Individual skill
unity-performance
Advise on Unity performance red flags
SkillsForUnity/unity-skills~/skills/performance/SKILL.md
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- Matches the observed repository HEAD
- Yes
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- No
- Repository scan complete
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- Skill scan complete
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- Observed behavior
- Not checked yet
- Last checked
- Nov 8, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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- 1,929
- Repository last updated
- Nov 7, 2026
- License
- MIT
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- ai Repository topic
- antygravity-ai Repository topic
- claudecode Repository topic
- codex Repository topic
- geminicli Repository topic
- skill Repository topic
- unity Repository topic
- unity3d Repository topic
- chatgpt Repository topic
- claude Repository topic
- engineering Derived category
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SKILL.mdcore · 4,178 bytes
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> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Reviewing performance
- Diagnosing frame drops
- Reducing allocations
- Planning pooling/optimization
- 做性能审查、诊断掉帧或卡顿、减少内存分配、规划对象池/优化
# Unity Performance Red Flags
Use this skill for a high-signal review of likely Unity performance issues. Focus on red flags, not speculative micro-optimizations.
## Check For