Individual skill

unity-netcode

Set up Netcode for GameObjects (NGO 2.x) multiplayer

SkillsForUnity/unity-skills~/skills/netcode/SKILL.md

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> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

## Triggers
- Scaffolding multiplayer
- Registering network prefabs
- Wiring spawn logic
- Starting host/server/client
- 搭建多人联机、注册网络预制体、连接生成逻辑、启动 host/server/client

# Unity Netcode for GameObjects Skills

Automation for Netcode for GameObjects (NGO) multiplayer setup and operations. Every skill is source-verified against NGO 2.x; when the package is absent, each skill returns a `NoNetcode()` error with install instructions. A subset of skills additionally require NGO **2.5.0+** (see [NGO 2.5+ features](#ngo-25-features)) — on an older 2.x install they return a structured "requires 2.5.0+" error instead of a compile error, since AttachableBehaviour/AttachableNode/ComponentController are detected by reflection, not by a dedicated version symbol.

> **Requires**: `com.unity.netcode.gameobjects` (2.x), Unity 6000.0+.
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