Individual skill
unity-skills
Automate the Unity Editor through a local REST API — scripts, scenes, prefabs, assets, materials, lighting, tests and hundreds of other Editor operations. Use when the user wants to actually operate the Unity Editor from chat — create, modify or batch-edit GameObjects/scripts/scenes/assets, or run Editor automation — in any language. Not needed for conceptual Unity Q&A that touches no Editor state — read the matching advisory doc under skills/ instead. 当用户要从对话里实际操作 Unity 编辑器(创建/修改/批量编辑/运行测试)时使用,任何语言均可触发;纯概念问答无需本协议。
SkillsForUnity/unity-skills~/SKILL.md
Source commit b895ba75d6a6ebe6cb81a2b69cf8d9c1d440ba11
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Network or broad shell
- Last checked
- Nov 9, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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Repository context
- Repository stars (not skill ratings)
- 1,934
- Repository last updated
- Nov 10, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- ai Repository topic
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- claudecode Repository topic
- codex Repository topic
- geminicli Repository topic
- skill Repository topic
- unity Repository topic
- unity3d Repository topic
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- operations Derived category
Files and excerpt
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Browse files
SKILL.mdcore · 8,189 bytesSKILL.mdcore · 8,189 bytesSKILL_GUIDE.mddoc · 6,980 bytesreferences/2d.mddoc · 13,079 bytesreferences/3d.mddoc · 16,151 bytesreferences/README.mddoc · 3,300 bytesreferences/SKILL_FULL.mddoc · 34,141 bytesreferences/animation.mddoc · 1,286 bytesreferences/assets.mddoc · 2,298 bytesreferences/audio.mddoc · 7,400 bytesreferences/editor.mddoc · 418 bytesreferences/index.mddoc · 943 bytesreferences/networking.mddoc · 1,792 bytesreferences/optimization.mddoc · 6,531 bytesreferences/other.mddoc · 219,504 bytesreferences/physics.mddoc · 16,205 bytesreferences/platform.mddoc · 1,937 bytesreferences/protocol-discovery.mddoc · 5,390 bytesreferences/protocol-error-codes.mddoc · 11,213 bytesreferences/protocol-observability.mddoc · 6,519 bytesreferences/protocol-operating-mode.mddoc · 20,905 bytesreferences/protocol-runtime-verification.mddoc · 3,406 bytesreferences/protocol-unity-cli.mddoc · 2,453 bytesreferences/rendering.mddoc · 7,457 bytesreferences/scene_management.mddoc · 4,170 bytesreferences/scripting.mddoc · 1,005 bytesreferences/services.mddoc · 355 bytesreferences/shaders.mddoc · 91,811 bytesreferences/ui.mddoc · 912 bytesreferences/windows.mddoc · 5,014 bytesreferences/xr.mddoc · 47,599 bytesscripts/runtime_verification.pyruns · 11,518 bytesscripts/unity_skills.pyruns · 105,442 bytes
Read excerpt
# Unity Skills
> Docs are English-only: match requests to modules by meaning in any language, and always reply in the user's language.
## Route first
- **Automate** — the user asked you to act, or it needs traversal, search, batch, exact numbers or many objects: drive the Editor via REST.
- **Guide** — the user wants to do it themselves, or `surfaceProfile` is `guide`: name menus and Inspector fields per [SKILL_GUIDE.md](SKILL_GUIDE.md).
- **Advise** — a design question that changes nothing: answer from the matching advisory doc ([scriptdesign](skills/scriptdesign/SKILL.md), [architecture](skills/architecture/SKILL.md), [patterns](skills/patterns/SKILL.md), all in the [module index](skills/SKILL.md)), no REST calls.
## Target the right Editor
Ports `8090`–`8100` go first come, first served: add `?expectProject=<project>` (productName or folder name) or the exact `?expectInstance=<instanceId>` to every write. A different Editor answers 409 `INSTANCE_MISMATCH` and runs nothing.