Individual skill
unity-component
Manage GameObject components
SkillsForUnity/unity-skills~/skills/component/SKILL.md
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- Matches the observed repository HEAD
- Yes
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- Yes
- Repository scan complete
- No
- Skill scan complete
- Yes
- Observed behavior
- Network or broad shell
- Last checked
- Nov 9, 2026
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Repository context
- Repository stars (not skill ratings)
- 1,930
- Repository last updated
- Nov 8, 2026
- License
- MIT
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- ai Repository topic
- antygravity-ai Repository topic
- claudecode Repository topic
- codex Repository topic
- geminicli Repository topic
- skill Repository topic
- unity Repository topic
- unity3d Repository topic
- chatgpt Repository topic
- claude Repository topic
- engineering Derived category
Files and excerpt
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Browse files
SKILL.mdcore · 6,187 bytesreference/component_add.mddoc · 1,241 bytesreference/component_add_batch.mddoc · 1,284 bytesreference/component_copy.mddoc · 1,068 bytesreference/component_copy_exact.mddoc · 1,068 bytesreference/component_get_methods.mddoc · 1,044 bytesreference/component_get_methods_batch.mddoc · 599 bytesreference/component_get_properties.mddoc · 1,007 bytesreference/component_get_serialized_properties.mddoc · 975 bytesreference/component_invoke_method.mddoc · 3,678 bytesreference/component_invoke_method_batch.mddoc · 1,019 bytesreference/component_list.mddoc · 757 bytesreference/component_remove.mddoc · 1,037 bytesreference/component_remove_batch.mddoc · 1,124 bytesreference/component_set_enabled.mddoc · 921 bytesreference/component_set_property.mddoc · 2,928 bytesreference/component_set_property_batch.mddoc · 1,097 bytesreference/component_set_serialized_property.mddoc · 2,220 bytesreference/component_set_serialized_property_batch.mddoc · 758 bytes
Read excerpt
## Triggers
- Attaching or removing components
- Copying components between objects
- Toggling components
- Reading/writing serialized fields
- 挂载或移除组件、在对象间复制组件、开关组件、读写序列化字段
# Unity Component Skills
Add, remove, copy, toggle and edit components. Parameters come from the schema (recommend `includeSchema=true` or `/skills/schema?names=`), which notes the non-obvious ones — never from a skill's name. Execution, dryRun and verification rules: root [SKILL.md](../../SKILL.md).
## Operating Mode
`component_list`, `component_get_methods`, `component_get_methods_batch`, `component_get_properties`, `component_get_serialized_properties` are `SemiAuto` (read-only); every writer is `FullAuto`. `component_remove` / `component_remove_batch` (`Operation.Delete`) and `component_invoke_method*` (high risk) are NeverInSemi: `MODE_FORBIDDEN` under Approval/Auto, run only under Bypass or an Allowlist hit → [operating mode](../../references/protocol-operating-mode.md).