Individual skill
unity-yaml-editing
Last-resort guidance for safely hand-editing Unity YAML
SkillsForUnity/unity-skills~/skills/yaml-editing/SKILL.md
Source commit b895ba75d6a6ebe6cb81a2b69cf8d9c1d440ba11
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- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- Yes
- Observed behavior
- Instructions only
- Last checked
- Nov 9, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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Repository context
- Repository stars (not skill ratings)
- 1,930
- Repository last updated
- Nov 8, 2026
- License
- MIT
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SKILL.mdcore · 7,590 bytes
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> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Hand-editing YAML when REST cannot reach
- Fixing m_Script GUIDs or broken fileID references
- Fixing .meta files or merge conflicts
- REST 无法触达时手编 YAML、修复 m_Script GUID 或断裂 fileID 引用、修复 .meta 文件或合并冲突
# YAML Editing - Safe Hand-Edit Rules
Advisory module. This is operational guidance for directly editing Unity serialized YAML text when the REST skills (and the Editor itself) cannot do the job. Hand-editing YAML is the **last resort**, not a shortcut.
> **Mode**: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).