Individual skill
unity-animator
Edit Unity Animator Controllers and drive runtime parameters
SkillsForUnity/unity-skills~/skills/animator/SKILL.md
Source commit b895ba75d6a6ebe6cb81a2b69cf8d9c1d440ba11
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- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
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- Observed behavior
- Network or broad shell
- Last checked
- Nov 9, 2026
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- Repository stars (not skill ratings)
- 1,929
- Repository last updated
- Nov 8, 2026
- License
- MIT
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> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Setting up or wiring an Animator
- Adjusting animation state machines
- Driving animation parameters at runtime
- 搭建或连接 Animator、调整动画状态机、运行时驱动动画参数
# Unity Animator Skills
Control Unity's Mecanim system — create Animator Controllers, add layers' states / transitions / parameters, assign controllers to GameObjects, set parameters at runtime, and play states.
## Operating Mode