Individual skill

unity-shadergraph-design

Source-anchored Shader Graph design rules for Unity 2022.3

SkillsForUnity/unity-skills~/skills/shadergraph-design/SKILL.md

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Last checked
Nov 9, 2026

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> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

## Triggers
- Building or reviewing Shader Graphs
- Structuring node chains or SubGraphs
- Laying out blackboard/keywords
- Following URP/HDRP graph recipes
- 构建或审查 Shader Graph、组织节点链或 SubGraph、布置黑板/关键字、参考 URP/HDRP 图配方

# ShaderGraph - Design Rules

Advisory module. Read this before giving Shader Graph guidance. The goal is to keep recommendations anchored to actual package/source behavior, not stale model memory.

> **Mode**: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).
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