Individual skill
unity-patterns
Advise on choosing Unity design patterns
SkillsForUnity/unity-skills~/skills/patterns/SKILL.md
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> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Deciding which pattern fits a problem
- Structuring decoupled systems
- Choosing event/state-machine/pool approaches
- 判断哪种模式适合某问题、构建解耦系统、在事件/状态机/对象池方案间抉择
# Unity Pattern Selector
Use this skill to decide whether a pattern is justified. Do not recommend every pattern at once.
## Guardrails