Individual skill
unity-event
Wire UnityEvent persistent listeners at editor time
SkillsForUnity/unity-skills~/skills/event/SKILL.md
Source commit b895ba75d6a6ebe6cb81a2b69cf8d9c1d440ba11
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- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Network or broad shell
- Last checked
- Nov 9, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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Repository context
- Repository stars (not skill ratings)
- 1,930
- Repository last updated
- Nov 8, 2026
- License
- MIT
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- ai Repository topic
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> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Hooking up UnityEvents in the Inspector
- Wiring button or trigger callbacks
- Scripting persistent listeners
- 在 Inspector 里挂接 UnityEvent、连接按钮或触发器回调、脚本化持久监听
# Event Skills
Inspect and modify persistent listeners on UnityEvents (e.g. `Button.onClick`, `Toggle.onValueChanged`) — the same listeners you see in the Inspector's event drop slots.
## Operating Mode