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unity-script

Create, read and analyze C# scripts

SkillsForUnity/unity-skills~/skills/script/SKILL.md

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MIT

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## Triggers
- Authoring or editing C# code
- Searching across scripts
- Refactoring file layout
- Checking compile errors
- 编写或编辑 C# 代码、跨脚本搜索、重构文件布局、检查编译错误

# Unity Script Skills

Create, edit, move and inspect C# scripts and get their compile result. Parameters come from the schema (recommend `includeSchema=true` or `/skills/schema?names=`), which notes the non-obvious ones — never from a skill's name. Execution and dryRun rules: root [SKILL.md](../../SKILL.md).

## Operating Mode
Read-only `SemiAuto` skills run directly in every mode: `script_read`, `script_list`, `script_find_in_file`, `script_get_info`, `script_get_compile_feedback`. All 7 writers — `script_create`, `script_create_batch`, `script_replace`, `script_append`, `script_rename`, `script_move`, `script_delete` — are `MayTriggerReload` + `RiskLevel:"high"` (a written `.cs` reloads the domain; `script_delete` is also `Delete`), so they are NeverInSemi: Approval **and** Auto return `MODE_FORBIDDEN`, and only Bypass or an Allowlist hit runs them. Never request a grant for them → [operating mode](../../references/protocol-operating-mode.md).
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