Individual skill
unity-shadergraph
Create and inspect Shader Graph assets
SkillsForUnity/unity-skills~/skills/shadergraph/SKILL.md
Source commit b895ba75d6a6ebe6cb81a2b69cf8d9c1d440ba11
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Network or broad shell
- Last checked
- Nov 9, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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An install command is unavailable: current rules, complete repository and skill scans, an eligible behavior level and a permitted license are required.
Repository context
- Repository stars (not skill ratings)
- 1,932
- Repository last updated
- Nov 10, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- ai Repository topic
- antygravity-ai Repository topic
- claudecode Repository topic
- codex Repository topic
- geminicli Repository topic
- skill Repository topic
- unity Repository topic
- unity3d Repository topic
- chatgpt Repository topic
- claude Repository topic
- engineering Derived category
Files and excerpt
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Read excerpt
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Creating a Shader Graph
- Inspecting graph structure
- Making controlled blackboard/node edits
- 创建 Shader Graph、检查其结构、对黑板/节点做受控编辑
# ShaderGraph Skills
Shader Graph asset workflows for Unity 2022.3+ with source-backed template handling, MultiJson inspection, and constrained internal-editor reflection writes.
## Operating Mode