Individual skill
unity-addressables
Manage Addressables groups, entries, profiles and content builds (com.unity.addressables, reflection-based)
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> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Checking whether Addressables is installed and configured
- Creating Addressables groups and adding assets to them
- Switching the active Addressables profile
- Building Addressables content
- 检查 Addressables 是否安装与配置、创建资源组并添加资源、切换激活 Profile、构建 Addressables 内容
# Unity Addressables Skills
Editor-side automation for [Addressables](https://docs.unity3d.com/Packages/com.unity.addressables@latest) — group CRUD, asset entry assignment, profile switching, and the content build. This is the **authoring** surface (the `AddressableAssetSettings` asset); runtime loading code is not a skill.
**This module holds zero direct references to the package.** Every call resolves through reflection against the `Unity.Addressables.Editor` assembly, so the UnitySkills Editor assembly compiles identically whether or not Addressables is installed — there is no scripting define to set and no recompile needed after installing.