanaged-memory.html - Network accessline 9627
**URL:** https://docs.unity3d.com/Manual/UIE-uxml-element-UnsignedIntegerField.html - Network accessline 9633
**URL:** https://docs.unity3d.com/Manual/UIE-uxml-element-UnsignedLongField.html - Network accessline 9639
**URL:** https://docs.unity3d.com/Manual/upm-ui-update2.html - Network accessline 9645
**URL:** https://docs.unity3d.com/Manual/asset-store-update.html - Network accessline 9651
**URL:** https://docs.unity3d.com/Manual/asset-store-upm-update.html - Network accessline 9657
**URL:** https://docs.unity3d.com/Manual/AssetStoreUpgrade.html - Network accessline 9663
**URL:** https://docs.unity3d.com/Manual/UpgradeGuide2021LTS.html - Network accessline 9669
**URL:** https://docs.unity3d.com/Manual/UpgradeGuide2022LTS.html - Network accessline 9675
**URL:** https://docs.unity3d.com/Manual/UpgradeGuide20231.html - Network accessline 9681
**URL:** https://docs.unity3d.com/Manual/UpgradeGuide20232.html - Network accessline 9687
**URL:** https://docs.unity3d.com/Manual/UpgradeGuideUnity6.html - Network accessline 9693
**URL:** https://docs.unity3d.com/Manual/UpgradeGuideUnity61.html - Network accessline 9699
**URL:** https://docs.unity3d.com/Manual/UpgradeGuideUnity62.html - Network accessline 9705
**URL:** https://docs.unity3d.com/Manual/UpgradeGuides.html - Network accessline 9711
**URL:** https://docs.unity3d.com/Manual/upgrade-project.html - Network accessline 9717
**URL:** https://docs.unity3d.com/Manual/web-request-uploading-raw-data.html - Network accessline 9723
**URL:** https://docs.unity3d.com/Manual/instant-games-upload.html - Network accessline 9729
**URL:** https://docs.unity3d.com/Manual/asset-store-upm-publish.html - Network accessline 9735
**URL:** https://docs.unity3d.com/Manual/com.unity.services.user-reporting.html - Network accessline 9741
**URL:** https://docs.unity3d.com/Manual/use-layers.html - Network accessline 9747
**URL:** https://docs.unity3d.com/Manual/animeditor-AnimationCurves.html - Network accessline 9753
**URL:** https://docs.unity3d.com/Manual/upm-scoped-use.html - Network accessline 9759
**URL:** https://docs.unity3d.com/Manual/build-callbacks.html - Network accessline 9765
**URL:** https://docs.unity3d.com/Manual/UsingComponents.html - Network accessline 9771
**URL:** https://docs.unity3d.com/Manual/InspectorCurves.html - Network accessline 9777
**URL:** https://docs.unity3d.com/Manual/deep-linking-universal-windows-platform.html - Network accessline 9783
**URL:** https://docs.unity3d.com/Manual/macOSIL2CPPScriptingBackend.html - Network accessline 9789
**URL:** https://docs.unity3d.com/Manual/property-visitors-low-level-api.html - Network accessline 9795
**URL:** https://docs.unity3d.com/Manual/uwp-managed-plugins.html - Network accessline 9801
**URL:** https://docs.unity3d.com/Manual/UIE-radial-progress.html - Network accessline 9807
**URL:** https://docs.unity3d.com/Manual/InspectorNumericFields.html - Network accessline 9813
**URL:** https://docs.unity3d.com/Manual/upm-config-ssh-git.html - Network accessline 9819
**URL:** https://docs.unity3d.com/Manual/uwp-pinvoke.html - Network accessline 9825
**URL:** https://docs.unity3d.com/Manual/upm-config-https-git.html - Network accessline 9831
**URL:** https://docs.unity3d.com/Manual/property-visitors-propertyvisitor.html - Network accessline 9837
**URL:** https://docs.unity3d.com/Manual/property-visitors-PropertyVisitor.html - Network accessline 9843
**URL:** https://docs.unity3d.com/Manual/editor-PropertyDrawers.html - Network accessline 9849
**URL:** https://docs.unity3d.com/Manual/scriptmultiplescenes.html - Network accessline 9855
**URL:** https://docs.unity3d.com/Manual/sprite/sorting-group/use-sorting-groups.html - Network accessline 9861
**URL:** https://docs.unity3d.com/Manual/animeditor-UsingAnimationEditor.html - Network accessline 9867
**URL:** https://docs.unity3d.com/Manual/sprite/sprite-editor/custom-physics-shape/use-custom-physics-shape-editor.html - Network accessline 9873
**URL:** https://docs.unity3d.com/Manual/sprite/sprite-editor/use-editor.html - Network accessline 9879
**URL:** https://docs.unity3d.com/Manual/physics-optimization-cpu-collision-layers.html - Network accessline 9885
**URL:** https://docs.unity3d.com/Manual/sprite/placeholder/use-placeholder-sprite.html - Network accessline 9891
**URL:** https://docs.unity3d.com/Manual/class-ProjectSettingsWindow.html - Network accessline 9897
**URL:** https://docs.unity3d.com/Manual/assets-resources-system.html - Network accessline 9903
**URL:** https://docs.unity3d.com/Manual/UIE-create-a-conditional-ui.html - Network accessline 9909
**URL:** https://docs.unity3d.com/Manual/accelerator-command-line.html - Network accessline 9915
**URL:** https://docs.unity3d.com/Manual/ent-proxy-autoconfig.html - Network accessline 9921
**URL:** https://docs.unity3d.com/Manual/video-files-unsupported.html - Network accessline 9927
**URL:** https://docs.unity3d.com/Manual/uwp-il2cpp-plugins.html - Network accessline 9933
**URL:** https://docs.unity3d.com/Manual/UIB-structuring-ui-templates.html - Network accessline 9939
**URL:** https://docs.unity3d.com/Manual/UIE-radial-progress-use-vector-api.html - Network accessline 9945
**URL:** https://docs.unity3d.com/Manual/video-sources-reference.html - Network accessline 9951
**URL:** https://docs.unity3d.com/Manual/ios-native-plugin-use.html - Network accessline 9957
**URL:** https://docs.unity3d.com/Manual/events-per-frame-optimization.html - Network accessline 9963
**URL:** https://docs.unity3d.com/Manual/performance-reusable-code.html - Network accessline 9969
**URL:** https://docs.unity3d.com/Manual/class-Mathf.html - Network accessline 9975
**URL:** https://docs.unity3d.com/Manual/class-random.html - Network accessline 9981
**URL:** https://docs.unity3d.com/Manual/built-in-render-pipeline.html - Network accessline 9987
**URL:** https://docs.unity3d.com/Manual/high-definition-render-pipeline.html - Network accessline 9993
**URL:** https://docs.unity3d.com/Manual/universal-render-pipeline.html - Network accessline 9999
**URL:** https://docs.unity3d.com/Manual/web-templates-intro.html - Network accessline 10005
**URL:** https://docs.unity3d.com/Manual/UIE-uss-color-keywords.html - Network accessline 10011
**URL:** https://docs.unity3d.com/Manual/UIE-USS-SupportedProperties.html - Network accessline 10017
**URL:** https://docs.unity3d.com/Manual/UIE-USS-PropertyTypes.html - Network accessline 10023
**URL:** https://docs.unity3d.com/Manual/UIE-uss-properties.html - Network accessline 10029
**URL:** https://docs.unity3d.com/Manual/UIE-USS-Properties-Reference.html - Network accessline 10035
**URL:** https://docs.unity3d.com/Manual/UIE-USS-Selectors.html - Network accessline 10041
**URL:** https://docs.unity3d.com/Manual/UIE-Transform.html - Network accessline 10047
**URL:** https://docs.unity3d.com/Manual/UIE-Transitions.html - Network accessline 10053
**URL:** https://docs.unity3d.com/Manual/uwp-requirements-and-compatibility.html - Network accessline 10059
**URL:** https://docs.unity3d.com/Manual/uwp-defines.html - Network accessline 10065
**URL:** https://docs.unity3d.com/Manual/AssetStoreUpload.html - Network accessline 10071
**URL:** https://docs.unity3d.com/Manual/asset-store-upm-validate.html - Network accessline 10077
**URL:** https://docs.unity3d.com/Manual/UIE-uxml-element-Vector2Field.html - Network accessline 10083
**URL:** https://docs.unity3d.com/Manual/UIE-uxml-element-Vector2IntField.html - Network accessline 10089
**URL:** https://docs.unity3d.com/Manual/UIE-uxml-element-Vector3Field.html - Network accessline 10095
**URL:** https://docs.unity3d.com/Manual/UIE-uxml-element-Vector3IntField.html - Network accessline 10101
**URL:** https://docs.unity3d.com/Manual/UIE-uxml-element-Vector4Field.html - Network accessline 10107
**URL:** https://docs.unity3d.com/Manual/com.unity.modules.vehicles.html - Network accessline 10113
**URL:** https://docs.unity3d.com/Manual/accelerator-verify-version.html - Network accessline 10119
**URL:** https://docs.unity3d.com/Manual/VersionControl.html - Network accessline 10125
**URL:** https://docs.unity3d.com/Manual/class-VersionControlSettings.html - Network accessline 10131
**URL:** https://docs.unity3d.com/Manual/Versioncontrolintegration.html - Network accessline 10137
**URL:** https://docs.unity3d.com/Manual/class-VFXManager.html - Network accessline 10143
**URL:** https://docs.unity3d.com/Manual/com.unity.modules.video.html - Network accessline 10149
**URL:** https://docs.unity3d.com/Manual/Video.html - Network accessline 10155
**URL:** https://docs.unity3d.com/Manual/class-VideoClip.html - Network accessline 10161
**URL:** https://docs.unity3d.com/Manual/video-encoding-compatibility.html - Network accessline 10167
**URL:** https://docs.unity3d.com/Manual/VideoSources-FileCompatibility.html - Network accessline 10173
**URL:** https://docs.unity3d.com/Manual/webgl-video.html - Network accessline 10179
**URL:** https://docs.unity3d.com/Manual/VideoPlayer.html - Network accessline 10185
**URL:** https://docs.unity3d.com/Manual/class-VideoPlayer.html - Network accessline 10191
**URL:** https://docs.unity3d.com/Manual/video-sources.html - Network accessline 10197
**URL:** https://docs.unity3d.com/Manual/UIE-ViewData.html - Network accessline 10203
**URL:** https://docs.unity3d.com/Manual/view-mesh-data-visualizations.html - Network accessline 10209
**URL:** https://docs.unity3d.com/Manual/svt-error-material.html - Network accessline 10215
**URL:** https://docs.unity3d.com/Manual/visionOS.html - Network accessline 10221
**URL:** https://docs.unity3d.com/Manual/UIE-uxml-element-VisualElement.html - Network accessline 10227
**URL:** https://docs.unity3d.com/Manual/visual-effects.html - Network accessline 10233
**URL:** https://docs.unity3d.com/Manual/class-VisualEffect.html - Network accessline 10239
**URL:** https://docs.unity3d.com/Manual/VFXGraph.html - Network accessline 10245
**URL:** https://docs.unity3d.com/Manual/class-VisualEffectAsset.html - Network accessline 10251
**URL:** https://docs.unity3d.com/Manual/UIE-ElementRef.html - Network accessline 10257
**URL:** https://docs.unity3d.com/Manual/com.unity.visualscripting.html - Network accessline 10263
**URL:** https://docs.unity3d.com/Manual/com.unity.ide.visualstudio.html - Network accessline 10269
**URL:** https://docs.unity3d.com/Manual/VisualStudioprojectgenerationWindows.html - Network accessline 10275
**URL:** https://docs.unity3d.com/Manual/com.unity.services.vivox.html - Network accessline 10281
**URL:** https://docs.unity3d.com/Manual/vulkan.html - Network accessline 10287
**URL:** https://docs.unity3d.com/Manual/vulkan-device-filter-list-asset-reference.html - Network accessline 10293
**URL:** https://docs.unity3d.com/Manual/webassembly-2023.html - Network accessline 10299
**URL:** https://docs.unity3d.com/Manual/WebGL2.html - Network accessline 10305
**URL:** https://docs.unity3d.com/Manual/WebGPU.html - Network accessline 10311
**URL:** https://docs.unity3d.com/Manual/webgl.html - Network accessline 10317
**URL:** https://docs.unity3d.com/Manual/webgl-browser-access-device.html - Network accessline 10323
**URL:** https://docs.unity3d.com/Manual/webgl-browsercompatibility.html - Network accessline 10329
**URL:** https://docs.unity3d.com/Manual/webgl-building.html - Network accessline 10335
**URL:** https://docs.unity3d.com/Manual/web-build-settings.html - Network accessline 10341
**URL:** https://docs.unity3d.com/Manual/webgl-develop.html - Network accessline 10347
**URL:** https://docs.unity3d.com/Manual/webgl-intro.html - Network accessline 10353
**URL:** https://docs.unity3d.com/Manual/webgl-native-plugins-with-emscripten.html - Network accessline 10359
**URL:** https://docs.unity3d.com/Manual/webgl-performance.html - Network accessline 10365
**URL:** https://docs.unity3d.com/Manual/web-setting-configurations.html - Network accessline 10371
**URL:** https://docs.unity3d.com/Manual/com.unity.web.stripping-tool.html - Network accessline 10377
**URL:** https://docs.unity3d.com/Manual/webgl-templates.html - Network accessline 10383
**URL:** https://docs.unity3d.com/Manual/web-templates-build-configuration.html - Network accessline 10389
**URL:** https://docs.unity3d.com/Manual/web-templates-structure.html - Network accessline 10395
**URL:** https://docs.unity3d.com/Manual/WhatsNew.html - Network accessline 10401
**URL:** https://docs.unity3d.com/Manual/Windows.html - Network accessline 10407
**URL:** https://docs.unity3d.com/Manual/WindowsLowIntegrity.html - Network accessline 10413
**URL:** https://docs.unity3d.com/Manual/WindowsPlayerIL2CPPScriptingBackend.html - Network accessline 10419
**URL:** https://docs.unity3d.com/Manual/windows-requirements-and-compatibility.html - Network accessline 10425
**URL:** https://docs.unity3d.com/Manual/com.unity.modules.wind.html - Network accessline 10431
**URL:** https://docs.unity3d.com/Manual/windowsstore-scripts.html - Network accessline 10437
**URL:** https://docs.unity3d.com/Manual/BlendShapes.html - Network accessline 10443
**URL:** https://docs.unity3d.com/Manual/UIB-structuring-ui-elements.html - Network accessline 10449
**URL:** https://docs.unity3d.com/Manual/sprite/sprite-editor/custom-physics-shape/work-multiple-outlines.html - Network accessline 10455
**URL:** https://docs.unity3d.com/Manual/MultiSceneEditing.html - Network accessline 10461
**URL:** https://docs.unity3d.com/Manual/UIE-work-with-text.html - Network accessline 10467
**URL:** https://docs.unity3d.com/Manual/CreatingEnvironments.html - Network accessline 10473
**URL:** https://docs.unity3d.com/Manual/ui-systems/world-space-ui.html - Network accessline 10479
**URL:** https://docs.unity3d.com/Manual/ui-systems/world-space-ui-size-and-position-examples.html - Network accessline 10485
**URL:** https://docs.unity3d.com/Manual/UIE-wrap-content-inside-scrollview.html - Network accessline 10491
**URL:** https://docs.unity3d.com/Manual/job-system.html - Network accessline 10497
**URL:** https://docs.unity3d.com/Manual/test-framework/writing-tests.html - Network accessline 10503
**URL:** https://docs.unity3d.com/Manual/XcodeFrameDebuggerIntegration.html - Network accessline 10509
**URL:** https://docs.unity3d.com/Manual/ClassIDReference.html - Network accessline 10515
**URL:** https://docs.unity3d.com/Manual/test-framework/reference-custom-yield-instructions.html - Network accessline 10521
**URL:** https://docs.unity3d.com/ScriptReference/ - Network accessline 10527
**URL:** https://docs.unity3d.com/Manual/UnityIAP.html - Network accessline 10533
**URL:** https://docs.unity3d.com/Manual/UnityIAPModuleExtension.html
SkillsForUnity/unity-skills~/references/physics.md
- Network accessline 9
**URL:** https://docs.unity3d.com/Manual/2d-physics/joints/2d-joints-landing.html - Network accessline 15
**URL:** https://docs.unity3d.com/Manual/2d-physics/joints/2d-joint-constraints.html - Network accessline 21
**URL:** https://docs.unity3d.com/Manual/physics-optimization-cpu-rigidbody-solver.html - Network accessline 27
**URL:** https://docs.unity3d.com/Manual/rigidbody-constant-force.html - Network accessline 33
**URL:** https://docs.unity3d.com/Manual/rigidbody-interpolation.html - Network accessline 39
**URL:** https://docs.unity3d.com/Manual/2d-physics/collider/box-collider-2d-reference.html - Network accessline 45
**URL:** https://docs.unity3d.com/Manual/class-BoxCollider.html - Network accessline 51
**URL:** https://docs.unity3d.com/Manual/2d-physics/collider/capsule-collider/capsule-collider-2d-reference.html - Network accessline 57
**URL:** https://docs.unity3d.com/Manual/2d-physics/collider/capsule-collider/capsule-collider-2d-landing.html - Network accessline 63
**URL:** https://docs.unity3d.com/Manual/class-CapsuleCollider.html - Network accessline 69
**URL:** https://docs.unity3d.com/Manual/class-CharacterController.html - Network accessline 75
**URL:** https://docs.unity3d.com/Manual/com.unity.charactercontroller.html - Network accessline 81
**URL:** https://docs.unity3d.com/Manual/2d-physics/collider/circle-collider-2d-reference.html - Network accessline 87
**URL:** https://docs.unity3d.com/Manual/2d-physics/collider/collider-2d-landing.html - Network accessline 93
**URL:** https://docs.unity3d.com/Manual/collider-interactions.html - Network accessline 99
**URL:** https://docs.unity3d.com/Manual/collider-shapes.html - Network accessline 105
**URL:** https://docs.unity3d.com/Manual/collider-surfaces.html - Network accessline 111
**URL:** https://docs.unity3d.com/Manual/collider-surface-bounce.html - Network accessline 117
**URL:** https://docs.unity3d.com/Manual/collider-surface-friction.html - Network accessline 123
**URL:** https://docs.unity3d.com/Manual/physics-optimization-cpu-collider-types.html - Network accessline 129
**URL:** https://docs.unity3d.com/Manual/2d-physics/collider/composite-collider/combine-colliders-composite-collider-2d.html - Network accessline 135
**URL:** https://docs.unity3d.com/Manual/2d-physics/collider/composite-collider/composite-collider-2d-landing.html - Network accessline 141
**URL:** https://docs.unity3d.com/Manual/2d-physics/collider/composite-collider/composite-collider-2d-reference.html - Network accessline 147
**URL:** https://docs.unity3d.com/Manual/compound-colliders.html - Network accessline 153
**URL:** https://docs.unity3d.com/Manual/configurable-joints-driving-forces.html - Network accessline 159
**URL:** https://docs.unity3d.com/Manual/2d-physics/collider/capsule-collider/configure-capsule-collider-2d.html - Network accessline 165
**URL:** https://docs.unity3d.com/Manual/physics-optimization-cpu-mesh-cooking-options.html - Network accessline 171
**URL:** https://docs.unity3d.com/Manual/rigidbody-configure-colliders.html - Network accessline 177
**URL:** https://docs.unity3d.com/Manual/collider-interactions-create-trigger.html - Network accessline 183
**URL:** https://docs.unity3d.com/Manual/WheelColliderTutorial.html - Network accessline 189
**URL:** https://docs.unity3d.com/Manual/create-compound-collider.html - Network accessline 195
**URL:** https://docs.unity3d.com/Manual/configurable-joints-movement-constraint.html - Network accessline 201
**URL:** https://docs.unity3d.com/Manual/2d-physics/collider/custom-collider/custom-collider-2d-landing.html - Network accessline 207
**URL:** https://docs.unity3d.com/Manual/2d-physics/collider/custom-collider/custom-collider-2d-reference.html - Network accessline 213
**URL:** https://docs.unity3d.com/Manual/2d-physics/joints/distance-joint-2d-landing.html - Network accessline 219
**URL:** https://docs.unity3d.com/Manual/2d-physics/joints/distance-joint-2d-reference.html - Network accessline 225
**URL:** https://docs.unity3d.com/Manual/2d-physics/joints/distance-joint-2d-fundamentals.html - Network accessline 231
**URL:** https://docs.unity3d.com/Manual/2d-physics/rigidbody/body-types/dynamic/dynamic-body-type-reference.html - Network accessline 237
**URL:** https://docs.unity3d.com/Manual/2d-physics/rigidbody/body-types/dynamic/dynamic-body-type-landing.html - Network accessline 243
**URL:** https://docs.unity3d.com/Manual/2d-physics/rigidbody/body-types/dynamic/dynamic-body-type-fundamentals.html - Network accessline 249
**URL:** https://docs.unity3d.com/Manual/2d-physics/collider/edge-collider-2d-reference.html - Network accessline 255
**URL:** https://docs.unity3d.com/Manual/2d-physics/collider/edit-collider-mode-reference.html - Network accessline 261
**URL:** https://docs.unity3d.com/Manual/2d-physics/collider/edit-collider-geometry.html - Network accessline 267
**URL:** https://docs.unity3d.com/Manual/collider-interactions-example-scripts.html - Network accessline 273
**URL:** https://docs.unity3d.com/Manual/2d-physics/joints/fixed-joint-2d-landing.html - Network accessline 279
**URL:** https://docs.unity3d.com/Manual/2d-physics/joints/fixed-joint-2d-reference.html - Network accessline 285
**URL:** https://docs.unity3d.com/Manual/2d-physics/joints/fixed-joint-2d-fundamentals.html - Network accessline 291
**URL:** https://docs.unity3d.com/Manual/2d-physics/joints/friction-joint-2d-landing.html - Network accessline 297
**URL:** https://docs.unity3d.com/Manual/2d-physics/joints/friction-joint-2d-reference.html - Network accessline 303
**URL:** https://docs.unity3d.com/Manual/2d-physics/joints/friction-joint-2d-fundamentals.html - Network accessline 309
**URL:** https://docs.unity3d.com/Manual/2d-physics/joints/hinge-joint-2d-landing.html - Network accessline 315
**URL:** https://docs.unity3d.com/Manual/2d-physics/joints/hinge-joint-2d-reference.html - Network accessline 321
**URL:** https://docs.unity3d.com/Manual/2d-physics/joints/hinge-joint-2d-fundamentals.html - Network accessline 327
**URL:** https://docs.unity3d.com/Manual/collider-surfaces-combine.html - Network accessline 333
**URL:** https://docs.unity3d.com/Manual/collider-types-interaction.html - Network accessline 339
**URL:** https://docs.unity3d.com/Manual/2d-physics/joints/introduction-to-2d-joints.html - Network accessline 345
**URL:** https://docs.unity3d.com/Manual/CharacterControllers.html - Network accessline 351
**URL:** https://docs.unity3d.com/Manual/collider-shapes-introduction.html - Network accessline 357
**URL:** https://docs.unity3d.com/Manual/collider-types-introduction.html - Network accessline 363
**URL:** https://docs.unity3d.com/Manual/CollidersOverview.html - Network accessline 369
**URL:** https://docs.unity3d.com/Manual/compound-colliders-introduction.html - Network accessline 375
**URL:** https://docs.unity3d.com/Manual/Joints.html - Network accessline 381
**URL:** https://docs.unity3d.com/Manual/mesh-colliders-introduction.html - Network accessline 387
**URL:** https://docs.unity3d.com/Manual/primitive-colliders-introduction.html - Network accessline 393
**URL:** https://docs.unity3d.com/Manual/2d-physics/rigidbody/introduction-to-rigidbody-2d.html - Network accessline 399
**URL:** https://docs.unity3d.com/Manual/2d-physics/rigidbody/body-types/introduction-to-rigidbody-2d-body-types.html - Network accessline 405
**URL:** https://docs.unity3d.com/Manual/wheel-colliders-introduction.html - Network accessline 411
**URL:** https://docs.unity3d.com/Manual/joints-section.html - Network accessline 417
**URL:** https://docs.unity3d.com/Manual/2d-physics/rigidbody/body-types/kinematic/kinematic-body-type-landing.html - Network accessline 423
**URL:** https://docs.unity3d.com/Manual/2d-physics/rigidbody/body-types/kinematic/kinematic-body-type-fundamentals.html - Network accessline 429
**URL:** https://docs.unity3d.com/Manual/2d-physics/rigidbody/body-types/kinematic/kinematic-body-type-reference.html - Network accessline 435
**URL:** https://docs.unity3d.com/Manual/mesh-colliders.html - Network accessline 441
**URL:** https://docs.unity3d.com/Manual/class-MeshCollider.html - Network accessline 447
**URL:** https://docs.unity3d.com/Manual/physics-optimization-cpu-static-colliders.html - Network accessline 453
**URL:** https://docs.unity3d.com/Manual/collider-interactions-oncollision.html - Network accessline 459
**URL:** https://docs.unity3d.com/Manual/collider-interactions-ontrigger.html - Network accessline 465
**URL:** https://docs.unity3d.com/Manual/physics-optimization-cpu-rigidbody-collision-modes.html - Network accessline 471
**URL:** https://docs.unity3d.com/Manual/PhysicsSection.html - Network accessline 477
**URL:** https://docs.unity3d.com/Manual/class-PhysicsMaterial.html - Network accessline 483
**URL:** https://docs.unity3d.com/Manual/2d-physics/collider/polygon-collider-2d-reference.html - Network accessline 489
**URL:** https://docs.unity3d.com/Manual/prepare-mesh-for-mesh-collider.html - Network accessline 495
**URL:** https://docs.unity3d.com/Manual/primitive-colliders.html - Network accessline 501
**URL:** https://docs.unity3d.com/Manual/2d-physics/joints/relative-joint-2d-landing.html - Network accessline 507
**URL:** https://docs.unity3d.com/Manual/2d-physics/joints/relative-joint-2d-reference.html - Network accessline 513
**URL:** https://docs.unity3d.com/Manual/2d-physics/joints/relative-joint-2d-fundamentals.html - Network accessline 519
**URL:** https://docs.unity3d.com/Manual/2d-physics/rigidbody/rigidbody-2d-landing.html - Network accessline 525
**URL:** https://docs.unity3d.com/Manual/2d-physics/rigidbody/body-types/rigidbody-2d-body-types-landing.html - Network accessline 531
**URL:** https://docs.unity3d.com/Manual/2d-physics/rigidbody/rigidbody-2d-simulated-property.html - Network accessline 537
**URL:** https://docs.unity3d.com/Manual/class-Rigidbody.html - Network accessline 543
**URL:** https://docs.unity3d.com/Manual/rigidbody-physics-section.html - Network accessline 549
**URL:** https://docs.unity3d.com/Manual/2d-physics/joints/slider-joint-2d-reference.html - Network accessline 555
**URL:** https://docs.unity3d.com/Manual/2d-physics/joints/slider-joint-2d-landing.html - Network accessline 561
**URL:** https://docs.unity3d.com/Manual/2d-physics/joints/slider-joint-2d-fundamentals.html - Network accessline 567
**URL:** https://docs.unity3d.com/Manual/class-SphereCollider.html - Network accessline 573
**URL:** https://docs.unity3d.com/Manual/2d-physics/joints/spring-joint-2d-landing.html - Network accessline 579
**URL:** https://docs.unity3d.com/Manual/2d-physics/joints/spring-joint-2d-reference.html - Network accessline 585
**URL:** https://docs.unity3d.com/Manual/2d-physics/joints/spring-joint-2d-fundamentals.html - Network accessline 591
**URL:** https://docs.unity3d.com/Manual/2d-physics/rigidbody/body-types/static/static-body-type-landing.html - Network accessline 597
**URL:** https://docs.unity3d.com/Manual/2d-physics/rigidbody/body-types/static/static-body-type-fundamentals.html - Network accessline 603
**URL:** https://docs.unity3d.com/Manual/2d-physics/rigidbody/body-types/static/static-body-type-reference.html - Network accessline 609
**URL:** https://docs.unity3d.com/Manual/2d-physics/joints/target-joint-2d-landing.html - Network accessline 615
**URL:** https://docs.unity3d.com/Manual/2d-physics/joints/target-joint-2d-reference.html - Network accessline 621
**URL:** https://docs.unity3d.com/Manual/2d-physics/joints/target-joint-2d-fundamentals.html - Network accessline 627
**URL:** https://docs.unity3d.com/Manual/sprite/sprite-editor/custom-physics-shape/update-shape-collider-2d-meshes.html - Network accessline 633
**URL:** https://docs.unity3d.com/Manual/2d-physics/collider/custom-collider/use-custom-collider-2d.html - Network accessline 639
**URL:** https://docs.unity3d.com/Manual/collider-interactions-other-events.html - Network accessline 645
**URL:** https://docs.unity3d.com/Manual/physics-optimization-cpu-rigidbody-sleeping.html - Network accessline 651
**URL:** https://docs.unity3d.com/Manual/wheel-colliders.html - Network accessline 657
**URL:** https://docs.unity3d.com/Manual/class-WheelCollider.html - Network accessline 663
**URL:** https://docs.unity3d.com/Manual/wheel-colliders-friction.html - Network accessline 669
**URL:** https://docs.unity3d.com/Manual/wheel-colliders-suspension.html - Network accessline 675
**URL:** https://docs.unity3d.com/Manual/2d-physics/joints/wheel-joint-2d-landing.html - Network accessline 681
**URL:** https://docs.unity3d.com/Manual/2d-physics/joints/wheel-joint-2d-reference.html - Network accessline 687
**URL:** https://docs.unity3d.com/Manual/2d-physics/joints/wheel-joint-2d-fundamentals.html
SkillsForUnity/unity-skills~/references/platform.md
- Network accessline 9
**URL:** https://docs.unity3d.com/Manual/class-PlayerSettingsAndroid.html - Network accessline 15
**URL:** https://docs.unity3d.com/Manual/BuildSettings.html - Network accessline 21
**URL:** https://docs.unity3d.com/Manual/BuildSettingsiOS.html - Network accessline 27
**URL:** https://docs.unity3d.com/Manual/class-PlayerSettingsiOS.html - Network accessline 33
**URL:** https://docs.unity3d.com/Manual/Buildsettings-linux.html - Network accessline 39
**URL:** https://docs.unity3d.com/Manual/PlayerSettings-linux.html - Network accessline 45
**URL:** https://docs.unity3d.com/Manual/macosbuildsettings.html - Network accessline 51
**URL:** https://docs.unity3d.com/Manual/PlayerSettings-macOS.html - Network accessline 57
**URL:** https://docs.unity3d.com/Manual/PlatformSpecific.html - Network accessline 63
**URL:** https://docs.unity3d.com/Manual/class-PlayerSettings.html - Network accessline 69
**URL:** https://docs.unity3d.com/Manual/class-PlayerSettingsSplashScreen.html - Network accessline 75
**URL:** https://docs.unity3d.com/Manual/windowsstore-buildsettings.html - Network accessline 81
**URL:** https://docs.unity3d.com/Manual/class-PlayerSettingsWSA.html - Network accessline 87
**URL:** https://docs.unity3d.com/Manual/class-PlayerSettingsWebGL.html - Network accessline 93
**URL:** https://docs.unity3d.com/Manual/class-PlayerSettingsWebGL - Network accessline 99
**URL:** https://docs.unity3d.com/Manual/playersettings-windows.html
SkillsForUnity/unity-skills~/references/protocol-observability.md
- Network accessline 7
Script writes (`script_create`, `script_append`, `script_replace`, `script_rename`, `script_move`, `script_delete`) return `jobId` and `waitUrl` (`/jobs/<jobId>?wait=90`), and so does `asset_refresh` when its refresh starts a compilation (`
SkillsForUnity/unity-skills~/references/rendering.md
- Network accessline 9
**URL:** https://docs.unity3d.com/Manual/GraphicsCommandBuffers-order.html - Network accessline 15
**URL:** https://docs.unity3d.com/Manual/Cameras.html - Network accessline 21
**URL:** https://docs.unity3d.com/Manual/cameras-birp.html - Network accessline 27
**URL:** https://docs.unity3d.com/Manual/cameras-overlay.html - Network accessline 33
**URL:** https://docs.unity3d.com/Manual/graphics-color.html - Network accessline 39
**URL:** https://docs.unity3d.com/Manual/GraphicsCommandBuffers.html - Network accessline 45
**URL:** https://docs.unity3d.com/Manual/PhysicalCameras-GateFit-Configure.html - Network accessline 51
**URL:** https://docs.unity3d.com/Manual/configure-graphicsAPIs.html - Network accessline 57
**URL:** https://docs.unity3d.com/Manual/configure-graphics-jobs-mode.html - Network accessline 63
**URL:** https://docs.unity3d.com/Manual/configure-d3d12-graphics-jobs-mode.html - Network accessline 69
**URL:** https://docs.unity3d.com/Manual/graphics-tiers-customize.html - Network accessline 75
**URL:** https://docs.unity3d.com/Manual/MultipleCameras.html - Network accessline 81
**URL:** https://docs.unity3d.com/Manual/Built-inParticleSystem.html - Network accessline 87
**URL:** https://docs.unity3d.com/Manual/PhysicalCameras-GateFit-Landing.html - Network accessline 93
**URL:** https://docs.unity3d.com/Manual/GraphicsCommandBuffers-landing.html - Network accessline 99
**URL:** https://docs.unity3d.com/Manual/d3d12-graphics-jobs-configuration - Network accessline 105
**URL:** https://docs.unity3d.com/Manual/d3d12-graphics-jobs-configuration.html - Network accessline 111
**URL:** https://docs.unity3d.com/Manual/metal-debug.html - Network accessline 117
**URL:** https://docs.unity3d.com/Manual/WebGPU-enable.html - Network accessline 123
**URL:** https://docs.unity3d.com/Manual/com.unity.entities.graphics.html - Network accessline 129
**URL:** https://docs.unity3d.com/Manual/GraphicsAPIs.html - Network accessline 135
**URL:** https://docs.unity3d.com/Manual/class-GraphicsSettings.html - Network accessline 141
**URL:** https://docs.unity3d.com/Manual/android-graphics.html - Network accessline 147
**URL:** https://docs.unity3d.com/Manual/graphics-performance-profiling.html - Network accessline 153
**URL:** https://docs.unity3d.com/Manual/profiling-landing.html - Network accessline 159
**URL:** https://docs.unity3d.com/Manual/graphics-performance-birp.html - Network accessline 165
**URL:** https://docs.unity3d.com/Manual/built-in-graphics-quality-settings.html - Network accessline 171
**URL:** https://docs.unity3d.com/Manual/graphics-tiers.html - Network accessline 177
**URL:** https://docs.unity3d.com/Manual/CamerasOverview.html - Network accessline 183
**URL:** https://docs.unity3d.com/Manual/PhysicalCameras-GateFit.html - Network accessline 189
**URL:** https://docs.unity3d.com/Manual/PhysicalCameras-introduction.html - Network accessline 195
**URL:** https://docs.unity3d.com/Manual/PostProcessing-ColorGrading.html - Network accessline 201
**URL:** https://docs.unity3d.com/Manual/PostProcessingOverview.html - Network accessline 207
**URL:** https://docs.unity3d.com/Manual/PostProcessing-Bloom.html - Network accessline 213
**URL:** https://docs.unity3d.com/Manual/WebGPU-features.html - Network accessline 219
**URL:** https://docs.unity3d.com/Manual/WebGPU-limitations.html - Network accessline 225
**URL:** https://docs.unity3d.com/Manual/low-level-native-plugin-rendering-extensions.html - Network accessline 231
**URL:** https://docs.unity3d.com/Manual/metal-optimize.html - Network accessline 237
**URL:** https://docs.unity3d.com/Manual/ParticleSystems.html - Network accessline 243
**URL:** https://docs.unity3d.com/Manual/class-ParticleSystem.html - Network accessline 249
**URL:** https://docs.unity3d.com/Manual/com.unity.modules.particlesystem.html - Network accessline 255
**URL:** https://docs.unity3d.com/Manual/class-ParticleSystemForceField.html - Network accessline 261
**URL:** https://docs.unity3d.com/Manual/ParticleSystemModules.html - Network accessline 267
**URL:** https://docs.unity3d.com/Manual/com.unity.postprocessing.html - Network accessline 273
**URL:** https://docs.unity3d.com/Manual/web-graphics-apis-intro.html - Network accessline 279
**URL:** https://docs.unity3d.com/Manual/web-optimization-graphics.html - Network accessline 285
**URL:** https://docs.unity3d.com/Manual/OptimizingGraphicsPerformance.html - Network accessline 291
**URL:** https://docs.unity3d.com/Manual/xr-graphics-resolution-scaling.html - Network accessline 297
**URL:** https://docs.unity3d.com/Manual/multiple-cameras-birp.html - Network accessline 303
**URL:** https://docs.unity3d.com/Manual/PhysicalCameras.html - Network accessline 309
**URL:** https://docs.unity3d.com/Manual/CameraTroubleshooting.html - Network accessline 315
**URL:** https://docs.unity3d.com/Manual/MultipleCameras-landing.html - Network accessline 321
**URL:** https://docs.unity3d.com/Manual/com.unity.visualeffectgraph.html - Network accessline 327
**URL:** https://docs.unity3d.com/Manual/vulkanapi-graphics-jobs-configuration.html - Network accessline 333
**URL:** https://docs.unity3d.com/Manual/webgl-graphics.html - Network accessline 339
**URL:** https://docs.unity3d.com/Manual/PhysicalCameras-LensShift.html - Network accessline 345
**URL:** https://docs.unity3d.com/Manual/xr-graphics.html
SkillsForUnity/unity-skills~/references/scene_management.md
- Network accessline 9
**URL:** https://docs.unity3d.com/Manual/ReflectionProbes-set-gameobjects.html - Network accessline 15
**URL:** https://docs.unity3d.com/Manual/instantiating-prefabs-structure.html - Network accessline 21
**URL:** https://docs.unity3d.com/Manual/CreatingPrefabs.html - Network accessline 27
**URL:** https://docs.unity3d.com/Manual/PrefabVariants.html - Network accessline 33
**URL:** https://docs.unity3d.com/Manual/occlusion-culling-dynamic-gameobjects.html - Network accessline 39
**URL:** https://docs.unity3d.com/Manual/DeactivatingGameObjects.html - Network accessline 45
**URL:** https://docs.unity3d.com/Manual/working-with-gameobjects.html - Network accessline 51
**URL:** https://docs.unity3d.com/Manual/Lightmapping-baked-tags.html - Network accessline 57
**URL:** https://docs.unity3d.com/Manual/instantiating-prefabs-projectiles.html - Network accessline 63
**URL:** https://docs.unity3d.com/Manual/instantiating-prefabs.html - Network accessline 69
**URL:** https://docs.unity3d.com/Manual/GameObjects.html - Network accessline 75
**URL:** https://docs.unity3d.com/Manual/instantiating-prefabs-intro.html - Network accessline 81
**URL:** https://docs.unity3d.com/Manual/prefabs-introduction.html - Network accessline 87
**URL:** https://docs.unity3d.com/Manual/CreatingScenes.html - Network accessline 93
**URL:** https://docs.unity3d.com/Manual/LightProbes-MovingObjects.html - Network accessline 99
**URL:** https://docs.unity3d.com/Manual/Hierarchy.html - Network accessline 105
**URL:** https://docs.unity3d.com/Manual/NestedPrefabs.html - Network accessline 111
**URL:** https://docs.unity3d.com/Manual/com.unity.netcode.gameobjects.html - Network accessline 117
**URL:** https://docs.unity3d.com/Manual/prefabs-override.html - Network accessline 123
**URL:** https://docs.unity3d.com/Manual/ScenePicking.html - Network accessline 129
**URL:** https://docs.unity3d.com/Manual/PositioningGameObjects.html - Network accessline 135
**URL:** https://docs.unity3d.com/Manual/Prefabs.html - Network accessline 141
**URL:** https://docs.unity3d.com/Manual/SRPBatcher-Incompatible.html - Network accessline 147
**URL:** https://docs.unity3d.com/Manual/trail-rendering-introduction.html - Network accessline 153
**URL:** https://docs.unity3d.com/Manual/search-scene.html - Network accessline 159
**URL:** https://docs.unity3d.com/Manual/SelectionPiercingMenu.html - Network accessline 165
**URL:** https://docs.unity3d.com/Manual/SelectGameObjects.html - Network accessline 171
**URL:** https://docs.unity3d.com/Manual/ReflectionProbes-set-gameobjects-use.html - Network accessline 177
**URL:** https://docs.unity3d.com/Manual/DrawCallBatching-SetUp.html - Network accessline 183
**URL:** https://docs.unity3d.com/Manual/StaticObjects.html - Network accessline 189
**URL:** https://docs.unity3d.com/Manual/UsingTheSceneView.html - Network accessline 195
**URL:** https://docs.unity3d.com/Manual/class-Transform.html - Network accessline 201
**URL:** https://docs.unity3d.com/Manual/2DPrimitiveObjects.html
SkillsForUnity/unity-skills~/references/scripting.md
- Network accessline 9
**URL:** https://docs.unity3d.com/Manual/coroutines-analyzing.html - Network accessline 15
**URL:** https://docs.unity3d.com/Manual/com.unity.editorcoroutines.html - Network accessline 21
**URL:** https://docs.unity3d.com/Manual/class-MonoBehaviour.html - Network accessline 27
**URL:** https://docs.unity3d.com/Manual/ScriptCompilationAssemblyDefinitionFiles.html - Network accessline 33
**URL:** https://docs.unity3d.com/Manual/ScriptingSection.html - Network accessline 39
**URL:** https://docs.unity3d.com/Manual/coroutines-section.html - Network accessline 45
**URL:** https://docs.unity3d.com/Manual/Coroutines.html - Network accessline 51
**URL:** https://docs.unity3d.com/Manual/coroutines-yield-instructions.html
SkillsForUnity/unity-skills~/references/services.md
SkillsForUnity/unity-skills~/references/shaders.md
- Network accessline 9
**URL:** https://docs.unity3d.com/Manual/2d-urp-landing.html - Network accessline 15
**URL:** https://docs.unity3d.com/Manual/urp/2DRendererData-overview.html - Network accessline 21
**URL:** https://docs.unity3d.com/Manual/shader-skybox-6sided.html - Network accessline 27
**URL:** https://docs.unity3d.com/Manual/urp/universal-additional-camera-data.html - Network accessline 33
**URL:** https://docs.unity3d.com/Manual/dots-instancing-shaders-access.html - Network accessline 39
**URL:** https://docs.unity3d.com/Manual/writing-shader-use-material-properties-code.html - Network accessline 45
**URL:** https://docs.unity3d.com/Manual/MaterialsAccessingViaScript.html - Network accessline 51
**URL:** https://docs.unity3d.com/Manual/urp/probevolumes.html - Network accessline 57
**URL:** https://docs.unity3d.com/Manual/urp/probevolumes-inspector-reference.html - Network accessline 63
**URL:** https://docs.unity3d.com/Manual/urp/inject-a-render-pass.html - Network accessline 69
**URL:** https://docs.unity3d.com/Manual/writing-shader-change-properties.html - Network accessline 75
**URL:** https://docs.unity3d.com/Manual/urp/urp-renderer-feature-landing.html - Network accessline 81
**URL:** https://docs.unity3d.com/Manual/urp/cameras/add-and-remove-cameras-in-a-stack.html - Network accessline 87
**URL:** https://docs.unity3d.com/Manual/urp/anti-aliasing.html - Network accessline 93
**URL:** https://docs.unity3d.com/Manual/writing-shader-add-shader-program.html - Network accessline 99
**URL:** https://docs.unity3d.com/Manual/urp/urp-renderer-feature.html - Network accessline 105
**URL:** https://docs.unity3d.com/Manual/urp/add-ssao-renderer-feature-to-renderer.html - Network accessline 111
**URL:** https://docs.unity3d.com/Manual/writing-shader-create-shader-pass.html - Network accessline 117
**URL:** https://docs.unity3d.com/Manual/add-shader-tag.html - Network accessline 123
**URL:** https://docs.unity3d.com/Manual/writing-shader-create-subshader-object.html - Network accessline 129
**URL:** https://docs.unity3d.com/Manual/urp/render-graph-add-texture-to-frame-data.html - Network accessline 135
**URL:** https://docs.unity3d.com/Manual/urp/features/rendering-debugger-add-controls.html - Network accessline 141
**URL:** https://docs.unity3d.com/Manual/urp/shared/lens-flare/lens-flare-component.html - Network accessline 147
**URL:** https://docs.unity3d.com/Manual/StandardShaderMaterialParameterEmission.html - Network accessline 153
**URL:** https://docs.unity3d.com/Manual/class-LightProbeProxyVolume-Shader.html - Network accessline 159
**URL:** https://docs.unity3d.com/Manual/urp/SecondaryTextures.html - Network accessline 165
**URL:** https://docs.unity3d.com/Manual/gpu-instancing-per-instance-properties.html - Network accessline 171
**URL:** https://docs.unity3d.com/Manual/urp/add-post-processing.html - Network accessline 177
**URL:** https://docs.unity3d.com/Manual/urp/shared/lens-flare/post-processing-screen-space-lens-flare.html - Network accessline 183
**URL:** https://docs.unity3d.com/Manual/urp/renderer-feature-screen-space-shadows.html - Network accessline 189
**URL:** https://docs.unity3d.com/Manual/urp/render-graph-add-textures-to-camera-history.html - Network accessline 195
**URL:** https://docs.unity3d.com/Manual/urp/optimize-for-better-performance.html - Network accessline 201
**URL:** https://docs.unity3d.com/Manual/SL-AlphaToMask.html - Network accessline 207
**URL:** https://docs.unity3d.com/Manual/urp/render-graph-view.html - Network accessline 213
**URL:** https://docs.unity3d.com/Manual/urp/analyze-your-project.html - Network accessline 219
**URL:** https://docs.unity3d.com/Manual/urp/renderer-features/scriptable-renderer-features/apply-scriptable-feature-to-specific-camera.html - Network accessline 225
**URL:** https://docs.unity3d.com/Manual/urp/cameras/apply-different-post-proc-to-cameras.html - Network accessline 231
**URL:** https://docs.unity3d.com/Manual/urp/shaders-in-universalrp-channel-packed-texture.html - Network accessline 237
**URL:** https://docs.unity3d.com/Manual/urp/shaders-in-universalrp-select.html - Network accessline 243
**URL:** https://docs.unity3d.com/Manual/AsynchronousShaderCompilation.html - Network accessline 249
**URL:** https://docs.unity3d.com/Manual/Shader-Autodesk-Interactive.html - Network accessline 255
**URL:** https://docs.unity3d.com/Manual/urp/baked-lit-shader.html - Network accessline 261
**URL:** https://docs.unity3d.com/Manual/urp/probevolumes-usebakingsets.html - Network accessline 267
**URL:** https://docs.unity3d.com/Manual/batch-renderer-group.html - Network accessline 273
**URL:** https://docs.unity3d.com/Manual/dots-instancing-shaders-best-practice.html - Network accessline 279
**URL:** https://docs.unity3d.com/Manual/urp/blending-modes.html - Network accessline 285
**URL:** https://docs.unity3d.com/Manual/SL-BlendOp.html - Network accessline 291
**URL:** https://docs.unity3d.com/Manual/SL-Blend.html - Network accessline 297
**URL:** https://docs.unity3d.com/Manual/urp/2d-light-blend-modes.html - Network accessline 303
**URL:** https://docs.unity3d.com/Manual/urp/customize/blit-overview.html - Network accessline 309
**URL:** https://docs.unity3d.com/Manual/urp/render-graph-blit.html - Network accessline 315
**URL:** https://docs.unity3d.com/Manual/urp/post-processing-bloom.html - Network accessline 321
**URL:** https://docs.unity3d.com/Manual/shader-branching-platform - Network accessline 327
**URL:** https://docs.unity3d.com/Manual/shader-branching-platform.html - Network accessline 333
**URL:** https://docs.unity3d.com/Manual/shader-branching-shader-model.html - Network accessline 339
**URL:** https://docs.unity3d.com/Manual/shader-branching-pass.html - Network accessline 345
**URL:** https://docs.unity3d.com/Manual/shader-branching-unity-version.html - Network accessline 351
**URL:** https://docs.unity3d.com/Manual/shader-branching-built-in-macros.html - Network accessline 357
**URL:** https://docs.unity3d.com/Manual/urp/features/motion-vectors-shader-support.html - Network accessline 363
**URL:** https://docs.unity3d.com/Manual/SL-UnityShaderVariables.html - Network accessline 369
**URL:** https://docs.unity3d.com/Manual/shader-NormalBumpedDiffuse.html - Network accessline 375
**URL:** https://docs.unity3d.com/Manual/shader-NormalBumpedSpecular.html - Network accessline 381
**URL:** https://docs.unity3d.com/Manual/urp/urp-cameras-landing.html - Network accessline 387
**URL:** https://docs.unity3d.com/Manual/urp/camera-components-reference-landing.html - Network accessline 393
**URL:** https://docs.unity3d.com/Manual/urp/camera-component-reference.html - Network accessline 399
**URL:** https://docs.unity3d.com/Manual/urp/cameras-advanced.html - Network accessline 405
**URL:** https://docs.unity3d.com/Manual/urp/camera-types-and-render-type.html - Network accessline 411
**URL:** https://docs.unity3d.com/Manual/urp/cameras/camera-stacking-concepts.html - Network accessline 417
**URL:** https://docs.unity3d.com/Manual/urp/birp-onboarding/birp-light-falloff-in-urp.html - Network accessline 423
**URL:** https://docs.unity3d.com/Manual/urp/quality/quality-settings-through-code.html - Network accessline 429
**URL:** https://docs.unity3d.com/Manual/urp/camera-types-and-render-type-change.html - Network accessline 435
**URL:** https://docs.unity3d.com/Manual/urp/quality/change-urp-asset-settings.html - Network accessline 441
**URL:** https://docs.unity3d.com/Manual/SL-MultipleProgramVariants.html - Network accessline 447
**URL:** https://docs.unity3d.com/Manual/urp/Post-Processing-Channel-Mixer.html - Network accessline 453
**URL:** https://docs.unity3d.com/Manual/built-in-shader-examples-checkerboard.html - Network accessline 459
**URL:** https://docs.unity3d.com/Manual/urp/shader-stripping-check.html - Network accessline 465
**URL:** https://docs.unity3d.com/Manual/shader-how-many-variants.html - Network accessline 471
**URL:** https://docs.unity3d.com/Manual/urp/2d-light-batching-debugger.html - Network accessline 477
**URL:** https://docs.unity3d.com/Manual/writing-shader-set-stencil.html - Network accessline 483
**URL:** https://docs.unity3d.com/Manual/SRPBatcher-Materials.html - Network accessline 489
**URL:** https://docs.unity3d.com/Manual/urp/shared/lens-flare/choose-a-lens-flare-type.html - Network accessline 495
**URL:** https://docs.unity3d.com/Manual/urp/shaders-in-universalrp-choose.html - Network accessline 501
**URL:** https://docs.unity3d.com/Manual/urp/rendering-paths-comparison.html - Network accessline 507
**URL:** https://docs.unity3d.com/Manual/ChoosingYourParticleSystem.html - Network accessline 513
**URL:** https://docs.unity3d.com/Manual/urp/post-processing-chromatic-aberration.html - Network accessline 519
**URL:** https://docs.unity3d.com/Manual/SL-ColorMask.html - Network accessline 525
**URL:** https://docs.unity3d.com/Manual/urp/Post-Processing-Color-Adjustments.html - Network accessline 531
**URL:** https://docs.unity3d.com/Manual/urp/Post-Processing-Color-Curves.html - Network accessline 537
**URL:** https://docs.unity3d.com/Manual/urp/post-processing-color-lookup.html - Network accessline 543
**URL:** https://docs.unity3d.com/Manual/urp/compatibility-mode.html - Network accessline 549
**URL:** https://docs.unity3d.com/Manual/urp/shader-complex-lit.html - Network accessline 555
**URL:** https://docs.unity3d.com/Manual/class-ComputeShader.html - Network accessline 561
**URL:** https://docs.unity3d.com/Manual/urp/render-graph-compute-shader.html - Network accessline 567
**URL:** https://docs.unity3d.com/Manual/urp/2d-light-properties-explained.html - Network accessline 573
**URL:** https://docs.unity3d.com/Manual/skybox-shaders.html - Network accessline 579
**URL:** https://docs.unity3d.com/Manual/StandardShaderFresnel.html - Network accessline 585
**URL:** https://docs.unity3d.com/Manual/urp/configure-for-better-performance.html - Network accessline 591
**URL:** https://docs.unity3d.com/Manual/StandardShaderMaterialParameterMetallic.html - Network accessline 597
**URL:** https://docs.unity3d.com/Manual/urp/ssao-renderer-feature-reference.html - Network accessline 603
**URL:** https://docs.unity3d.com/Manual/urp/URP-Config-Package.html - Network accessline 609
**URL:** https://docs.unity3d.com/Manual/urp/shadow-resolution-urp.html - Network accessline 615
**URL:** https://docs.unity3d.com/Manual/urp/probevolumes-changedensity - Network accessline 621
**URL:** https://docs.unity3d.com/Manual/urp/probevolumes-changedensity.html - Network accessline 627
**URL:** https://docs.unity3d.com/Manual/urp/VolumeOverrides.html - Network accessline 633
**URL:** https://docs.unity3d.com/Manual/writing-shader-tags.html - Network accessline 639
**URL:** https://docs.unity3d.com/Manual/shader-built-in-configure-properties.html - Network accessline 645
**URL:** https://docs.unity3d.com/Manual/StandardShaderChangeProperties.html - Network accessline 651
**URL:** https://docs.unity3d.com/Manual/SL-Conservative.html - Network accessline 657
**URL:** https://docs.unity3d.com/Manual/shader-memory.html - Network accessline 663
**URL:** https://docs.unity3d.com/Manual/writing-shader-display-types.html - Network accessline 669
**URL:** https://docs.unity3d.com/Manual/urp/features/rp-converter.html - Network accessline 675
**URL:** https://docs.unity3d.com/Manual/urp/birp-onboarding/quality-presets.html - Network accessline 681
**URL:** https://docs.unity3d.com/Manual/urp/upgrading-your-shaders.html - Network accessline 687
**URL:** https://docs.unity3d.com/Manual/urp/ShaderGraph.html - Network accessline 693
**URL:** https://docs.unity3d.com/Manual/class-ComputeShader-create.html - Network accessline 699
**URL:** https://docs.unity3d.com/Manual/urp/post-processing/custom-post-processing-with-volume.html - Network accessline 705
**URL:** https://docs.unity3d.com/Manual/urp/decal-shader.html - Network accessline 711
**URL:** https://docs.unity3d.com/Manual/urp/renderer-feature-decal-create.html - Network accessline 717
**URL:** https://docs.unity3d.com/Manual/urp/post-processing/post-processing-custom-effect-low-code.html - Network accessline 723
**URL:** https://docs.unity3d.com/Manual/urp/creating-a-new-project-with-urp.html - Network accessline 729
**URL:** https://docs.unity3d.com/Manual/shader-StandardParticleShadersCreate.html - Network accessline 735
**URL:** https://docs.unity3d.com/Manual/urp/writing-shaders-urp-basic-prerequisites.html - Network accessline 741
**URL:** https://docs.unity3d.com/Manual/class-Shader.html - Network accessline 747
**URL:** https://docs.unity3d.com/Manual/shader-variant-collections.html - Network accessline 753
**URL:** https://docs.unity3d.com/Manual/SL-SurfaceShader-create.html - Network accessline 759
**URL:** https://docs.unity3d.com/Manual/urp/render-graph-create-a-texture.html - Network accessline 765
**URL:** https://docs.unity3d.com/Manual/urp/render-graph-create-global-texture.html - Network accessline 771
**URL:** https://docs.unity3d.com/Manual/urp/urp-asset-create.html - Network accessline 777
**URL:** https://docs.unity3d.com/Manual/urp/Volume-Profile.html - Network accessline 783
**URL:** https://docs.unity3d.com/Manual/batch-renderer-group-creating-batches.html - Network accessline 789
**URL:** https://docs.unity3d.com/Manual/batch-renderer-group-creating-draw-commands.html - Network accessline 795
**URL:** https://docs.unity3d.com/Manual/urp/render-graph-compute-shader-input.html - Network accessline 801
**URL:** https://docs.unity3d.com/Manual/urp/2DShadows.html - Network accessline 807
**URL:** https://docs.unity3d.com/Manual/urp/urp-shaders/fullscreen-master-stack-urp.html - Network accessline 813
**URL:** https://docs.unity3d.com/Manual/shader-create-material.html - Network accessline 819
**URL:** https://docs.unity3d.com/Manual/batch-renderer-group-creating-a-renderer.html - Network accessline 825
**URL:** https://docs.unity3d.com/Manual/urp/creating-a-urp-project.html - Network accessline 831
**URL:** https://docs.unity3d.com/Manual/gpu-instancing-shader.html - Network accessline 837
**URL:** https://docs.unity3d.com/Manual/shader-graph.html - Network accessline 843
**URL:** https://docs.unity3d.com/Manual/shader-skybox-cubemap.html - Network accessline 849
**URL:** https://docs.unity3d.com/Manual/SL-Cull.html - Network accessline 855
**URL:** https://docs.unity3d.com/Manual/MetaPass.html - Network accessline 861
**URL:** https://docs.unity3d.com/Manual/StandardShaderMakeYourOwn.html - Network accessline 867
**URL:** https://docs.unity3d.com/Manual/SL-SurfaceShaderExamples-CustomData.html - Network accessline 873
**URL:** https://docs.unity3d.com/Manual/SL-CustomEditor.html - Network accessline 879
**URL:** https://docs.unity3d.com/Manual/urp/post-processing/custom-post-processing.html - Network accessline 885
**URL:** https://docs.unity3d.com/Manual/urp/customizing-urp.html - Network accessline 891
**URL:** https://docs.unity3d.com/Manual/urp/renderer-features/custom-rendering-pass-workflow-in-urp.html - Network accessline 897
**URL:** https://docs.unity3d.com/Manual/Shaders.html - Network accessline 903
**URL:** https://docs.unity3d.com/Manual/shader-debugging.html - Network accessline 909
**URL:** https://docs.unity3d.com/Manual/DebuggingShadersWithPIX.html - Network accessline 915
**URL:** https://docs.unity3d.com/Manual/SL-DebuggingD3D11ShadersWithVS.html - Network accessline 921
**URL:** https://docs.unity3d.com/Manual/urp/renderer-feature-decal-landing.html - Network accessline 927
**URL:** https://docs.unity3d.com/Manual/SL-SurfaceShaderExamples-Decals.html - Network accessline 933
**URL:** https://docs.unity3d.com/Manual/shader-NormalDecal.html - Network accessline 939
**URL:** https://docs.unity3d.com/Manual/urp/renderer-feature-decal-projector-reference.html - Network accessline 945
**URL:** https://docs.unity3d.com/Manual/urp/renderer-feature-decal-reference.html - Network accessline 951
**URL:** https://docs.unity3d.com/Manual/urp/prebuilt-shader-graphs-urp-decal.html - Network accessline 957
**URL:** https://docs.unity3d.com/Manual/dots-instancing-shaders-declare.html - Network accessline 963
**URL:** https://docs.unity3d.com/Manual/SL-MultipleProgramVariants-declare.html - Network accessline 969
**URL:** https://docs.unity3d.com/Manual/shader-keywords-default.html - Network accessline 975
**URL:** https://docs.unity3d.com/Manual/urp/rendering/deferred-rendering-path-landing.html - Network accessline 981
**URL:** https://docs.unity3d.com/Manual/urp/depth-of-field-urp.html - Network accessline 987
**URL:** https://docs.unity3d.com/Manual/urp/depth-of-field-volume-override.html - Network accessline 993
**URL:** https://docs.unity3d.com/Manual/urp/depth-of-field-volume-override-reference.html - Network accessline 999
**URL:** https://docs.unity3d.com/Manual/AsynchronousShaderCompilation-detect.html - Network accessline 1005
**URL:** https://docs.unity3d.com/Manual/shader-NormalDiffuse.html - Network accessline 1011
**URL:** https://docs.unity3d.com/Manual/shader-NormalDiffuseDetail.html - Network accessline 1017
**URL:** https://docs.unity3d.com/Manual/writing-shader-tags-disable-dynamic-batching.html - Network accessline 1023
**URL:** https://docs.unity3d.com/Manual/writing-shader-set-zwrite.html - Network accessline 1029
**URL:** https://docs.unity3d.com/Manual/urp/probevolumes-showandadjust.html - Network accessline 1035
**URL:** https://docs.unity3d.com/Manual/urp/urp-asset-additional-settings.html - Network accessline 1041
**URL:** https://docs.unity3d.com/Manual/dots-instancing-shaders.html - Network accessline 1047
**URL:** https://docs.unity3d.com/Manual/dots-instancing-shaders-samples.html - Network accessline 1053
**URL:** https://docs.unity3d.com/Manual/dots-instancing-shaders-functions.html - Network accessline 1059
**URL:** https://docs.unity3d.com/Manual/dots-instancing-shaders-macros.html - Network accessline 1065
**URL:** https://docs.unity3d.com/Manual/class-CustomRenderTexture-landing.html - Network accessline 1071
**URL:** https://docs.unity3d.com/Manual/urp/writing-shaders-urp-unlit-texture.html - Network accessline 1077
**URL:** https://docs.unity3d.com/Manual/urp/render-graph-draw-objects-in-a-pass.html - Network accessline 1083
**URL:** https://docs.unity3d.com/Manual/writing-shader-include-shader-program.html - Network accessline 1089
**URL:** https://docs.unity3d.com/Manual/urp/rendering/accurate-g-buffer-normals.html - Network accessline 1095
**URL:** https://docs.unity3d.com/Manual/writing-shader-conservative-rasterization.html - Network accessline 1101
**URL:** https://docs.unity3d.com/Manual/urp/gpu-culling.html - Network accessline 1107
**URL:** https://docs.unity3d.com/Manual/urp/post-processing/enable-hdr-output-urp.html - Network accessline 1113
**URL:** https://docs.unity3d.com/Manual/AsynchronousShaderCompilation-enable-or-disable.html - Network accessline 1119
**URL:** https://docs.unity3d.com/Manual/urp/features/rendering-layers-decals.html - Network accessline 1125
**URL:** https://docs.unity3d.com/Manual/urp/features/rendering-layers-lights.html - Network accessline 1131
**URL:** https://docs.unity3d.com/Manual/urp/stp/stp-enable.html - Network accessline 1137
**URL:** https://docs.unity3d.com/Manual/urp/gpu-resident-drawer.html - Network accessline 1143
**URL:** https://docs.unity3d.com/Manual/urp/features/rendering-debugger-use.html - Network accessline 1149
**URL:** https://docs.unity3d.com/Manual/SRPBatcher-Enable.html - Network accessline 1155
**URL:** https://docs.unity3d.com/Manual/shader-error.html - Network accessline 1161
**URL:** https://docs.unity3d.com/Manual/gpu-instancing-samples.html - Network accessline 1167
**URL:** https://docs.unity3d.com/Manual/urp/writing-shaders-urp-landing.html - Network accessline 1173
**URL:** https://docs.unity3d.com/Manual/dots-instancing-shaders-per-instance.html - Network accessline 1179
**URL:** https://docs.unity3d.com/Manual/dots-instancing-shaders-constant.html - Network accessline 1185
**URL:** https://docs.unity3d.com/Manual/urp/renderer-features/how-to-fullscreen-blit.html - Network accessline 1191
**URL:** https://docs.unity3d.com/Manual/gpu-instancing-vertex-fragment-shader-example.html - Network accessline 1197
**URL:** https://docs.unity3d.com/Manual/gpu-instancing-surface-shader-example.html - Network accessline 1203
**URL:** https://docs.unity3d.com/Manual/urp/renderer-features/how-to-custom-effect-render-objects.html - Network accessline 1209
**URL:** https://docs.unity3d.com/Manual/example-particle-system-gpu-instancing-surface-shader.html - Network accessline 1215
**URL:** https://docs.unity3d.com/Manual/example-particle-system-gpu-instancing-custom-shader.html - Network accessline 1221
**URL:** https://docs.unity3d.com/Manual/example-particle-system-custom-vertex-streams-standard-shaders.html - Network accessline 1227
**URL:** https://docs.unity3d.com/Manual/example-particle-system-custom-vertex-streams-surface-shaders.html - Network accessline 1233
**URL:** https://docs.unity3d.com/Manual/dots-instancing-shaders-unity-dots-instanced-prop.html - Network accessline 1239
**URL:** https://docs.unity3d.com/Manual/SL-Fallback.html - Network accessline 1245
**URL:** https://docs.unity3d.com/Manual/urp/Post-Processing-Film-Grain.html - Network accessline 1251
**URL:** https://docs.unity3d.com/Manual/SL-SurfaceShaderExamples-FinalColor.html - Network accessline 1257
**URL:** https://docs.unity3d.com/Manual/urp/birp-onboarding/quality-settings-location.html - Network accessline 1263
**URL:** https://docs.unity3d.com/Manual/shader-reduce-stalling.html - Network accessline 1269
**URL:** https://docs.unity3d.com/Manual/built-in-shader-examples-fog.html - Network accessline 1275
**URL:** https://docs.unity3d.com/Manual/urp/rendering/forward-rendering-paths.html - Network accessline 1281
**URL:** https://docs.unity3d.com/Manual/urp/render-graph-frame-data.html - Network accessline 1287
**URL:** https://docs.unity3d.com/Manual/urp/render-graph-frame-data-reference.html - Network accessline 1293
**URL:** https://docs.unity3d.com/Manual/urp/urp-shaders/fullscreen-master-stack-reference.html - Network accessline 1299
**URL:** https://docs.unity3d.com/Manual/urp/urp-shaders/fullscreen-master-stack-shader-graph.html - Network accessline 1305
**URL:** https://docs.unity3d.com/Manual/urp/renderer-features/renderer-feature-full-screen-pass.html - Network accessline 1311
**URL:** https://docs.unity3d.com/Manual/urp/render-graph-get-previous-frames.html - Network accessline 1317
**URL:** https://docs.unity3d.com/Manual/urp/accessing-frame-data.html - Network accessline 1323
**URL:** https://docs.unity3d.com/Manual/urp/introduction-landing.html - Network accessline 1329
**URL:** https://docs.unity3d.com/Manual/writing-shader-tags-get-tag-value.html - Network accessline 1335
**URL:** https://docs.unity3d.com/Manual/urp/render-graph-framebuffer-fetch.html - Network accessline 1341
**URL:** https://docs.unity3d.com/Manual/writing-shader-grabpass.html - Network accessline 1347
**URL:** https://docs.unity3d.com/Manual/SL-SurfaceShaderExamples-GlobalIllumination.html - Network accessline 1353
**URL:** https://docs.unity3d.com/Manual/SL-GLSLShaderPrograms.html - Network accessline 1359
**URL:** https://docs.unity3d.com/Manual/gpu-instancing-birp-shader-modifications.html - Network accessline 1365
**URL:** https://docs.unity3d.com/Manual/SL-Commands.html - Network accessline 1371
**URL:** https://docs.unity3d.com/Manual/urp/reduce-rendering-work-on-cpu.html - Network accessline 1377
**URL:** https://docs.unity3d.com/Manual/SL-GrabPass.html - Network accessline 1383
**URL:** https://docs.unity3d.com/Manual/graphics-performance-and-profiling-in-urp.html - Network accessline 1389
**URL:** https://docs.unity3d.com/Manual/urp/urp-quality-settings-landing.html - Network accessline 1395
**URL:** https://docs.unity3d.com/Manual/urp/urp-global-settings.html - Network accessline 1401
**URL:** https://docs.unity3d.com/Manual/urp/rendering/g-buffer-layout.html - Network accessline 1407
**URL:** https://docs.unity3d.com/Manual/urp/post-processing/hdr-in-urp.html - Network accessline 1413
**URL:** https://docs.unity3d.com/Manual/urp/HDREmulationScale.html - Network accessline 1419
**URL:** https://docs.unity3d.com/Manual/urp/post-processing/hdr-output-debug-views-urp.html - Network accessline 1425
**URL:** https://docs.unity3d.com/Manual/urp/post-processing/hdr-output.html - Network accessline 1431
**URL:** https://docs.unity3d.com/Manual/StandardShaderMaterialParameterHeightMap.html - Network accessline 1437
**URL:** https://docs.unity3d.com/Manual/built-in-shader-examples.html - Network accessline 1443
**URL:** https://docs.unity3d.com/Manual/shader-conditionals-choose-a-type.html - Network accessline 1449
**URL:** https://docs.unity3d.com/Manual/urp/post-processing/hdr-output-implement-custom-overlay.html - Network accessline 1455
**URL:** https://docs.unity3d.com/Manual/SL-BuiltinIncludes.html - Network accessline 1461
**URL:** https://docs.unity3d.com/Manual/urp/use-built-in-shader-methods-import.html - Network accessline 1467
**URL:** https://docs.unity3d.com/Manual/StandardShaderMaterialParameterNormalMapImport.html - Network accessline 1473
**URL:** https://docs.unity3d.com/Manual/urp/package-samples.html - Network accessline 1479
**URL:** https://docs.unity3d.com/Manual/urp/render-graph-import-a-texture.html - Network accessline 1485
**URL:** https://docs.unity3d.com/Manual/shader-include-directives.html - Network accessline 1491
**URL:** https://docs.unity3d.com/Manual/writing-shader-usepass.html - Network accessline 1497
**URL:** https://docs.unity3d.com/Manual/batch-renderer-group-initializing.html - Network accessline 1503
**URL:** https://docs.unity3d.com/Manual/urp/renderer-features/scriptable-renderer-features/scriptable-renderer-features-landing.html - Network accessline 1509
**URL:** https://docs.unity3d.com/Manual/urp/customize/custom-pass-injection-points.html - Network accessline 1515
**URL:** https://docs.unity3d.com/Manual/urp/customize/inject-render-pass-via-script.html - Network accessline 1521
**URL:** https://docs.unity3d.com/Manual/urp/renderer-features/scriptable-renderer-features/inject-a-pass-using-a-scriptable-renderer-feature.html - Network accessline 1527
**URL:** https://docs.unity3d.com/Manual/SL-VertexProgramInputs.html - Network accessline 1533
**URL:** https://docs.unity3d.com/Manual/urp/InstallingAndConfiguringURP.html - Network accessline 1539
**URL:** https://docs.unity3d.com/Manual/urp/InstallURPIntoAProject.html - Network accessline 1545
**URL:** https://docs.unity3d.com/Manual/urp/2d-light-batching-intro.html - Network accessline 1551
**URL:** https://docs.unity3d.com/Manual/urp/probevolumes-concept.html - Network accessline 1557
**URL:** https://docs.unity3d.com/Manual/AsynchronousShaderCompilation-introduction.html - Network accessline 1563
**URL:** https://docs.unity3d.com/Manual/urp/cameras/camera-differences-in-urp.html - Network accessline 1569
**URL:** https://docs.unity3d.com/Manual/urp/camera-types-and-render-type-introduction.html - Network accessline 1575
**URL:** https://docs.unity3d.com/Manual/class-ComputeShader-introduction.html - Network accessline 1581
**URL:** https://docs.unity3d.com/Manual/urp/renderer-feature-decal.html - Network accessline 1587
**URL:** https://docs.unity3d.com/Manual/materials-introduction.html - Network accessline 1593
**URL:** https://docs.unity3d.com/Manual/writing-shader-material-properties.html - Network accessline 1599
**URL:** https://docs.unity3d.com/Manual/urp/features/motion-vectors.html - Network accessline 1605
**URL:** https://docs.unity3d.com/Manual/StandardShaderMaterialParameterNormalMap.html - Network accessline 1611
**URL:** https://docs.unity3d.com/Manual/urp/understand-performance.html - Network accessline 1617
**URL:** https://docs.unity3d.com/Manual/urp/integration-with-post-processing.html - Network accessline 1623
**URL:** https://docs.unity3d.com/Manual/urp/shader-stripping.html - Network accessline 1629
**URL:** https://docs.unity3d.com/Manual/urp/features/rendering-layers-introduction.html - Network accessline 1635
**URL:** https://docs.unity3d.com/Manual/urp/rendering-paths-introduction-urp.html - Network accessline 1641
**URL:** https://docs.unity3d.com/Manual/urp/post-processing-ssao.html - Network accessline 1647
**URL:** https://docs.unity3d.com/Manual/urp/renderer-features/scriptable-renderer-features/intro-to-scriptable-renderer-features.html - Network accessline 1653
**URL:** https://docs.unity3d.com/Manual/urp/renderer-features/intro-to-scriptable-render-passes.html - Network accessline 1659
**URL:** https://docs.unity3d.com/Manual/shader-introduction.html - Network accessline 1665
**URL:** https://docs.unity3d.com/Manual/writing-shader-tags-introduction.html - Network accessline 1671
**URL:** https://docs.unity3d.com/Manual/shader-variants - Network accessline 1677
**URL:** https://docs.unity3d.com/Manual/shader-variants.html - Network accessline 1683
**URL:** https://docs.unity3d.com/Manual/urp/stp/stp-upscaler.html - Network accessline 1689
**URL:** https://docs.unity3d.com/Manual/StandardShaderMaterialParameterNormalMapSurfaceNormals.html - Network accessline 1695
**URL:** https://docs.unity3d.com/Manual/SL-SurfaceShaders.html - Network accessline 1701
**URL:** https://docs.unity3d.com/Manual/batch-renderer-group-how.html - Network accessline 1707
**URL:** https://docs.unity3d.com/Manual/urp/rendering/deferred-rendering-path-introduction.html - Network accessline 1713
**URL:** https://docs.unity3d.com/Manual/urp/2d-pixelperfect.html - Network accessline 1719
**URL:** https://docs.unity3d.com/Manual/urp/2d-pixelperfect-intro.html - Network accessline 1725
**URL:** https://docs.unity3d.com/Manual/urp/render-graph-introduction.html - Network accessline 1731
**URL:** https://docs.unity3d.com/Manual/shader-StandardShader.html - Network accessline 1737
**URL:** https://docs.unity3d.com/Manual/urp/urp-introduction.html - Network accessline 1743
**URL:** https://docs.unity3d.com/Manual/SL-ShadingLanguage.html - Network accessline 1749
**URL:** https://docs.unity3d.com/Manual/urp/known-issues.html - Network accessline 1755
**URL:** https://docs.unity3d.com/Manual/Built-inShaderGuide.html - Network accessline 1761
**URL:** https://docs.unity3d.com/Manual/urp/Post-Processing-Lens-Distortion.html - Network accessline 1767
**URL:** https://docs.unity3d.com/Manual/urp/shared/lens-flare/lens-flare.html - Network accessline 1773
**URL:** https://docs.unity3d.com/Manual/urp/shared/lens-flare/lens-flare-srp-reference.html - Network accessline 1779
**URL:** https://docs.unity3d.com/Manual/urp/shared/lens-flare/lens-flare-asset.html - Network accessline 1785
**URL:** https://docs.unity3d.com/Manual/urp/Post-Processing-Lift-Gamma-Gain.html - Network accessline 1791
**URL:** https://docs.unity3d.com/Manual/urp/2DLightProperties.html - Network accessline 1797
**URL:** https://docs.unity3d.com/Manual/urp/2d-visual-effect-graph-compatibility.html - Network accessline 1803
**URL:** https://docs.unity3d.com/Manual/urp/LightBlendStyles.html - Network accessline 1809
**URL:** https://docs.unity3d.com/Manual/urp/light-component.html - Network accessline 1815
**URL:** https://docs.unity3d.com/Manual/urp/probevolumes-light-probe-validity.html - Network accessline 1821
**URL:** https://docs.unity3d.com/Manual/urp/lit-shader.html - Network accessline 1827
**URL:** https://docs.unity3d.com/Manual/SL-ShaderLOD.html - Network accessline 1833
**URL:** https://docs.unity3d.com/Manual/urp/make-object-compatible-gpu-rendering.html - Network accessline 1839
**URL:** https://docs.unity3d.com/Manual/StandardShaderTransparency.html - Network accessline 1845
**URL:** https://docs.unity3d.com/Manual/urp/rendering/make-shader-compatible-with-deferred.html - Network accessline 1851
**URL:** https://docs.unity3d.com/Manual/material-validator-make-shader-compatible.html - Network accessline 1857
**URL:** https://docs.unity3d.com/Manual/urp/shaders-in-universalrp-srp-batcher.html - Network accessline 1863
**URL:** https://docs.unity3d.com/Manual/urp/pixel-cinemachine.html - Network accessline 1869
**URL:** https://docs.unity3d.com/Manual/SL-MultipleProgramVariants-make-conditionals.html - Network accessline 1875
**URL:** https://docs.unity3d.com/Manual/urp/2d-light-masking.html - Network accessline 1881
**URL:** https://docs.unity3d.com/Manual/Materials.html - Network accessline 1887
**URL:** https://docs.unity3d.com/Manual/materials-and-shaders.html - Network accessline 1893
**URL:** https://docs.unity3d.com/Manual/SpeedTreeImporter-Materials.html - Network accessline 1899
**URL:** https://docs.unity3d.com/Manual/FBXImporter-Materials.html - Network accessline 1905
**URL:** https://docs.unity3d.com/Manual/materials-troubleshooting.html - Network accessline 1911
**URL:** https://docs.unity3d.com/Manual/built-in-shader-examples-mesh-normals.html - Network accessline 1917
**URL:** https://docs.unity3d.com/Manual/StandardShaderMetallicVsSpecular.html - Network accessline 1923
**URL:** https://docs.unity3d.com/Manual/urp/customize/modify-urp-source-code.html - Network accessline 1929
**URL:** https://docs.unity3d.com/Manual/urp/Post-Processing-Motion-Blur.html - Network accessline 1935
**URL:** https://docs.unity3d.com/Manual/urp/features/motion-vectors-landing.html - Network accessline 1941
**URL:** https://docs.unity3d.com/Manual/urp/features/motion-vectors-render-pass.html - Network accessline 1947
**URL:** https://docs.unity3d.com/Manual/urp/features/motion-vectors-reference.html - Network accessline 1953
**URL:** https://docs.unity3d.com/Manual/urp/cameras-multiple.html - Network accessline 1959
**URL:** https://docs.unity3d.com/Manual/SL-Name.html - Network accessline 1965
**URL:** https://docs.unity3d.com/Manual/low-level-native-plugin-shader-compiler-access.html - Network accessline 1971
**URL:** https://docs.unity3d.com/Manual/SL-SurfaceShaderExamples-NormalMapping.html - Network accessline 1977
**URL:** https://docs.unity3d.com/Manual/StandardShaderMaterialParameterNormalMapLanding.html - Network accessline 1983
**URL:** https://docs.unity3d.com/Manual/built-in-shader-examples-environment-reflections.html - Network accessline 1989
**URL:** https://docs.unity3d.com/Manual/shader-NormalFamily.html - Network accessline 1995
**URL:** https://docs.unity3d.com/Manual/StandardShaderMaterialParameterOcclusionMap.html - Network accessline 2001
**URL:** https://docs.unity3d.com/Manual/SL-Offset.html - Network accessline 2007
**URL:** https://docs.unity3d.com/Manual/urp/2d-lights-optimize-methods.html - Network accessline 2013
**URL:** https://docs.unity3d.com/Manual/urp/render-graph-optimize.html - Network accessline 2019
**URL:** https://docs.unity3d.com/Manual/xr-untethered-device-optimization.html - Network accessline 2025
**URL:** https://docs.unity3d.com/Manual/urp/probevolumes-streaming.html - Network accessline 2031
**URL:** https://docs.unity3d.com/Manual/SL-ShaderPerformance.html - Network accessline 2037
**URL:** https://docs.unity3d.com/Manual/shadows-optimization.html - Network accessline 2043
**URL:** https://docs.unity3d.com/Manual/SL-SurfaceShaderOptimize.html - Network accessline 2049
**URL:** https://docs.unity3d.com/Manual/urp/2d-light-optimize.html - Network accessline 2055
**URL:** https://docs.unity3d.com/Manual/reduce-draw-calls-landing-urp.html - Network accessline 2061
**URL:** https://docs.unity3d.com/Manual/urp/features/motion-vectors-custom-shader.html - Network accessline 2067
**URL:** https://docs.unity3d.com/Manual/SL-PackageRequirements.html - Network accessline 2073
**URL:** https://docs.unity3d.com/Manual/urp/package-sample-urp-package-samples.html - Network accessline 2079
**URL:** https://docs.unity3d.com/Manual/urp/Post-Processing-Panini-Projection.html - Network accessline 2085
**URL:** https://docs.unity3d.com/Manual/shader-skybox-panoramic.html - Network accessline 2091
**URL:** https://docs.unity3d.com/Manual/shader-NormalParallaxSpecular.html - Network accessline 2097
**URL:** https://docs.unity3d.com/Manual/shader-NormalParallaxDiffuse.html - Network accessline 2103
**URL:** https://docs.unity3d.com/Manual/urp/particles-lit-shader.html - Network accessline 2109
**URL:** https://docs.unity3d.com/Manual/urp/particles-simple-lit-shader.html - Network accessline 2115
**URL:** https://docs.unity3d.com/Manual/urp/particles-unlit-shader.html - Network accessline 2121
**URL:** https://docs.unity3d.com/Manual/shader-StandardParticleShadersLanding.html - Network accessline 2127
**URL:** https://docs.unity3d.com/Manual/SL-Pass.html - Network accessline 2133
**URL:** https://docs.unity3d.com/Manual/writing-shader-programs-pragma-directives.html - Network accessline 2139
**URL:** https://docs.unity3d.com/Manual/SL-SubShader-pass.html - Network accessline 2145
**URL:** https://docs.unity3d.com/Manual/SL-PassTags.html - Network accessline 2151
**URL:** https://docs.unity3d.com/Manual/urp/cameras/physical-camera-reference.html - Network accessline 2157
**URL:** https://docs.unity3d.com/Manual/urp/2d-pixelperfect-ref.html - Network accessline 2163
**URL:** https://docs.unity3d.com/Manual/shader-branching-api.html - Network accessline 2169
**URL:** https://docs.unity3d.com/Manual/urp/post-processing-and-full-screen-effects-urp.html - Network accessline 2175
**URL:** https://docs.unity3d.com/Manual/urp/post-processing-in-urp.html - Network accessline 2181
**URL:** https://docs.unity3d.com/Manual/urp/EffectList.html - Network accessline 2187
**URL:** https://docs.unity3d.com/Manual/built-in-materials-and-shaders.html - Network accessline 2193
**URL:** https://docs.unity3d.com/Manual/shader-built-in-birp.html - Network accessline 2199
**URL:** https://docs.unity3d.com/Manual/urp/shaders-in-universalrp.html - Network accessline 2205
**URL:** https://docs.unity3d.com/Manual/shader-built-in.html - Network accessline 2211
**URL:** https://docs.unity3d.com/Manual/prepare-materials-projection.html - Network accessline 2217
**URL:** https://docs.unity3d.com/Manual/gpu-instancing-strip-variants.html - Network accessline 2223
**URL:** https://docs.unity3d.com/Manual/shader-prewarm.html - Network accessline 2229
**URL:** https://docs.unity3d.com/Manual/writing-shader-prioritize-lower-quality-shaders.html - Network accessline 2235
**URL:** https://docs.unity3d.com/Manual/urp/probevolumes-adjustment-volume-component-reference.html - Network accessline 2241
**URL:** https://docs.unity3d.com/Manual/urp/probevolumes-options-override-reference.html - Network accessline 2247
**URL:** https://docs.unity3d.com/Manual/shader-skybox-procedural.html - Network accessline 2253
**URL:** https://docs.unity3d.com/Manual/SL-Properties.html - Network accessline 2259
**URL:** https://docs.unity3d.com/Manual/urp/render-graph-read-write-texture.html - Network accessline 2265
**URL:** https://docs.unity3d.com/Manual/built-in-shader-examples-receive-shadows.html - Network accessline 2271
**URL:** https://docs.unity3d.com/Manual/urp/writing-shaders-urp-reconstruct-world-position.html - Network accessline 2277
**URL:** https://docs.unity3d.com/Manual/writing-shader-alpha-to-mask.html - Network accessline 2283
**URL:** https://docs.unity3d.com/Manual/shader-variants-landing.html - Network accessline 2289
**URL:** https://docs.unity3d.com/Manual/urp/shader-stripping-landing.html - Network accessline 2295
**URL:** https://docs.unity3d.com/Manual/shader-reducing.html - Network accessline 2301
**URL:** https://docs.unity3d.com/Manual/StandardShaderMaterialCharts.html - Network accessline 2307
**URL:** https://docs.unity3d.com/Manual/built-in-shader-examples-reflections.html - Network accessline 2313
**URL:** https://docs.unity3d.com/Manual/SL-SurfaceShaderExamples-Reflection.html - Network accessline 2319
**URL:** https://docs.unity3d.com/Manual/shader-ReflectiveBumpedDiffuse.html - Network accessline 2325
**URL:** https://docs.unity3d.com/Manual/shader-ReflectiveBumpedSpecular.html - Network accessline 2331
**URL:** https://docs.unity3d.com/Manual/shader-ReflectiveDiffuse.html - Network accessline 2337
**URL:** https://docs.unity3d.com/Manual/shader-ReflectiveBumpedUnlit.html - Network accessline 2343
**URL:** https://docs.unity3d.com/Manual/shader-ReflectiveBumpedVertexLit.html - Network accessline 2349
**URL:** https://docs.unity3d.com/Manual/shader-ReflectiveParallaxDiffuse.html - Network accessline 2355
**URL:** https://docs.unity3d.com/Manual/shader-ReflectiveParallaxSpecular.html - Network accessline 2361
**URL:** https://docs.unity3d.com/Manual/shader-ReflectiveFamily.html - Network accessline 2367
**URL:** https://docs.unity3d.com/Manual/shader-ReflectiveSpecular.html - Network accessline 2373
**URL:** https://docs.unity3d.com/Manual/shader-ReflectiveVertexLit.html - Network accessline 2379
**URL:** https://docs.unity3d.com/Manual/batch-renderer-group-registering-meshes-and-materials.html - Network accessline 2385
**URL:** https://docs.unity3d.com/Manual/urp/shader-stripping-custom-render-feature.html - Network accessline 2391
**URL:** https://docs.unity3d.com/Manual/urp/features/rendering-debugger.html - Network accessline 2397
**URL:** https://docs.unity3d.com/Manual/urp/features/rendering-debugger-reference.html - Network accessline 2403
**URL:** https://docs.unity3d.com/Manual/urp/rendering-in-universalrp.html - Network accessline 2409
**URL:** https://docs.unity3d.com/Manual/urp/features/rendering-layers.html - Network accessline 2415
**URL:** https://docs.unity3d.com/Manual/urp/rendering-paths-landing.html - Network accessline 2421
**URL:** https://docs.unity3d.com/Manual/urp/use-built-in-shader-methods-additional-lights-fplus.html - Network accessline 2427
**URL:** https://docs.unity3d.com/Manual/urp/rendering-to-a-render-texture.html - Network accessline 2433
**URL:** https://docs.unity3d.com/Manual/urp/render-graph.html - Network accessline 2439
**URL:** https://docs.unity3d.com/Manual/urp/render-graph-viewer-reference.html - Network accessline 2445
**URL:** https://docs.unity3d.com/Manual/urp/renderer-features/renderer-feature-render-objects.html - Network accessline 2451
**URL:** https://docs.unity3d.com/Manual/urp/rendering/render-passes-deferred.html - Network accessline 2457
**URL:** https://docs.unity3d.com/Manual/urp/User-Render-Requests.html - Network accessline 2463
**URL:** https://docs.unity3d.com/Manual/SL-ShaderReplacement.html - Network accessline 2469
**URL:** https://docs.unity3d.com/Manual/urp/requirements.html - Network accessline 2475
**URL:** https://docs.unity3d.com/Manual/urp/customize/restrict-render-pass-scene-area.html - Network accessline 2481
**URL:** https://docs.unity3d.com/Manual/class-ComputeShader-run.html - Network accessline 2487
**URL:** https://docs.unity3d.com/Manual/urp/render-graph-compute-shader-run.html - Network accessline 2493
**URL:** https://docs.unity3d.com/Manual/class-Texture2DArray-use-in-shader.html - Network accessline 2499
**URL:** https://docs.unity3d.com/Manual/class-Texture3D-use-in-shader.html - Network accessline 2505
**URL:** https://docs.unity3d.com/Manual/class-CubemapArray-use-in-shader.html - Network accessline 2511
**URL:** https://docs.unity3d.com/Manual/urp/features/motion-vectors-sample.html - Network accessline 2517
**URL:** https://docs.unity3d.com/Manual/CameraOutput-shader.html - Network accessline 2523
**URL:** https://docs.unity3d.com/Manual/urp/scene-templates.html - Network accessline 2529
**URL:** https://docs.unity3d.com/Manual/urp/post-processing-ssao-landing.html - Network accessline 2535
**URL:** https://docs.unity3d.com/Manual/urp/shared/lens-flare/reference-screen-space-lens-flare.html - Network accessline 2541
**URL:** https://docs.unity3d.com/Manual/urp/renderer-features/scriptable-renderer-features/scriptable-renderer-feature-reference.html - Network accessline 2547
**URL:** https://docs.unity3d.com/Manual/urp/renderer-features/scriptable-renderer-features/scriptable-render-pass-reference.html - Network accessline 2553
**URL:** https://docs.unity3d.com/Manual/SRPBatcher.html - Network accessline 2559
**URL:** https://docs.unity3d.com/Manual/SRPBatcher-landing.html - Network accessline 2565
**URL:** https://docs.unity3d.com/Manual/StandardShaderMaterialParameterDetail.html - Network accessline 2571
**URL:** https://docs.unity3d.com/Manual/shader-SelfIllumDiffuse.html - Network accessline 2577
**URL:** https://docs.unity3d.com/Manual/shader-SelfIllumBumpedDiffuse.html - Network accessline 2583
**URL:** https://docs.unity3d.com/Manual/shader-SelfIllumBumpedSpecular.html - Network accessline 2589
**URL:** https://docs.unity3d.com/Manual/shader-SelfIllumParallaxDiffuse.html - Network accessline 2595
**URL:** https://docs.unity3d.com/Manual/shader-SelfIllumParallaxSpecular.html - Network accessline 2601
**URL:** https://docs.unity3d.com/Manual/shader-SelfIllumFamily.html - Network accessline 2607
**URL:** https://docs.unity3d.com/Manual/shader-SelfIllumSpecular.html - Network accessline 2613
**URL:** https://docs.unity3d.com/Manual/shader-SelfIllumVertexLit.html - Network accessline 2619
**URL:** https://docs.unity3d.com/Manual/writing-shader-render-state-commands.html - Network accessline 2625
**URL:** https://docs.unity3d.com/Manual/SL-ShaderCompilationAPIs.html - Network accessline 2631
**URL:** https://docs.unity3d.com/Manual/writing-shader-tags-require-package.html - Network accessline 2637
**URL:** https://docs.unity3d.com/Manual/SL-ShaderCompileTargets.html - Network accessline 2643
**URL:** https://docs.unity3d.com/Manual/writing-shader-tags-pipeline.html - Network accessline 2649
**URL:** https://docs.unity3d.com/Manual/built-in-rendering-order-sorting.html - Network accessline 2655
**URL:** https://docs.unity3d.com/Manual/writing-shader-use-material-properties.html - Network accessline 2661
**URL:** https://docs.unity3d.com/Manual/writing-shader-blending-modes.html - Network accessline 2667
**URL:** https://docs.unity3d.com/Manual/writing-shader-color-mask.html - Network accessline 2673
**URL:** https://docs.unity3d.com/Manual/StandardShaderMaterialParameterAlbedoColor.html - Network accessline 2679
**URL:** https://docs.unity3d.com/Manual/set-culling-mode.html - Network accessline 2685
**URL:** https://docs.unity3d.com/Manual/writing-shader-set-depth-bias.html - Network accessline 2691
**URL:** https://docs.unity3d.com/Manual/writing-shader-set-zclip.html - Network accessline 2697
**URL:** https://docs.unity3d.com/Manual/writing-shader-set-ztest.html - Network accessline 2703
**URL:** https://docs.unity3d.com/Manual/StandardShaderMaterialParameterRenderingMode.html - Network accessline 2709
**URL:** https://docs.unity3d.com/Manual/urp/rendering-paths-set.html - Network accessline 2715
**URL:** https://docs.unity3d.com/Manual/writing-shader-tags-set-render-queue.html - Network accessline 2721
**URL:** https://docs.unity3d.com/Manual/urp/camera-stacking.html - Network accessline 2727
**URL:** https://docs.unity3d.com/Manual/urp/set-up-a-volume.html - Network accessline 2733
**URL:** https://docs.unity3d.com/Manual/urp/rendering-to-the-same-render-target.html - Network accessline 2739
**URL:** https://docs.unity3d.com/Manual/urp/Setup.html - Network accessline 2745
**URL:** https://docs.unity3d.com/Manual/batch-renderer-group-getting-started.html - Network accessline 2751
**URL:** https://docs.unity3d.com/Manual/writing-shader-tags-set-pass.html - Network accessline 2757
**URL:** https://docs.unity3d.com/Manual/SL-Reference.html - Network accessline 2763
**URL:** https://docs.unity3d.com/Manual/SL-AlphaTest.html - Network accessline 2769
**URL:** https://docs.unity3d.com/Manual/SL-Fog.html - Network accessline 2775
**URL:** https://docs.unity3d.com/Manual/shader-shaderlab-legacy.html - Network accessline 2781
**URL:** https://docs.unity3d.com/Manual/SL-SetTexture.html - Network accessline 2787
**URL:** https://docs.unity3d.com/Manual/SL-BindChannels.html - Network accessline 2793
**URL:** https://docs.unity3d.com/Manual/urp/urp-shaders/urp-shaderlab-pass-tags.html - Network accessline 2799
**URL:** https://docs.unity3d.com/Manual/SL-Shader.html - Network accessline 2805
**URL:** https://docs.unity3d.com/Manual/shader-shaderlab-code-blocks.html - Network accessline 2811
**URL:** https://docs.unity3d.com/Manual/shader-compilation.html - Network accessline 2817
**URL:** https://docs.unity3d.com/Manual/com.unity.shadergraph.html - Network accessline 2823
**URL:** https://docs.unity3d.com/Manual/class-ShaderImporter.html - Network accessline 2829
**URL:** https://docs.unity3d.com/Manual/writing-shader-shader-input.html - Network accessline 2835
**URL:** https://docs.unity3d.com/Manual/SL-Shader-object.html - Network accessline 2841
**URL:** https://docs.unity3d.com/Manual/urp/urp-shaders/shader-keywords-macros.html - Network accessline 2847
**URL:** https://docs.unity3d.com/Manual/shader-keywords.html - Network accessline 2853
**URL:** https://docs.unity3d.com/Manual/shader-keywords - Network accessline 2859
**URL:** https://docs.unity3d.com/Manual/shaders-reference.html - Network accessline 2865
**URL:** https://docs.unity3d.com/Manual/shader-loading.html - Network accessline 2871
**URL:** https://docs.unity3d.com/Manual/urp/shaders-in-universalrp-reference.html - Network accessline 2877
**URL:** https://docs.unity3d.com/Manual/use-built-in-shader-methods-birp.html - Network accessline 2883
**URL:** https://docs.unity3d.com/Manual/urp/use-built-in-shader-methods.html - Network accessline 2889
**URL:** https://docs.unity3d.com/Manual/shader-objects.html - Network accessline 2895
**URL:** https://docs.unity3d.com/Manual/writing-shader-programs-introduction.html - Network accessline 2901
**URL:** https://docs.unity3d.com/Manual/urp/shading-model.html - Network accessline 2907
**URL:** https://docs.unity3d.com/Manual/urp/Shadows-in-URP.html - Network accessline 2913
**URL:** https://docs.unity3d.com/Manual/urp/Post-Processing-Shadows-Midtones-Highlights.html - Network accessline 2919
**URL:** https://docs.unity3d.com/Manual/built-in-shader-examples-shadow-casting.html - Network accessline 2925
**URL:** https://docs.unity3d.com/Manual/urp/simple-lit-shader.html - Network accessline 2931
**URL:** https://docs.unity3d.com/Manual/built-in-shader-examples-unlit.html - Network accessline 2937
**URL:** https://docs.unity3d.com/Manual/built-in-shader-examples-single-color.html - Network accessline 2943
**URL:** https://docs.unity3d.com/Manual/SinglePassInstancing.html - Network accessline 2949
**URL:** https://docs.unity3d.com/Manual/skybox-material-reference.html - Network accessline 2955
**URL:** https://docs.unity3d.com/Manual/urp/stp/stp-debug-views.html - Network accessline 2961
**URL:** https://docs.unity3d.com/Manual/shader-NormalSpecular.html - Network accessline 2967
**URL:** https://docs.unity3d.com/Manual/urp/Post-Processing-Split-Toning.html - Network accessline 2973
**URL:** https://docs.unity3d.com/Manual/shader-StandardParticleShaders.html - Network accessline 2979
**URL:** https://docs.unity3d.com/Manual/shader-StandardShader-landing.html - Network accessline 2985
**URL:** https://docs.unity3d.com/Manual/StandardShaderMaterialParameters.html - Network accessline 2991
**URL:** https://docs.unity3d.com/Manual/SL-Stencil.html - Network accessline 2997
**URL:** https://docs.unity3d.com/Manual/urp/shader-stripping-features.html - Network accessline 3003
**URL:** https://docs.unity3d.com/Manual/urp/shader-stripping-fog.html - Network accessline 3009
**URL:** https://docs.unity3d.com/Manual/urp/shader-stripping-lod.html - Network accessline 3015
**URL:** https://docs.unity3d.com/Manual/shader-variant-stripping.html - Network accessline 3021
**URL:** https://docs.unity3d.com/Manual/SL-SubShader.html - Network accessline 3027
**URL:** https://docs.unity3d.com/Manual/SL-SubShader-object.html - Network accessline 3033
**URL:** https://docs.unity3d.com/Manual/SL-SubShaderTags.html - Network accessline 3039
**URL:** https://docs.unity3d.com/Manual/dots-instancing-shaders-support.html - Network accessline 3045
**URL:** https://docs.unity3d.com/Manual/SL-RenderPipeline.html - Network accessline 3051
**URL:** https://docs.unity3d.com/Manual/SL-SurfaceShaderExamples.html - Network accessline 3057
**URL:** https://docs.unity3d.com/Manual/surface-shaders-language-reference-input-structure.html - Network accessline 3063
**URL:** https://docs.unity3d.com/Manual/surface-shaders-language-reference.html - Network accessline 3069
**URL:** https://docs.unity3d.com/Manual/surface-shaders-language-reference-optional-directives.html - Network accessline 3075
**URL:** https://docs.unity3d.com/Manual/SL-SurfaceShaders-output.html - Network accessline 3081
**URL:** https://docs.unity3d.com/Manual/surface-shaders-language-reference-required-directives.html - Network accessline 3087
**URL:** https://docs.unity3d.com/Manual/SL-SurfaceShaderTessellation.html - Network accessline 3093
**URL:** https://docs.unity3d.com/Manual/urp/working-with-textures.html - Network accessline 3099
**URL:** https://docs.unity3d.com/Manual/StandardShaderTextureMaps.html - Network accessline 3105
**URL:** https://docs.unity3d.com/Manual/shader-keywords-scripts.html - Network accessline 3111
**URL:** https://docs.unity3d.com/Manual/shader-keywords-material-inspector.html - Network accessline 3117
**URL:** https://docs.unity3d.com/Manual/urp/post-processing-tonemapping.html - Network accessline 3123
**URL:** https://docs.unity3d.com/Manual/SL-SurfaceShaderExamples-ToonRamp.html - Network accessline 3129
**URL:** https://docs.unity3d.com/Manual/urp/use-built-in-shader-methods-transformations.html - Network accessline 3135
**URL:** https://docs.unity3d.com/Manual/shader-TransBumpedDiffuse.html - Network accessline 3141
**URL:** https://docs.unity3d.com/Manual/shader-TransBumpedSpecular.html - Network accessline 3147
**URL:** https://docs.unity3d.com/Manual/shader-TransCutBumpedDiffuse.html - Network accessline 3153
**URL:** https://docs.unity3d.com/Manual/shader-TransCutBumpedSpecular.html - Network accessline 3159
**URL:** https://docs.unity3d.com/Manual/shader-TransCutDiffuse.html - Network accessline 3165
**URL:** https://docs.unity3d.com/Manual/shader-TransparentCutoutFamily.html - Network accessline 3171
**URL:** https://docs.unity3d.com/Manual/shader-TransCutSpecular.html - Network accessline 3177
**URL:** https://docs.unity3d.com/Manual/shader-TransCutVertexLit.html - Network accessline 3183
**URL:** https://docs.unity3d.com/Manual/shader-TransDiffuse.html - Network accessline 3189
**URL:** https://docs.unity3d.com/Manual/shader-TransParallaxDiffuse.html - Network accessline 3195
**URL:** https://docs.unity3d.com/Manual/shader-TransParallaxSpecular.html - Network accessline 3201
**URL:** https://docs.unity3d.com/Manual/shader-TransparentFamily.html - Network accessline 3207
**URL:** https://docs.unity3d.com/Manual/shader-TransSpecular.html - Network accessline 3213
**URL:** https://docs.unity3d.com/Manual/shader-TransVertexLit.html - Network accessline 3219
**URL:** https://docs.unity3d.com/Manual/built-in-shader-examples-tri-planar-texturing.html - Network accessline 3225
**URL:** https://docs.unity3d.com/Manual/urp/probevolumes-fixissues.html - Network accessline 3231
**URL:** https://docs.unity3d.com/Manual/urp/probevolumes-fixissues - Network accessline 3237
**URL:** https://docs.unity3d.com/Manual/AsynchronousShaderCompilation-avoid-cyan-placeholder-shaders.html - Network accessline 3243
**URL:** https://docs.unity3d.com/Manual/urp/probevolumes-troubleshoot-artefacts.html - Network accessline 3249
**URL:** https://docs.unity3d.com/Manual/urp/probevolumes-troubleshoot-light-leaks.html - Network accessline 3255
**URL:** https://docs.unity3d.com/Manual/urp/features/motion-vectors-troubleshooting.html - Network accessline 3261
**URL:** https://docs.unity3d.com/Manual/writing-shader-tags-require-package-troubleshooting.html - Network accessline 3267
**URL:** https://docs.unity3d.com/Manual/urp/post-processing/troubleshoot-hdr-custom-pass.html - Network accessline 3273
**URL:** https://docs.unity3d.com/Manual/shader-troubleshooting.html - Network accessline 3279
**URL:** https://docs.unity3d.com/Manual/avoid-shader-duplication.html - Network accessline 3285
**URL:** https://docs.unity3d.com/Manual/urp/shadows-troubleshooting-urp.html - Network accessline 3291
**URL:** https://docs.unity3d.com/Manual/urp/rendering/forward-plus-rendering-path-limitations.html - Network accessline 3297
**URL:** https://docs.unity3d.com/Manual/urp/volumes-troubleshooting.html - Network accessline 3303
**URL:** https://docs.unity3d.com/Manual/SRPBatcher-Profile.html - Network accessline 3309
**URL:** https://docs.unity3d.com/Manual/urp/LightTypes.html - Network accessline 3315
**URL:** https://docs.unity3d.com/Manual/urp/understand-performance-landing.html - Network accessline 3321
**URL:** https://docs.unity3d.com/Manual/urp/Volumes.html - Network accessline 3327
**URL:** https://docs.unity3d.com/Manual/test-framework/course/overview.html - Network accessline 3333
**URL:** https://docs.unity3d.com/Manual/urp/universal-additional-light-data.html - Network accessline 3339
**URL:** https://docs.unity3d.com/Manual/urp/urp-universal-renderer.html - Network accessline 3345
**URL:** https://docs.unity3d.com/Manual/urp/urp-asset-and-renderer.html - Network accessline 3351
**URL:** https://docs.unity3d.com/Manual/urp/universalrp-asset.html - Network accessline 3357
**URL:** https://docs.unity3d.com/Manual/urp/urp-concepts.html - Network accessline 3363
**URL:** https://docs.unity3d.com/Manual/urp/urp-reference-landing.html - Network accessline 3369
**URL:** https://docs.unity3d.com/Manual/urp/unlit-shader.html - Network accessline 3375
**URL:** https://docs.unity3d.com/Manual/urp/probevolumes-skyocclusion.html - Network accessline 3381
**URL:** https://docs.unity3d.com/Manual/urp/urp-shaders/birp-urp-custom-shader-upgrade-guide.html - Network accessline 3387
**URL:** https://docs.unity3d.com/Manual/urp/upgrade-lwrp-to-urp.html - Network accessline 3393
**URL:** https://docs.unity3d.com/Manual/upgrade-material.html - Network accessline 3399
**URL:** https://docs.unity3d.com/Manual/urp/upgrade-guide-2021-2.html - Network accessline 3405
**URL:** https://docs.unity3d.com/Manual/urp/upgrade-guide-2022-1.html - Network accessline 3411
**URL:** https://docs.unity3d.com/Manual/urp/upgrade-guide-2022-2.html - Network accessline 3417
**URL:** https://docs.unity3d.com/Manual/urp/upgrade-guide-2023-1.html - Network accessline 3423
**URL:** https://docs.unity3d.com/Manual/urp/upgrade-guide-2023-2.html - Network accessline 3429
**URL:** https://docs.unity3d.com/Manual/urp/upgrade-guide-unity-6-1.html - Network accessline 3435
**URL:** https://docs.unity3d.com/Manual/urp/upgrade-guide-unity-6.html - Network accessline 3441
**URL:** https://docs.unity3d.com/Manual/urp/upgrade-guide-10-0-x.html - Network accessline 3447
**URL:** https://docs.unity3d.com/Manual/urp/upgrade-guide-10-1-x.html - Network accessline 3453
**URL:** https://docs.unity3d.com/Manual/urp/upgrade-guide-11-0-x.html - Network accessline 3459
**URL:** https://docs.unity3d.com/Manual/urp/upgrade-guide-7-2-0.html - Network accessline 3465
**URL:** https://docs.unity3d.com/Manual/urp/upgrade-guide-7-3-0.html - Network accessline 3471
**URL:** https://docs.unity3d.com/Manual/urp/upgrade-guide-7-4-0.html - Network accessline 3477
**URL:** https://docs.unity3d.com/Manual/urp/upgrade-guide-8-0-0.html - Network accessline 3483
**URL:** https://docs.unity3d.com/Manual/urp/upgrade-guide-8-1-0.html - Network accessline 3489
**URL:** https://docs.unity3d.com/Manual/urp/upgrade-guide-8-2-0.html - Network accessline 3495
**URL:** https://docs.unity3d.com/Manual/urp/upgrade-guide-9-0-x.html - Network accessline 3501
**URL:** https://docs.unity3d.com/Manual/urp/upgrade-guides.html - Network accessline 3507
**URL:** https://docs.unity3d.com/Manual/urp/upgrading-from-birp.html - Network accessline 3513
**URL:** https://docs.unity3d.com/Manual/urp/upgrade-shaders-landing.html - Network accessline 3519
**URL:** https://docs.unity3d.com/Manual/urp/change-resolution-scale-urp.html - Network accessline 3525
**URL:** https://docs.unity3d.com/Manual/xr-graphics-spacewarp.html - Network accessline 3531
**URL:** https://docs.unity3d.com/Manual/shader-Performance.html - Network accessline 3537
**URL:** https://docs.unity3d.com/Manual/SL-UsePass.html - Network accessline 3543
**URL:** https://docs.unity3d.com/Manual/SL-Use16BitPrecisionInShaders.html - Network accessline 3549
**URL:** https://docs.unity3d.com/Manual/urp/probevolumes-use.html - Network accessline 3555
**URL:** https://docs.unity3d.com/Manual/urp/render-graph-pass-textures-between-passes.html - Network accessline 3561
**URL:** https://docs.unity3d.com/Manual/SL-BuiltinFunctions.html - Network accessline 3567
**URL:** https://docs.unity3d.com/Manual/class-ComputeShader-hlsl-shaderlab.html - Network accessline 3573
**URL:** https://docs.unity3d.com/Manual/urp/use-built-in-shader-methods-shadows.html - Network accessline 3579
**URL:** https://docs.unity3d.com/Manual/urp/use-built-in-shader-methods-camera.html - Network accessline 3585
**URL:** https://docs.unity3d.com/Manual/urp/render-graph-unsafe-pass.html - Network accessline 3591
**URL:** https://docs.unity3d.com/Manual/svt-use-in-shader-graph.html - Network accessline 3597
**URL:** https://docs.unity3d.com/Manual/material-validator-validate.html - Network accessline 3603
**URL:** https://docs.unity3d.com/Manual/shader-NormalVertexLit.html - Network accessline 3609
**URL:** https://docs.unity3d.com/Manual/SL-SurfaceShaderExamples-VertexModifier.html - Network accessline 3615
**URL:** https://docs.unity3d.com/Manual/urp/lights-placement-tool.html - Network accessline 3621
**URL:** https://docs.unity3d.com/Manual/urp/post-processing-vignette.html - Network accessline 3627
**URL:** https://docs.unity3d.com/Manual/urp/writing-shaders-urp-unlit-normals.html - Network accessline 3633
**URL:** https://docs.unity3d.com/Manual/urp/shadow-cascades-visualize.html - Network accessline 3639
**URL:** https://docs.unity3d.com/Manual/built-in-shader-examples-vertex-data.html - Network accessline 3645
**URL:** https://docs.unity3d.com/Manual/urp/volumes-landing-page.html - Network accessline 3651
**URL:** https://docs.unity3d.com/Manual/urp/volume-component-reference.html - Network accessline 3657
**URL:** https://docs.unity3d.com/Manual/urp/whats-new/urp-whats-new.html - Network accessline 3663
**URL:** https://docs.unity3d.com/Manual/urp/Post-Processing-White-Balance.html - Network accessline 3669
**URL:** https://docs.unity3d.com/Manual/SL-SurfaceShaderExamples-WrappedDiffuse.html - Network accessline 3675
**URL:** https://docs.unity3d.com/Manual/urp/writing-shaders-urp-basic-unlit-structure.html - Network accessline 3681
**URL:** https://docs.unity3d.com/Manual/urp/writing-shaders-urp-unlit-color.html - Network accessline 3687
**URL:** https://docs.unity3d.com/Manual/urp/writing-shaders-urp-depth-only.html - Network accessline 3693
**URL:** https://docs.unity3d.com/Manual/urp/render-graph-write-render-pass.html - Network accessline 3699
**URL:** https://docs.unity3d.com/Manual/urp/renderer-features/write-a-scriptable-render-pass.html - Network accessline 3705
**URL:** https://docs.unity3d.com/Manual/class-CustomRenderTexture-write-shader.html - Network accessline 3711
**URL:** https://docs.unity3d.com/Manual/SL-landing.html - Network accessline 3717
**URL:** https://docs.unity3d.com/Manual/class-ComputeShader-crossplatform.html - Network accessline 3723
**URL:** https://docs.unity3d.com/Manual/writing-custom-shaders.html - Network accessline 3729
**URL:** https://docs.unity3d.com/Manual/batch-renderer-group-writing-shaders.html - Network accessline 3735
**URL:** https://docs.unity3d.com/Manual/writing-shaders-birp.html - Network accessline 3741
**URL:** https://docs.unity3d.com/Manual/urp/writing-custom-shaders-urp.html - Network accessline 3747
**URL:** https://docs.unity3d.com/Manual/SL-ShaderPrograms.html - Network accessline 3753
**URL:** https://docs.unity3d.com/Manual/writing-shader-writing-shader-programs-hlsl.html - Network accessline 3759
**URL:** https://docs.unity3d.com/Manual/SL-PlatformDifferences.html - Network accessline 3765
**URL:** https://docs.unity3d.com/Manual/shader-writing.html - Network accessline 3771
**URL:** https://docs.unity3d.com/Manual/writing-surface-shaders.html - Network accessline 3777
**URL:** https://docs.unity3d.com/Manual/SL-ZClip.html - Network accessline 3783
**URL:** https://docs.unity3d.com/Manual/SL-ZTest.html - Network accessline 3789
**URL:** https://docs.unity3d.com/Manual/SL-ZWrite.html
SkillsForUnity/unity-skills~/references/ui.md
- Network accessline 9
**URL:** https://docs.unity3d.com/Manual/com.unity.textmeshpro.html - Network accessline 15
**URL:** https://docs.unity3d.com/Manual/urp/canvas-shader.html - Network accessline 21
**URL:** https://docs.unity3d.com/Manual/webgl-canvas-size.html - Network accessline 27
**URL:** https://docs.unity3d.com/Manual/UIE-Transitioning-From-UGUI.html - Network accessline 33
**URL:** https://docs.unity3d.com/Manual/com.unity.modules.uielements.html - Network accessline 39
**URL:** https://docs.unity3d.com/Manual/UIToolkits.html - Network accessline 45
**URL:** https://docs.unity3d.com/Manual/UIElements.html - Network accessline 51
**URL:** https://docs.unity3d.com/Manual/com.unity.ugui.html
SkillsForUnity/unity-skills~/references/windows.md
- Network accessline 12
1. **`curl` is not curl in Windows PowerShell 5.1.** It is an alias of `Invoke-WebRequest` with different parameters; call `curl.exe` explicitly. PowerShell 7 has no such alias. - Network accessline 23
$u = 'http://localhost:8090' - Network accessline 64
curl.exe -s -X POST "http://localhost:8090/skill/gameobject_find" -d '{\"name\":\"Crate\"}' - Network accessline 79
- `curl` alias in Windows PowerShell 5.1: [curl on Windows](https://learn.microsoft.com/windows/curl/) - Network accessline 80
- Native argument passing, `$PSNativeCommandArgumentPassing` (7.3+): [about_Parsing](https://learn.microsoft.com/powershell/module/microsoft.powershell.core/about/about_parsing#passing-arguments-that-contain-quote-characters) - Network accessline 81
- Request body encoding: [Invoke-RestMethod (5.1) `-ContentType`](https://learn.microsoft.com/powershell/module/microsoft.powershell.utility/invoke-restmethod?view=powershell-5.1), [Invoke-RestMethod (7.x): UTF-8 default from 7.4](https://l - Network accessline 82
- BOM from `-Encoding UTF8`: [about_Character_Encoding](https://learn.microsoft.com/powershell/module/microsoft.powershell.core/about/about_character_encoding)
SkillsForUnity/unity-skills~/references/xr.md
- Network accessline 9
**URL:** https://docs.unity3d.com/Manual/UnityIAPSettingUp.html - Network accessline 15
**URL:** https://docs.unity3d.com/Manual/2d-game-art-syle-reference.html - Network accessline 21
**URL:** https://docs.unity3d.com/Manual/class-Texture2DArray.html - Network accessline 27
**URL:** https://docs.unity3d.com/Manual/test-framework/course/arrange-act-assert.html - Network accessline 33
**URL:** https://docs.unity3d.com/Manual/CharacterAnimationFeature.html - Network accessline 39
**URL:** https://docs.unity3d.com/Manual/test-framework/course/LostCrypt/moving-character.html - Network accessline 45
**URL:** https://docs.unity3d.com/Manual/test-framework/course/custom-comparison.html - Network accessline 51
**URL:** https://docs.unity3d.com/Manual/test-framework/course/setup-teardown.html - Network accessline 57
**URL:** https://docs.unity3d.com/Manual/access-particle-system-from-animation.html - Network accessline 63
**URL:** https://docs.unity3d.com/Manual/activate-access-particle-system-modules.html - Network accessline 69
**URL:** https://docs.unity3d.com/Manual/search-manage-providers.html - Network accessline 75
**URL:** https://docs.unity3d.com/Manual/search-actions.html - Network accessline 81
**URL:** https://docs.unity3d.com/Manual/profiler-add-markers-code.html - Network accessline 87
**URL:** https://docs.unity3d.com/Manual/search-additional-searchfilters.html - Network accessline 93
**URL:** https://docs.unity3d.com/Manual/sprite/sprite-editor/secondary-texture/add-secondary-texture.html - Network accessline 99
**URL:** https://docs.unity3d.com/Manual/SL-MultipleProgramVariants-shortcuts.html - Network accessline 105
**URL:** https://docs.unity3d.com/Manual/dotnet-profile-assemblies.html - Network accessline 111
**URL:** https://docs.unity3d.com/Manual/AndroidAARPlugins.html - Network accessline 117
**URL:** https://docs.unity3d.com/Manual/AnimationParameters.html - Network accessline 123
**URL:** https://docs.unity3d.com/Manual/com.unity.xr.arkit.html - Network accessline 129
**URL:** https://docs.unity3d.com/Manual/com.unity.xr.visionos.html - Network accessline 135
**URL:** https://docs.unity3d.com/Manual/applying-2d-billboards-low-lod-meshes.html - Network accessline 141
**URL:** https://docs.unity3d.com/Manual/apply-forces-particles.html - Network accessline 147
**URL:** https://docs.unity3d.com/Manual/asset-store-upm-apply.html - Network accessline 153
**URL:** https://docs.unity3d.com/Manual/PartSysInstancing.html - Network accessline 159
**URL:** https://docs.unity3d.com/Manual/UIE-apply-styles-with-csharp.html - Network accessline 165
**URL:** https://docs.unity3d.com/Manual/2d-physics/effectors/area-effector-2d-reference.html - Network accessline 171
**URL:** https://docs.unity3d.com/Manual/articulations-section.html - Network accessline 177
**URL:** https://docs.unity3d.com/Manual/class-ArticulationBody.html - Network accessline 183
**URL:** https://docs.unity3d.com/Manual/AROverview.html - Network accessline 189
**URL:** https://docs.unity3d.com/Manual/ARFeature.html - Network accessline 195
**URL:** https://docs.unity3d.com/Manual/com.unity.xr.arfoundation.html - Network accessline 201
**URL:** https://docs.unity3d.com/Manual/test-framework/asserting-and-comparing.html - Network accessline 207
**URL:** https://docs.unity3d.com/Manual/class-Avatar.html - Network accessline 213
**URL:** https://docs.unity3d.com/Manual/class-AvatarMask.html - Network accessline 219
**URL:** https://docs.unity3d.com/Manual/MuscleDefinitions.html - Network accessline 225
**URL:** https://docs.unity3d.com/Manual/class-BillboardAsset.html - Network accessline 231
**URL:** https://docs.unity3d.com/Manual/class-BillboardRenderer.html - Network accessline 237
**URL:** https://docs.unity3d.com/Manual/UIE-create-a-binding-csharp.html - Network accessline 243
**URL:** https://docs.unity3d.com/Manual/Build-MultiProcess.html - Network accessline 249
**URL:** https://docs.unity3d.com/Manual/android-plugins-java-code-from-c-sharp.html - Network accessline 255
**URL:** https://docs.unity3d.com/Manual/CameraRays-cast.html - Network accessline 261
**URL:** https://docs.unity3d.com/Manual/particle-color.html - Network accessline 267
**URL:** https://docs.unity3d.com/Manual/character-control-section.html - Network accessline 273
**URL:** https://docs.unity3d.com/Manual/class-CharacterJoint.html - Network accessline 279
**URL:** https://docs.unity3d.com/Manual/frame-debugger-window-event-hierarchy.html - Network accessline 285
**URL:** https://docs.unity3d.com/Manual/xr-configure-providers.html - Network accessline 291
**URL:** https://docs.unity3d.com/Manual/macos-building-notarization.html - Network accessline 297
**URL:** https://docs.unity3d.com/Manual/profiling-target-device.html - Network accessline 303
**URL:** https://docs.unity3d.com/Manual/PartSysCollisionModule.html - Network accessline 309
**URL:** https://docs.unity3d.com/Manual/PartSysColorBySpeedModule.html - Network accessline 315
**URL:** https://docs.unity3d.com/Manual/PartSysColorOverLifeModule.html - Network accessline 321
**URL:** https://docs.unity3d.com/Manual/CommandLineArguments.html - Network accessline 327
**URL:** https://docs.unity3d.com/Manual/embedded-platforms-command-line-arguments.html - Network accessline 333
**URL:** https://docs.unity3d.com/Manual/windowsstore-commandlinearguments.html - Network accessline 339
**URL:** https://docs.unity3d.com/Manual/UIE-comparison-binding.html - Network accessline 345
**URL:** https://docs.unity3d.com/Manual/UI-system-compare.html - Network accessline 351
**URL:** https://docs.unity3d.com/Manual/web-interacting-browsers-library.html - Network accessline 357
**URL:** https://docs.unity3d.com/Manual/configure-particle-trigger.html - Network accessline 363
**URL:** https://docs.unity3d.com/Manual/configuring-flare-elements.html - Network accessline 369
**URL:** https://docs.unity3d.com/Manual/performance-disabling-garbage-collection.html - Network accessline 375
**URL:** https://docs.unity3d.com/Manual/configuring-global-particle-properties.html - Network accessline 381
**URL:** https://docs.unity3d.com/Manual/configuring-particles.html - Network accessline 387
**URL:** https://docs.unity3d.com/Manual/class-OcclusionPortal.html - Network accessline 393
**URL:** https://docs.unity3d.com/Manual/PartSysUsage.html - Network accessline 399
**URL:** https://docs.unity3d.com/Manual/android-library-plugin-create.html - Network accessline 405
**URL:** https://docs.unity3d.com/Manual/xr-create-projects.html - Network accessline 411
**URL:** https://docs.unity3d.com/Manual/class-Texture2DArray-import.html - Network accessline 417
**URL:** https://docs.unity3d.com/Manual/class-Texture2DArray-create.html - Network accessline 423
**URL:** https://docs.unity3d.com/Manual/ent-proxy-cmd-file.html - Network accessline 429
**URL:** https://docs.unity3d.com/Manual/class-CubemapArray-create.html - Network accessline 435
**URL:** https://docs.unity3d.com/Manual/CullingGroupAPI-getstarted.html - Network accessline 441
**URL:** https://docs.unity3d.com/Manual/create-search-provider.html - Network accessline 447
**URL:** https://docs.unity3d.com/Manual/create-lens-flare.html - Network accessline 453
**URL:** https://docs.unity3d.com/Manual/UIE-pie-chart.html - Network accessline 459
**URL:** https://docs.unity3d.com/Manual/Example-CreatingaBillboardPlane.html - Network accessline 465
**URL:** https://docs.unity3d.com/Manual/wizard-RagdollWizard.html - Network accessline 471
**URL:** https://docs.unity3d.com/Manual/sprite/atlas/master-variant/create-variant-sprite-atlas.html - Network accessline 477
**URL:** https://docs.unity3d.com/Manual/class-OcclusionArea.html - Network accessline 483
**URL:** https://docs.unity3d.com/Manual/materialvariant-tasks.html - Network accessline 489
**URL:** https://docs.unity3d.com/Manual/create-particles-that-change-velocity-over-time.html - Network accessline 495
**URL:** https://docs.unity3d.com/Manual/UIE-USS-CustomProperties.html - Network accessline 501
**URL:** https://docs.unity3d.com/Manual/UsingHumanoidChars.html - Network accessline 507
**URL:** https://docs.unity3d.com/Manual/ModelingOptimizedCharacters.html - Network accessline 513
**URL:** https://docs.unity3d.com/Manual/PartSysCustomDataModule.html - Network accessline 519
**URL:** https://docs.unity3d.com/Manual/custom-data-streams-particle-systems.html - Network accessline 525
**URL:** https://docs.unity3d.com/Manual/csharp-compiler.html - Network accessline 531
**URL:** https://docs.unity3d.com/Manual/uwp-debug-c-sharp.html - Network accessline 537
**URL:** https://docs.unity3d.com/Manual/android-permissions-declare.html - Network accessline 543
**URL:** https://docs.unity3d.com/Manual/define-custom-data-formats-particles.html - Network accessline 549
**URL:** https://docs.unity3d.com/Manual/sprite/sprite-editor/secondary-texture/delete-secondary-texture.html - Network accessline 555
**URL:** https://docs.unity3d.com/Manual/xr-android-xr-develop.html - Network accessline 561
**URL:** https://docs.unity3d.com/Manual/xr-meta-quest-develop.html - Network accessline 567
**URL:** https://docs.unity3d.com/Manual/differences-linear-gamma-color-space.html - Network accessline 573
**URL:** https://docs.unity3d.com/Manual/PartSysEmissionModule.html - Network accessline 579
**URL:** https://docs.unity3d.com/Manual/DynamicResolution-enable-disable.html - Network accessline 585
**URL:** https://docs.unity3d.com/Manual/ent-unpriv-install.html - Network accessline 591
**URL:** https://docs.unity3d.com/Manual/example-particle-system-gpu-instancing-custom-vertex-streams.html - Network accessline 597
**URL:** https://docs.unity3d.com/Manual/search-api.html - Network accessline 603
**URL:** https://docs.unity3d.com/Manual/PartSysExtForceModule.html - Network accessline 609
**URL:** https://docs.unity3d.com/Manual/class-Flare.html - Network accessline 615
**URL:** https://docs.unity3d.com/Manual/search-filter-by-provider.html - Network accessline 621
**URL:** https://docs.unity3d.com/Manual/PartSysForceOverLifeModule.html - Network accessline 627
**URL:** https://docs.unity3d.com/Manual/RenderTech-ForwardRendering.html - Network accessline 633
**URL:** https://docs.unity3d.com/Manual/xr-foveated-rendering.html - Network accessline 639
**URL:** https://docs.unity3d.com/Manual/search-expression-functions-ref.html - Network accessline 645
**URL:** https://docs.unity3d.com/Manual/gamma-textures-linear-color-space.html - Network accessline 651
**URL:** https://docs.unity3d.com/Manual/performance-incremental-garbage-collection.html - Network accessline 657
**URL:** https://docs.unity3d.com/Manual/performance-garbage-collector.html - Network accessline 663
**URL:** https://docs.unity3d.com/Manual/getting-started-ai.html - Network accessline 669
**URL:** https://docs.unity3d.com/Manual/android-getting-started.html - Network accessline 675
**URL:** https://docs.unity3d.com/Manual/2d-game-development-landing.html - Network accessline 681
**URL:** https://docs.unity3d.com/Manual/dedicated-server-get-started.html - Network accessline 687
**URL:** https://docs.unity3d.com/Manual/embedded-linux-get-started.html - Network accessline 693
**URL:** https://docs.unity3d.com/Manual/get-started-with-meshes.html - Network accessline 699
**URL:** https://docs.unity3d.com/Manual/Packages.html - Network accessline 705
**URL:** https://docs.unity3d.com/Manual/scripting-get-started.html - Network accessline 711
**URL:** https://docs.unity3d.com/Manual/qnx-get-started.html - Network accessline 717
**URL:** https://docs.unity3d.com/Manual/UIE-get-started-runtime-binding.html - Network accessline 723
**URL:** https://docs.unity3d.com/Manual/UIE-get-started-with-runtime-ui.html - Network accessline 729
**URL:** https://docs.unity3d.com/Manual/upm-scoped-start.html - Network accessline 735
**URL:** https://docs.unity3d.com/Manual/textures-getting-started.html - Network accessline 741
**URL:** https://docs.unity3d.com/Manual/UIE-get-started-with-text.html - Network accessline 747
**URL:** https://docs.unity3d.com/Manual/UIB-getting-started.html - Network accessline 753
**URL:** https://docs.unity3d.com/Manual/UIE-simple-ui-toolkit-workflow.html - Network accessline 759
**URL:** https://docs.unity3d.com/Manual/test-framework/getting-started.html - Network accessline 765
**URL:** https://docs.unity3d.com/Manual/uwp-getting-started.html - Network accessline 771
**URL:** https://docs.unity3d.com/Manual/Glossary.html - Network accessline 777
**URL:** https://docs.unity3d.com/Manual/com.unity.xr.arcore.html - Network accessline 783
**URL:** https://docs.unity3d.com/Manual/android-gradle-template-variables.html - Network accessline 789
**URL:** https://docs.unity3d.com/Manual/GridAndSnapOverlay.html - Network accessline 795
**URL:** https://docs.unity3d.com/Manual/handling-il2cpp-additional-args.html - Network accessline 801
**URL:** https://docs.unity3d.com/Manual/time-handling-variations.html - Network accessline 807
**URL:** https://docs.unity3d.com/Manual/RenderTech-HardwareRequirements.html - Network accessline 813
**URL:** https://docs.unity3d.com/Manual/sprite/mask/hide-reveal-parts-sprite-mask.html - Network accessline 819
**URL:** https://docs.unity3d.com/Manual/hierarchy-reference.html - Network accessline 825
**URL:** https://docs.unity3d.com/Manual/SL-Pragma-target.html - Network accessline 831
**URL:** https://docs.unity3d.com/Manual/AvatarCreationandSetup.html - Network accessline 837
**URL:** https://docs.unity3d.com/Manual/ConfiguringtheAvatar.html - Network accessline 843
**URL:** https://docs.unity3d.com/Manual/android-aar-import.html - Network accessline 849
**URL:** https://docs.unity3d.com/Manual/android-library-project-import.html - Network accessline 855
**URL:** https://docs.unity3d.com/Manual/ParallelImport.html - Network accessline 861
**URL:** https://docs.unity3d.com/Manual/PartSysInheritVelocity.html - Network accessline 867
**URL:** https://docs.unity3d.com/Manual/upm-ui-tarball.html - Network accessline 873
**URL:** https://docs.unity3d.com/Manual/UIE-LoadingUXMLcsharp.html - Network accessline 879
**URL:** https://docs.unity3d.com/Manual/UnityasaLibrary-UWP.html - Network accessline 885
**URL:** https://docs.unity3d.com/Manual/plug-ins.html - Network accessline 891
**URL:** https://docs.unity3d.com/Manual/UnityasaLibrary-Android.html - Network accessline 897
**URL:** https://docs.unity3d.com/Manual/UnityasaLibrary-iOS.html - Network accessline 903
**URL:** https://docs.unity3d.com/Manual/UnityasaLibrary-Windows.html - Network accessline 909
**URL:** https://docs.unity3d.com/Manual/android-library-project-and-aar-plugins-introducing.html - Network accessline 915
**URL:** https://docs.unity3d.com/Manual/texture-arrays-introduction.html - Network accessline 921
**URL:** https://docs.unity3d.com/Manual/lens-flare-introduction.html - Network accessline 927
**URL:** https://docs.unity3d.com/Manual/linear-color-space.html - Network accessline 933
**URL:** https://docs.unity3d.com/Manual/materialvariant-concept.html - Network accessline 939
**URL:** https://docs.unity3d.com/Manual/physics-articulations.html - Network accessline 945
**URL:** https://docs.unity3d.com/Manual/CameraRays-introduction.html - Network accessline 951
**URL:** https://docs.unity3d.com/Manual/UIE-USS-UnityVariables.html - Network accessline 957
**URL:** https://docs.unity3d.com/Manual/VideoTransparency-overview.html - Network accessline 963
**URL:** https://docs.unity3d.com/Manual/AndroidJARPlugins.html - Network accessline 969
**URL:** https://docs.unity3d.com/Manual/UIE-Keyboard-Events.html - Network accessline 975
**URL:** https://docs.unity3d.com/Manual/ShortcutsManager.html - Network accessline 981
**URL:** https://docs.unity3d.com/Manual/keyboard-shortcut-concepts.html - Network accessline 987
**URL:** https://docs.unity3d.com/Manual/android-large-screen-and-foldable-support.html - Network accessline 993
**URL:** https://docs.unity3d.com/Manual/search-window-reference.html - Network accessline 999
**URL:** https://docs.unity3d.com/Manual/com.unity.services.leaderboards.html - Network accessline 1005
**URL:** https://docs.unity3d.com/Manual/building-blocks-liveops-leaderboard.html - Network accessline 1011
**URL:** https://docs.unity3d.com/Manual/visual-effects-lens-flares.html - Network accessline 1017
**URL:** https://docs.unity3d.com/Manual/lens-flare-birp.html - Network accessline 1023
**URL:** https://docs.unity3d.com/Manual/class-LensFlare.html - Network accessline 1029
**URL:** https://docs.unity3d.com/Manual/PartSysLifetimeByEmitterSpeedModule.html - Network accessline 1035
**URL:** https://docs.unity3d.com/Manual/class-LightmapParameters.html - Network accessline 1041
**URL:** https://docs.unity3d.com/Manual/PartSysLightsModule.html - Network accessline 1047
**URL:** https://docs.unity3d.com/Manual/PartSysLimitVelOverLifeModule.html - Network accessline 1053
**URL:** https://docs.unity3d.com/Manual/linear-color-space-landing.html - Network accessline 1059
**URL:** https://docs.unity3d.com/Manual/linear-textures.html - Network accessline 1065
**URL:** https://docs.unity3d.com/Manual/visual-effects-lines-trails-billboards.html - Network accessline 1071
**URL:** https://docs.unity3d.com/Manual/upm-localpath.html - Network accessline 1077
**URL:** https://docs.unity3d.com/Manual/com.unity.xr.magicleap.html - Network accessline 1083
**URL:** https://docs.unity3d.com/Manual/PartSysMainModule.html - Network accessline 1089
**URL:** https://docs.unity3d.com/Manual/shortcuts-manage.html - Network accessline 1095
**URL:** https://docs.unity3d.com/Manual/search-tables.html - Network accessline 1101
**URL:** https://docs.unity3d.com/Manual/search-index-manager.html - Network accessline 1107
**URL:** https://docs.unity3d.com/Manual/search-manage-queries.html - Network accessline 1113
**URL:** https://docs.unity3d.com/Manual/UIB-styling-ui-using-uss-variables.html - Network accessline 1119
**URL:** https://docs.unity3d.com/Manual/svt-marking-textures.html - Network accessline 1125
**URL:** https://docs.unity3d.com/Manual/sprite/atlas/master-variant/master-variant-sprite-atlases.html - Network accessline 1131
**URL:** https://docs.unity3d.com/Manual/materialvariant-landingpage.html - Network accessline 1137
**URL:** https://docs.unity3d.com/Manual/materialvariant-hierarchyconcept.html - Network accessline 1143
**URL:** https://docs.unity3d.com/Manual/xr-meta-quest-build-profile.html - Network accessline 1149
**URL:** https://docs.unity3d.com/Manual/ui-systems/migrate-custom-control.html - Network accessline 1155
**URL:** https://docs.unity3d.com/Manual/MobileKeyboard.html - Network accessline 1161
**URL:** https://docs.unity3d.com/Manual/CameraRays-move.html - Network accessline 1167
**URL:** https://docs.unity3d.com/Manual/xr-multiview-render-regions.html - Network accessline 1173
**URL:** https://docs.unity3d.com/Manual/PartSysNoiseModule.html - Network accessline 1179
**URL:** https://docs.unity3d.com/Manual/macosnotarizealtool.html - Network accessline 1185
**URL:** https://docs.unity3d.com/Manual/macosnotarizationxcode.html - Network accessline 1191
**URL:** https://docs.unity3d.com/Manual/com.unity.xr.oculus.html - Network accessline 1197
**URL:** https://docs.unity3d.com/Manual/com.unity.xr.openxr.html - Network accessline 1203
**URL:** https://docs.unity3d.com/Manual/android-optimize-application-startup.html - Network accessline 1209
**URL:** https://docs.unity3d.com/Manual/particle-system-job-system-integration.html - Network accessline 1215
**URL:** https://docs.unity3d.com/Manual/performance-optimizing-arrays.html - Network accessline 1221
**URL:** https://docs.unity3d.com/Manual/AssetBundles-Preparing.html - Network accessline 1227
**URL:** https://docs.unity3d.com/Manual/xr-support-landing.html - Network accessline 1233
**URL:** https://docs.unity3d.com/Manual/xr-meta-quest-packages.html - Network accessline 1239
**URL:** https://docs.unity3d.com/Manual/job-system-parallel-for-jobs.html - Network accessline 1245
**URL:** https://docs.unity3d.com/Manual/UIE-parallel-tessellation.html - Network accessline 1251
**URL:** https://docs.unity3d.com/Manual/test-framework/reference-tests-parameterized.html - Network accessline 1257
**URL:** https://docs.unity3d.com/Manual/class-ParentConstraint.html - Network accessline 1263
**URL:** https://docs.unity3d.com/Manual/particle-animation.html - Network accessline 1269
**URL:** https://docs.unity3d.com/Manual/particle-appearance.html - Network accessline 1275
**URL:** https://docs.unity3d.com/Manual/particle-collisions.html - Network accessline 1281
**URL:** https://docs.unity3d.com/Manual/particle-emissions-emitters.html - Network accessline 1287
**URL:** https://docs.unity3d.com/Manual/particle-lights-trails.html - Network accessline 1293
**URL:** https://docs.unity3d.com/Manual/particle-movement.html - Network accessline 1299
**URL:** https://docs.unity3d.com/Manual/particle-movement-patterns.html - Network accessline 1305
**URL:** https://docs.unity3d.com/Manual/particle-physics.html - Network accessline 1311
**URL:** https://docs.unity3d.com/Manual/particle-physics-forces.html - Network accessline 1317
**URL:** https://docs.unity3d.com/Manual/particle-rendering-shading.html - Network accessline 1323
**URL:** https://docs.unity3d.com/Manual/particle-rotation.html - Network accessline 1329
**URL:** https://docs.unity3d.com/Manual/particle-size.html - Network accessline 1335
**URL:** https://docs.unity3d.com/Manual/PartSysVertexStreams.html - Network accessline 1341
**URL:** https://docs.unity3d.com/Manual/particle-system-optimization.html - Network accessline 1347
**URL:** https://docs.unity3d.com/Manual/particle-triggers.html - Network accessline 1353
**URL:** https://docs.unity3d.com/Manual/particle-velocity.html - Network accessline 1359
**URL:** https://docs.unity3d.com/Manual/test-framework/reference-outerunitytestaction.html - Network accessline 1365
**URL:** https://docs.unity3d.com/Manual/api-searching.html - Network accessline 1371
**URL:** https://docs.unity3d.com/Manual/sprite/atlas/distribution/prepare-sprite-atlases-distribution.html - Network accessline 1377
**URL:** https://docs.unity3d.com/Manual/iphone-Downloadable-Content.html - Network accessline 1383
**URL:** https://docs.unity3d.com/Manual/models-preparing.html - Network accessline 1389
**URL:** https://docs.unity3d.com/Manual/class-CubemapArray.html - Network accessline 1395
**URL:** https://docs.unity3d.com/Manual/profiler-command-line-arguments.html - Network accessline 1401
**URL:** https://docs.unity3d.com/Manual/profiler-markers.html - Network accessline 1407
**URL:** https://docs.unity3d.com/Manual/UIE-uxml-element-ProgressBar.html - Network accessline 1413
**URL:** https://docs.unity3d.com/Manual/CameraRays.html - Network accessline 1419
**URL:** https://docs.unity3d.com/Manual/api-register-provider.html - Network accessline 1425
**URL:** https://docs.unity3d.com/Manual/PartSysRendererModule.html - Network accessline 1431
**URL:** https://docs.unity3d.com/Manual/render-pipelines-feature-comparison.html - Network accessline 1437
**URL:** https://docs.unity3d.com/Manual/class-Texture2DArray-render-target.html - Network accessline 1443
**URL:** https://docs.unity3d.com/Manual/sprite/atlas/distribution/resolve-different-sprite-atlas-scenarios.html - Network accessline 1449
**URL:** https://docs.unity3d.com/Manual/Retargeting.html - Network accessline 1455
**URL:** https://docs.unity3d.com/Manual/web-request-retrieving-text-binary-data.html - Network accessline 1461
**URL:** https://docs.unity3d.com/Manual/PartSysRotBySpeedModule.html - Network accessline 1467
**URL:** https://docs.unity3d.com/Manual/PartSysRotOverLifeModule.html - Network accessline 1473
**URL:** https://docs.unity3d.com/Manual/xr-run.html - Network accessline 1479
**URL:** https://docs.unity3d.com/Manual/sprite/atlas/master-variant/scale-textures-variant-sprite-atlas.html - Network accessline 1485
**URL:** https://docs.unity3d.com/Manual/search-assets.html - Network accessline 1491
**URL:** https://docs.unity3d.com/Manual/upm-ui-search.html - Network accessline 1497
**URL:** https://docs.unity3d.com/Manual/search-expressions.html - Network accessline 1503
**URL:** https://docs.unity3d.com/Manual/search-external-sources-overview.html - Network accessline 1509
**URL:** https://docs.unity3d.com/Manual/search-files-presets-overview.html - Network accessline 1515
**URL:** https://docs.unity3d.com/Manual/search-files.html - Network accessline 1521
**URL:** https://docs.unity3d.com/Manual/search-packages.html - Network accessline 1527
**URL:** https://docs.unity3d.com/Manual/Searching.html - Network accessline 1533
**URL:** https://docs.unity3d.com/Manual/search-logs.html - Network accessline 1539
**URL:** https://docs.unity3d.com/Manual/search-performance-and-debugging-overview.html - Network accessline 1545
**URL:** https://docs.unity3d.com/Manual/search-performance.html - Network accessline 1551
**URL:** https://docs.unity3d.com/Manual/search-presets.html - Network accessline 1557
**URL:** https://docs.unity3d.com/Manual/search-profiler-markers.html - Network accessline 1563
**URL:** https://docs.unity3d.com/Manual/search-by-provider.html - Network accessline 1569
**URL:** https://docs.unity3d.com/Manual/search-query-operators.html - Network accessline 1575
**URL:** https://docs.unity3d.com/Manual/search-settings.html - Network accessline 1581
**URL:** https://docs.unity3d.com/Manual/search-adb.html - Network accessline 1587
**URL:** https://docs.unity3d.com/Manual/search-asset-store.html - Network accessline 1593
**URL:** https://docs.unity3d.com/Manual/search-interface-and-actions-overview.html - Network accessline 1599
**URL:** https://docs.unity3d.com/Manual/search-menus.html - Network accessline 1605
**URL:** https://docs.unity3d.com/Manual/search-project-and-scenes-overview.html - Network accessline 1611
**URL:** https://docs.unity3d.com/Manual/test-framework/reference-unitysetup-and-unityteardown.html - Network accessline 1617
**URL:** https://docs.unity3d.com/Manual/camera-background-birp.html - Network accessline 1623
**URL:** https://docs.unity3d.com/Manual/xr-scene-setup.html - Network accessline 1629
**URL:** https://docs.unity3d.com/Manual/occlusion-culling-getting-started.html - Network accessline 1635
**URL:** https://docs.unity3d.com/Manual/android-setup-target-api.html - Network accessline 1641
**URL:** https://docs.unity3d.com/Manual/VideoTransparency-instructions.html - Network accessline 1647
**URL:** https://docs.unity3d.com/Manual/PartSysShapeModule.html - Network accessline 1653
**URL:** https://docs.unity3d.com/Manual/FrameDebugger-share-event-information.html - Network accessline 1659
**URL:** https://docs.unity3d.com/Manual/cus-share.html - Network accessline 1665
**URL:** https://docs.unity3d.com/Manual/com.unity.sharp-zip-lib.html - Network accessline 1671
**URL:** https://docs.unity3d.com/Manual/PartSysSizeBySpeedModule.html - Network accessline 1677
**URL:** https://docs.unity3d.com/Manual/PartSysSizeOverLifeModule.html - Network accessline 1683
**URL:** https://docs.unity3d.com/Manual/SmartMerge.html - Network accessline 1689
**URL:** https://docs.unity3d.com/Manual/SparseTextures.html - Network accessline 1695
**URL:** https://docs.unity3d.com/Manual/android-custom-activity-command-line.html - Network accessline 1701
**URL:** https://docs.unity3d.com/Manual/sprite/sprite-editor/secondary-texture/secondary-texture-landing.html - Network accessline 1707
**URL:** https://docs.unity3d.com/Manual/SpriteEditor-SecondaryTextures.html - Network accessline 1713
**URL:** https://docs.unity3d.com/Manual/embedded-platforms-standard-logoutput.html - Network accessline 1719
**URL:** https://docs.unity3d.com/Manual/accelerator-stop-restart.html - Network accessline 1725
**URL:** https://docs.unity3d.com/Manual/PartSysSubEmitModule.html - Network accessline 1731
**URL:** https://docs.unity3d.com/Manual/VideoTransparency-codecs.html - Network accessline 1737
**URL:** https://docs.unity3d.com/Manual/android-datatypes-java-kotlin-csharp.html - Network accessline 1743
**URL:** https://docs.unity3d.com/Manual/HOWTO-ImportObjectsFrom3DApps.html - Network accessline 1749
**URL:** https://docs.unity3d.com/Manual/TargetMatching.html - Network accessline 1755
**URL:** https://docs.unity3d.com/Manual/search-textual-query.html - Network accessline 1761
**URL:** https://docs.unity3d.com/Manual/PartSysTexSheetAnimModule.html - Network accessline 1767
**URL:** https://docs.unity3d.com/Manual/search-calculator.html - Network accessline 1773
**URL:** https://docs.unity3d.com/Manual/hierarchy-window.html - Network accessline 1779
**URL:** https://docs.unity3d.com/Manual/api-search-provider-class.html - Network accessline 1785
**URL:** https://docs.unity3d.com/Manual/StatusBar.html - Network accessline 1791
**URL:** https://docs.unity3d.com/Manual/Toolbar.html - Network accessline 1797
**URL:** https://docs.unity3d.com/Manual/performance-threadsafe-linear-allocator.html - Network accessline 1803
**URL:** https://docs.unity3d.com/Manual/UIE-uxml-element-ToolbarBreadcrumbs.html - Network accessline 1809
**URL:** https://docs.unity3d.com/Manual/UIE-uxml-element-ToolbarButton.html - Network accessline 1815
**URL:** https://docs.unity3d.com/Manual/UIE-uxml-element-ToolbarMenu.html - Network accessline 1821
**URL:** https://docs.unity3d.com/Manual/UIE-uxml-element-ToolbarPopupSearchField.html - Network accessline 1827
**URL:** https://docs.unity3d.com/Manual/UIE-uxml-element-ToolbarSearchField.html - Network accessline 1833
**URL:** https://docs.unity3d.com/Manual/UIE-uxml-element-ToolbarSpacer.html - Network accessline 1839
**URL:** https://docs.unity3d.com/Manual/UIE-uxml-element-ToolbarToggle.html - Network accessline 1845
**URL:** https://docs.unity3d.com/Manual/UIE-uxml-element-Toolbar.html - Network accessline 1851
**URL:** https://docs.unity3d.com/Manual/com.unity.toolchain.macos-arm64-linux-x86_64.html - Network accessline 1857
**URL:** https://docs.unity3d.com/Manual/com.unity.toolchain.win-arm64-linux-x86_64.html - Network accessline 1863
**URL:** https://docs.unity3d.com/Manual/performance-track-garbage-collection.html - Network accessline 1869
**URL:** https://docs.unity3d.com/Manual/TermsOfUse.html - Network accessline 1875
**URL:** https://docs.unity3d.com/Manual/PartSysTrailsModule.html - Network accessline 1881
**URL:** https://docs.unity3d.com/Manual/PartSysTriggersModule.html - Network accessline 1887
**URL:** https://docs.unity3d.com/Manual/UIE-troubleshooting-custom-control-library-compilation.html - Network accessline 1893
**URL:** https://docs.unity3d.com/Manual/troubleshooting-lightmapping-artifacts.html - Network accessline 1899
**URL:** https://docs.unity3d.com/Manual/lod/mesh-lod-troubleshooting.html - Network accessline 1905
**URL:** https://docs.unity3d.com/Manual/com.unity.learn.iet-framework.authoring.html - Network accessline 1911
**URL:** https://docs.unity3d.com/Manual/com.unity.learn.iet-framework.html - Network accessline 1917
**URL:** https://docs.unity3d.com/Manual/UIE-profiler-markers.html - Network accessline 1923
**URL:** https://docs.unity3d.com/Manual/EditorCommandLineArguments.html - Network accessline 1929
**URL:** https://docs.unity3d.com/Manual/android-library-manifest.html - Network accessline 1935
**URL:** https://docs.unity3d.com/Manual/managed-code-stripping-marking-rules.html - Network accessline 1941
**URL:** https://docs.unity3d.com/Manual/com.unity.xr.androidxr-openxr.html - Network accessline 1947
**URL:** https://docs.unity3d.com/Manual/com.unity.xr.meta-openxr.html - Network accessline 1953
**URL:** https://docs.unity3d.com/Manual/search-overview.html - Network accessline 1959
**URL:** https://docs.unity3d.com/Manual/PlayerCommandLineArguments.html - Network accessline 1965
**URL:** https://docs.unity3d.com/Manual/xr_input.html - Network accessline 1971
**URL:** https://docs.unity3d.com/Manual/xr-sdk.html - Network accessline 1977
**URL:** https://docs.unity3d.com/Manual/xr-render-pipeline-compatibility.html - Network accessline 1983
**URL:** https://docs.unity3d.com/Manual/android-application-entries-game-activity-update-library.html - Network accessline 1989
**URL:** https://docs.unity3d.com/Manual/InspectorArray.html - Network accessline 1995
**URL:** https://docs.unity3d.com/Manual/InspectorBarSliders.html - Network accessline 2001
**URL:** https://docs.unity3d.com/Manual/web-optimization-c-sharp.html - Network accessline 2007
**URL:** https://docs.unity3d.com/Manual/ent-proxy-env-vars.html - Network accessline 2013
**URL:** https://docs.unity3d.com/Manual/search-use-provider.html - Network accessline 2019
**URL:** https://docs.unity3d.com/Manual/search-advanced-object-picker.html - Network accessline 2025
**URL:** https://docs.unity3d.com/Manual/UnityasaLibrary.html - Network accessline 2031
**URL:** https://docs.unity3d.com/Manual/UIE-uss-built-in-variable-reference.html - Network accessline 2037
**URL:** https://docs.unity3d.com/Manual/UIE-USS-variables.html - Network accessline 2043
**URL:** https://docs.unity3d.com/Manual/sprite/atlas/master-variant/master-variant-landing.html - Network accessline 2049
**URL:** https://docs.unity3d.com/Manual/sprite/atlas/master-variant/variant-sprite-atlas.html - Network accessline 2055
**URL:** https://docs.unity3d.com/Manual/sprite/9-slice/9-slice-landing.html - Network accessline 2061
**URL:** https://docs.unity3d.com/Manual/sprite/9-slice/9-slice-landing - Network accessline 2067
**URL:** https://docs.unity3d.com/Manual/varying-particle-system-properties-over-time.html - Network accessline 2073
**URL:** https://docs.unity3d.com/Manual/PartSysVelOverLifeModule.html - Network accessline 2079
**URL:** https://docs.unity3d.com/Manual/verified-solutions-onboarding.html - Network accessline 2085
**URL:** https://docs.unity3d.com/Manual/video-sources-compatibility-target-platforms.html - Network accessline 2091
**URL:** https://docs.unity3d.com/Manual/VideoPlayer-intro.html - Network accessline 2097
**URL:** https://docs.unity3d.com/Manual/VideoTransparency.html - Network accessline 2103
**URL:** https://docs.unity3d.com/Manual/search-visual-query.html - Network accessline 2109
**URL:** https://docs.unity3d.com/Manual/VROverview.html - Network accessline 2115
**URL:** https://docs.unity3d.com/Manual/com.unity.modules.vr.html - Network accessline 2121
**URL:** https://docs.unity3d.com/Manual/VRFeature.html - Network accessline 2127
**URL:** https://docs.unity3d.com/Manual/VRFrameTiming.html - Network accessline 2133
**URL:** https://docs.unity3d.com/Manual/com.unity.connect.share.html - Network accessline 2139
**URL:** https://docs.unity3d.com/Manual/web-templates-variables.html - Network accessline 2145
**URL:** https://docs.unity3d.com/Manual/WindowsStandaloneBinaries.html - Network accessline 2151
**URL:** https://docs.unity3d.com/Manual/XR.html - Network accessline 2157
**URL:** https://docs.unity3d.com/Manual/VRReference.html - Network accessline 2163
**URL:** https://docs.unity3d.com/Manual/XRPluginArchitecture.html - Network accessline 2169
**URL:** https://docs.unity3d.com/Manual/com.unity.xr.compositionlayers.html - Network accessline 2175
**URL:** https://docs.unity3d.com/Manual/com.unity.modules.xr.html - Network accessline 2181
**URL:** https://docs.unity3d.com/Manual/com.unity.xr.hands.html - Network accessline 2187
**URL:** https://docs.unity3d.com/Manual/xr-input-overview.html - Network accessline 2193
**URL:** https://docs.unity3d.com/Manual/com.unity.xr.interaction.toolkit.html - Network accessline 2199
**URL:** https://docs.unity3d.com/Manual/xr-origin.html - Network accessline 2205
**URL:** https://docs.unity3d.com/Manual/xr-support-packages.html - Network accessline 2211
**URL:** https://docs.unity3d.com/Manual/com.unity.xr.management.html - Network accessline 2217
**URL:** https://docs.unity3d.com/Manual/xr-plugin-management.html - Network accessline 2223
**URL:** https://docs.unity3d.com/Manual/configuring-project-for-xr.html
SkillsForUnity/unity-skills~/scripts/runtime_verification.py
- Executable scriptline 1
Executable file
SkillsForUnity/unity-skills~/scripts/unity_skills.py
- Executable scriptline 1
#!/usr/bin/env python3 - Network accessline 28
UNITY_URL = "http://localhost:8090" - Network accessline 319
self._session = requests.Session() - Network accessline 336
if not self.url: if port: self.url = f"http://localhost:{port}" - Network accessline 337
if port: self.url = f"http://localhost:{port}" elif target: - Network accessline 338
self.url = f"http://localhost:{port}" - Network accessline 340
found_port = self._find_port_by_target(target) if found_port: self.url = f"http://localhost:{found_port}" - Network accessline 341
if found_port: self.url = f"http://localhost:{found_port}" else: - Network accessline 342
self.url = f"http://localhost:{found_port}" - Network accessline 346
found_port = self._find_port_by_version(version) if found_port: self.url = f"http://localhost:{found_port}" - Network accessline 347
if found_port: self.url = f"http://localhost:{found_port}" else: - Network accessline 348
self.url = f"http://localhost:{found_port}" - Network accessline 354
found_port = self._find_first_available() self.url = f"http://localhost:{found_port}" - Network accessline 355
self.url = f"http://localhost:{found_port}" - Network accessline 457
while True: port = entry['port'] health = self._fetch_health(f"http://localhost:{port}", timeout=HEALTH_TIMEOUT) - Network accessline 458
port = entry['port'] health = self._fetch_health(f"http://localhost:{port}", timeout=HEALTH_TIMEOUT) answered_id = health.get('instanceId') if health else None - Network accessline 459
health = self._fetch_health(f"http://localhost:{port}", timeout=HEALTH_TIMEOUT) - Network accessline 488
if port is None: return False self.url = f"http://localhost:{port}" - Network accessline 489
return False self.url = f"http://localhost:{port}" return True - Network accessline 490
self.url = f"http://localhost:{port}" - Network accessline 506
if own is not None: if _registry_status(own) == 'running' and not _registry_entry_is_live(own, time.time()): health = self._fetch_health(f"http://localhost:{own['port']}", timeout=HEALTH_TIMEOUT) - Network accessline 507
if _registry_status(own) == 'running' and not _registry_entry_is_live(own, time.time()): health = self._fetch_health(f"http://localhost:{own['port']}", timeout=HEALTH_TIMEOUT) if health is not None: - Network accessline 508
health = self._fetch_health(f"http://localhost:{own['port']}", timeout=HEALTH_TIMEOUT) - Network accessline 526
for port in self._registry_candidate_ports(): tried.add(port) health = self._fetch_health(f"http://localhost:{port}", timeout=HEALTH_TIMEOUT) - Network accessline 527
tried.add(port) health = self._fetch_health(f"http://localhost:{port}", timeout=HEALTH_TIMEOUT) if health is not None: - Network accessline 528
health = self._fetch_health(f"http://localhost:{port}", timeout=HEALTH_TIMEOUT) - Network accessline 533
if port in tried: continue health = self._fetch_health(f"http://localhost:{port}", timeout=SCAN_TIMEOUT) - Network accessline 534
continue health = self._fetch_health(f"http://localhost:{port}", timeout=SCAN_TIMEOUT) if health is not None: - Network accessline 535
health = self._fetch_health(f"http://localhost:{port}", timeout=SCAN_TIMEOUT) - Network accessline 594
for port in ports_without_version: try: resp = requests.get(f"http://localhost:{port}/health", timeout=HEALTH_TIMEOUT) - Network accessline 595
try: resp = requests.get(f"http://localhost:{port}/health", timeout=HEALTH_TIMEOUT) if resp.status_code == 200: - Network accessline 596
resp = requests.get(f"http://localhost:{port}/health", timeout=HEALTH_TIMEOUT) - Network accessline 607
for port in range(PORT_RANGE_START, PORT_RANGE_END + 1): try: resp = requests.get(f"http://localhost:{port}/health", timeout=SCAN_TIMEOUT) - Network accessline 608
try: resp = requests.get(f"http://localhost:{port}/health", timeout=SCAN_TIMEOUT) if resp.status_code == 200: - Network accessline 609
resp = requests.get(f"http://localhost:{port}/health", timeout=SCAN_TIMEOUT) - Network accessline 865
entry = _find_registry_entry(self._expected_instance_id) if entry is not None: self.url = f"http://localhost:{entry['port']}" - Network accessline 866
if entry is not None: self.url = f"http://localhost:{entry['port']}" query = dict(params or {}) - Network accessline 867
self.url = f"http://localhost:{entry['port']}" - Network accessline 1624
The token-friendly first fetch (~45K tokens vs ~170K full) for project awareness;
SkillsForUnity/unity-skills~/skills/addressables-design/INIT.md
- Network accessline 97
// ❌ WRONG var cat = Addressables.LoadContentCatalog("https://cdn/catalog.json"); - Network accessline 98
var cat = Addressables.LoadContentCatalog("https://cdn/catalog.json"); - Network accessline 100
// ✅ CORRECT var cat = await Addressables.LoadContentCatalogAsync("https://cdn/catalog.json").Task; - Network accessline 101
var cat = await Addressables.LoadContentCatalogAsync("https://cdn/catalog.json").Task;
SkillsForUnity/unity-skills~/skills/addressables/SKILL.md
- Network accessline 17
Editor-side automation for [Addressables](https://docs.unity3d.com/Packages/com.unity.addressables@latest) — group CRUD, asset entry assignment, profile switching, and the content build. This is the **authoring** surface (the `AddressableAs - Network accessline 17
Editor-side automation for [Addressables](https://docs.unity3d.com/Packages/com.unity.addressables@latest) — group CRUD, asset entry assignment, profile switching, and the content build. This is the **authoring** surface (the `AddressableAs
SkillsForUnity/unity-skills~/skills/asset/SKILL.md
- Network accessline 199
Wrote a `.cs` yourself? Call `asset_refresh`, then GET its `waitUrl`, retrying the same URL through the domain reload: `curl -s --retry 20 --retry-connrefused --retry-all-errors --retry-delay 2 "http://localhost:<port>/jobs/<jobId>?wait=90"
SkillsForUnity/unity-skills~/skills/dotween-design/EASE.md
- Network accessline 46
Visualize all curves: https://easings.net/ (Linear, Sine, Quad, Cubic, Quart, Quint, Expo, Circ, Back, Elastic, Bounce families match 1:1).
SkillsForUnity/unity-skills~/skills/hybridclr/SKILL.md
- Network accessline 18
Editor-side automation for [HybridCLR](https://hybridclr.doc.code-philosophy.com/) — the zero-cost native C# hot-update solution for IL2CPP. Covers settings CRUD, installation probing, hot-update assembly compilation, the prebuild generatio
SkillsForUnity/unity-skills~/skills/pico-design/API_REFERENCE.md
- Network accessline 6
来源根地址(下文简称「文档」):`https://developer-cn.picoxr.com/reference/unity/client-api/<类名>/` - Network accessline 18
| # | 规则 | 来源 | |---|---|---| | 1 | 这些 API 是 **类静态方法**,调用形如 `PXR_System.GetSDKVersion()`;文档签名多处显式写了 `public static`(如 `public static ControllerStatus GetControllerStatus(Controller controller)`,以及 `PXR_CameraImage` 的全部方法)。不要 `new`,也不要当成组件去 - Network accessline 19
|---|---|---| | 1 | 这些 API 是 **类静态方法**,调用形如 `PXR_System.GetSDKVersion()`;文档签名多处显式写了 `public static`(如 `public static ControllerStatus GetControllerStatus(Controller controller)`,以及 `PXR_CameraImage` 的全部方法)。不要 `new`,也不要当成组件去 `GetComponent`。 - Network accessline 20
| 1 | 这些 API 是 **类静态方法**,调用形如 `PXR_System.GetSDKVersion()`;文档签名多处显式写了 `public static`(如 `public static ControllerStatus GetControllerStatus(Controller controller)`,以及 `PXR_CameraImage` 的全部方法)。不要 `new`,也不要当成组件去 `GetComponent`。 | [PXR_Input]( - Network accessline 21
| 2 | 标 `(Deprecated)` 的方法**在新代码中一律不要用**。v3.4.0 中 Deprecated 面非常大:`PXR_Input` 的旧振动/体追踪全组、`PXR_MixedReality` 的整套 `AnchorEntity` API、`PXR_System` 的面部追踪全组、`PXR_MotionTracking` 的面部追踪全组均已标记。 | 各类文档页 | | 3 | `PXR_EyeTracking` **整类都是 legacy**,文档首句 - Network accessline 22
| 3 | `PXR_EyeTracking` **整类都是 legacy**,文档首句即写明「For the latest ones, refer to the `PXR_MotionTracking` class」。新代码走 `PXR_MotionTracking` 的 eye 系接口。 | [PXR_EyeTracking](https://developer-cn.picoxr.com/reference/unity/client-api/PXR_EyeTrackin - Network accessline 23
| 4 | `PXR_MotionTracking` 的方法返回 **`int`(`TrackingStateCode`)而不是 `bool`**:`PXR_MT_SUCCESS = 0`、`PXR_MT_FAILURE = -1`、`PXR_MT_DEVICE_NOT_SUPPORT = -3`、`PXR_MT_SERVICE_NEED_START = -4`、`PXR_MT_ET_PERMISSION_DENIED = -5`。写 `if (GetEyeTrackingD - Network accessline 24
| 5 | `PXR_MixedReality` 的方法返回 **`PxrResult`** 枚举,`SUCCESS = 0`,失败为负值(`ERROR_PERMISSION_INSUFFICIENT = -1000710000`、`ERROR_SPATIAL_SENSING_SERVICE_UNAVAILABLE = -1005`、`ERROR_HANDLE_INVALID = -12` 等)。异步接口返回 `Task<...>` 元组,必须 `await`。 | [PXR - Network accessline 25
| 6 | `QuerySpatialAnchorAsync` **同一时间只能有一次调用在途**,必须等上一次完成才能再调。 | [PXR_MixedReality](https://developer-cn.picoxr.com/reference/unity/client-api/PXR_MixedReality/) | - Network accessline 26
| 7 | `PXR_Enterprise` **仅企业设备可用**(PICO Neo2 / Neo2 Eye / Neo3 Pro / Neo3 Pro Eye / G2 4K、4K E、4K Plus 系统 4.0.3+ / PICO 4 Enterprise),文档明确「Do not use them on consumer devices」。消费机上不要调。 | [PXR_Enterprise](https://developer-cn.picoxr.com/refe - Network accessline 27
| 8 | 企业 API 有强制前置顺序:先 `InitEnterpriseService(bool isCamera)`(Must be called before calling other enterprise APIs),再 `BindEnterpriseService(Action<bool> callback)`(Must be called before calling other system related functions),退出时 `UnBindEnt - Network accessline 28
| 9 | `PXR_FoveationRendering.SetFoveationLevel` 是 **两参** `(FoveationLevel level, bool isETFR)`,不是单参。`FoveationLevel.None = -1`(不是 0)。`SetFoveationParameters` 已 Deprecated。 | [PXR_FoveationRendering](https://developer-cn.picoxr.com/referenc - Network accessline 29
| 10 | `PXR_System.SetSystemDisplayFrequency(float rate)` 只接受 **72 / 90 / 120**,文档写明「Other values are invalid」。不要传 60/144。 | [PXR_System](https://developer-cn.picoxr.com/reference/unity/client-api/PXR_System/) | - Network accessline 30
| 11 | `PXR_System.GetSensorStatus()` 返回 **0=null / 1=3DoF / 3=6DoF**(**没有 2**)。不要按 0/1/2 判断。 | [PXR_System](https://developer-cn.picoxr.com/reference/unity/client-api/PXR_System/) | - Network accessline 31
| 12 | `PXR_System.SetExtraLatencyMode` 既已 Deprecated,又限制「Call this function once only」。 | [PXR_System](https://developer-cn.picoxr.com/reference/unity/client-api/PXR_System/) | - Network accessline 32
| 13 | `PXR_Boundary.GetDimensions(BoundaryType)` **只能传 `PlayArea`**;stationary boundary 下返回 `(0,1,0)`。`GetGeometry(PlayArea)` 对 stationary boundary 返回空。 | [PXR_Boundary](https://developer-cn.picoxr.com/reference/unity/client-api/PXR_Bounda - Network accessline 33
| 14 | `PXR_Boundary.EnableSeeThroughManual(bool)` 有两个硬前置:相机 clear flags 必须为 solid color、背景色 alpha 必须为 0;且 app 暂停后该功能会停止,resume 后**必须重新调用**。 | [PXR_Boundary](https://developer-cn.picoxr.com/reference/unity/client-api/PXR_Boundary/) | - Network accessline 34
| 15 | `PXR_CameraImage` 的相机图像必须成对释放:`AcquireCameraImage` → `GetCameraImageData` → `ReleaseCameraImage`。无新图时 runtime 返回 `XR_CAMERA_IMAGE_NO_UPDATE_PICO`,这是正常状态不是错误。 | [PXR_CameraImage](https://developer-cn.picoxr.com/reference/unity/client- - Network accessline 35
| 16 | `PXR_CameraImage` 只有 `CreateCameraDeviceAsync` / `CreateCameraCaptureSessionAsync` 是 `async Task<PxrResult>`,其余全是同步 `PxrResult`。不要给同步方法加 `await`。 | [PXR_CameraImage](https://developer-cn.picoxr.com/reference/unity/client-api/PXR_Came - Network accessline 36
| 17 | `PXR_Input.GetControllerStatus(Controller)` 返回 **`ControllerStatus` 枚举**(`Static`/`SixDof`/`ThreeDof`/`Sleep`/`CollidedIn3Dof`/`CollidedIn6Dof`),不是 `bool`;判断连接用 `IsControllerConnected(Controller)`。 | [PXR_Input](https://developer-cn. - Network accessline 37
| 18 | `PXR_Input` 中 `VibrateController` 与 `VibrateType` 是**两个不同枚举**:旧(Deprecated)振动 API 用 `VibrateController`,现行 Haptic API 用 `VibrateType`(含 `LeftPICO4U=4`/`RightPICO4U=8`/`BothPICO4U=12`)。不要混用。 | [PXR_Input](https://developer-cn.picoxr.c - Network accessline 38
| 19 | `PXR_Boundary.SetGuardianSystemDisable(bool value)` 的方法名与文档参数说明语义相反(文档写 `true: enable / false: disable`)。以文档参数表为准并实测确认,不要凭方法名推断。 | [PXR_Boundary](https://developer-cn.picoxr.com/reference/unity/client-api/PXR_Boundary/) | - Network accessline 39
| 20 | 面部追踪相关 API 在 v3.4.0 **两处都已 Deprecated**:`PXR_System` 的 `EnableFaceTracking`/`EnableLipSync`/`GetFaceTrackingData`/`SetFaceTrackingStatus`,以及 `PXR_MotionTracking` 的 `WantFaceTrackingService`/`StartFaceTracking`/`StopFaceTracking`/`Get - Network accessline 386
**职责**:企业设备的系统管控面(开关机、按键、网络、投屏、大空间、相机、弹窗等),共 **257 个方法**。文档明确:仅 PICO Neo2 / Neo2 Eye / Neo3 Pro / Neo3 Pro Eye / G2 4K、4K E、4K Plus(系统 4.0.3+)/ PICO 4 Enterprise 支持,**消费设备上不要调用**。本类**不在本文展开签名**,签名请查 [PXR_Enterprise 来源页](https://developer-cn
SkillsForUnity/unity-skills~/skills/pico-design/INTERACTION.md
- Network accessline 18
| # | 规则 | 来源 | |---|---|---| | 1 | 手柄按键**不走 PICO 私有 API**:PICO Unity Integration SDK 使用 Unity 官方键值做输入映射。取设备用 `InputDevices.GetDeviceAtXRNode(XRNode.LeftHand)`,取键值用 `InputDevice.TryGetFeatureValue(CommonUsages.triggerButton, out v)`。 | [inp - Network accessline 19
|---|---|---| | 1 | 手柄按键**不走 PICO 私有 API**:PICO Unity Integration SDK 使用 Unity 官方键值做输入映射。取设备用 `InputDevices.GetDeviceAtXRNode(XRNode.LeftHand)`,取键值用 `InputDevice.TryGetFeatureValue(CommonUsages.triggerButton, out v)`。 | [input-mapping](http - Network accessline 20
| 1 | 手柄按键**不走 PICO 私有 API**:PICO Unity Integration SDK 使用 Unity 官方键值做输入映射。取设备用 `InputDevices.GetDeviceAtXRNode(XRNode.LeftHand)`,取键值用 `InputDevice.TryGetFeatureValue(CommonUsages.triggerButton, out v)`。 | [input-mapping](https://developer- - Network accessline 21
| 2 | 截屏/录屏键**无开放键值**;音量增减键是 Android 标准键值(`VOLUME_UP` / `VOLUME_DOWN`)且**系统占用、默认不开放**,Neo3 的 `Home` 键同理。Neo3 头戴确认键 `KeyCode.JoystickButton0` **在新输入系统下取它会报错且识别不到**,必须把 **Edit > Project Settings > Player > Other Settings > Configuration > Act - Network accessline 22
| 3 | 设备**只支持追踪手柄或手,无法同时追踪**。`Hand Tracking Support` 选 `Controller And Hands` 是自动切换,不是并存。 | [hand-tracking-overview](https://developer-cn.picoxr.com/document/unity/hand-tracking-overview/) · [hand-tracking](https://developer-cn.picoxr.com/d - Network accessline 23
| 4 | 用 `HandLeft` / `HandRight` 手模时,**必须先删掉 XR Origin 下的 `LeftHand Controller` 和 `RightHand Controller`**,否则设备上运行会出现手模与手柄模型共存。 | [hand-tracking](https://developer-cn.picoxr.com/document/unity/hand-tracking/) | - Network accessline 24
| 5 | `PXR_Manager (Script)` 上的 **High Frequency Tracking (60Hz)** 一旦启用,**运行时无法关闭**,且性能开销更大;启用前先验证普通模式是否够用。 | [hand-tracking](https://developer-cn.picoxr.com/document/unity/hand-tracking/) | - Network accessline 25
| 6 | 手势追踪对齐 OpenXR,固定 **26 个关节**(0 = `Palm`,1 = `Wrist`,…,25 = `Little_tip`),`HandJointLocations.jointCount` 当前返回 26。自适应手模只支持 PICO 4 Ultra;自定义手模需自行调 `PXR_HandTracking.GetHandScale(handType, ref scale)` 缩放。 | [hand-tracking](https://develop - Network accessline 26
| 7 | 手势要驱动 XRI,必须在 **XRI Default Input Actions** 里**手动加 Binding**,路径固定为 `<PicoAimHand>{LeftHand}/devicePosition`、`/deviceRotation`、`/aimFlags`、`/indexPressed`、`/pinchStrengthIndex`(右手同理)。SDK 不会自动绑。 | [enable-interactions-…-xr-interaction-t - Network accessline 27
| 8 | 非缓冲类触觉:`PXR_Input.SendHapticImpulse(VibrateType, amplitude, duration, frequency)`。**停止方式是再次调用该接口并把振幅和振动时长都设为 0**,没有单独的 Stop 接口。振幅 0~1、时长 0~65535 ms、频率 50~500Hz,且**频率越高手柄振感越小**(反直觉)。 | [haptic-feedback](https://developer-cn.picoxr.com/ - Network accessline 28
| 9 | 缓冲类触觉仅支持 **MP3 / WAV / OGG**,**振动时长由音频流决定、不可配置**,且**仅 PICO 4 系列支持**(非缓冲类支持 PICO Neo3 与 PICO 4 系列)。 | [haptic-feedback](https://developer-cn.picoxr.com/document/unity/haptic-feedback/) | - Network accessline 29
| 10 | 缓冲类触觉必须自己定义并保存 `sourceId`,后续 Update / Stop / Pause / Resume 全靠它。`StopHapticBuffer(sourceId)` 传 `0`(或不传)会**停掉全部**缓冲触觉。用 `CacheType.CacheNoVibrate` 时缓存完还得调 `StartHapticBuffer(sourceId)` 才会振。 | [haptic-feedback](https://developer-cn.pic - Network accessline 30
| 11 | 原点追踪:**Camera Y Offset 仅对 Device 模式生效**;**Stage Mode 选框只有 Tracking Origin Mode = Floor 时才可勾**,勾上后不允许长按 Home 键校准。 | [tracking-origin](https://developer-cn.picoxr.com/document/unity/tracking-origin/) | - Network accessline 31
| 12 | 眼动追踪:**必须先 `StartEyeTracking` 才能 `GetEyeTrackingData`**;权限弹窗是在**调用 `GetEyeTrackingData` 时**才向用户申请的;目前**仅支持 `EyeTrackingMode.PXR_ETM_BOTH`**。`GetEyeOpenness` / `GetEyePupilInfo` / `GetPerEyePose` / `GetEyeBlink` **仅支持 PICO 4 Enterpris - Network accessline 32
| 13 | 面部追踪必须勾 **Edit > Project Settings > Player > Other Settings > Allow 'unsafe' Code**(`GetFaceTrackingSupported` 签名带 `unsafe`);`PXR_Manager (Script)` 面板**只提供 Hybrid 选项**,选中后默认是 Hybrid (Viseme)。 | [face-tracking](https://developer-cn.pi - Network accessline 33
| 14 | 切换面部追踪模式时,`FaceTrackingStopInfo.pause = 0` 的语义是「**暂停**」而非停止——这是官方推荐的快速切模式手法(Stop(pause=0) → Start(新 mode)),语义反直觉。 | [face-tracking](https://developer-cn.picoxr.com/document/unity/face-tracking/) | - Network accessline 34
| 15 | `GetFaceTrackingData` 返回**定长 72 的数组** = 0~51 维 BlendShapes + 52~71 维 Viseme。Face Only 模式下 52~71 恒为 0;Lipsync Only 模式下眼部相关维度恒为 0。 | [face-tracking](https://developer-cn.picoxr.com/document/unity/face-tracking/) | - Network accessline 35
| 16 | 全身动捕和独立追踪**共用 `PXR_Manager (Script)` 上的同一个 `Body Tracking` 勾选框**,但**两种模式互斥**:开启独立追踪后无法输出全身动捕数据。 | [body-tracking](https://developer-cn.picoxr.com/document/unity/body-tracking/) · [object-tracking](https://developer-cn.picoxr.com/docu - Network accessline 36
| 17 | 独立追踪必须**先 `CheckMotionTrackerNumber(MotionTrackerNum.X)` 请求数量**,再在 `RequestMotionTrackerCompleteAction` 回调里拿 `trackerIds`,才能 `GetMotionTrackerLocation`。数量不符或模式不对时 Runtime 会自动拉起「PICO 体感追踪器」应用。 | [object-tracking](https://developer-cn. - Network accessline 37
| 18 | 独立追踪下追踪器**距一体机超过 1 米或进入盲区,数据会不准或不更新**;且 `localLocation` 是**右手坐标系**,赋值给 Unity Transform 必须用 `.ToVector3()` / `.ToQuat()` 转换。 | [object-tracking](https://developer-cn.picoxr.com/document/unity/object-tracking/) | - Network accessline 38
| 19 | 全身动捕取数据前必须先看 `GetBodyTrackingState` 返回的 `stateCode`,只有 `BodyTrackingStatusCode.BT_VALID` 才可用;未校准时调 `StartMotionTrackerCalibApp()` 引导用户校准(正式版是「一眼校准」)。建议全程监听校准状态变化。 | [body-tracking](https://developer-cn.picoxr.com/document/unity/body- - Network accessline 39
| 20 | v3.4.0 已标 **(Deprecated)** 的大类:`PXR_Input` 全部旧振动接口与 `GetBodyTrackingPose`/`SetBodyTrackingMode` 等;`PXR_MotionTracking` 的**全部面部追踪 6 接口**、`ExtDev*` 家族、`GetMotionTrackerLocations`/`GetMotionTrackerMode`/`CheckMotionTrackerModeAndNumber` - Network accessline 231
- `PXR_Manager (Script)` 面板开关:`Eye Tracking`、`Eye Tracking Calibration`、`Hand Tracking`(含 `Hand Tracking Support`)、`Adaptive Hand Model (PICO)`、`High Frequency Tracking (60Hz)`、`Face Tracking Mode`、`Body Tracking`、`Tracking Origin Mode`、`Ca - Network accessline 232
- `PXR_System.SetTrackingOrigin` / `GetTrackingOrigin`;面部旧接口 `PXR_System.EnableFaceTracking` / `EnableLipSync` / `GetFaceTrackingData` / `SetFaceTrackingStatus`(2.1.4+)。 - 眼动重构前的接口在 `PXR_EyeTracking`;运动追踪新旧接口对照见 [motion-tracker-api-compatib - Network accessline 233
- 眼动重构前的接口在 `PXR_EyeTracking`;运动追踪新旧接口对照见 [motion-tracker-api-compatibility](https://developer-cn.picoxr.com/document/unity/motion-tracker-api-compatibility/)。 - Network accessline 235
- 左右眼分屏:主相机 `Target Eye = None (Main Display)`,子相机分别设 `Left`/`Right` 并用 `Culling Mask` 绑 Layer([how-to-set-up-a-camera-for-each-eye](https://developer-cn.picoxr.com/document/unity/how-to-set-up-a-camera-for-each-eye/))。
SkillsForUnity/unity-skills~/skills/pico-design/MR.md
- Network accessline 16
| # | 规则 | 来源 | |---|---|---| | 1 | 环境感知套件(Sense Pack)**仅支持开发 64 位应用**。 | [sense-pack-overview](https://developer-cn.picoxr.com/document/unity/sense-pack-overview/) | - Network accessline 17
|---|---|---| | 1 | 环境感知套件(Sense Pack)**仅支持开发 64 位应用**。 | [sense-pack-overview](https://developer-cn.picoxr.com/document/unity/sense-pack-overview/) | | 2 | 视频透视要求**禁用场景内所有后处理**;若使用 Vulkan + 渲染管线(URP 或 Built-in),还必须**禁用 HDR**。任一条件不满足透视都不生效。 - Network accessline 18
| 1 | 环境感知套件(Sense Pack)**仅支持开发 64 位应用**。 | [sense-pack-overview](https://developer-cn.picoxr.com/document/unity/sense-pack-overview/) | - Network accessline 19
| 2 | 视频透视要求**禁用场景内所有后处理**;若使用 Vulkan + 渲染管线(URP 或 Built-in),还必须**禁用 HDR**。任一条件不满足透视都不生效。 | [seethrough](https://developer-cn.picoxr.com/document/unity/seethrough/) | - Network accessline 20
| 3 | 视频透视要求主相机 **Clear Flags = Solid Color**,且 **Background 的 R/G/B/A 全设为 0**(Hexadecimal `000000`)。 | [seethrough](https://developer-cn.picoxr.com/document/unity/seethrough/) | - Network accessline 21
| 4 | `PXR_Manager.EnableVideoSeeThrough` 赋值后生效/失效**有延迟**;需要精确状态必须监听 `PXR_Manager.VstDisplayStatusChanged`(`PxrVstStatus`:`Disabled`/`Enabling`/`Enabled`/`Disabling`)。 | [seethrough](https://developer-cn.picoxr.com/document/unity/seethrough - Network accessline 22
| 5 | 空间锚点、场景标定、平面检测在调用任何其它接口前必须先 `StartSenseDataProvider(PxrSenseDataProviderType.…)`,用完调 `StopSenseDataProvider`。状态可用 `GetSenseDataProviderState` 复查。 | [spatial-anchors](https://developer-cn.picoxr.com/document/unity/spatial-anchors/) · [ - Network accessline 23
| 6 | **Handle 不是永久的,应用重启后就会变更**。跨会话唯一标识只能用 UUID(`GetAnchorUuid`)。 | [spatial-anchors](https://developer-cn.picoxr.com/document/unity/spatial-anchors/) | - Network accessline 24
| 7 | 删除锚点的顺序是**先 `UnPersistSpatialAnchorAsync`,再 `DestroyAnchor`**。反过来会先删掉 handle,导致系统再也找不到磁盘上的那个锚点。 | [spatial-anchors](https://developer-cn.picoxr.com/document/unity/spatial-anchors/) | - Network accessline 25
| 8 | `QuerySpatialAnchorAsync` 和 `UnPersistSpatialAnchorAsync` **都不支持并发调用**,必须等上一次结束。且 `QuerySpatialAnchorAsync` **仅能加载本应用创建的锚点**。 | [spatial-anchors](https://developer-cn.picoxr.com/document/unity/spatial-anchors/) · [PXR_MixedReality](ht - Network accessline 26
| 9 | 锚点建议放在用户头戴 **3 米范围内**;找回范围与放置后的观察范围相关,**半径最大不超过 5 米**,超出且附近无其它锚点则可能找不回。 | [spatial-anchors](https://developer-cn.picoxr.com/document/unity/spatial-anchors/) | - Network accessline 27
| 10 | `LocateAnchor` 对**空间锚点**是实时的(建议约 1 秒一次,最高每帧);但对**场景锚点**,只有再次调用 `QuerySceneAnchorAsync` 后返回的位姿才会更新,否则永远是旧值。 | [spatial-anchors](https://developer-cn.picoxr.com/document/unity/spatial-anchors/) · [scene-capture](https://developer-cn.pi - Network accessline 28
| 11 | 共享空间锚点前置条件缺一不可:项目内配置 AppID、初始化平台服务、调用 `GetLoggedInUser` 或 `GetAccessToken` 触发登录、用户已登录 PICO 帐号。缺失会返回 `ERROR_ANCHOR_SHARING_AUTHENTICATION_FAILURE (-602)`。 | [shared-spatial-anchors](https://developer-cn.picoxr.com/document/unity/share - Network accessline 29
| 12 | 下载方**无法持久化或去持久化**共享锚点;上传方也无法主动去持久化云端锚点。PICO 云端会自动去持久化**最近一次活跃起 7 天内不活跃**的锚点。 | [shared-spatial-anchors](https://developer-cn.picoxr.com/document/unity/shared-spatial-anchors/) | - Network accessline 30
| 13 | 场景标定前提:**XR Origin 对象和 Camera Offset 对象的 Position、Rotation 都必须为 (0,0,0)**,并已开启视频透视。 | [scene-capture](https://developer-cn.picoxr.com/document/unity/scene-capture/) | - Network accessline 31
| 14 | 场景锚点属于 PICO 系统、**只读**:仅“房间标定”应用可修改,三方应用只能读;应用**无法创建空间**,只能在“房间标定”创建的空间内添加空间锚点。对场景锚点 handle 调 `DestroyAnchor` 会提示 “Invalid handle”。 | [scene-capture](https://developer-cn.picoxr.com/document/unity/scene-capture/) · [PXR_MixedReality]( - Network accessline 32
| 15 | `QuerySceneAnchorAsync` 只返回 handle 列表,**不会为每个锚点匹配语义标签**;必须逐个 `GetSceneSemanticLabel`,再按语义分派到 `GetSceneBox2DData` / `GetSceneBox3DData` / `GetScenePolygonData`。 | [scene-capture](https://developer-cn.picoxr.com/document/unity/scene-ca - Network accessline 33
| 16 | 在 `PXR_Manager (Script)` 上勾选 **Spatial Anchor / Shared Spatial Anchor / Scene Capture / Spatial Mesh** 任一项,SDK 会自动写入 `com.picovr.permission.SPATIAL_DATA` 权限。用户可拒绝或事后撤销,应用**必须提供降级方案**(淡出依赖内容或改用头戴/手柄输入),否则遇到 `ERROR_PERMISSION_INSUFFICI - Network accessline 34
| 17 | 空间网格实时读取时**只加载以头戴为中心半径约 5 米内**的网格;需要更大范围必须应用侧自行存储。LOD 对应密度:High 约 250 三角/㎡、Medium 约 125、Low 约 80。 | [spatial-mesh](https://developer-cn.picoxr.com/document/unity/spatial-mesh/) | - Network accessline 35
| 18 | MR 安全防护**依赖空间网格**(必须先启用 Spatial Mesh)。勾选 **MR Safeguard** 后 SDK 写入 `<meta-data android:name="enable_mr_safeguard" android:value="1" />`。碰撞球半径:头戴 20 cm(整体透出)、手柄 10 cm(圆形区域透出)。能否使用**以应用审核结果为准**。 | [mr-safeguard](https://developer-cn.pi - Network accessline 36
| 19 | `SpatialAnchorDataUpdated` / `SceneAnchorDataUpdated` **只在发现新数据时推送**;锚点减少(用户走远)时系统不推送事件,旧锚点也不会被自动删除。 | [spatial-anchors](https://developer-cn.picoxr.com/document/unity/spatial-anchors/) · [scene-capture](https://developer-cn.picoxr.c - Network accessline 37
| 20 | 版本兼容矩阵:SDK 2.5.0 及更早版本的 MR 接口 **PICO 4 支持、PICO 4 Ultra 不支持**;SDK 3.0.0 在 PICO 4 上**仅支持空间锚点(不含共享空间锚点)与场景标定**,PICO 4 Ultra 全部支持。视频透视不在此次重构范围内。 | [compatibility-and-porting](https://developer-cn.picoxr.com/document/unity/compatibility-a - Network accessline 221
- `PxrLayerEffect`:`Colortemp` / `Brightness` / `Saturation` / `Contrast`。 - 结构体:`PxrSpatialMeshInfo`(`uuid`/`state`/`position`/`rotation`/`indices`/`vertices`/`labels`)、`PxrPlaneData`、`PxrSceneBox3D`、`PxrSceneBox2D`、`PxrScenePolygon`、`PxrS - Network accessline 223
- `PxrResult` 高频错误码:`SUCCESS`(0)、`ERROR_VALIDATION_FAILURE`(-1)、`ERROR_FUNCTION_UNSUPPORTED`(-7)、`ERROR_FEATURE_UNSUPPORTED`(-8)、`ERROR_EXTENSION_NOT_PRESENT`(-9)、`ERROR_SIZE_INSUFFICIENT`(-11,锚点数量超上限)、`ERROR_HANDLE_INVALID`(-12)、`ERROR_ANC - Network accessline 309
- ❌ 试图从透视层(VST 层)读像素做算法:VST 数据由 Runtime 生成、应用取不到,视频透视画面也不向应用暴露任何物理环境信息 → ✅ 走 `PXR_CameraImage`(用户设备)或 `PXR_Enterprise`(企业设备)。 - ❌ 手写 `com.picovr.permission.SPATIAL_DATA` 却没在 `PXR_Manager` 勾选对应功能 → ✅ 勾选 Spatial Anchor / Shared Spatial Anchor - Network accessline 310
- ❌ 手写 `com.picovr.permission.SPATIAL_DATA` 却没在 `PXR_Manager` 勾选对应功能 → ✅ 勾选 Spatial Anchor / Shared Spatial Anchor / Scene Capture / Spatial Mesh,SDK 自动写入;并且必须为“用户拒绝授权”准备降级路径。 - ❌ MRC 场景里切换相机后忘记把新 XR 相机的 Tag 设为 `MainCamera` → ✅ MRC 运行期间主相机 - Network accessline 311
- ❌ MRC 场景里切换相机后忘记把新 XR 相机的 Tag 设为 `MainCamera` → ✅ MRC 运行期间主相机 Tag 必须是 `MainCamera`,否则 MRC 失效(录出第一视角)。Vulkan 项目还必须把 **Color Space** 设为 **Linear**,否则帧率大幅下降。见 [mixed-reality-capture](https://developer-cn.picoxr.com/document/unity/mixed-reali - Network accessline 312
- ❌ MR 场景里堆多层半透明物体并指望正确排序 → ✅ 目前不支持正确渲染多层半透明;相交时手动排 Render Queue(示例:墙面 1000 / 半透明圆柱 3000 / 半透明方块 4000),双面材质用 `ZWrite Off` 或拆正反两个 Pass,并用 `PXR_Plugin.Render.UPxr_EnablePremultipliedAlpha(true)` 统一表现。见 [semitransparent](https://developer-cn.p - Network accessline 313
- ⚠<U+FE0F> 拼写歧义:API 参考中的枚举成员是 `PxrSemanticLabel.Unknown`,而场景标定指南的示例代码里写作 `PxrSemanticLabel.UnKnown`。使用前以 SDK 实际源码为准,不要凭记忆二选一。见 [PXR_MixedReality](https://developer-cn.picoxr.com/reference/unity/client-api/PXR_MixedReality/) 与 [scene-capture](http
SkillsForUnity/unity-skills~/skills/pico-design/PITFALLS.md
- Network accessline 9
| 记忆中的旧写法 | 3.4.0 现实 | 来源 | |---|---|---| | `PXR_EyeTracking.GetCombineEyeGazeVector` / `GetCombineEyeGazePoint` 等整类 | `PXR_EyeTracking` 整类 legacy,现行眼动接口为 `PXR_MotionTracking.StartEyeTracking` / `GetEyeTrackingData` | [PXR_EyeTracking](http - Network accessline 10
|---|---|---| | `PXR_EyeTracking.GetCombineEyeGazeVector` / `GetCombineEyeGazePoint` 等整类 | `PXR_EyeTracking` 整类 legacy,现行眼动接口为 `PXR_MotionTracking.StartEyeTracking` / `GetEyeTrackingData` | [PXR_EyeTracking](https://developer-cn.picoxr.com/ - Network accessline 11
| `PXR_EyeTracking.GetCombineEyeGazeVector` / `GetCombineEyeGazePoint` 等整类 | `PXR_EyeTracking` 整类 legacy,现行眼动接口为 `PXR_MotionTracking.StartEyeTracking` / `GetEyeTrackingData` | [PXR_EyeTracking](https://developer-cn.picoxr.com/reference/unit - Network accessline 12
| `PXR_Input.SetControllerVibration` / `StartVibrateBySharem` / `StartVibrateByPHF` / `CreateHapticStream` 等旧振动全组(3.2.0 一次性废弃 30 个成员) | 现行触觉接口:`PXR_Input.SendHapticImpulse`(缓冲类走 `SendHapticBuffer`) | [PXR_Input](https://developer-cn.picoxr. - Network accessline 13
| `PXR_MixedReality.CreateAnchorEntity` / `PersistAnchorEntity` / `LoadAnchorEntityByUuidFilter` / `StartSpatialSceneCapture` 等 AnchorEntity 全套(16 个) | 3.0.0 起改为 `*Async` 单调用(`CreateSpatialAnchorAsync` 等),且一切锚点/场景操作前必须 `StartSenseDataProvid - Network accessline 14
| `PXR_System.EnableFaceTracking` / `EnableLipSync` / `GetFaceTrackingData` + 亮度四件套 `SetCommonBrightness` 等 | 3.2.0 已废弃;面部追踪见下文"官方矛盾"节——**语料未给出替代类,勿编造** | [v3.2.0](https://developer-cn.picoxr.com/document/updates-unity/release-notes-for-ver - Network accessline 15
| `PXR_Boundary.UseGlobalPose` | 3.2.0 在 PXR_Boundary 废弃,3.3.0 **搬家**到 `PXR_Enterprise`(企业设备专用) | [v3.3.0](https://developer-cn.picoxr.com/document/updates-unity/release-notes-for-version-330/) | - Network accessline 16
| `PXR_Input.GetMotionTrackerBattery` / `GetFitnessBandBattery` / `GetFitnessBandConnectState` / `SetSwiftMode` 等体感设备组 | 3.2.0 从 PXR_Input 废弃,同版本迁入 `PXR_MotionTracking` | [v3.2.0](https://developer-cn.picoxr.com/document/updates-unity/relea - Network accessline 17
| 菜单路径 `PXR_SDK > ...` | 3.1.0 起 Unity 顶部菜单为 **`PICO`**;所有 `PXR_SDK >` 路径都是旧版 | [v3.1.0](https://developer-cn.picoxr.com/document/updates-unity/release-notes-for-version-310/) | - Network accessline 18
| 组件名 `PXR_Over Lay (Script)` | 3.3.0 起显示名为 **`PXR_Composition Layer`**(脚本文件仍是 `PXR_OverLay.cs`),v3.4.0 部分文档页残留旧称 | [v3.3.0](https://developer-cn.picoxr.com/document/updates-unity/release-notes-for-version-330/) | - Network accessline 19
| PICO Unity **OpenXR** SDK ≤1.4.0 的 `PICOScreenFade` / `EnableSeeThroughManual` / `TryGetSupportedDisplayRefreshRates` / `GetDisplayRefreshRateCount` | 迁移后:`PXR_ScreenFade` / `EnableVideoSeeThrough` / `GetDisplayFrequenciesAvailable`;枚举/结构 - Network accessline 20
| 2.5.0 时代 MR 事件三段式(`CreateAnchorEntity` + 监听 `AnchorEntity*` 事件 + `GetAnchorEntityLoadResults`) | 3.0.0 全部废弃;PICO 4 支持矩阵也变了(2.5.0 MR 接口 PICO 4 Ultra 不支持) | [兼容与迁移](https://developer-cn.picoxr.com/document/unity/compatibility-and-porting-gu - Network accessline 24
| # | 陷阱 | 来源 | |---|---|---| | 1 | `PXR_MotionTracking` 的方法返回 **int**(`TrackingStateCode`:0=`PXR_MT_SUCCESS`、-1=`PXR_MT_FAILURE`、-5=眼动权限被拒),不是 bool。`if (GetEyeTrackingData(...))` 直接编译失败,判断写 `== 0` | [PXR_MotionTracking](https://developer-c - Network accessline 25
|---|---|---| | 1 | `PXR_MotionTracking` 的方法返回 **int**(`TrackingStateCode`:0=`PXR_MT_SUCCESS`、-1=`PXR_MT_FAILURE`、-5=眼动权限被拒),不是 bool。`if (GetEyeTrackingData(...))` 直接编译失败,判断写 `== 0` | [PXR_MotionTracking](https://developer-cn.picoxr.com/ref - Network accessline 26
| 1 | `PXR_MotionTracking` 的方法返回 **int**(`TrackingStateCode`:0=`PXR_MT_SUCCESS`、-1=`PXR_MT_FAILURE`、-5=眼动权限被拒),不是 bool。`if (GetEyeTrackingData(...))` 直接编译失败,判断写 `== 0` | [PXR_MotionTracking](https://developer-cn.picoxr.com/reference/unity/c - Network accessline 27
| 2 | `PXR_FoveationRendering.SetFoveationLevel` 是**两参** `(FoveationLevel level, bool isETFR)`;且 `FoveationLevel.None = -1` 不是 0——用 0 当"关闭"会误设成 Low | [PXR_FoveationRendering](https://developer-cn.picoxr.com/reference/unity/client-api/PXR_Fo - Network accessline 28
| 3 | `PXR_Boundary.SetGuardianSystemDisable(bool value)` 方法名与参数语义**相反**(文档:true=enable / false=disable),凭方法名直觉会把边界开关写反 | [PXR_Boundary](https://developer-cn.picoxr.com/reference/unity/client-api/PXR_Boundary/) | - Network accessline 29
| 4 | `PXR_System.GetSensorStatus()` 返回 0=null / 1=3DoF / **3**=6DoF(没有 2);`SetSystemDisplayFrequency` 只接受 72/90/120,传 60/144 无效 | [PXR_System](https://developer-cn.picoxr.com/reference/unity/client-api/PXR_System/) | - Network accessline 30
| 5 | `LeaderboardService.WriteEntry` 默认只保留最好成绩:新成绩更差时**静默丢弃**,覆盖写必须显式 `forceUpdate = true` | [排行榜](https://developer-cn.picoxr.com/document/unity/leaderboard/) | - Network accessline 31
| 6 | 体感追踪器 `localLocation` 是**右手坐标系**:分量直接塞进 Unity Transform 会镜像/朝向错,必须 `.ToVector3()` / `.ToQuat()` 转换 | [体感追踪器](https://developer-cn.picoxr.com/document/unity/object-tracking/) | - Network accessline 32
| 7 | 非缓冲触觉**没有 Stop 接口**:停止振动 = 再调 `SendHapticImpulse` 且振幅、时长均为 0;振动频率越高振感越**小**(50~500Hz,反直觉) | [触觉反馈](https://developer-cn.picoxr.com/document/unity/haptic-feedback/) | - Network accessline 33
| 8 | 眼动追踪必须先 `StartEyeTracking` 再 `GetEyeTrackingData`,且**权限弹窗在 Get 时才出现**;目前仅支持 `EyeTrackingMode.PXR_ETM_BOTH` | [眼动追踪](https://developer-cn.picoxr.com/document/unity/eye-tracking/) | - Network accessline 34
| 9 | 面部追踪 `FaceTrackingStopInfo.pause = 0` 的语义是"**暂停**"而非"不暂停",官方快速切模式流程正依赖 pause=0 | [面部追踪](https://developer-cn.picoxr.com/document/unity/face-tracking/) | - Network accessline 35
| 10 | 删除空间锚点顺序:**先 `UnPersistSpatialAnchorAsync` 再 `DestroyAnchor`**;颠倒会丢 handle,磁盘上的锚点从此找不回 | [空间锚点](https://developer-cn.picoxr.com/document/unity/spatial-anchors/) | - Network accessline 36
| 11 | anchor handle **重启即失效**,跨会话只能存 UUID 再 `QuerySpatialAnchorAsync` 换新 handle;该方法与 `UnPersistSpatialAnchorAsync` 都**不支持并发**,必须串行 | [空间锚点](https://developer-cn.picoxr.com/document/unity/spatial-anchors/) | - Network accessline 37
| 12 | `LocateAnchor` 对场景锚点**不是实时的**:只有再次 `QuerySceneAnchorAsync` 后位姿才更新,每帧调用只会拿旧值(空间锚点才是实时的) | [场景标定](https://developer-cn.picoxr.com/document/unity/scene-capture/) | - Network accessline 38
| 13 | `CoreService.AsyncInitialize()` 要判两层:先 `m.IsError`,再判 `m.Data` 是 `Success` **或 `AlreadyInitialized`**;房间/匹配/排行榜/成就/挑战还需要额外 `CoreService.GameInitialize` | [平台服务](https://developer-cn.picoxr.com/document/unity/initialize-the-platform-s - Network accessline 39
| 14 | 消耗型商品发货后必须 `IAPService.ConsumePurchase(sku)`,否则 `GetViewerPurchases` 一直返回该商品且用户无法复购;`GetProductsBySKU` 每批最多 20 个 SKU | [应用内购](https://developer-cn.picoxr.com/document/unity/in-app-purchase/) | - Network accessline 40
| 15 | 云存档客户端**只有 `CloudStorageService.StartNewBackup()` 一个接口**(没有读写/上传/下载 API);总量 ≤100MiB、只备份 4 个固定目录,放 DLC 文件进去会导致备份失败 | [云存档](https://developer-cn.picoxr.com/document/unity/cloud-storage/) | - Network accessline 41
| 16 | `RtcService.InitRtcEngine()` 必须在平台初始化成功后调用(否则 `SdkNotInitialized(-3)`);`JoinRoom` 前先 `GetToken`;同一时刻只能 `PublishRoom` 一个房间 | [RTC](https://developer-cn.picoxr.com/document/unity/rtc/) | - Network accessline 42
| 17 | 应用切后台时 `popMessage` 暂停、心跳断开,断连期间消息**全部丢失**;必须监听 `NetworkService.SetNotification_Game_ConnectionEventCallback` 处理 Closed/KickedByRelogin 等事件 | [房间&匹配](https://developer-cn.picoxr.com/document/unity/matchmaking/) | - Network accessline 46
| # | 互斥/约束 | 来源 | |---|---|---| | 1 | **XR 插件二选一**:同时勾选 PICO XR 插件与 Unity OpenXR 插件时只有 PICO XR 生效;走 OpenXR 路线必须只启用 OpenXR,且勾选其他厂商插件会导致应用无法运行 | [项目设置](https://developer-cn.picoxr.com/document/unity/complete-project-settings/) | - Network accessline 47
|---|---|---| | 1 | **XR 插件二选一**:同时勾选 PICO XR 插件与 Unity OpenXR 插件时只有 PICO XR 生效;走 OpenXR 路线必须只启用 OpenXR,且勾选其他厂商插件会导致应用无法运行 | [项目设置](https://developer-cn.picoxr.com/document/unity/complete-project-settings/) | | 2 | **FFR 与 ETFR 互斥**且不能一步切换: - Network accessline 48
| 1 | **XR 插件二选一**:同时勾选 PICO XR 插件与 Unity OpenXR 插件时只有 PICO XR 生效;走 OpenXR 路线必须只启用 OpenXR,且勾选其他厂商插件会导致应用无法运行 | [项目设置](https://developer-cn.picoxr.com/document/unity/complete-project-settings/) | - Network accessline 49
| 2 | **FFR 与 ETFR 互斥**且不能一步切换:先 `SetFoveationLevel(FoveationLevel.None, 当前isETFR)` 关闭再设目标;FFR→ETFR 第二次调用可能失败需第三次 | [ETFR](https://developer-cn.picoxr.com/document/unity/eye-tracked-foveated-rendering/) | - Network accessline 50
| 3 | 超分辨率与锐化**同一 Eye Buffer 不能同开**(同开只生效超分);两者都与下采样 Subsampling 互斥;超分只作用于 Eye Buffer 不支持合成层;同一合成层的超采样/锐化/超分也只能开一种 | [超分辨率](https://developer-cn.picoxr.com/document/unity/super-resolution/) | - Network accessline 51
| 4 | **AppSW × Optimize Buffer Discards = 画面撕裂**(AppSW 需要深度缓冲而后者丢弃它);**AppSW × 内容保护 = 抖动拖影**;**Late Latching × 合成层 = 层抖动**,且 Late Latching 暂不支持 Unity 2022 | [AppSW](https://developer-cn.picoxr.com/document/unity/application-spacewarp/) · [ - Network accessline 52
| 5 | URP 开 FFR 默认失效(Intermediate Texture 抢占 Eye Buffer):必须禁用 Post-Processing / HDR / 相关 Renderer Feature | [FFR](https://developer-cn.picoxr.com/document/unity/fixed-foveated-rendering/) | - Network accessline 53
| 6 | URP 的 `pipelineAsset.renderScale` 会让自适应分辨率的 Max Adaptive Resolution Scale 失效(官方已知问题);动态调分辨率应改 `XRSettings.renderViewportScale`(0–1,不重分配纹理)而非 `eyeTextureResolutionScale`(每次改都重分配、>2.0 无效) | [自适应分辨率](https://developer-cn.picoxr.com/docum - Network accessline 54
| 7 | 合成层数量:性能建议 ≤4;`PXR_Composition Layer` 单场景上限 7;VR 合成层硬上限 15,超出**直接不渲染**;每场景 Equirect 层和 Cylinder 层各最多 1 个 | [合成层概览](https://developer-cn.picoxr.com/document/unity/compositor-layer-overview/) · [FAQ](https://developer-cn.picoxr.com/docu - Network accessline 55
| 8 | Underlay 不是拖进场景就显示:依赖渲染目标 alpha,需 `PXR_UnderlayHole` shader 在 Eye Buffer 挖洞;URP 下还必须禁用 HDR | [合成层参数](https://developer-cn.picoxr.com/document/unity/about-the-pxr-overlay-component/) | - Network accessline 56
| 9 | 视频透视四前置:禁用所有后处理;Vulkan+URP/Built-in 还要禁 HDR;主相机 Clear Flags=Solid Color;Background RGBA 全 0。`EnableVideoSeeThrough` 生效有延迟,精确状态监听 `VstDisplayStatusChanged`;应用 resume 后需重新调用 | [视频透视](https://developer-cn.picoxr.com/document/unity/seethr - Network accessline 57
| 10 | **手柄与裸手不能同时追踪**:`Hand Tracking Support = Controller And Hands` 是自动切换不是并存,"一手手柄一手裸手"的设计必然失败 | [手势追踪](https://developer-cn.picoxr.com/document/unity/hand-tracking/) | - Network accessline 58
| 11 | 全身动捕与体感追踪器独立追踪**互斥**(共用 Body Tracking 勾选框);`High Frequency Tracking (60Hz)` 启用后**运行时无法关闭** | [身体追踪](https://developer-cn.picoxr.com/document/unity/body-tracking/) | - Network accessline 59
| 12 | SecureMR:全局 tensor 不能直接绑 operator(必须 pipeline 内 `CreateTensorReference` 占位 + 提交时映射);glTF tensor 只能是全局 tensor;operand/result 名**带空格且大小写敏感**(如 `"texture ID"`、`"world pose"`),写驼峰绑定失败 | [SecureMR](https://developer-cn.picoxr.com/document - Network accessline 60
| 13 | SecureMR Readback 权限是 **session 级**:session 内任一 pipeline 用了相机类 operator(即使从不执行),整个 session 就必须已授予相机权限 | [Readback Tensor](https://developer-cn.picoxr.com/document/unity/use-the-readback-tensor/) | - Network accessline 64
| # | 陷阱 | 来源 | |---|---|---| | 1 | Unity 2022 下 **Vulkan + Development Build 稳定崩溃**;启用 Minify 相关选项也会崩溃 | [已知问题](https://developer-cn.picoxr.com/document/unity/known-issues/) | - Network accessline 65
|---|---|---| | 1 | Unity 2022 下 **Vulkan + Development Build 稳定崩溃**;启用 Minify 相关选项也会崩溃 | [已知问题](https://developer-cn.picoxr.com/document/unity/known-issues/) | | 2 | Release 包卡 Loading 界面:根因是 Java 侧 minifyRelease 剔除代码(不是 IL2CPP 裁剪)——Custom - Network accessline 66
| 1 | Unity 2022 下 **Vulkan + Development Build 稳定崩溃**;启用 Minify 相关选项也会崩溃 | [已知问题](https://developer-cn.picoxr.com/document/unity/known-issues/) | - Network accessline 67
| 2 | Release 包卡 Loading 界面:根因是 Java 侧 minifyRelease 剔除代码(不是 IL2CPP 裁剪)——Custom Proguard File 中 keep `com.psmart.aosoperation.**` 与 `com.pxr.xrlib.**` | [FAQ](https://developer-cn.picoxr.com/document/unity/stuck-on-loading-screen-when-runni - Network accessline 68
| 3 | 包名 8 个被禁前缀(`com.unity.` / `com.DefaultCompany.` / `com.test.` / `com.vr.` / `com.xr.` 等)无法上架;Unity 模板默认包名还会触发"版权校验不通过:签名非法" | [包名规范](https://developer-cn.picoxr.com/document/unity/naming-conventions-for-app-package-name/) | - Network accessline 69
| 4 | 设备系统 5.11.0 起**一个签名最多关联 50 个 APK**,超限 APK 无法运行 | [FAQ](https://developer-cn.picoxr.com/document/unity/number-of-apks-associated-with-a-key-exceeds-limit/) | - Network accessline 70
| 5 | PICO 4 Ultra(Android 14)Target API Level >32 时 Unity 外部存储读写失效;`MANAGE_EXTERNAL_STORAGE` 无法用 `Permission.RequestUserPermission()` 申请(要么 Target API ≤32,要么 Java 插件跳系统授权页;后者 Project Validation 仍报错属预期) | [读写权限](https://developer-cn.picoxr. - Network accessline 71
| 6 | 弹系统 UI/失焦后追踪停止不是 bug:新 Input System 的 `Tracked Pose Driver (Input System)` 行为——勾 Run in Background **并且** Input System 的 Background Behavior 设为 Ignore Focus | [FAQ](https://developer-cn.picoxr.com/document/unity/tracking-is-disabled-o - Network accessline 72
| 7 | 长按 Home Recenter 失效:XR Origin 缺 `PXR_Manager` 或 Tracking Origin Mode 不是 Device/Floor,属场景配置问题不是代码问题 | [FAQ](https://developer-cn.picoxr.com/document/unity/app-recenter-failure/) | | 8 | SDK 3.1.0 起仅支持 64 位:IL2CPP + 仅 ARM64;PXR_Manager - Network accessline 73
| 8 | SDK 3.1.0 起仅支持 64 位:IL2CPP + 仅 ARM64;PXR_Manager 必须挂**每一个场景**(含加载场景);`pvr.app.type=vr` 与 `pvr.display.orientation=180` 两条 metadata 需手动添加 | [SETUP.md](./SETUP.md) | | 9 | SDK 历史版本**没有公开下载入口**(消费者商店必须用最新版;企业场景联系企业支持获取);SDK Demo 不随包分发,在 - Network accessline 74
| 9 | SDK 历史版本**没有公开下载入口**(消费者商店必须用最新版;企业场景联系企业支持获取);SDK Demo 不随包分发,在 GitHub `Pico-Developer` 组织单独下载 | [FAQ](https://developer-cn.picoxr.com/document/unity/where-to-download-an-older-version-of-sdk/) | - Network accessline 75
| 10 | PICO 设备默认只出 INFO 日志,抓 DEBUG 需 `adb shell setprop persist.log.tag V`;设备日志开关打开后**必须重启设备**,日志在内部存储 `logcatch`(不是 logcat)文件夹 | [FAQ](https://developer-cn.picoxr.com/document/unity/how-to-get-debug-logs/) | - Network accessline 79
| # | 矛盾/笔误 | 处置建议 | 来源 | |---|---|---|---| | 1 | 面部追踪:v3.4.0《面部追踪》指南仍教 `PXR_MotionTracking.StartFaceTracking` 等,但同版本 API 参考已全部标 `(Deprecated)`(PXR_System 与 PXR_MotionTracking 两套都废弃),3.2.0 changelog 也列为废弃 | 语料未给出替代类。可沿用指南写法但注明废弃状态,**勿编造"新面部 - Network accessline 80
|---|---|---|---| | 1 | 面部追踪:v3.4.0《面部追踪》指南仍教 `PXR_MotionTracking.StartFaceTracking` 等,但同版本 API 参考已全部标 `(Deprecated)`(PXR_System 与 PXR_MotionTracking 两套都废弃),3.2.0 changelog 也列为废弃 | 语料未给出替代类。可沿用指南写法但注明废弃状态,**勿编造"新面部追踪 API"** | [面部追踪](https:/ - Network accessline 81
| 1 | 面部追踪:v3.4.0《面部追踪》指南仍教 `PXR_MotionTracking.StartFaceTracking` 等,但同版本 API 参考已全部标 `(Deprecated)`(PXR_System 与 PXR_MotionTracking 两套都废弃),3.2.0 changelog 也列为废弃 | 语料未给出替代类。可沿用指南写法但注明废弃状态,**勿编造"新面部追踪 API"** | [面部追踪](https://developer-cn.pico - Network accessline 82
| 2 | XRI 版本口径冲突:《创建一个 XR 场景》称暂不支持 XRI 3.x,《PICO Building Blocks》称 3.1.0+ 基于 XRI 3.x 开发 | Building Blocks 用 XRI 3.x;手搭场景保守用 XRI 2.x;注意 XRI 3.x 的 XR Origin 无左右手柄预置 | [Building Blocks](https://developer-cn.picoxr.com/document/unity/pico-build - Network accessline 83
| 3 | `QuerySpatialAnchorObjectsAsync` 在官方 API 页的小节标题被截断成 `QuerySpatialAnchorObjectsAsyn` | 以代码签名为准,照抄标题会写出不存在的方法 | [PXR_MixedReality](https://developer-cn.picoxr.com/reference/unity/client-api/PXR_MixedReality/) | - Network accessline 84
| 4 | v3.2.0 changelog"`ExtDevBatteryAction` 已废弃,替换为 `ExtDevBatteryAction`"是自我替换笔误 | 按上下文应为 `ExpandDeviceBatteryAction` | [v3.2.0](https://developer-cn.picoxr.com/document/updates-unity/release-notes-for-version-320/) | - Network accessline 85
| 5 | 官方成就示例把自己的 MonoBehaviour 命名为 `AchievementsService`(与 SDK 类同名),且出现 `Achievements.GetProgressByName`、`AchievmentsService`(拼写错)等错误类名 | SDK 真实类只有 `Pico.Platform.AchievementsService`,示例中同名脚本请改名 | [成就](https://developer-cn.picoxr.com/docume - Network accessline 86
| 6 | 官方《成就-场景教学》排行榜示例 `GetEntries(name, 0, 5, ...)` 的第二参是 pageSize=0,**取不到任何条目** | 正确签名 `(leaderboardName, pageSize, pageIdx, filter, startAt)`,pageSize 传正数 | [排行榜](https://developer-cn.picoxr.com/document/unity/leaderboard/) | - Network accessline 87
| 7 | SecureMR 双套命名并存(`RenderTextConfiguration`+`FontTypeFace` vs `RenderTextOperatorConfiguration`+`SecureMRFontTypeface`);`ArithmeticComposeOperator` 的 operand 名两处文档分别写 `"operand0"` 与 `"{0}"` | 以《完整可运行示例》页代码为准 | [SecureMR](https://develop - Network accessline 88
| 8 | body-tracking 指南与 API 参考的枚举/类型名不一致(`BODY_JOINT_SET_BODY_FULL_START` 系 vs API 参考命名);face-tracking 指南对 `PXR_FTM_FACE_LIPS_VIS` 的模式解释与 API 枚举注释冲突 | 以 API 参考的枚举定义为准 | [身体追踪](https://developer-cn.picoxr.com/document/unity/body-tracking/) | - Network accessline 89
| 9 | 官方 Building Blocks 页把 Unity 组件 `Tracked Device Graphic Raycaster` 误写为 `Tracker Device Graphic Raycast` | Unity 真实组件名为 `Tracked Device Graphic Raycaster` | [Building Blocks](https://developer-cn.picoxr.com/document/unity/pico-building- - Network accessline 93
| # | 边界 | 来源 | |---|---|---| | 1 | PICO SDK **仅支持 Android**,不支持 PC VR 应用开发 | [FAQ](https://developer-cn.picoxr.com/document/unity/is-desktop-app-dev-supported/) | - Network accessline 94
|---|---|---| | 1 | PICO SDK **仅支持 Android**,不支持 PC VR 应用开发 | [FAQ](https://developer-cn.picoxr.com/document/unity/is-desktop-app-dev-supported/) | | 2 | SDK 没有内置 Avatar 全身 IK 方案(官方指路第三方 Final IK);场景交互官方路线是 **XR Interaction Toolkit**(或 VRTK - Network accessline 95
| 1 | PICO SDK **仅支持 Android**,不支持 PC VR 应用开发 | [FAQ](https://developer-cn.picoxr.com/document/unity/is-desktop-app-dev-supported/) | - Network accessline 96
| 2 | SDK 没有内置 Avatar 全身 IK 方案(官方指路第三方 Final IK);场景交互官方路线是 **XR Interaction Toolkit**(或 VRTK),不存在"PICO 专有交互组件套装" | [FAQ](https://developer-cn.picoxr.com/document/unity/how-to-achieve-user-scene-interaction/) | - Network accessline 97
| 3 | PICO 商店**不负责下载 DLC**:应用内用 `AssetFileService.DownloadById/ByName` 自行实现,仅"非消耗品" Add-on 能关联 DLC 文件 | [DLC](https://developer-cn.picoxr.com/document/unity/downloadable-content/) | - Network accessline 98
| 4 | `PXR_Enterprise` 的 257 个方法**仅企业设备可用**,且必须 `InitEnterpriseService` → `BindEnterpriseService` 后才能调用;普通消费者设备(PICO 4/4 Ultra 零售版)不可用 | [PXR_Enterprise](https://developer-cn.picoxr.com/reference/unity/client-api/PXR_Enterprise/) | - Network accessline 99
| 5 | AR Foundation 路线**不支持图片追踪(Image Tracking)**,且版本强绑定(SDK 3.0.x→Unity 2022.3+ARF 5.1;SDK 3.1.0→Unity 6+ARF 6.0) | [AR Foundation](https://developer-cn.picoxr.com/document/unity/ar-foundation-for-pico-unity-integration-sdk/) | - Network accessline 100
| 6 | 空间锚点建议放头戴 3 米内、找回半径上限 5 米;空间网格实时读取只覆盖头戴周围约 5 米,更大范围需应用自行存储 | [空间锚点](https://developer-cn.picoxr.com/document/unity/spatial-anchors/) · [空间网格](https://developer-cn.picoxr.com/document/unity/spatial-mesh/) | - Network accessline 101
| 7 | Access Token 从开发者平台控制台获取(平台服务 > API 测试),**没有运行时 C# 接口**直接返回它 | [FAQ](https://developer-cn.picoxr.com/document/unity/how-to-get-app-access-token/) |
SkillsForUnity/unity-skills~/skills/pico-design/PLATFORM.md
- Network accessline 16
| # | 规则 | 来源 | |---|---|---| | 1 | **平台服务仅支持开发 64 位应用**;所有平台服务接口必须在初始化成功之后再调用。 | [platform-services-overview](https://developer-cn.picoxr.com/document/unity/platform-services-overview/) | - Network accessline 17
|---|---|---| | 1 | **平台服务仅支持开发 64 位应用**;所有平台服务接口必须在初始化成功之后再调用。 | [platform-services-overview](https://developer-cn.picoxr.com/document/unity/platform-services-overview/) | | 2 | 同步 `CoreService.Initialize()` **失败会抛异常**,必须 `try/catch (Unity - Network accessline 18
| 1 | **平台服务仅支持开发 64 位应用**;所有平台服务接口必须在初始化成功之后再调用。 | [platform-services-overview](https://developer-cn.picoxr.com/document/unity/platform-services-overview/) | - Network accessline 19
| 2 | 同步 `CoreService.Initialize()` **失败会抛异常**,必须 `try/catch (UnityException e)`;它内部有网络请求,可能造成启动短暂卡顿。 | [initialization](https://developer-cn.picoxr.com/document/unity/initialization/) | - Network accessline 20
| 3 | 异步 `CoreService.AsyncInitialize()` 要**判两层**:先 `m.IsError`,再判 `m.Data` 必须是 `PlatformInitializeResult.Success` **或** `AlreadyInitialized`;且后续调用**必须写在 `OnComplete` 回调内部(或 `await` 之后)**——官方把"`AsyncInitialize().OnComplete(...)` 后面并列写 `User - Network accessline 21
| 4 | 游戏模块(**房间&匹配、排行榜、成就、挑战**)需要额外调 `CoreService.GameInitialize`,且前提是已在 PICO 开发者平台**启用匹配服务**(Matchmaking)。结果为 `GameInitializeResult.Success` 才算成功。 | [initialization](https://developer-cn.picoxr.com/document/unity/initialization/) · [leader - Network accessline 22
| 5 | 用游戏模块**必须**监听 `NetworkService.SetNotification_Game_ConnectionEventCallback`:`Closed`/`GameLogicError`/`KickedByRelogin`/`KickedByGameServer` 都要**重新初始化**,`Lost` 时暂停发请求并提示"重连中",`Resumed` 才恢复。另外应用切后台时 `popMessage` 被暂停 → 心跳断连 → **断连期间消息会丢 - Network accessline 23
| 6 | 异步接口两种写法:`Task<T>.OnComplete(handler)` 或(2.1.4 起)`await task.Async()` 得到 `Message<T>`。**任何回包第一步都是判 `m.IsError`**,再取 `m.Data`。 | [platform-services-overview](https://developer-cn.picoxr.com/document/unity/platform-services-overview/) | - Network accessline 24
| 7 | 用户权限要**批量一次性申请**:`UserService.RequestUserPermissions(params string[])`,入参用 `Models.Permissions` 常量(`UserInfo`/`FriendRelation`/`SportsUserInfo`/`SportsSummaryData`/`RecordHighlight`);逐个申请会反复弹窗。`UserService.GetFriends()` 只在**双方都用过该应用且都 - Network accessline 25
| 8 | 版权保护用 `UserService.EntitlementCheck(bool killApp)`:`killApp=true` 由系统弹窗并退出;`false` 时**必须自己处理** `HasEntitlement`。付费应用不开启**无法通过审核**;要求 `targetSdkVersion >= 23`,SDK ≥ 2.1.5。用户验证(openID + Access Token 走 S2S)**不能取代**用户权限校验。 | [user-entitle - Network accessline 26
| 9 | 成就/排行榜的 **API Name 必须与开发者平台配置完全一致**,且**暂不支持在 Unity 编辑器中测试成就服务和排行榜服务**(需真机或 PC 调试工具)。 | [achievements-platform-service-setups](https://developer-cn.picoxr.com/document/unity/achievements-platform-service-setups/) · [leaderboards-platfo - Network accessline 27
| 10 | `LeaderboardService.GetEntries` 的参数顺序是 **(leaderboardName, pageSize, pageIdx, filter, startAt)**,`pageIdx` 从 0 开始、`pageSize` 取值 [0,100];`filter` 的 `UserIds` 与 `Unknown` 是**无效类型不返回条目**,按 ID 查请用 `GetEntriesByIds`。 | [LeaderboardService - Network accessline 28
| 11 | `WriteEntry` **默认非强制更新**(只保留最好成绩),要覆盖写必须显式传 `forceUpdate = true`。每个用户在一个排行榜只有一个条目。 | [leaderboards-use-cases-and-code-samples](https://developer-cn.picoxr.com/document/unity/leaderboards-use-cases-and-code-samples/) | - Network accessline 29
| 12 | 成就三类型对应三套写法:`Count` 用 `AddCount`、`Bitfield`(完成率)用 `AddFields`(传 `"100011"` 这类 0/1 位串,**位一旦解锁不可更改**)、`Simple` 只能 `Unlock`。Count/Bitfield 达标会**自动解锁**,`Unlock` 用于提前解锁。 | [achievements-use-cases-and-code-samples](https://developer-cn.pic - Network accessline 30
| 13 | IAP:`GetProductsBySKU` **每批最多 20 个 SKU**,超出自行分批;`LaunchCheckoutFlow2(Product)` 的入参必须来自 `GetProductsBySKU`;**禁止在代码里写死货币单位**(非中国大陆按用户地区换算汇率);消耗型商品服务端履约后**必须**调 `ConsumePurchase(sku)`,否则 `GetViewerPurchases` 一直返回且无法复购。 | [in-app-purchas - Network accessline 31
| 14 | 可用性硬约束:中国大陆"游戏"类应用**未取版号不能用 IAP**;**订阅仅支持非中国大陆**;**高光时刻仅限上架中国大陆商店的应用**;**内容安全(敏感词检测)仅中国大陆可用**;**运动数据授权处于实验阶段**,需提交应用 ID 开通(`GetSummary` 限最近 24 小时、`GetDailySummary` 限最近 90 天)。 | [in-app-purchase](https://developer-cn.picoxr.com/docume - Network accessline 32
| 15 | DLC:**PICO 商店不负责下载**,下载必须在应用内用 `AssetFileService.DownloadById/ByName` 实现;只有 **"非消耗品"** 类型 Add-on 能关联 DLC 文件;发起下载前应校验 `AssetDetails.IapStatus == "entitled"`;文件落在应用的 **OBB 目录**,卸载即删。 | [downloadable-content](https://developer-cn.picoxr - Network accessline 33
| 16 | 云存档客户端**只有 `CloudStorageService.StartNewBackup()` 一个接口**(SDK ≥ 2.4.0)。被动备份需同时满足:平台+设备均已开启云存档、距上次成功备份 >24 小时、备份目录内容有变化、应用已关闭;单应用总备份 **≤100MiB**;只备份 4 个固定目录(及其子目录),**DLC 文件不要放进去**。 | [cloud-storage](https://developer-cn.picoxr.com/docu - Network accessline 34
| 17 | 房间:`maxUsers` 上限 **100**;房主离开后所有权自动转给在房间时间最长的用户;**所有人离开房间即销毁**;`Room.DataStore` key ≤32 字节、value ≤64 字节,`Description` ≤128 字节。匹配成功走 `Notification_Matchmaking_MatchFound` 通知,再 `RoomService.Join2` 进房。房内消息 `NetworkService.SendPacket` ** - Network accessline 35
| 18 | RTC 初始化顺序不可颠倒:**先平台 SDK 初始化成功 → 再 `RtcService.InitRtcEngine()`**,否则返回 `RtcEngineInitResult.SdkNotInitialized(-3)`;`JoinRoom` 前必须先 `GetToken`;**同一时刻只能在一个房间发布音频流**(换房先 `UnPublishRoom` 再 `PublishRoom`);退房后还需 `DestroyRoom` 才彻底释放资源。 | [rt - Network accessline 36
| 19 | RTC 数值边界:音量 **0~400**(100 为原始音量);`roomId` 为 ≤128 字节非空串,仅允许 `A-Z a-z 0-9 _ @ -`;自定义消息 ≤64KB;随帧信息 ≤255 字节;耳返默认关闭。RTC 需**手动在 AndroidManifest.xml 补齐** `RECORD_AUDIO`、`MODIFY_AUDIO_SETTINGS`、`BLUETOOTH` 等权限。 | [rtc](https://developer-cn.p - Network accessline 37
| 20 | 高光时刻三前提缺一不可:申请 `Permissions.RecordHighlight` → 开发者平台启用服务 → Unity 内 `PICO > Platform Settings` 勾"开启高光时刻"(SDK 自动写入 `use_record_highlight_feature` metadata)。截屏/录屏前**必须先 `StartSession()`**;单次录屏最长 **15 分钟**,超时系统自动停止并回调 `SetOnRecordStopHan - Network accessline 41
- **`LeaderboardService.GetEntries` 的示例参数顺序自相矛盾**:《排行榜-场景教学》写 `GetEntries("...", 5, 0, ...)`(pageSize=5, pageIdx=0,正确);《成就-场景教学》同一段代码写成 `GetEntries("yourLeaderboardName", 0, 5, ...)`(等价于 pageSize=0),会取不到条目。**以 API 参考签名为准**。来源:[leaderboards- - Network accessline 42
- **成就示例里的类名/调用名有错**:官方示例把自己的 MonoBehaviour 命名为 `AchievementsService`(与 SDK 类同名冲突),并出现 `Achievements.GetProgressByName`、`AchievmentsService.GetDefinitionsByName` 等拼写。正确类名只有 **`AchievementsService`**,且不要用它给自己的脚本命名。来源:[achievements-use-cases] - Network accessline 43
- **同一接口在不同页拼写不一致**,均以 API 参考为准:`RtcService`(指南/PC 调试页写 `RTCService`);`ChallengesService`(PC 调试页写 `ChallengeService`);`MatchmakingService.Cancel`(指南写 `MatchmakingCancel2`、PC 调试页写 `Cancel2`);`MatchmakingService.ReportResultsInsecure`(PC 调试页写 - Network accessline 44
- **DLC 指南提到 `GetAssetFileDownloadResult()` / `GetAssetFileDownloadCancelResult()`,但 `AssetFileService` 的成员表里没有这两个函数**;成员表提供的是 `SetOnDownloadUpdateCallback`(进度/完成状态)与各 `Download*` 的返回值。以 API 参考为准。来源:[downloadable-content](https://developer- - Network accessline 45
- **账号关联的 Token 有效期**:概念表写 Access Token 15 天、Refresh Token 30 天,但示例响应里 `expires_in=5184000`、`refresh_expires_in=15552000`(60 天/180 天)。以实际返回值为准,不要把天数写死。来源:[account-linking](https://developer-cn.picoxr.com/document/unity/account-linking/) - Network accessline 46
- **Platform Settings 的菜单路径两种写法**:《高光时刻》写 `PICO > Platform Settings`,《PC 端调试工具》写 `PXR_SDK > Platform Settings`。以项目实际 SDK 版本的菜单为准(两处指同一个面板:APP ID / User Entitlement Check / 开启高光时刻)。来源:[highlights](https://developer-cn.picoxr.com/document/uni - Network accessline 73
5. **(游戏类服务)初始化游戏模块**:`CoreService.GameInitialize(accessToken)`(token 来自 `UserService.GetAccessToken()`)或无参 `CoreService.GameInitialize()`;随后 `NetworkService.SetNotification_Game_ConnectionEventCallback(OnGameConnectionEvent)` 处理 8 种 `GameC - Network accessline 75
来源:[initialization](https://developer-cn.picoxr.com/document/unity/initialization/) · [CoreService](https://developer-cn.picoxr.com/reference/unity/client-api/CoreService/) - Network accessline 83
5. 读榜:`GetEntries(name, pageSize, pageIdx, LeaderboardFilterType.None, LeaderboardStartAt.Top)` → 遍历 `LeaderboardEntryList`,用 `item.User.ID` 判定名次。 6. 联动解锁:命中目标名次后 `AchievementsService.Unlock(achievementName, null)`,回包 `Message<AchievementUp - Network accessline 85
来源:[leaderboards-platform-service-setups](https://developer-cn.picoxr.com/document/unity/leaderboards-platform-service-setups/) · [achievements-use-cases-and-code-samples](https://developer-cn.picoxr.com/document/unity/achievements-use-case - Network accessline 94
6. DLC 下载:`AssetFileService.GetList()` → 判 `IapStatus == "entitled"` → `DownloadById/DownloadByName` → 进度用 `SetOnDownloadUpdateCallback`(`Transferred` 字节数 + `CompleteStatus`),取消用 `DownloadCancelById/ByName`,查状态用 `StatusById/StatusByName`(`D - Network accessline 96
来源:[in-app-purchase](https://developer-cn.picoxr.com/document/unity/in-app-purchase/) · [downloadable-content](https://developer-cn.picoxr.com/document/unity/downloadable-content/) · [subscription](https://developer-cn.picoxr.com/document/u - Network accessline 102
3. 房间管理:`CreateAndJoinPrivate2(policy, maxUsers, roomOptions)`、`JoinOrCreateNamedRoom(...)`、`UpdateDataStore`、`UpdateMembershipLockStatus`、`UpdateOwner`、`KickUser`、`Leave`;房间事件用 `SetUpdateNotificationCallback` / `SetLeaveNotificationCallbac - Network accessline 104
来源:[matchmaking](https://developer-cn.picoxr.com/document/unity/matchmaking/) · [rtc](https://developer-cn.picoxr.com/document/unity/rtc/) - Network accessline 112
5. 启动参数:**冷启动**直接 `ApplicationService.GetLaunchDetails()`;**热启动**先收 `ApplicationService.SetLaunchIntentChangedCallback` 再调 `GetLaunchDetails()`,按 `LaunchDetails.LaunchType`(`Normal`/`RoomInvite`/`Deeplink`/`ChallengeInvite`)分支处理。两者都要做。 6. 应 - Network accessline 114
来源:[social-interaction-use-cases](https://developer-cn.picoxr.com/document/unity/social-interaction-use-cases/) · [social-interaction-key-concepts](https://developer-cn.picoxr.com/document/unity/social-interaction-key-concepts/) - Network accessline 118
1. **内容保护**(让截屏/录屏/投屏画面变黑):场景里选中 **`XR Origin`** → `Add Component` 加 **`PXR_Manager`** → 勾选 **`Use Content Protect`**。已知问题:**与应用空间扭曲(AppSW)同时开启会导致画面抖动和拖影**。 2. **PC 端调试**(仅 Windows):开发者平台"API 测试"页按需勾权限并获取 Access Token → Unity 内 `PICO > PC D - Network accessline 120
来源:[content-protection](https://developer-cn.picoxr.com/document/unity/content-protection/) · [pc-end-debugging-tool](https://developer-cn.picoxr.com/document/unity/pc-end-debugging-tool/) - Network accessline 140
| Service | 核心签名(3-6 条) | 来源 | |---|---|---| | `UserService` | `GetLoggedInUser()` · `Get(string userId)` · `GetAccessToken()` · `GetFriends()` · `RequestUserPermissions(params string[])` · `EntitlementCheck(bool killApp)` · `GetIdToken()` - Network accessline 141
|---|---|---| | `UserService` | `GetLoggedInUser()` · `Get(string userId)` · `GetAccessToken()` · `GetFriends()` · `RequestUserPermissions(params string[])` · `EntitlementCheck(bool killApp)` · `GetIdToken()` · `GetOrgScopedID(string userID - Network accessline 142
| `UserService` | `GetLoggedInUser()` · `Get(string userId)` · `GetAccessToken()` · `GetFriends()` · `RequestUserPermissions(params string[])` · `EntitlementCheck(bool killApp)` · `GetIdToken()` · `GetOrgScopedID(string userID)` · `LaunchFr - Network accessline 143
| `AchievementsService` | `GetAllDefinitions(int pageIdx, int pageSize)` · `GetDefinitionsByName(string[] names)` · `GetProgressByName(string[] names)` · `AddCount(string name, long count, byte[] extraData)` · `AddFields(string name, string - Network accessline 144
| `LeaderboardService` | `Get(string leaderboardName)` · `GetEntries(string, int pageSize, int pageIdx, LeaderboardFilterType, LeaderboardStartAt)` · `GetEntriesAfterRank(string, int pageSize, int pageIdx, ulong afterRank)` · `GetEntriesByI - Network accessline 145
| `ChallengesService` | `GetList(ChallengeOptions, int pageIdx, int pageSize)` · `Get(UInt64 challengeID)` · `Join/Leave(UInt64 challengeID)` · `GetEntries(UInt64 challengeID, LeaderboardFilterType, LeaderboardStartAt, int pageIdx, int page - Network accessline 146
| `IAPService` | `GetProductsBySKU(string[] skus)` · `LaunchCheckoutFlow2(Product)` · `LaunchCheckoutFlow3(Product, string orderComment)` · `GetViewerPurchases()` · `ConsumePurchase(string sku)` · `GetSubscriptionStatus(string sku)` | [IAPS - Network accessline 147
| `AssetFileService`(DLC) | `GetList()` · `DownloadById(ulong)` / `DownloadByName(string)` · `StatusById/StatusByName` · `DownloadCancelById/ByName` · `DeleteById/DeleteByName` · `SetOnDownloadUpdateCallback(Message<AssetFileDownloadUpdate> - Network accessline 148
| `CloudStorageService` | `StartNewBackup()` —— **该类只有这一个接口** | [CloudStorageService](https://developer-cn.picoxr.com/reference/unity/client-api/CloudStorageService/) | - Network accessline 149
| `RoomService` | `CreateAndJoinPrivate2(RoomJoinPolicy, uint maxUsers, RoomOptions)` · `JoinOrCreateNamedRoom(RoomJoinPolicy, bool createIfNotExist, uint maxUsers, RoomOptions)` · `Join2(UInt64 roomId, RoomOptions)` · `Leave(UInt64)` · `Up - Network accessline 150
| `MatchmakingService` | `Enqueue2(string pool, MatchmakingOptions)` · `CreateAndEnqueueRoom2(string pool, MatchmakingOptions)` · `Browse2(string pool, MatchmakingOptions)` · `Cancel()` · `StartMatch(UInt64 roomId)` · `SetMatchFoundNotifica - Network accessline 151
| `NetworkService` | `SendPacket(string userId, byte[] bytes, bool reliable)` · `SendPacketToCurrentRoom(byte[] bytes, bool reliable)` · `ReadPacket()` · `SetNotification_Game_ConnectionEventCallback(Message<GameConnectionEvent>.Handler)` · - Network accessline 152
| `RtcService` | `InitRtcEngine()` · `GetToken(string roomId, string userId, int ttl, Dictionary<RtcPrivilege,int>)` · `JoinRoom(string, string, string, RtcRoomProfileType, bool)` · `PublishRoom/UnPublishRoom(string roomId)` · `LeaveRoom(st - Network accessline 153
| `PresenceService` | `Set(PresenceOptions)` · `Clear()` · `LaunchInvitePanel()` · `SendInvites(string[] userIds)` · `GetDestinations()` · `SetJoinIntentReceivedNotificationCallback(Message<PresenceJoinIntent>.Handler)` · `ShareVideo(string - Network accessline 154
| `ApplicationService` | `GetLaunchDetails()`(同步返回 `LaunchDetails`)· `SetLaunchIntentChangedCallback(Message<string>.Handler)` · `LaunchApp(string packageName, ApplicationOptions)` · `LaunchAppByAppId(string appId, ApplicationOptions)` · `L - Network accessline 155
| `HighlightService` | `StartSession()` · `CaptureScreen()` · `StartRecord()` / `StopRecord()` · `ListMedia(string sessionId)` · `SaveMedia(string jobId, string sessionId)` · `ShareMedia(string jobId, string sessionId)` · `SetOnRecordStopHa - Network accessline 156
| `SpeechService` | `InitAsrEngine()` · `StartAsr(bool autoStop, bool showPunctual, int vadMaxDurationInSeconds)` · `StopAsr()` · `SetOnAsrResultCallback(Message<AsrResult>.Handler)` · `SetOnSpeechErrorCallback(Message<SpeechError>.Handler) - Network accessline 157
| `ComplianceService` | `DetectSensitive(DetectSensitiveScene scene, string content)` —— **该类只有这一个接口**,返回 `DetectSensitiveResult`(`FilteredText` + `Proposal`) | [ComplianceService](https://developer-cn.picoxr.com/reference/unity/client-api/ - Network accessline 158
| `SportService` | `GetUserInfo()` · `GetSummary(DateTime beginTime, DateTime endTime)` · `GetDailySummary(DateTime beginTime, DateTime endTime)` | [SportService](https://developer-cn.picoxr.com/reference/unity/client-api/SportService/) | - Network accessline 159
| `NotificationService` | `GetRoomInviteNotifications(int pageIdx, int pageSize)` · `MarkAsRead(UInt64 notificationID)` | [NotificationService](https://developer-cn.picoxr.com/reference/unity/client-api/NotificationService/) | - Network accessline 163
[Credential-related source omitted] - Access to secretsline 163
[Credential-related source omitted] - Network accessline 164
- **登录 Unity 游戏服务(UGS)走 OIDC**:`ApplicationService.GetSystemInfo().IsCnDevice` 选 Provider(`oidc-pico-cn` / `oidc-pico-global`)→ `UserService.GetIdToken()` → `AuthenticationService.Instance.SignInWithOpenIdConnectAsync(provider, idToken)` / - Network accessline 165
- **企业服务**(设备信息、设备控制、系统配置、系统开关、应用管理、投屏、大空间)是面向 PICO 企业级设备的独立接口集,类名为 **`PXR_Enterprise`**,不属于平台服务体系,也不需要 `CoreService` 初始化。[enterprise_service](https://developer-cn.picoxr.com/document/unity/enterprise_service/) · [PXR_Enterprise](https://de - Network accessline 166
- **服务端接口另有一套文档**(创建/更新成就与排行榜、写入用户进度、验证用户、查询社交关系、创建挑战、敏感词检测等),入口:[服务端 API 参考](https://developer-cn.picoxr.com/reference/unity-server/latest/)。客户端错误码总表:[platform-service-client-api-error-codes](https://developer-cn.picoxr.com/reference/unity - Network accessline 195
`PICO > Platform Settings`(APP ID、User Entitlement Check、开启高光时刻)|`PICO > PC Debug Settings`(Region = `Cn`/`I18n` + Access Token,写入 `Assets/Resources/PicoSdkPCConfig.json`)|`Edit > Project Settings > Player > Publishing Settings > Build`(RTC
SkillsForUnity/unity-skills~/skills/pico-design/RENDERING.md
- Network accessline 16
| # | 规则 | 来源 | | --- | --- | --- | | 1 | ETFR 与 FFR **互斥**,一个应用只能开其中一个。ETFR 仅支持搭载眼动追踪摄像头的机型:PICO Neo3 Pro Eye、PICO 4 Pro、PICO 4 Enterprise,且系统 5.7.0 及以上。 | [ETFR](https://developer-cn.picoxr.com/document/unity/eye-tracked-foveated-renderin - Network accessline 17
| --- | --- | --- | | 1 | ETFR 与 FFR **互斥**,一个应用只能开其中一个。ETFR 仅支持搭载眼动追踪摄像头的机型:PICO Neo3 Pro Eye、PICO 4 Pro、PICO 4 Enterprise,且系统 5.7.0 及以上。 | [ETFR](https://developer-cn.picoxr.com/document/unity/eye-tracked-foveated-rendering/) | | 2 | 切换注视 - Network accessline 18
| 1 | ETFR 与 FFR **互斥**,一个应用只能开其中一个。ETFR 仅支持搭载眼动追踪摄像头的机型:PICO Neo3 Pro Eye、PICO 4 Pro、PICO 4 Enterprise,且系统 5.7.0 及以上。 | [ETFR](https://developer-cn.picoxr.com/document/unity/eye-tracked-foveated-rendering/) | - Network accessline 19
| 2 | 切换注视点渲染模式必须**两步**:先 `SetFoveationLevel(FoveationLevel.None, 当前 isETFR)` 关闭,再用目标 `isETFR` 指定等级。FFR→ETFR 的第二次调用可能失败,需要再调用第三次。 | [ETFR](https://developer-cn.picoxr.com/document/unity/eye-tracked-foveated-rendering/) | - Network accessline 20
| 3 | URP + FFR 默认失效:URP 引入 Intermediate Texture,画面先渲到中间纹理而非 Eye Buffer。必须禁用 Post-Processing、HDR 及会用到 Intermediate Texture 的 Renderer Feature;URP 10.10.1 起 Clear Flags 选 Skybox 会丢失 Color Attachment 的 Invalidate,需在 `ScriptableRenderer.GetCam - Network accessline 21
| 4 | OpenGLES 图形接口 + Gamma 颜色空间 + FFR 三者同时使用时,**暂不支持** Subsampling(下采样,SDK 2.1.5 起提供)。 | [FFR](https://developer-cn.picoxr.com/document/unity/fixed-foveated-rendering/) | - Network accessline 22
| 5 | Eye Buffer 的超分辨率与锐化**不能在同一 Eye Buffer 内同时开启**,同开时 SDK 只用超分辨率;两者都不能与下采样同时开启;超分辨率仅对 Eye Buffer 有效,**不支持合成层**。二者环境要求:Neo3 / 4 / 4 Ultra 系列 + 系统 5.8.0 及以上。 | [super-resolution](https://developer-cn.picoxr.com/document/unity/super-resoluti - Network accessline 23
| 6 | 对**同一个合成层**,超采样、锐化、超分辨率三者只能开一种;动态设置时若同时开启,仅超采样生效。Blurred Quad 层不支持 Enhance Mode 参数。 | [layer-ss-sharp-sr](https://developer-cn.picoxr.com/document/unity/enable-supersampling-sharpening-and-super-resolution-for-compositor-layers/) | - Network accessline 24
| 7 | 单个场景最多支持 7 个 VR 合成层,**建议不超过 4 个**;须遵循近处物体遮挡远处物体的规则,否则可能出现轻微晃动。对 3 个以上图层开超分辨率可能导致合成服务侧 GPU 紧张而画面撕裂。 | [overview](https://developer-cn.picoxr.com/document/unity/compositor-layer-overview/) / [super-resolution](https://developer-cn.picox - Network accessline 25
| 8 | URP 项目使用 Underlay 层必须**禁用 HDR**,否则 Underlay 不生效;Underlay 依赖渲染目标 alpha 通道,还需在 Eye Buffer 上"挖洞"——用 `Packages/PICO Integration/Assets/Resources/Shader` 下的 `PXR_UnderlayHole`,或自写 shader。 | [overlay-params](https://developer-cn.picoxr.com/ - Network accessline 26
| 9 | 合成层 `Depth` 值**越小越靠近 Eye Buffer**(示意:`[Camera](Overlay)2/1/0[EyeBuffer]0/1/2(Underlay)`)。World-Locked 是默认行为;Head-Locked 需把挂载合成层脚本的对象作为 Main Camera 的子节点。 | [overlay-params](https://developer-cn.picoxr.com/document/unity/about-the-pxr-o - Network accessline 27
| 10 | AppSW 前置条件缺一不可:Neo3 / 4 / 4 Ultra 系列 + 系统 5.4.0+、Unity 2021 LTS 及以上(推荐 2021,2022/2023 可能不兼容)、Stereo Rendering Mode = **Multiview**、Graphics API 首位为 **Vulkan**、导入 `Pico-Developer/Unity-Graphics` 仓库 `AppSpacewarpForUnity` 分支的 URP/Core - Network accessline 28
| 11 | AppSW 与 Optimize Buffer Discards **不能同时开启**(AppSW 需要深度缓冲区,而缓冲区丢弃优化会丢弃深度内容 → 画面撕裂);AppSW 与内容保护同开会导致画面抖动及拖影。 | [AppSW](https://developer-cn.picoxr.com/document/unity/application-spacewarp/) | - Network accessline 29
| 12 | Late Latching 要求:Neo3 / 4 / 4 Ultra 系列 + 系统 5.6.0+,**必须先开多视图渲染**且 Graphics API 首位为 Vulkan。勾选 PXR_Manager 的 `Use Late Latching` 后,`PXR_Late Latching` 脚本会自动挂到 Main Camera。已知问题:与合成层(Overlay/Underlay)同用会导致合成层抖动。Debug 模式仅支持 Development Bu - Network accessline 30
| 13 | 自适应分辨率要求系统 5.7.0+;`Min/Max Adaptive Resolution Scale` 取值 0.7–1.3(默认分别为 0.7 与 1.26),基准分辨率 1504×1504,实际分辨率 = 1504 × Scale。已知问题:URP 的 `pipelineAsset.renderScale` 会**覆盖**最大自适应分辨率比例。 | [adaptive-resolution](https://developer-cn.picoxr.com - Network accessline 31
| 14 | `XR.XRSettings.renderViewportScale` 默认 1.0、取值 0.0–1.0,运行时可改且**无需重新分配眼部纹理**——这是动态调节渲染像素的首选。相机正在渲染时修改会被系统忽略并记录错误日志;在 Gameplay 更新过程中修改需等下一帧生效。 | [render-viewport-scaling](https://developer-cn.picoxr.com/document/unity/render-viewport-sc - Network accessline 32
| 15 | `XRSettings.eyeTextureResolutionScale` 默认 1.0、取值 0.8–2.0,**不建议高于 1.5**;设置 >2.0 无效并回落默认值,超出设备上限则自动取设备最大分辨率。修改 Eye Buffer 总会重新分配眼部纹理,成本高。URP 项目改用 `((UniversalRenderPipelineAsset)GraphicsSettings.renderPipelineAsset).renderScale`。 | [mo - Network accessline 33
| 16 | MSAA 默认为 4x,通过 PXR_Manager 的 `Use Recommended MSAA` 勾选(默认已勾)。要自定义倍数**必须先取消该勾选**,再到 Project Settings > Quality > Rendering > Anti Aliasing 设置;性能吃紧时也建议至少开 2x。 | [anti-aliasing](https://developer-cn.picoxr.com/document/unity/anti-aliasi - Network accessline 34
| 17 | URP 已知问题清单(配置前逐条核对):Unity 2021+ 用 URP 设 MSAA 会掉帧;Vulkan 相比 OpenGLES 存在帧率低、内存与 GPU 占用高的问题;Vulkan + URP + HDR 同用时 Underlay 层与 VST 层无法显示;URP Renderer 启用 SSAO 导致低帧率高消耗;Unity 2022+ 用 OpenGLES + MultiView 且引入了未使用的 URP 时,需删除 URP Package 并删除 - Network accessline 35
| 18 | 开启多视图渲染(Multiview,即原单通道立体渲染)后再使用 Post Processing 会造成性能损耗、影响帧率。多视图可减少一半绘制调用和遮罩剔除。 | [multiview](https://developer-cn.picoxr.com/document/unity/multiview-rendering/) | - Network accessline 36
| 19 | 性能目标(PICO Neo 3 系列):FPS 至少 72 帧/秒,三角面数量控制在 **100 万以内**。默认屏幕刷新率 72 Hz,可选 Default / 72 / 90(推荐)/ 120。Optimize Buffer Discards 要求 Vulkan + 系统 5.3.0 及以上。 | [performance-target](https://developer-cn.picoxr.com/document/unity/performance-t - Network accessline 37
| 20 | 空间音频要求 Neo3 / 4 / 4 Ultra 系列 + 系统 5.12.0 及以上,官方仅在 Unity 2021.1.9f1c1 与 2020.3.21f1 LTS 验证通过。使用环境声学模拟时,**同时发声且开启多普勒效应的声源数量须在 20 以内**;MR 空间音频(虚拟声与真实空间网格交互)**仅 PICO 4 Ultra 系列**支持。 | [spatial-audio](https://developer-cn.picoxr.com/docum - Network accessline 48
6. 启用 ETFR 后 SDK 自动向 AndroidManifest.xml 写入 `picovr.software.eye_tracking` meta-data 与 `com.picovr.permission.EYE_TRACKING` 权限,非必要不要改;用自定义 Manifest 时需自行补齐。 7. 验证:日志 `Pxr_SetEyeFoveationLevelEnable` 中 `bSupported` 表示设备是否支持眼动,`level` 为 -1/0/1 - Network accessline 50
来源:[FFR](https://developer-cn.picoxr.com/document/unity/fixed-foveated-rendering/) / [ETFR](https://developer-cn.picoxr.com/document/unity/eye-tracked-foveated-rendering/) - Network accessline 59
6. Head-Locked:把上述 3D 对象建成 **XR Origin > Camera Offset > Main Camera** 的子对象,其余参数同上。 7. 视频/全景层变体:`External Surface` 用于 Android 播放器视频纹理(清晰度更佳,可勾 `DRM`、选 `3D Surface Type`);`Shape = Equirect` 做 360/180 全景;`Shape = Eac` 后用 `Model Type` 选四种 EAC - Network accessline 61
来源:[general-procedure](https://developer-cn.picoxr.com/document/unity/general-procedure-for-using-compositor-layers/) / [overlay-params](https://developer-cn.picoxr.com/document/unity/about-the-pxr-overlay-component/) / [EAC](https://develo - Network accessline 70
6. **XR Plug-in Management > PICO > Android Settings** 勾选 `Application SpaceWarp`;场景中 XR Origin 挂 PXR_Manager,新建脚本在 `Start` 调 `PXR_Manager.Instance.SetSpaceWarp(true)`。 7. 验证:`PxrMetric` 日志形如 `FPS=36/72,MTP=40.60ms,AppSW=on,...`。排查:简洁背景的直线/ - Network accessline 72
来源:[AppSW](https://developer-cn.picoxr.com/document/unity/application-spacewarp/) - Network accessline 80
5. **纹理与文字**:所有纹理开 Generate Mip Maps + `Filter Mode = Trilinear`;墙面/地面等斜视角纹理再设 `Aniso Level`;文字用 TextMeshPro 而非 Text 组件。 6. **测量**:Window > Analysis > **Profiler**(Ctrl+7 / Command+7)、Window > Analysis > **Frame Debugger** 看 draw call、Scene - Network accessline 82
来源:[enhance-image-quality](https://developer-cn.picoxr.com/document/unity/enhance-image-quality/) / [sharpening](https://developer-cn.picoxr.com/document/unity/sharpening/) / [adaptive-resolution](https://developer-cn.picoxr.com/document/un - Network accessline 91
6. MR 空间音频(仅 PICO 4 Ultra 系列):PXR_Manager 勾 `Spatial Mesh` 选 LOD → 挂 **PXR_Spatial Mesh Manager** 并指定带 MeshFilter 的 Mesh Prefab → 挂 **PXR_Audio_Spatializer_MR Scene Geometry Manager**。 7. 编辑器设置:**Edit > Preferences > General** 把 `Script Cha - Network accessline 93
来源:[spatial-audio](https://developer-cn.picoxr.com/document/unity/spatial-audio/) - Network accessline 173
- 启动画面(System Splash Screen,5.5.0+):图片必须 **PNG 且分辨率 ≤ 1024×1024**,暂不支持半透明;初始化加载画面建议控制在 5 秒以内。[splash-screen](https://developer-cn.picoxr.com/document/unity/splash-screen/) - Network accessline 174
- 焦点感知:只提供事件不提供接口;不适配时按手柄 Home 键可能出现 4 个手柄模型重叠。[focus-awareness](https://developer-cn.picoxr.com/document/unity/focus-awareness/) - Network accessline 175
- Equirect 层:`Radius` 设为 0 或 `1.0f/0.0f`(正无限大)表示无限大半径,效果如天空盒;此时 Destination Rects 的 X 无用,W 映射到中心角并关于 (0,0) 对称。Overlay + 自定义 Rects 时 X/Y ∈ [0,1)、W/H ∈ (0,1]。[overlay-params](https://developer-cn.picoxr.com/document/unity/about-the-pxr-overla - Network accessline 176
- 沉浸式场景参考量级(官方"春"场景):三角面 11 万、同屏面数 5 万、贴图 8192×2 astc 10×10、包体 23MB,映射图以 unlit 材质赋予。[create-immersive-scenes](https://developer-cn.picoxr.com/document/unity/create-immersive-scenes/) - Network accessline 177
- 电量约束:按 PICO 商店审核标准,应用需能在满电设备上运行至少 45 分钟而不触发低电量警告。[modify-eye-texture-resolution](https://developer-cn.picoxr.com/document/unity/modify-eye-texture-resolution/)
SkillsForUnity/unity-skills~/skills/pico-design/SECUREMR.md
- Network accessline 17
| # | 规则 | 来源 | | --- | --- | --- | | 1 | 硬件门槛:仅 **PICO 4 Ultra 系列** + 系统 **5.13.0 及以上**;官方示例工程环境为 Unity 6 + PICO Unity Integration SDK 3.2.0 | [overview](https://developer-cn.picoxr.com/document/unity/securemr-overview/) / [samples](https: - Network accessline 18
| --- | --- | --- | | 1 | 硬件门槛:仅 **PICO 4 Ultra 系列** + 系统 **5.13.0 及以上**;官方示例工程环境为 Unity 6 + PICO Unity Integration SDK 3.2.0 | [overview](https://developer-cn.picoxr.com/document/unity/securemr-overview/) / [samples](https://developer-cn.p - Network accessline 19
| 1 | 硬件门槛:仅 **PICO 4 Ultra 系列** + 系统 **5.13.0 及以上**;官方示例工程环境为 Unity 6 + PICO Unity Integration SDK 3.2.0 | [overview](https://developer-cn.picoxr.com/document/unity/securemr-overview/) / [samples](https://developer-cn.picoxr.com/document/u - Network accessline 20
| 2 | 启用是两件套:在 **PXR_Manager (Script)** 面板勾选 **SecureMR**,再按 Video Seethrough 文档配置视频透视;示例代码里另有 `PXR_Manager.EnableVideoSeeThrough = true` | [quickstart](https://developer-cn.picoxr.com/document/unity/securemr-quickstart/) / [use-cases](http - Network accessline 21
| 3 | 通信严格单向:应用可传入数据 / 3D 资产 / 算法 / 执行命令,**相机帧、深度图、MR 处理结果一律不回传**;SecureMR 服务维持一个覆盖式 OpenXR 会话,把 pipeline 结果渲染在应用图层**下方**的独立图层 | [architecture](https://developer-cn.picoxr.com/document/unity/securemr-architecture/) | - Network accessline 22
| 4 | 每个应用同一时刻**只能有一个未被销毁的 Provider session**;session 一旦销毁,其中创建的所有资源全部回收释放 | [key-concepts](https://developer-cn.picoxr.com/document/unity/securemr-key-concepts/) | - Network accessline 23
| 5 | `new Provider(width, height)` 的宽高即期望的 VST 图像尺寸,**创建后不可更改**(要换尺寸只能先 `Destroy()` 再重建);默认 1024x1024,建议与 AI 模型输入尺寸一致以省掉 resize | [key-concepts](https://developer-cn.picoxr.com/document/unity/securemr-key-concepts/) | - Network accessline 24
| 6 | tensor 由 shape / channel / dataType / usage 四属性定义,且 **channel 不算 shape 的一个维度**(OpenCV 约定):`[1024,1024,3]` 单通道 ≠ `[1024,1024]` 三通道 | [key-concepts](https://developer-cn.picoxr.com/document/unity/securemr-key-concepts/) | - Network accessline 25
| 7 | usage 取值:`Matrix`(默认)/ `Scalar` / `Timestamp` / `Color` / `Point` / `Slice`,外加特殊的 `Gltf`;`Timestamp` 必须 4-channel `Int32` 且 shape `[1,]`;`Slice` 必须 2/3-channel 整型,2 通道 = `(START, END)`,3 通道 = `(START, END, SKIP)` | [key-concepts](http - Network accessline 26
| 8 | glTF tensor **只能建成全局 tensor**(`provider.CreateTensor<Gltf>(bytes)`),因为渲染资产有生命周期;`tensor.Destroy()` 同样**仅支持全局 tensor** | [key-concepts](https://developer-cn.picoxr.com/document/unity/securemr-key-concepts/) | - Network accessline 27
| 9 | 全局 tensor **不能直接绑定到 operator**(线程安全约束),必须在 pipeline 内建占位符 `CreateTensorReference<...>()` 绑给 operator,提交时用 `pipeline.CreateTensorMapping()` 建映射对象、`Set(占位符, 全局 tensor)` 后传给 `Execute*`;**该映射只对本次提交有效** | [key-concepts](https://developer-c - Network accessline 28
| 10 | pipeline 内 operator **按加入顺序依次执行**;提交一次 = SecureMR 服务调度整条 pipeline 运行**一次**,返回一个 run 句柄 | [key-concepts](https://developer-cn.picoxr.com/document/unity/securemr-key-concepts/) | - Network accessline 29
| 11 | 执行调度:同一 pipeline 不并发;读/写同一全局 tensor 的执行互相等待;`condition` 提示**必须是全局 tensor**,指向全零 tensor 时本次执行被取消;SDK 不限频但有排队,前一次没跑完新提交会入队,必须按实际耗时自行控频 | [key-concepts](https://developer-cn.picoxr.com/document/unity/securemr-key-concepts/) | - Network accessline 30
| 12 | 全局 tensor 用「无锁」等待做同步,因此**慢的生产者 pipeline 会拖慢所有下游**;解耦手法是插一个「复制者 pipeline」,把最新值锁存到一个副本全局 tensor,下游改读副本 | [pipeline-synchronization](https://developer-cn.picoxr.com/document/unity/pipeline-synchronization/) | - Network accessline 31
| 13 | operator **不能单独销毁**,只能随所属 pipeline 一起销毁 | [use-different-operators](https://developer-cn.picoxr.com/document/unity/use-different-operators/) | - Network accessline 32
| 14 | `RectifiedVstAccessOperator` 的 `left image` / `right image` 结果 shape 必须与创建 Provider 时设定的 VST 宽高一致,否则运行期报 `Server Err: [INVALID PARAMETER] ... result N size (2464x3248) mismatches the config (256x256)` | [use-different-operators](http - Network accessline 33
| 15 | `UpdateGltfOperator` 只有在该 glTF **已由 `SwitchGltfRenderStatusOperator` 开始渲染后**才生效;而 `SwitchGltfRenderStatusOperator` 的 `world pose` 为空即停止渲染(此时 `visible` 取任何值都不可见) | [use-different-operators](https://developer-cn.picoxr.com/document/uni - Network accessline 34
| 16 | `view locked` 非零时 glTF 以 OpenXR **view space** 为参考系,此时**不应**再使用 `CAMERA SPACE TO WORLD`(它以 OpenXR local 坐标系为参考) | [use-cases](https://developer-cn.picoxr.com/document/unity/securemr-use-cases/) | - Network accessline 35
| 17 | Dynamic Texture 的成立条件是**两个枚举同时满足**:DataType ∈ {`TensorDataType.DynamicTextureByte`, `TensorDataType.DynamicTextureFloat`} 且 Usage = `TensorUsage.DynamicTexture`;仅 `GlobalTensor` 或 `PipelinePlaceholder` 可声明为 Dynamic Texture | [use-dyn - Network accessline 36
| 18 | Dynamic Texture 经 `Operator Load_Texture` 绑定后,**不需要、也不允许**调用 `Operator Update_Texture`;更新内容只能直接写它绑定的 tensor 数据(非 Dynamic Texture 建出来的是静态 texture,才需要 `Update_Texture`) | [use-dynamic-texture](https://developer-cn.picoxr.com/document/u - Network accessline 37
| 19 | Readback 权限是 **session 级**:只要当前 SecureMR Framework Session 内**任一 pipeline** 用了相机类 operator(如 `Rectified_VST_Access`),**无论是否实际执行**,都必须已授予 `android.permission.CAMERA`;用了空间数据类 operator(如 `UV_to_Camera_Space`)则必须已授予 `com.picovr.permissio - Network accessline 38
| 20 | 读回 CPU 用 `tensor.CreateBufferAsync`:跨进程拷贝、耗时较长且是**一次性**的,tensor 更新后必须重新拷贝;零拷贝 GPU 读回(Vulkan Image / OpenGL ES Image)**仅支持 dynamic-texture 类型 tensor**,且只能当 GPU sampler 用 | [use-the-readback-tensor](https://developer-cn.picoxr.com/docu - Network accessline 44
来源:[quickstart](https://developer-cn.picoxr.com/document/unity/securemr-quickstart/) + [use-cases](https://developer-cn.picoxr.com/document/unity/securemr-use-cases/) - Network accessline 56
来源:[use-cases](https://developer-cn.picoxr.com/document/unity/securemr-use-cases/) - Network accessline 68
来源:[profile-securemr-models](https://developer-cn.picoxr.com/document/unity/profile-securemr-models/) + [create-a-qnn-model-to-run-algorithms](https://developer-cn.picoxr.com/document/unity/create-a-qnn-model-to-run-algorithms/) + [use-case - Network accessline 81
来源:[debug-tensors-in-a-pipeline](https://developer-cn.picoxr.com/document/unity/debug-tensors-in-a-pipeline/) + [troubleshooting](https://developer-cn.picoxr.com/document/unity/securemr-troubleshooting/)
SkillsForUnity/unity-skills~/skills/pico-design/SETUP.md
- Network accessline 16
| # | 规则 | 来源 | |---|---|---| | 1 | **两条 XR 路线互斥**:同时启用 PICO XR 插件和 Unity OpenXR 插件时,**只有 PICO XR 插件生效**;要走 OpenXR 路线必须"仅启用 Unity OpenXR 插件"。也不要勾选其他厂商的插件,否则应用无法在 PICO 设备上正常运行。 | [complete-project-settings](https://developer-cn.picoxr.com/do - Network accessline 17
|---|---|---| | 1 | **两条 XR 路线互斥**:同时启用 PICO XR 插件和 Unity OpenXR 插件时,**只有 PICO XR 插件生效**;要走 OpenXR 路线必须"仅启用 Unity OpenXR 插件"。也不要勾选其他厂商的插件,否则应用无法在 PICO 设备上正常运行。 | [complete-project-settings](https://developer-cn.picoxr.com/document/unity/com - Network accessline 18
| 1 | **两条 XR 路线互斥**:同时启用 PICO XR 插件和 Unity OpenXR 插件时,**只有 PICO XR 插件生效**;要走 OpenXR 路线必须"仅启用 Unity OpenXR 插件"。也不要勾选其他厂商的插件,否则应用无法在 PICO 设备上正常运行。 | [complete-project-settings](https://developer-cn.picoxr.com/document/unity/complete-project- - Network accessline 19
| 2 | Unity OpenXR 路线自 **SDK 3.3.0** 起才支持;启用后功能接入要查**另一套文档**《PICO Unity OpenXR SDK 开发指南》(`/document/unity-openxr/`),不能照搬本套 PXR_ 指南。 | [support-for-the-unity-openxr-plugin](https://developer-cn.picoxr.com/document/unity/support-for-the-unity - Network accessline 20
| 3 | 从 PICO Unity OpenXR SDK 1.4.0 及更低版本迁到 Integration SDK 3.3.0+ 的四处改名:`PICOScreenFade`→`PXR_ScreenFade`;`EnableSeeThroughManual`(已废弃)→`EnableVideoSeeThrough`;`TryGetSupportedDisplayRefreshRates` / `GetDisplayRefreshRateCount`(均已废弃)→`GetD - Network accessline 21
| 4 | 迁移时枚举/结构体命名空间**统一改为 `pxr`** 并迁到 `PXR_Type.cs`:`SecureContentFlag`、`BodyJointSet`、`BodyTrackingData`、`BodyTrackingDataInfo`、`BodyTrackingBoneLength`、`GeometryInstanceTransform`、`PassThroughStyle`。 | [support-for-the-unity-openxr-plugin - Network accessline 22
| 5 | **每个场景都要挂 `PXR_Manager`,包括画面加载场景**。Project Validation 把"当前打开的场景是否添加了 PXR_Manager (Script)"列为 Required,不满足直接报错。 | [about-pxr-manager](https://developer-cn.picoxr.com/document/unity/about-pxr-manager/) · [project-validation](https://dev - Network accessline 23
| 6 | 自 **3.1.0** 起 SDK **仅支持开发 64 位应用**:`Scripting Backend` 必须 `IL2CPP`、`Target Architectures` 必须勾 `ARM64` 并**取消勾选 `ARMv7`**。 | [about-pico-unity-integration-sdk](https://developer-cn.picoxr.com/document/unity/about-pico-unity-integration- - Network accessline 24
| 7 | `Minimum API Level` 必须 ≥ **Android 10.0 (API Level 29)**,低于会构建报错;`Target API Level` 用 `Automatic (highest installed)`(Recommended 规则也要求 targetSdkVersion=Auto)。 | [complete-project-settings](https://developer-cn.picoxr.com/document/uni - Network accessline 25
| 8 | Unity 编辑器**最低 2021.3.26,最高 Unity 6.3**,推荐 LTS。版本联动下限:Unity 2022 需 SDK ≥ 2.1.5 且 OS ≥ 5.5.0;Unity 2023 需 SDK ≥ 3.0.0 且 OS ≥ 5.11.0;Unity 6 需 SDK ≥ 3.1.0 且 OS ≥ 5.12.0。 | [hardware-and-software-requirements](https://developer-cn.picoxr. - Network accessline 26
| 9 | `Graphics API` 必须是 **Vulkan 或 OpenGLES3.0 之一**;用 ETFR(眼动追踪注视点渲染)时列表**第一个必须是 OpenGLES3.0**。 | [project-validation](https://developer-cn.picoxr.com/document/unity/project-validation/) | - Network accessline 27
| 10 | **Unity 2022 + Vulkan + 勾选 `Development Build` 会崩溃**(Validation 的 Required 规则会直接报错);**Unity 2022.1.14+ 同时用 URP + Linear + 4xMSAA + OpenGL 也会崩溃**。 | [hardware-and-software-requirements](https://developer-cn.picoxr.com/document/unity/h - Network accessline 28
| 11 | 包名格式固定 `com.companyName.productName`,且 PICO SDK **不支持** `com.epicgames.xxx`、`com.unity.xxxx`、`com.test.xxx`、`com.DefaultCompany.xxx`、`com.Unity-Technologies.xxx`、`com.vr.xxx`、`com.xr.xxx`、`com.UnityTechnologies.xxx`——用了无法通过商店上架申请。 | - Network accessline 29
| 12 | AndroidManifest 里有两条 metadata **必须手动添加**,否则 Activity 显示异常:`pvr.app.type = vr`、`pvr.display.orientation = 180`。 | [android-manifest](https://developer-cn.picoxr.com/document/unity/android-manifest/) | - Network accessline 30
| 13 | 眼动/面部追踪的 metadata 与权限(`picovr.software.eye_tracking`、`com.picovr.permission.EYE_TRACKING`、`picovr.software.face_tracking`、`com.picovr.permission.FACE_TRACKING`、`android.permission.RECORD_AUDIO`)由 SDK **在启用功能后自动写入**,"若非必要请不要修改";但**用自定 - Network accessline 31
| 14 | 安卓标准权限(读外部存储、蓝牙、互联网、震动、写入配置、更改配置)**必须手写**进 AndroidManifest.xml,SDK 不代写。 | [android-manifest](https://developer-cn.picoxr.com/document/unity/android-manifest/) | - Network accessline 32
| 15 | 自定义清单路径唯一:`Edit > Project Settings > Player > Publishing Settings > Build` 勾 **`Custom Main Manifest`** 后,文件生成在 **`Assets/Plugins/Android/AndroidManifest.xml`**。 | [android-manifest](https://developer-cn.picoxr.com/document/unity/and - Network accessline 33
| 16 | Project Validation 需 **SDK ≥ 3.0.0**,入口 `Edit > Project Settings > XR Plug-in Management > Project Validation`;`Selected Profiles` 保持默认 `Turn Off`。Required 未修复会影响构建;实在要放行可勾 `Ignore build errors`,但相关 XR 功能可能不可用。 | [project-validation] - Network accessline 34
| 17 | 场景唯一性 Required 三连:场景中**只能有一个 `MainCamera` Tag、一个 `Audio Listener`、一个 `XR Origin`**。另外 Keystore 的 `keystoreName`/`keystorePass` 与 Key 的 `keyaliasName`/`keyaliasPass` 不能为空,`Default Orientation` 必须 `LandscapeLeft`,`Application Entry Poi - Network accessline 35
| 18 | 合成层数量:**最大 7 个**(超过 Required 报错),**建议不超过 4 个**(Recommended)。 | [project-validation](https://developer-cn.picoxr.com/document/unity/project-validation/) | - Network accessline 36
| 19 | AR Foundation 必须先在 `Edit > Project Settings > XR Plug-in Management > PICO > Android Settings` 勾 **`AR Foundation`**,再按需勾 `Body Tracking` / `Face Tracking` / `Anchor` / `Meshing` 开权限。环境绑定:SDK 3.0.0 & 3.0.5 → Unity 2022.3 + AR Foundat - Network accessline 37
| 20 | 发布设置里**启用 Minify 相关选项会导致应用崩溃**;PICO 4 系列与"Unity 6 + Vulkan"存在兼容性问题,推荐 Unity 2022 LTS 或更低。 | [known-issues](https://developer-cn.picoxr.com/document/unity/known-issues/) | - Network accessline 41
- **XR Interaction Toolkit 版本**:《创建一个 XR 场景》写"PICO Unity Integration SDK 暂未支持 3.x.x 版本的 XR Interaction Toolkit"(其手动配置步骤基于 2.x 的 `XR Controller (Action-Based)` + 预设);而《PICO Building Blocks》写"XR Interaction Toolkit 版本:3.x.x",且 SDK 3.1.0+ 的 Bu - Network accessline 42
- **最低 Unity 版本**:《硬件和软件要求》写 2021.3.26;PICO XR Portal 的 Information 面板写"Unity 2020.3.21 及以上"。以前者为准。来源:[hardware-and-software-requirements](https://developer-cn.picoxr.com/document/unity/hardware-and-software-requirements/) vs [pico-xr-porta - Network accessline 48
1. **建帐号与应用**:注册 PICO 开发者帐号 → 创建组织(组织名即商店发行商)→ 创建应用,发布平台选 **6 DOF 平台(推荐)**。仅体验开发流程可跳过资质认证;要走分发必须完成。[create-a-developer-account-organization-and-app](https://developer-cn.picoxr.com/document/unity/create-a-developer-account-organization-and- - Network accessline 49
2. **配环境**:设备 `设置 > 通用 > 关于本机`(PICO 4 Ultra 为 `控制中心 > 设置 > 关于本机`)连点 **软件版本号** 开出"开发者"选项 → 打开 **USB 调试开关**;非中国大陆版设备需在头戴上登录 PICO 帐号。装 Unity 时务必勾 **Android Build Support 下所有选项**(含 `Android SDK & NDK Tools`、`OpenJDK`)。[set-up-the-development-en - Network accessline 50
3. **导入 SDK**:Unity Hub 建 **核心模板 > 3D** 项目(**项目名和路径不能含中文**)→ `Window > Package Manager > + > Add package from disk` 选 `package.json`,或 `Add package from git URL` 填仓库 HTTPS 地址。导入后会弹 **PXR SDK Setting** 窗口,关闭即可。[import-the-sdk](https://develo - Network accessline 51
4. **项目配置**:`Edit > Project Settings > XR Plug-in Management > 安卓页签` 勾 **PICO** → `Player` 设 `Company Name`/`Product Name`/`Version` → Android 页签 `Other Settings`:`Minimum API Level = Android 10.0 (API Level 29)`、`Target API Level = Automat - Network accessline 52
5. **搭 XR 场景**:Package Manager 里给 **XR Interaction Toolkit** 导入 `Starter Assets` 和 `XR Device Simulator` 两个 Sample → 删掉默认 `Main Camera`,`+ > XR > XR Origin (VR)` → 给 `XR Origin` `Add Component` 加 **`PXR_Manager`** → 加 `Plane` 当地面(Scale 10,1 - Network accessline 53
6. **打包运行**:`File > Build Settings > Platform = Android > Switch Platform` → 设备登录帐号并 USB 连 PC → `Add Open Scenes` → `Run Device` 选 `All compatible devices` 或具体机型 → `Build And Run`。[build-and-run-the-scene](https://developer-cn.picoxr.com/do - Network accessline 59
3. **取消勾选 PICO XR 插件**,只保留 Unity OpenXR 插件(否则 PICO XR 插件会抢先生效)。 4. 按上表规则 3/4 做接口与命名空间适配,随后功能接入改查《PICO Unity OpenXR SDK 开发指南》。 来源:[complete-project-settings](https://developer-cn.picoxr.com/document/unity/complete-project-settings/) · [su - Network accessline 61
来源:[complete-project-settings](https://developer-cn.picoxr.com/document/unity/complete-project-settings/) · [support-for-the-unity-openxr-plugin](https://developer-cn.picoxr.com/document/unity/support-for-the-unity-openxr-plugin/) - Network accessline 67
3. 点 `Fix All` 一键修,或逐条 `Fix`。 4. 也可以走 `PICO > Portal > Configs`:面板上用 `To Apply` / `To Apply All` 修复,并可跳转到 **`PXR_ProjectSetting.asset`** 直接改项目设置(Portal 需 SDK ≥ 3.2.0)。 来源:[project-validation](https://developer-cn.picoxr.com/document/unit - Network accessline 69
来源:[project-validation](https://developer-cn.picoxr.com/document/unity/project-validation/) · [pico-xr-portal](https://developer-cn.picoxr.com/document/unity/pico-xr-portal/) - Network accessline 74
- **共同副作用**:几乎每个 Block 都会检查场景内有无 `XR Origin`,没有就自动生成 `[Building Block] XR Origin (XR Rig)`,并给它挂 **`PXR_Manager (Script)`**、按功能勾上对应选框(如 `Hand Tracking`、`Video Seethrough`、`Body Tracking`、`Spatial Anchor`、`Scene Capture`、`Spatial Mesh`)。 - ** - Network accessline 76
来源:[pico-building-blocks](https://developer-cn.picoxr.com/document/unity/pico-building-blocks/) - Network accessline 83
4. 各功能的额外硬件门槛:相机 = PICO 4 系列/4 Ultra 系列 + OS ≥ 5.12.0;全身动捕 = Neo3/4/4 Ultra 系列 + OS ≥ 5.12.0 + PICO 体感追踪器(正式版);面部追踪 = 搭载面部追踪相机的 PICO 4 Enterprise + OS ≥ 5.12.0;锚点 = PICO 4 系列 + OS ≥ 5.12.0;网格 = PICO 4 Ultra 系列 + OS ≥ 5.12.0。 5. 适配官方 `arfoun - Network accessline 85
来源:[ar-foundation](https://developer-cn.picoxr.com/document/unity/ar-foundation-for-pico-unity-integration-sdk/) - Network accessline 91
- 导入后位于 **`Packages/PICO Integration`**,五个子目录:`Assets`(手柄/手部资产、预制体、Shader)、`Editor`(含 `PXR_BuildProcessor`、`PXR_MetaData`、`PXR_OverLayEditor`)、`Platform`、`Runtime`、`SpatialAudio`。 - 获取途径:PICO 开发者官网资源页;GitHub 仓库 **`https://github.com/Pico-De - Network accessline 92
- 获取途径:PICO 开发者官网资源页;GitHub 仓库 **`https://github.com/Pico-Developer/PICO-Unity-XR-SDK`**(文中称"PICO-Unity-Integration-SDK 仓库",但仓库名是 `PICO-Unity-XR-SDK`)。 - Network accessline 93
- AR Foundation 官方适配示例仓库:**`https://github.com/Pico-Developer/PICOARFoundationSamples-Unity`**(适配场景在 `Assets/Scenes/PICO` 下)。 - Network accessline 158
| 工具 | 一句话用途 | URL | |---|---|---| | 开发者工具概览 | PICO 提供或支持的全部开发者工具总览(调试、性能监测、交互编辑) | https://developer-cn.picoxr.com/document/unity/developer-tools-overview/ | - Network accessline 159
|---|---|---| | 开发者工具概览 | PICO 提供或支持的全部开发者工具总览(调试、性能监测、交互编辑) | https://developer-cn.picoxr.com/document/unity/developer-tools-overview/ | | PICO 开发者中心快速开始 | PDC 工具的快速上手入口 | https://developer-cn.picoxr.com/document/unity/pdc-basic-info/ | - Network accessline 160
| 开发者工具概览 | PICO 提供或支持的全部开发者工具总览(调试、性能监测、交互编辑) | https://developer-cn.picoxr.com/document/unity/developer-tools-overview/ | - Network accessline 161
| PICO 开发者中心快速开始 | PDC 工具的快速上手入口 | https://developer-cn.picoxr.com/document/unity/pdc-basic-info/ | - Network accessline 162
| 创建和调试 adb 命令 | 用 PDC 调试系统默认命令或创建自定义 adb 命令 | https://developer-cn.picoxr.com/document/unity/create-and-debug-adb-commands/ | - Network accessline 163
| 实时预览场景 | 基于串流在头戴上实时预览应用内场景 | https://developer-cn.picoxr.com/document/unity/preview-app-scenes/ | - Network accessline 164
| 监测设备性能 | PC 端实时监测设备性能指标并配置阈值预警 | https://developer-cn.picoxr.com/document/unity/monitor-device-performance/ | - Network accessline 165
| 截屏、录屏与投屏 | PDC 的截屏/录屏/投屏快捷工具 | https://developer-cn.picoxr.com/document/unity/quick-tools/ | | 推送 URL 到 PICO 设备 | 把指定 URL 推到设备并用 PICO 浏览器打开 | https://developer-cn.picoxr.com/document/unity/push-url-to-pico-device/ | | 下载开发资源 | 在 PDC 下载中心获 - Network accessline 166
| 推送 URL 到 PICO 设备 | 把指定 URL 推到设备并用 PICO 浏览器打开 | https://developer-cn.picoxr.com/document/unity/push-url-to-pico-device/ | | 下载开发资源 | 在 PDC 下载中心获取开发者工具、SDK 和示例 | https://developer-cn.picoxr.com/document/unity/download-developer-tools/ | | 安 - Network accessline 167
| 下载开发资源 | 在 PDC 下载中心获取开发者工具、SDK 和示例 | https://developer-cn.picoxr.com/document/unity/download-developer-tools/ | - Network accessline 168
| 安装串流服务 | 装串流服务以监控性能数据,Windows 可配 PICO Unity Live Preview Plugin | https://developer-cn.picoxr.com/document/unity/download-streaming-service/ | - Network accessline 169
| 管理文件 | 查看 PICO 设备与 PDC 中的文件 | https://developer-cn.picoxr.com/document/unity/manage-files/ | - Network accessline 170
| PDC 问题排查指南 | PDC 使用中常见问题及解决方法 | https://developer-cn.picoxr.com/document/unity/pdc-troubleshooting/ | - Network accessline 171
| SpatialMLCapture 使用指南 | 录制立体 RGB+深度+实时位姿的多模态数据并存为 SpatialMP4 | https://developer-cn.picoxr.com/document/unity/spatialmlcapture/ | - Network accessline 172
| SpatialMP4 白皮书 | 基于 MP4 的空间视频容器格式规范 | https://developer-cn.picoxr.com/document/unity/spatialmp4-whitepaper/ | - Network accessline 173
| SpatialMLCapture 服务协议(中国大陆) | SpatialMLCapture 的服务条款 | https://developer-cn.picoxr.com/document/unity/spatialmlcapture-terms-of-service/ | - Network accessline 174
| SpatialMLCapture 隐私声明 | SpatialMLCapture 的隐私声明 | https://developer-cn.picoxr.com/document/unity/spatialmlcapture-privacy-policy/ | - Network accessline 175
| XR Profiling Toolkit | 自动化图形性能分析 Unity 包,支持特性切换、数据导出与报告 | https://developer-cn.picoxr.com/document/unity/xr-profiling-toolkit/ | - Network accessline 176
| 头戴端性能监测工具 (Metrics HUD) | 在头戴端实时监测设备性能指标 | https://developer-cn.picoxr.com/document/unity/metrics-hud/ | - Network accessline 177
| RenderDoc for PICO | 图像分析和调试工具 | https://developer-cn.picoxr.com/document/unity/renderdoc-for-pico/ | - Network accessline 178
| CLI 命令行工具 | 命令行管理 PICO 开发者平台的文件 | https://developer-cn.picoxr.com/document/unity/command-line-utility/ | - Network accessline 179
| PICO 触觉编辑器 | 编辑宽频、多通道触觉反馈(支持 .phf/.wav/.mp4 导入) | https://developer-cn.picoxr.com/document/unity/pico-haptic-editor/ | - Network accessline 180
| PICO 图像分析和调试工具 | 对应用性能进行图形层面的分析和调试 | https://developer-cn.picoxr.com/document/unity/pico-graphics-probe-tool/ | - Network accessline 181
| 骁龙分析器 | Snapdragon Profiler,分析 CPU/GPU/DSP/内存/功耗/网络瓶颈 | https://developer-cn.picoxr.com/document/unity/242767/ | - Network accessline 182
| PICO Debugger | 查看日志与场景信息,并用内置工具做针对性优化 | https://developer-cn.picoxr.com/document/unity/pico-debugger/ | - Network accessline 186
| 示例 | 一句话用途 | URL | |---|---|---| | 入门示例 | GetStartedDemo:室内/室外场景,体验视角转动、连续运动、传送与场景切换 | https://developer-cn.picoxr.com/document/unity/get-started-demo/ | - Network accessline 187
|---|---|---| | 入门示例 | GetStartedDemo:室内/室外场景,体验视角转动、连续运动、传送与场景切换 | https://developer-cn.picoxr.com/document/unity/get-started-demo/ | | 运动追踪示例 | PICOMotionTrackerSample:体感追踪器的全身动捕与独立追踪 | https://developer-cn.picoxr.com/document/unity/pico- - Network accessline 188
| 入门示例 | GetStartedDemo:室内/室外场景,体验视角转动、连续运动、传送与场景切换 | https://developer-cn.picoxr.com/document/unity/get-started-demo/ | - Network accessline 189
| 运动追踪示例 | PICOMotionTrackerSample:体感追踪器的全身动捕与独立追踪 | https://developer-cn.picoxr.com/document/unity/pico-motion-tracking-sample/ | - Network accessline 190
| 交互示例 | InteractionSample:手柄/手势交互、触觉反馈、键盘输入、动态运动 | https://developer-cn.picoxr.com/document/unity/pico-interaction-sample/ | - Network accessline 191
| 空间音频示例 | PICOSpatialAudioSample:配置空间音频参数、场景内移动与播放声源 | https://developer-cn.picoxr.com/document/unity/spatial-audio-sample/ | - Network accessline 192
| 混合现实示例 | 视频透视、场景标定、空间网格、空间锚点与共享空间锚点 | https://developer-cn.picoxr.com/document/unity/mixed-reality-sample/ | - Network accessline 193
| 卡通世界 | Toon World:多视图渲染 + AppSW + 延迟锁定的性能优化展示 | https://developer-cn.picoxr.com/document/unity/toon-world/ | - Network accessline 194
| 太空竞技场 | Space Arena Party:好友、社交互动、房间&匹配的多人社交 Demo | https://developer-cn.picoxr.com/document/unity/space-arena-party/ | - Network accessline 195
| 迷你战争 | MicroWar:交互套件 + 平台服务核心功能的综合游戏示例 | https://developer-cn.picoxr.com/document/unity/micro-war/ | - Network accessline 196
| 人体追踪示例 | Pico-Body-Tracking-Demo:人体追踪功能示例项目 | https://developer-cn.picoxr.com/document/unity/body-tracking-demo/ | - Network accessline 197
| 自适应分辨率示例 | AdaptiveResolutionSample:按 GPU 负载自动调分辨率的多房间场景 | https://developer-cn.picoxr.com/document/unity/adaptive-resolution-demo/ | - Network accessline 198
| 平台服务简单示例 | SimpleDemo:初始化平台服务、申请用户权限、获取登录用户信息 | https://developer-cn.picoxr.com/document/unity/simple-demo/ | - Network accessline 199
| 帐号&好友示例 | UserDemo:调试"帐号&好友"服务 | https://developer-cn.picoxr.com/document/unity/user-demo/ | - Network accessline 200
| 实时语音示例 | RtcDemo:调试 RTC 实时语音服务的大部分功能 | https://developer-cn.picoxr.com/document/unity/rtc-demo/ | - Network accessline 201
| 房间&匹配示例 | RoomAndMatchmakingEntry / GameAPITest:房间与匹配服务调试 | https://developer-cn.picoxr.com/document/unity/room-and-matchmaking-demo/ | - Network accessline 202
| 排行榜示例 | GameAPITest:排行榜服务全部接口的调试面板 | https://developer-cn.picoxr.com/document/unity/leaderboard-demo/ | - Network accessline 203
| 成就示例 | GameAPITest:成就服务全部接口的调试面板 | https://developer-cn.picoxr.com/document/unity/achievement-demo/ | - Network accessline 204
| 挑战示例 | Challenges Demo:调试"挑战"服务接口 | https://developer-cn.picoxr.com/document/unity/challenge-demo/ | - Network accessline 205
| 应用内购(IAP)示例 | IAP Demo:内购服务全部接口与基本实现原理 | https://developer-cn.picoxr.com/document/unity/iap-demo/ | - Network accessline 206
| 可下载内容(DLC)示例 | DLC Demo:DLC 服务的基本用法 | https://developer-cn.picoxr.com/document/unity/dlc-demo/ | - Network accessline 207
| 订阅示例 | IAPDemo.cs:订阅功能调试(需勾选 UseV2) | https://developer-cn.picoxr.com/document/unity/subscription-demo/ | - Network accessline 208
| 运动数据授权示例 | SportCenter:调试运动数据授权接口 | https://developer-cn.picoxr.com/document/unity/sports-demo/ | - Network accessline 209
| 高光时刻示例 | HighlightsDemo:截屏、录屏、跨端分享 | https://developer-cn.picoxr.com/document/unity/highlights-demo/ | - Network accessline 210
| 语音转文字示例 | SpeechToTextDemo:初始化 ASR 引擎、开始/停止语音识别 | https://developer-cn.picoxr.com/document/unity/speech-to-text-demo/ |
SkillsForUnity/unity-skills~/skills/pico-design/VERSIONS.md
- Network accessline 3
> 锚定:PICO 官方文档 v3.4.0(2026-08-13 抓取)。规则均可通过来源 URL 复核。 > 方法级增删数据来自各版本 API 参考页对比,复核方式:同一页面加 `?v=<版本号>`,例如 `https://developer-cn.picoxr.com/reference/unity/client-api/PXR_Input/?v=3.1.0` 与 `?v=3.2.0`。 - Network accessline 4
> 方法级增删数据来自各版本 API 参考页对比,复核方式:同一页面加 `?v=<版本号>`,例如 `https://developer-cn.picoxr.com/reference/unity/client-api/PXR_Input/?v=3.1.0` 与 `?v=3.2.0`。 - Network accessline 17
| # | 规则 | 来源 | |---|---|---| | 1 | 当前锚定版本 **v3.4.0,上线 2026 年 02 月 27 日**。官方只公开提供最新版 SDK 下载;历史版本需联系 PICO 企业支持团队获取,为消费者商店开发必须用最新版。 | [v3.4.0](https://developer-cn.picoxr.com/document/updates-unity/3i0euapg/) · [历史版本](https://developer-cn.pic - Network accessline 18
|---|---|---| | 1 | 当前锚定版本 **v3.4.0,上线 2026 年 02 月 27 日**。官方只公开提供最新版 SDK 下载;历史版本需联系 PICO 企业支持团队获取,为消费者商店开发必须用最新版。 | [v3.4.0](https://developer-cn.picoxr.com/document/updates-unity/3i0euapg/) · [历史版本](https://developer-cn.picoxr.com/document - Network accessline 19
| 1 | 当前锚定版本 **v3.4.0,上线 2026 年 02 月 27 日**。官方只公开提供最新版 SDK 下载;历史版本需联系 PICO 企业支持团队获取,为消费者商店开发必须用最新版。 | [v3.4.0](https://developer-cn.picoxr.com/document/updates-unity/3i0euapg/) · [历史版本](https://developer-cn.picoxr.com/document/unity/where-t - Network accessline 20
| 2 | **3.0.0 是第一个断代点**:空间锚点接口、场景标定接口整体重构,2.5.0 及更早的 `*AnchorEntity*` 系列全部转为 Deprecated,事件驱动流程改成 async 流程。 | [v3.0.0](https://developer-cn.picoxr.com/document/updates-unity/release-notes-for-version-300/) · [MR 迁移](https://developer-cn.pico - Network accessline 21
| 3 | **3.2.0 是第二个断代点**:一次性标记废弃 `PXR_Input` 30 个成员、`PXR_MotionTracking` 27 个成员,外加 `PXR_Boundary` 2 个、`PXR_FoveationRendering` 1 个、`PXR_HandTracking` 1 个。AI 记忆里的振动/体感追踪写法基本都落在这批里。 | [v3.2.0](https://developer-cn.picoxr.com/document/updates-u - Network accessline 22
| 4 | 真正**从文档中消失(removed)** 的方法极少:只有 3.0.0 从 `PXR_Input` 删掉 6 个 Fitness/Swift 方法、从 `PXR_Enterprise` 删掉 `WriteConfigFileToDataLocal`。其余绝大多数是"保留但标 (Deprecated)"。 | [PXR_Input?v=2.5.0](https://developer-cn.picoxr.com/reference/unity/client-api - Network accessline 23
| 5 | 64 位:**平台服务自 2.3.0 起仅支持 64 位应用**;**整个 SDK 自 3.1.0 起仅支持开发 64 位应用**(Target Architectures 必须 ARM64、Scripting Backend 必须 IL2CPP,3.1.0 起由 Project Validation 强制检查)。 | [v2.3.0](https://developer-cn.picoxr.com/document/updates-unity/release-n - Network accessline 24
| 6 | **3.1.0 起顶部菜单栏 `PXR_SDK` 改名为 `PICO`**。任何 `PXR_SDK > ...` 的菜单路径在 3.1.0 及以上都是错的。 | [v3.1.0](https://developer-cn.picoxr.com/document/updates-unity/release-notes-for-version-310/) | - Network accessline 25
| 7 | **3.3.0 起合成层组件 `PXR_Over Lay` 更名为 `PXR_Composition Layer`**;但脚本文件名仍是 `PXR_OverLay.cs`、编辑器类仍是 `PXR_OverLayEditor`,且 v3.4.0 文档里仍有 `PXR_Over Lay (Script)` 的残留写法。 | [v3.3.0](https://developer-cn.picoxr.com/document/updates-unity/release-n - Network accessline 26
| 8 | **Unity OpenXR 插件自 3.3.0 起支持**。启用后应改查《PICO Unity OpenXR SDK 开发指南》,而不是 Integration SDK 的功能文档。3.3.0 同时让 PICO Building Blocks 兼容该插件。 | [OpenXR 插件](https://developer-cn.picoxr.com/document/unity/support-for-the-unity-openxr-plugin/) · [v3 - Network accessline 27
| 9 | Unity 引擎侧支持是 **3.1.0** 才补齐的:Unity 6、XR Interaction Toolkit 3.x、AR Foundation 6.0、macOS 开发环境。3.0.x 及更早不要假设这些可用。 | [v3.1.0](https://developer-cn.picoxr.com/document/updates-unity/release-notes-for-version-310/) | - Network accessline 28
| 10 | 一批 `PXR_System` 接口在 3.2.0 被 changelog 标为**"不支持"**:`SetExtraLatencyMode`、`EnableFaceTracking`、`EnableLipSync`、`GetFaceTrackingData`、`SetEyeFOV`、`SetFaceTrackingStatus`、`SetCommonBrightness`、`GetCommonBrightness`、`GetScreenBrightnessLe - Network accessline 29
| 11 | `GetDisplayFrequenciesAvailable`(`PXR_System`,获取设备支持的所有刷新率)是 **3.2.0 新增**,3.1.0 及更早不存在。 | [v3.2.0](https://developer-cn.picoxr.com/document/updates-unity/release-notes-for-version-320/) | - Network accessline 30
| 12 | 3.2.0 起 `PXR_Boundary.GetDimensions` **只能在 StageLevel 调用**;同版本 `SessionStateChanged` 由 `Action<int>` 改为 `Action<XrSessionState>`。 | [v3.2.0](https://developer-cn.picoxr.com/document/updates-unity/release-notes-for-version-320/) | - Network accessline 31
| 13 | **同名 API 会跨类搬家**:`UseGlobalPose` 在 `PXR_Boundary` 于 3.2.0 废弃,3.3.0 作为新接口出现在 `PXR_Enterprise`;`GetMotionTrackerBattery` 在 `PXR_Input` 于 3.2.0 废弃,同一版本作为新接口出现在 `PXR_MotionTracking`。只记方法名不记类名必然写错。 | [v3.2.0](https://developer-cn.picoxr.c - Network accessline 32
| 14 | **官方文档自身存在版本矛盾**:v3.4.0 的《面部追踪》指南仍在教 `PXR_MotionTracking.StartFaceTracking` / `GetFaceTrackingData` 等,而 API 参考已给它们打 (Deprecated)、3.2.0 changelog 已列为废弃;更老的 `PXR_System` 那套(2.1.4+)则被标"不支持"。落地前以 SDK 实际源码为准。 | [面部追踪](https://developer-cn - Network accessline 33
| 15 | 设备系统版本(PUI)要求随 SDK 单调递增,**装了新 SDK 但设备系统旧 = 功能直接不可用**。3.3.0 要求 PICO 4 系列 5.13.0、PICO 4 Ultra 系列 5.14.0 及以上。 | [v3.3.0](https://developer-cn.picoxr.com/document/updates-unity/release-notes-for-version-330/) | - Network accessline 34
| 16 | 3.2.0 的设备声明是"**PICO 4 Ultra 系列**(即将支持 PICO Neo3 和 PICO 4 系列)";直到 **3.4.0** 才明确空间锚点、共享空间锚点、空间网格、场景标定、MR 安全防护支持 PICO 4 系列。为 PICO 4 做 MR 时必须核对这条时间线。 | [v3.2.0](https://developer-cn.picoxr.com/document/updates-unity/release-notes-for-ver - Network accessline 35
| 17 | 3.4.0 的 API 页面级唯一新增是 **`PXR_CameraImage`**(用户设备相机图像数据管理);其余版本(2.5.0→3.3.2)没有新增或删除任何 XR 类页面。 | [v3.4.0](https://developer-cn.picoxr.com/document/updates-unity/3i0euapg/) · [PXR_CameraImage](https://developer-cn.picoxr.com/reference/un - Network accessline 36
| 18 | MR 版本兼容矩阵:**2.5.0 及更早的 MR 接口 PICO 4 支持、PICO 4 Ultra 不支持**;**3.0.0 在 PICO 4 上仅支持空间锚点(不含共享)与场景标定**,PICO 4 Ultra 全部支持。视频透视不在此次重构范围内。 | [MR 迁移](https://developer-cn.picoxr.com/document/unity/compatibility-and-porting-guide-for-mr-feature - Network accessline 37
| 19 | 2.1.3 的**触觉反馈接口整体重命名**(同时涉及新增和废弃);2.0.5 **删除了"支付"和"成就"功能**并改由平台服务提供。2.x 老代码里的这两类调用都需要重写。 | [v2.1.x](https://developer-cn.picoxr.com/document/updates-unity/release-notes-for-version-211-to-215/) · [v2.0.x](https://developer-cn.picoxr. - Network accessline 38
| 20 | **2.0.6 没有公开 release note**(官方记录从 2.0.5 直接跳到 2.0.7);不要编造该版本的变更内容。 | [v2.0.x](https://developer-cn.picoxr.com/document/updates-unity/release-notes-for-version-201-to-207/) | - Network accessline 73
来源:[MR 功能兼容性和迁移说明](https://developer-cn.picoxr.com/document/unity/compatibility-and-porting-guide-for-mr-features/) - Network accessline 78
4. 事件驱动 → async:旧写法"调接口 + 监听 `AnchorEntity*` 事件 + 再调 `Get*Results`"三段式,3.0.0 全部收敛成单个 `*Async` 调用。 5. 逐个替换接口(完整映射见"核心 API 锚点 → 重命名 / 迁移映射")。 6. 运动追踪同步走《[运动追踪接口兼容性说明](https://developer-cn.picoxr.com/document/unity/motion-tracker-api-compatibi - Network accessline 80
6. 运动追踪同步走《[运动追踪接口兼容性说明](https://developer-cn.picoxr.com/document/unity/motion-tracker-api-compatibility/)》,注意 PICO 体感追踪器 Beta 版与正式版适用接口不同。 - Network accessline 95
- `MotionTrackerBatteryLevel` → `GetMotionTrackerBattery`(注意是 `PXR_MotionTracking` 上的新接口) - `BodyTrackingAbnormalCalibrationData` / `BodyTrackingStateError` → 改用 `GetBodyTrackingState` 3. changelog 未给替代关系的(振动/触觉流 `*HapticStream*`、`*Vibra - Network accessline 96
- `BodyTrackingAbnormalCalibrationData` / `BodyTrackingStateError` → 改用 `GetBodyTrackingState` 3. changelog 未给替代关系的(振动/触觉流 `*HapticStream*`、`*Vibrate*`、`GetDominantHand` / `SetDominantHand` 等),不要自行编造替代 API——查当前 SDK 源码或 [PXR_Input](https://d - Network accessline 97
3. changelog 未给替代关系的(振动/触觉流 `*HapticStream*`、`*Vibrate*`、`GetDominantHand` / `SetDominantHand` 等),不要自行编造替代 API——查当前 SDK 源码或 [PXR_Input](https://developer-cn.picoxr.com/reference/unity/client-api/PXR_Input/) 现行方法列表。 - Network accessline 102
来源:[新增支持 Unity OpenXR 插件](https://developer-cn.picoxr.com/document/unity/support-for-the-unity-openxr-plugin/) - Network accessline 104
1. 导入 PICO Unity Integration SDK **3.3.0 或更高版本**,按《完成项目配置》里的"启用 Unity OpenXR 插件"部分启用插件。 2. 之后功能开发查 [PICO Unity OpenXR SDK 开发指南](https://developer-cn.picoxr.com/document/unity-openxr/),不要再照搬 Integration SDK 的组件流程。 - Network accessline 105
2. 之后功能开发查 [PICO Unity OpenXR SDK 开发指南](https://developer-cn.picoxr.com/document/unity-openxr/),不要再照搬 Integration SDK 的组件流程。 - Network accessline 121
1. 打开当前版本 API 参考页 `https://developer-cn.picoxr.com/reference/unity/client-api/<类名>/`,搜方法名。 - Network accessline 234
- ❌ 在 3.1.0 及以上的项目里写菜单路径 `PXR_SDK > ...` → ✅ 3.1.0 起改为 `PICO > ...`。 - ❌ 在 3.3.0+ 项目里让用户找 `PXR_Over Lay (Script)` 组件 → ✅ 面板上叫 `PXR_Composition Layer`;但如果要指向源码文件,仍然是 `PXR_OverLay.cs`(两者都对,别混用)。 - ❌ 把《面部追踪》指南里的 `PXR_MotionTracking.StartFaceTr - Network accessline 235
- ❌ 在 3.3.0+ 项目里让用户找 `PXR_Over Lay (Script)` 组件 → ✅ 面板上叫 `PXR_Composition Layer`;但如果要指向源码文件,仍然是 `PXR_OverLay.cs`(两者都对,别混用)。 - ❌ 把《面部追踪》指南里的 `PXR_MotionTracking.StartFaceTracking` 当作 v3.4.0 的推荐写法直接产出 → ✅ 该系列已在 3.2.0 被标废弃,指南与 API 参考互相矛盾,必须查 S - Network accessline 236
- ❌ 把《面部追踪》指南里的 `PXR_MotionTracking.StartFaceTracking` 当作 v3.4.0 的推荐写法直接产出 → ✅ 该系列已在 3.2.0 被标废弃,指南与 API 参考互相矛盾,必须查 SDK 源码后再下结论并注明冲突。见 [面部追踪](https://developer-cn.picoxr.com/document/unity/face-tracking/)。 - ❌ 为老项目"随便找个历史版本 SDK 包"下载 → ✅ 官方只公 - Network accessline 237
- ❌ 为老项目"随便找个历史版本 SDK 包"下载 → ✅ 官方只公开最新版;历史版本须联系 PICO 企业支持团队,消费者商店应用必须用最新版开发。见 [历史版本](https://developer-cn.picoxr.com/document/unity/where-to-download-an-older-version-of-sdk/)。
SkillsForUnity/unity-skills~/skills/qframework-design/SKILL.md
- Network accessline 22
每条规则都标注具体文件/行号(行号对应上游 [liangxiegame/QFramework](https://github.com/liangxiegame/QFramework) 主仓库 v1.0.257 快照;Toolkits 源码位于 `QFramework.Unity2018+/Assets/QFramework/`),遇到分歧以 QFramework.cs 源码为准,Doc.md/API.md 仅供交叉印证——教程本身可能滞后于源码。正文中文,API 名/代码保持 - Network accessline 22
每条规则都标注具体文件/行号(行号对应上游 [liangxiegame/QFramework](https://github.com/liangxiegame/QFramework) 主仓库 v1.0.257 快照;Toolkits 源码位于 `QFramework.Unity2018+/Assets/QFramework/`),遇到分歧以 QFramework.cs 源码为准,Doc.md/API.md 仅供交叉印证——教程本身可能滞后于源码。正文中文,API 名/代码保持
SkillsForUnity/unity-skills~/skills/qframework/SKILL.md
- Network accessline 18
Editor-side automation for [QFramework](https://github.com/liangxiegame/QFramework) — architecture codegen, UIKit/ResKit tooling, LocaleKit configuration, and read-only architecture/API-doc scanning. - Network accessline 18
Editor-side automation for [QFramework](https://github.com/liangxiegame/QFramework) — architecture codegen, UIKit/ResKit tooling, LocaleKit configuration, and read-only architecture/API-doc scanning.
SkillsForUnity/unity-skills~/skills/script/SKILL.md
- Network accessline 20
## Compile and reload - Every write returns at once: `{success, status: "accepted", path, jobId, waitUrl, serverAvailability}`; compilation follows, and the server is briefly unreachable during the domain reload. - One call gets the compile - Network accessline 21
- Every write returns at once: `{success, status: "accepted", path, jobId, waitUrl, serverAvailability}`; compilation follows, and the server is briefly unreachable during the domain reload. - One call gets the compile result: GET the retur - Network accessline 22
- One call gets the compile result: GET the returned `waitUrl` (`/jobs/<jobId>?wait=90`), e.g. `curl -s --retry 20 --retry-connrefused --retry-all-errors --retry-delay 2 "http://localhost:<port>/jobs/<jobId>?wait=90"`. It answers once compi
SkillsForUnity/unity-skills~/skills/unity-cli/SKILL.md
- Access to secretsline 61
[Credential-related source omitted] - Access to secretsline 61
[Credential-related source omitted] - Access to secretsline 61
[Credential-related source omitted] - Access to secretsline 226
[Credential-related source omitted] - Access to secretsline 226
[Credential-related source omitted] - Access to secretsline 226
[Credential-related source omitted]
How the signals fit together
Facts from a static read of the files at the pinned commit. They describe what the code does, not why.
Some files could not be read; the facts below still hold.
Signal confidence: 500 facts
- Network access in prose of the SKILL.mdunity-skills~/SKILL.md:27Low confidence
- Network access in prose of the SKILL.mdSkillsForUnity/unity-skills~/SKILL.md:27Low confidence
- Network access in prose of the SKILL.mdSkillsForUnity/unity-skills~/SKILL.md:27Low confidence
- Network access in prose of the SKILL.mdSkillsForUnity/unity-skills~/SKILL.md:27Low confidence
- Network access in prose of the SKILL.mdSkillsForUnity/unity-skills~/SKILL.md:27Low confidence
- Network access in prose of the SKILL.mdSkillsForUnity/unity-skills~/SKILL.md:27Low confidence
- Network access in prose of the SKILL.mdunity-skills~/SKILL.md:28Low confidence
- Network access in prose of the SKILL.mdSkillsForUnity/unity-skills~/SKILL.md:28Low confidence
- Network access in prose of the SKILL.mdSkillsForUnity/unity-skills~/SKILL.md:28Low confidence
- Network access in prose of the SKILL.mdSkillsForUnity/unity-skills~/SKILL.md:28Low confidence
- Network access in prose of the SKILL.mdSkillsForUnity/unity-skills~/SKILL.md:28Low confidence
- Network access in prose of the SKILL.mdSkillsForUnity/unity-skills~/SKILL.md:28Low confidence
- Network access in prose of the SKILL.mdunity-skills~/SKILL.md:62Low confidence
- Network access in prose of the SKILL.mdSkillsForUnity/unity-skills~/SKILL.md:62Low confidence
- Network access in prose of the SKILL.mdSkillsForUnity/unity-skills~/SKILL.md:62Low confidence
- Network access in prose of the SKILL.mdSkillsForUnity/unity-skills~/SKILL.md:62Low confidence
- Network access in prose of the SKILL.mdSkillsForUnity/unity-skills~/SKILL.md:62Low confidence
- Network access in prose of the SKILL.mdSkillsForUnity/unity-skills~/SKILL.md:62Low confidence
- Network access in prose of the SKILL.mdunity-skills~/SKILL.md:63Low confidence
- Network access in prose of the SKILL.mdSkillsForUnity/unity-skills~/SKILL.md:63Low confidence
- Network access in prose of the SKILL.mdSkillsForUnity/unity-skills~/SKILL.md:63Low confidence
- Network access in prose of the SKILL.mdSkillsForUnity/unity-skills~/SKILL.md:63Low confidence
- Network access in prose of the SKILL.mdSkillsForUnity/unity-skills~/SKILL.md:63Low confidence
- Network access in prose of the SKILL.mdSkillsForUnity/unity-skills~/SKILL.md:63Low confidence
- Network access in prose of documentationunity-skills~/references/2d.md:9Low confidence
- Network access in prose of documentationunity-skills~/references/2d.md:15Low confidence
- Network access in prose of documentationunity-skills~/references/2d.md:21Low confidence
- Network access in prose of documentationunity-skills~/references/2d.md:27Low confidence
- Network access in prose of documentationunity-skills~/references/2d.md:33Low confidence
- Network access in prose of documentationunity-skills~/references/2d.md:39Low confidence
- Network access in prose of documentationunity-skills~/references/2d.md:45Low confidence
- Network access in prose of documentationunity-skills~/references/2d.md:51Low confidence
- Network access in prose of documentationunity-skills~/references/2d.md:57Low confidence
- Network access in prose of documentationunity-skills~/references/2d.md:63Low confidence
- Network access in prose of documentationunity-skills~/references/2d.md:69Low confidence
- Network access in prose of documentationunity-skills~/references/2d.md:75Low confidence
- Network access in prose of documentationunity-skills~/references/2d.md:81Low confidence
- Network access in prose of documentationunity-skills~/references/2d.md:87Low confidence
- Network access in prose of documentationunity-skills~/references/2d.md:93Low confidence
- Network access in prose of documentationunity-skills~/references/2d.md:99Low confidence
- Network access in prose of documentationunity-skills~/references/2d.md:105Low confidence
- Network access in prose of documentationunity-skills~/references/2d.md:111Low confidence
- Network access in prose of documentationunity-skills~/references/2d.md:117Low confidence
- Network access in prose of documentationunity-skills~/references/2d.md:123Low confidence
- Network access in prose of documentationunity-skills~/references/2d.md:129Low confidence
- Network access in prose of documentationunity-skills~/references/2d.md:135Low confidence
- Network access in prose of documentationunity-skills~/references/2d.md:141Low confidence
- Network access in prose of documentationunity-skills~/references/2d.md:147Low confidence
- Network access in prose of documentationunity-skills~/references/2d.md:153Low confidence
- Network access in prose of documentationunity-skills~/references/2d.md:159Low confidence
and 450 more
Only the first 500 facts are listed.
Works with
| Agent | Status | Evidence | Install to |
|---|---|---|---|
| Claude Code | Native | Path .claude/commands/metacheck.md | .claude/skills/<skill-name>/ |
| Codex | Native | Manifest AGENTS.md | .agents/skills/<skill-name>/ |
| Cursor | Compatible | Standard SKILL.md SkillsForUnity/unity-skills~/SKILL.md | .cursor/skills/<skill-name>/ |
| Gemini CLI | Compatible | Standard SKILL.md SkillsForUnity/unity-skills~/SKILL.md | .gemini/skills/<skill-name>/ |
| GitHub Copilot | Compatible | Standard SKILL.md SkillsForUnity/unity-skills~/SKILL.md | .github/skills/<skill-name>/ |
| OpenCode | Compatible | Standard SKILL.md SkillsForUnity/unity-skills~/SKILL.md | .opencode/skills/<skill-name>/ |
- Native The repository ships a manifest, folder or frontmatter field for this agent.
- Compatible A standard SKILL.md that this agent can read.
- Unknown No evidence either way.
Derived automatically from paths, manifests and frontmatter. Not tested on each agent.
Explore alternatives and comparisons
Add this badge to your README
It updates every night and links to this page.
[](https://hotskills.dev/skill/besty0728-unity-skills/)