Individual skill
unity-unitask-design
Source-anchored design rules for UniTask 2.5.10
SkillsForUnity/unity-skills~/skills/unitask-design/SKILL.md
Source commit b895ba75d6a6ebe6cb81a2b69cf8d9c1d440ba11
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- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Network or broad shell
- Last checked
- Nov 9, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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Repository context
- Repository stars (not skill ratings)
- 1,929
- Repository last updated
- Nov 8, 2026
- License
- MIT
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Browse files
ASYNCENUMERABLE.mddoc · 11,338 bytesBASICS.mddoc · 7,450 bytesCANCELLATION.mddoc · 9,383 bytesCOMPOSITION.mddoc · 7,091 bytesCONVERSION.mddoc · 9,648 bytesPITFALLS.mddoc · 12,347 bytesPLAYERLOOP.mddoc · 7,652 bytesSKILL.mdcore · 7,982 bytesSKILL.mdcore · 7,982 bytesSKILL.mdcore · 7,982 bytesTRIGGERS.mddoc · 5,861 bytes
Read excerpt
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Writing or reviewing async UniTask code
- Choosing PlayerLoopTiming
- Handling CancellationToken
- Composing WhenAll/WhenAny
- 编写或审查 async UniTask 代码、选择 PlayerLoopTiming、处理 CancellationToken、组合 WhenAll/WhenAny
# UniTask - Design Rules
Advisory module. Every rule is distilled from Cysharp UniTask source at:
- **2.5.10** — `com.cysharp.unitask@2.5.10` (Unity 2018.4 baseline; actively used with 2022.3 / Unity 6)