Individual skill
skill-creator
Guide for authoring user-defined custom UnitySkills skills inside your own Unity project - a [UnitySkill] C# method plus the conventions that let agents and the server discover and gate it
SkillsForUnity/unity-skills~/skills/skill-creator/SKILL.md
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- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
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- Yes
- Observed behavior
- Instructions only
- Last checked
- Nov 9, 2026
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- Repository stars (not skill ratings)
- 1,929
- Repository last updated
- Nov 8, 2026
- License
- MIT
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SKILL.mdcore · 8,728 bytes
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> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Writing your own custom skill for your project
- Extending what agents can do in this specific Unity project
- Learning the [UnitySkill] metadata contract and discovery rules
- 为自己的工程编写自定义技能、扩展 Agent 在本工程可调用的能力
# Skill Creator (advisory)
**Audience**: an agent (or developer) adding a **custom skill to your own Unity project**, not to the UnitySkills plugin source. A custom skill is a `public static` method marked `[UnitySkill]` compiled inside your project's Editor code; the server discovers it automatically — you never edit the plugin.
## Where the C# must live