Individual skill

unity-skills

Automate the Unity Editor through a local REST API — scripts, scenes, prefabs, assets, materials, lighting, tests and hundreds of other Editor operations. Use when the user wants to actually operate the Unity Editor from chat — create, modify or batch-edit GameObjects/scripts/scenes/assets, or run Editor automation — in any language. Not needed for conceptual Unity Q&A that touches no Editor state — read the matching advisory doc under skills/ instead. 当用户要从对话里实际操作 Unity 编辑器(创建/修改/批量编辑/运行测试)时使用,任何语言均可触发;纯概念问答无需本协议。

SkillsForUnity/unity-skills~/SKILL.md

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Nov 10, 2026
License
MIT

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# Unity Skills

> Docs are English-only: match requests to modules by meaning in any language, and always reply in the user's language.

## Route first

- **Automate** — the user asked you to act, or it needs traversal, search, batch, exact numbers or many objects: drive the Editor via REST.
- **Guide** — the user wants to do it themselves, or `surfaceProfile` is `guide`: name menus and Inspector fields per [SKILL_GUIDE.md](SKILL_GUIDE.md).
- **Advise** — a design question that changes nothing: answer from the matching advisory doc ([scriptdesign](skills/scriptdesign/SKILL.md), [architecture](skills/architecture/SKILL.md), [patterns](skills/patterns/SKILL.md), all in the [module index](skills/SKILL.md)), no REST calls.

## Target the right Editor

Ports `8090`–`8100` go first come, first served: add `?expectProject=<project>` (productName or folder name) or the exact `?expectInstance=<instanceId>` to every write. A different Editor answers 409 `INSTANCE_MISMATCH` and runs nothing.
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